Decompiled source of Kill Button v1.1.0

ElectricSteve.cwtestmod.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CW_Test_Mod.Keybinds;
using CW_Test_Mod.Patches;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour.HookGen;
using On;
using UnityEngine;
using Zorro.Core;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ElectricSteve.cwtestmod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d96075996231be7912e56b91b6c8e71640f4a399")]
[assembly: AssemblyProduct("CW Test Mod")]
[assembly: AssemblyTitle("ElectricSteve.cwtestmod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CW_Test_Mod
{
	[ContentWarningPlugin("ElectricSteve.cwtestmod", "1.0.0", false)]
	[BepInPlugin("ElectricSteve.cwtestmod", "CW Test Mod", "1.0.0")]
	public class CW_Test_Mod : BaseUnityPlugin
	{
		public static bool JustKilledPlayer;

		public static CW_Test_Mod Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			HookAll();
			Logger.LogInfo((object)"ElectricSteve.cwtestmod v1.0.0 has loaded!");
		}

		internal static void HookAll()
		{
			Logger.LogDebug((object)"Hooking...");
			GlobalInputHandlerPatch.init();
			Logger.LogDebug((object)"Finished Hooking!");
		}

		internal static void UnhookAll()
		{
			Logger.LogDebug((object)"Unhooking...");
			HookEndpointManager.RemoveAllOwnedBy((object)Assembly.GetExecutingAssembly());
			Logger.LogDebug((object)"Finished Unhooking!");
		}

		private void Update()
		{
			if (GlobalInputHandlerPatch.KillKey.GetKeyDown() && SurfaceNetworkHandler.HasStarted)
			{
				JustKilledPlayer = true;
				Logger.LogDebug((object)"Killing Player");
				Player.localPlayer.CallDie();
				if (PhotonGameLobbyHandler.IsSurface)
				{
					((MonoBehaviour)this).StartCoroutine(WaitAndRevive(2f));
				}
			}
		}

		private IEnumerator WaitAndRevive(float waitTime)
		{
			yield return (object)new WaitForSeconds(waitTime);
			RetrievableResourceSingleton<TransitionHandler>.Instance.TransitionToBlack(0f, (Action)delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				Player.localPlayer.Teleport(((Component)Hospital.instance).transform.position, Vector3.back);
				Player.localPlayer.data.fallTime = 0f;
				RetrievableResourceSingleton<TransitionHandler>.Instance.FadeOut((Action)delegate
				{
				}, 1f);
			}, 0f);
			yield return (object)new WaitForSeconds(1f);
			Logger.LogDebug((object)"Reviving player...");
			Player.localPlayer.CallRevive();
			Logger.LogDebug((object)"Healing player...");
			float healAmount = PlayerData.maxHealth - Player.localPlayer.data.health;
			Player.localPlayer.CallHeal(healAmount);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ElectricSteve.cwtestmod";

		public const string PLUGIN_NAME = "CW Test Mod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace CW_Test_Mod.Keybinds
{
	public class KillKeybindSetting : KeyCodeSetting, IExposedSetting
	{
		protected override KeyCode GetDefaultKey()
		{
			return (KeyCode)107;
		}

		public SettingCategory GetSettingCategory()
		{
			return (SettingCategory)2;
		}

		public string GetDisplayName()
		{
			return "Kill Key";
		}
	}
}
namespace CW_Test_Mod.Patches
{
	public class GlobalInputHandlerPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_OnCreated <0>__GlobalInputHandlerOnOnCreated;

			public static hook_ctor <1>__SettingsHandlerInit;

			public static hook_CheckForAllDead <2>__PhotonGameLobbyHandlerOnCheckForAllDead;
		}

		public static InputKey KillKey = new InputKey();

		internal static void init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			object obj = <>O.<0>__GlobalInputHandlerOnOnCreated;
			if (obj == null)
			{
				hook_OnCreated val = GlobalInputHandlerOnOnCreated;
				<>O.<0>__GlobalInputHandlerOnOnCreated = val;
				obj = (object)val;
			}
			GlobalInputHandler.OnCreated += (hook_OnCreated)obj;
			object obj2 = <>O.<1>__SettingsHandlerInit;
			if (obj2 == null)
			{
				hook_ctor val2 = SettingsHandlerInit;
				<>O.<1>__SettingsHandlerInit = val2;
				obj2 = (object)val2;
			}
			SettingsHandler.ctor += (hook_ctor)obj2;
			object obj3 = <>O.<2>__PhotonGameLobbyHandlerOnCheckForAllDead;
			if (obj3 == null)
			{
				hook_CheckForAllDead val3 = PhotonGameLobbyHandlerOnCheckForAllDead;
				<>O.<2>__PhotonGameLobbyHandlerOnCheckForAllDead = val3;
				obj3 = (object)val3;
			}
			PhotonGameLobbyHandler.CheckForAllDead += (hook_CheckForAllDead)obj3;
		}

		private static void PhotonGameLobbyHandlerOnCheckForAllDead(orig_CheckForAllDead orig, PhotonGameLobbyHandler self)
		{
			if (CW_Test_Mod.JustKilledPlayer & PhotonGameLobbyHandler.IsSurface)
			{
				CW_Test_Mod.Logger.LogDebug((object)"Player just killed, returning");
				CW_Test_Mod.JustKilledPlayer = false;
			}
			else
			{
				CW_Test_Mod.Logger.LogDebug((object)"Check for all dead");
				orig.Invoke(self);
			}
		}

		private static void GlobalInputHandlerOnOnCreated(orig_OnCreated orig, GlobalInputHandler self)
		{
			orig.Invoke(self);
			KillKey.SetKeybind((KeyCodeSetting)(object)GameHandler.Instance.SettingsHandler.GetSetting<KillKeybindSetting>());
		}

		private static void SettingsHandlerInit(orig_ctor orig, SettingsHandler self)
		{
			orig.Invoke(self);
			KillKeybindSetting killKeybindSetting = new KillKeybindSetting();
			((Setting)killKeybindSetting).Load(self._settingsSaveLoad);
			((Setting)killKeybindSetting).ApplyValue();
			self.settings.Add((Setting)(object)killKeybindSetting);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}