using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LimeMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LimeMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3543362c-37b7-4d26-ae93-d93ec6946a41")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BoomboxShare;
[BepInPlugin("0LimeSkillZ.0BoomboxMusicShare", "0BoomboxMusicShare", "2.3.0")]
public class BoomboxFix : BaseUnityPlugin
{
private const string modGUID = "0LimeSkillZ.0BoomboxMusicShare";
private const string modName = "0BoomboxMusicShare";
private const string modVersion = "2.3.0";
private string CustomSongsPluginPath => Path.Combine(Paths.PluginPath, "Custom Songs");
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool CreateHardLink(string lpFileName, string lpExistingFileName, IntPtr lpSecurityAttributes);
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BoomboxMusicShare is loaded!");
ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "BoomboxMusicShare.cfg"), true);
ConfigEntry<bool> val2 = val.Bind<bool>("General", "WipeCustomSongsFolder", true, "Whether the 'Custom Songs' folder in the plugins folder should be deleted every time you launch the game or not.");
CreatePluginCustomSongsFolder();
if (val2.Value)
{
DeleteAllFilesInTargetPath();
}
SearchAndCopyCustomSongs();
}
private void CreatePluginCustomSongsFolder()
{
if (!Directory.Exists(CustomSongsPluginPath))
{
Directory.CreateDirectory(CustomSongsPluginPath);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Created 'Custom Songs' folder in plugin directory.");
}
}
private void DeleteAllFilesInTargetPath()
{
try
{
if (Directory.Exists(CustomSongsPluginPath))
{
string[] files = Directory.GetFiles(CustomSongsPluginPath);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Deleting files in '" + CustomSongsPluginPath + "'..."));
string[] array = files;
string[] array2 = array;
foreach (string path in array2)
{
File.Delete(path);
}
((BaseUnityPlugin)this).Logger.LogInfo((object)("Deleted files in '" + CustomSongsPluginPath + "'"));
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Target path '" + CustomSongsPluginPath + "' does not exist."));
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("An error occurred while trying to delete files: " + ex.Message));
}
}
private void SearchAndCopyCustomSongs()
{
string[] directories = Directory.GetDirectories(Paths.PluginPath);
string[] array = directories;
string[] array2 = array;
foreach (string path in array2)
{
string text = Path.Combine(path, "Custom Songs");
if (!Directory.Exists(text))
{
continue;
}
IEnumerable<string> enumerable = Directory.GetFiles(text, "*.mp3").Concat(Directory.GetFiles(text, "*.wav")).Concat(Directory.GetFiles(text, "*.ogg"));
foreach (string item in enumerable)
{
string fileName = Path.GetFileName(item);
string text2 = Path.Combine(CustomSongsPluginPath, fileName);
if (!File.Exists(text2))
{
if (!CreateHardLink(text2, item, IntPtr.Zero))
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Failed to create hard link. Copying file instead.");
File.Copy(item, text2);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Copied " + fileName + " from " + text + " to Custom Songs folder."));
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Hard Linked " + fileName + " from " + text + " to Custom Songs folder."));
}
}
}
}
}
}