Decompiled source of LocaleLibrary v1.0.0

BepInEx/plugins/LocaleLibrary/Notest.LocaleLibrary.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Ashley.MeshSplitter")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("Discord")]
[assembly: IgnoresAccessChecksTo("HBAO.Demo.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("MeshSplit")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("pworld")]
[assembly: IgnoresAccessChecksTo("sc.posteffects.runtime")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Tayx.Graphy")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.PlayableGraphVisualizer")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.PhotonUtility")]
[assembly: IgnoresAccessChecksTo("Zorro.Recorder")]
[assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Notest.LocaleLibrary")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+530d58c68794d4e79b607f183b38edf4a857f6b0")]
[assembly: AssemblyProduct("LocaleLibrary")]
[assembly: AssemblyTitle("Notest.LocaleLibrary")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemLibrary
{
	public static class LocalizationHandler
	{
		public static Dictionary<Locale, Dictionary<string, string>> LanguageDictionaries = new Dictionary<Locale, Dictionary<string, string>>();

		public static Dictionary<string, string>? CurrentLanguageDictionary;

		public static event Action<Locale>? LocaleAdded;

		public static void AddKeyTranslationForLocale(Locale locale, Keys key, string translation)
		{
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, new Dictionary<string, string>());
			}
			LanguageDictionaries[locale].TryAdd(((object)(Keys)(ref key)).ToString(), translation);
		}

		public static void AddKeyTranslationsForLocale(Locale locale, Dictionary<Keys, string> dictionary)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, string> dictionary2 = new Dictionary<string, string>();
			foreach (KeyValuePair<Keys, string> item in dictionary)
			{
				Keys key = item.Key;
				dictionary2.Add(((object)(Keys)(ref key)).ToString(), item.Value);
			}
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, dictionary2);
				return;
			}
			foreach (KeyValuePair<string, string> item2 in dictionary2)
			{
				LanguageDictionaries[locale].TryAdd(item2.Key, item2.Value);
			}
		}

		public static void AddKeyTranslationForAllLocales(Keys key, string translation)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				AddKeyTranslationForLocale(locale, key, translation);
			}
		}

		public static void AddKeyTranslationsForAllLocales(Dictionary<Keys, string> dictionary)
		{
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				AddKeyTranslationsForLocale(locale, dictionary);
			}
		}

		public static void SetKeyTranslationForLocale(Locale locale, Keys key, string translation)
		{
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, new Dictionary<string, string>());
			}
			if (!LanguageDictionaries[locale].TryAdd(((object)(Keys)(ref key)).ToString(), translation))
			{
				LanguageDictionaries[locale][((object)(Keys)(ref key)).ToString()] = translation;
			}
		}

		public static void SetKeyTranslationsForLocale(Locale locale, Dictionary<Keys, string> dictionary)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			foreach (KeyValuePair<Keys, string> item in dictionary)
			{
				SetKeyTranslationForLocale(locale, item.Key, item.Value);
			}
		}

		public static void SetKeyTranslationForAllLocales(Keys key, string translation)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				SetKeyTranslationForLocale(locale, key, translation);
			}
		}

		public static void SetKeyTranslationsForAllLocales(Dictionary<Keys, string> dictionary)
		{
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				SetKeyTranslationsForLocale(locale, dictionary);
			}
		}

		public static void SetKeyTranslationsDictionaryForLocale(Locale locale, Dictionary<Keys, string> dictionary)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, string> dictionary2 = new Dictionary<string, string>();
			foreach (KeyValuePair<Keys, string> item in dictionary)
			{
				Keys key = item.Key;
				dictionary2.Add(((object)(Keys)(ref key)).ToString(), item.Value);
			}
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, dictionary2);
			}
			else
			{
				LanguageDictionaries[locale] = dictionary2;
			}
		}

		public static string? GetLocalizedString(Keys key)
		{
			return GetLocalizedString(((object)(Keys)(ref key)).ToString());
		}

		public static void AddKeyTranslationForLocale(Locale locale, string key, string translation)
		{
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, new Dictionary<string, string>());
			}
			LanguageDictionaries[locale].TryAdd(key, translation);
		}

		public static void AddKeyTranslationsForLocale(Locale locale, Dictionary<string, string> dictionary)
		{
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, dictionary);
				return;
			}
			foreach (KeyValuePair<string, string> item in dictionary)
			{
				LanguageDictionaries[locale].TryAdd(item.Key, item.Value);
			}
		}

		public static void AddKeyTranslationForAllLocales(string key, string translation)
		{
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				AddKeyTranslationForLocale(locale, key, translation);
			}
		}

		public static void AddKeyTranslationsForAllLocales(Dictionary<string, string> dictionary)
		{
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				AddKeyTranslationsForLocale(locale, dictionary);
			}
		}

		public static void SetKeyTranslationForLocale(Locale locale, string key, string translation)
		{
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, new Dictionary<string, string>());
			}
			if (!LanguageDictionaries[locale].TryAdd(key, translation))
			{
				LanguageDictionaries[locale][key] = translation;
			}
		}

		public static void SetKeyTranslationsForLocale(Locale locale, Dictionary<string, string> dictionary)
		{
			foreach (KeyValuePair<string, string> item in dictionary)
			{
				SetKeyTranslationForLocale(locale, item.Key, item.Value);
			}
		}

		public static void SetKeyTranslationForAllLocales(string key, string translation)
		{
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				SetKeyTranslationForLocale(locale, key, translation);
			}
		}

		public static void SetKeyTranslationsForAllLocales(Dictionary<string, string> dictionary)
		{
			foreach (Locale locale in LocalizationSettings.AvailableLocales.Locales)
			{
				SetKeyTranslationsForLocale(locale, dictionary);
			}
		}

		public static void SetKeyTranslationsDictionaryForLocale(Locale locale, Dictionary<string, string> dictionary)
		{
			if (!LanguageDictionaries.ContainsKey(locale))
			{
				LanguageDictionaries.Add(locale, dictionary);
			}
			else
			{
				LanguageDictionaries[locale] = dictionary;
			}
		}

		public static string? GetLocalizedString(string key)
		{
			if (CurrentLanguageDictionary != null && CurrentLanguageDictionary.TryGetValue(key.ToString(), out string value))
			{
				return value;
			}
			return null;
		}

		public static Locale GetCreateLocale(LocaleIdentifier localeIdentifier)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			ILocalesProvider availableLocales = LocalizationSettings.AvailableLocales;
			Locale val = availableLocales.GetLocale(localeIdentifier);
			if (!Object.op_Implicit((Object)(object)val))
			{
				val = Locale.CreateLocale(localeIdentifier);
				availableLocales.AddLocale(val);
				LocalizationHandler.LocaleAdded?.Invoke(val);
			}
			return val;
		}

		public static Locale GetCreateLocale(CultureInfo cultureInfo)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			LocaleIdentifier localeIdentifier = default(LocaleIdentifier);
			((LocaleIdentifier)(ref localeIdentifier))..ctor(cultureInfo);
			return GetCreateLocale(localeIdentifier);
		}
	}
}
namespace ItemLibrary.Patches
{
	[HarmonyPatch(typeof(LocalizationKeys))]
	internal class LocalizationKeysPatcher
	{
		[HarmonyPrefix]
		[HarmonyPatch("OnLanguageSwitch")]
		private static void OnLanguageSwitchPatch()
		{
			if (LocalizationHandler.LanguageDictionaries.TryGetValue(LocalizationSettings.SelectedLocale, out Dictionary<string, string> value))
			{
				LocalizationHandler.CurrentLanguageDictionary = value;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("GetLocalizedString")]
		private static bool GetLocalizedStringPatch(ref Keys key, ref string __result)
		{
			if (LocalizationHandler.CurrentLanguageDictionary != null && LocalizationHandler.CurrentLanguageDictionary.TryGetValue(((object)(Keys)(ref key)).ToString(), out __result))
			{
				return false;
			}
			return true;
		}
	}
}
namespace LocaleLibrary
{
	[ContentWarningPlugin("Notest.LocaleLibrary", "1.0.0", true)]
	[BepInPlugin("Notest.LocaleLibrary", "LocaleLibrary", "1.0.0")]
	public class LocaleLibrary : BaseUnityPlugin
	{
		public static LocaleLibrary Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"Notest.LocaleLibrary v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("Notest.LocaleLibrary");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Notest.LocaleLibrary";

		public const string PLUGIN_NAME = "LocaleLibrary";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}