novinity.Push.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using InputAPI;
using Microsoft.CodeAnalysis;
using Push.Input;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Ashley.MeshSplitter")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("Discord")]
[assembly: IgnoresAccessChecksTo("HBAO.Demo.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("MeshSplit")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("pworld")]
[assembly: IgnoresAccessChecksTo("sc.posteffects.runtime")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Tayx.Graphy")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.PlayableGraphVisualizer")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.PhotonUtility")]
[assembly: IgnoresAccessChecksTo("Zorro.Recorder")]
[assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("novinity.Push")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e8e08075ac295db03aeed05ac202bd60050ce47e")]
[assembly: AssemblyProduct("novinity.Push")]
[assembly: AssemblyTitle("novinity.Push")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Push
{
	internal class ModConfig
	{
		public readonly ConfigEntry<float> pushForce;

		public readonly ConfigEntry<bool> canPushMonsters;

		public readonly ConfigEntry<bool> canPushPlayers;

		public ModConfig(ConfigFile cfg)
		{
			cfg.SaveOnConfigSet = false;
			pushForce = cfg.Bind<float>("General", "PushForce", 5f, "How hard you push things");
			canPushMonsters = cfg.Bind<bool>("General", "CanPushMonsters", false, "Can you push monsters?");
			canPushPlayers = cfg.Bind<bool>("General", "CanPushPlayers", true, "Can you push players?");
			ClearOrphanedEntries(cfg);
			cfg.Save();
			cfg.SaveOnConfigSet = true;
		}

		private static void ClearOrphanedEntries(ConfigFile cfg)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
			dictionary.Clear();
		}
	}
	[ContentWarningPlugin("novinity.Push", "1.0.0", true)]
	[BepInPlugin("novinity.Push", "novinity.Push", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal PushInput pushInput = new PushInput();

		public static Plugin Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static ModConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			BoundConfig = new ModConfig(((BaseUnityPlugin)this).Config);
			((BaseCWInput)pushInput).Enable();
			Patch();
			Logger.LogInfo((object)"novinity.Push v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("novinity.Push");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "novinity.Push";

		public const string PLUGIN_NAME = "novinity.Push";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Push.Input
{
	internal class PushInput : BaseCWInput, IExposedSetting
	{
		public override KeyCode GetDefaultKey()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return (KeyCode)101;
		}

		public string GetDisplayName()
		{
			return "Push";
		}

		public SettingCategory GetSettingCategory()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (SettingCategory)2;
		}

		protected override void OnHeld(Player player)
		{
		}

		protected override void OnKeyDown(Player player)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			Transform headPos = player.refs.headPos;
			RaycastHit val = default(RaycastHit);
			if (!Physics.Raycast(headPos.position + headPos.forward * 0.3f, headPos.forward, ref val, 7f))
			{
				return;
			}
			Player component = ((Component)((RaycastHit)(ref val)).transform).GetComponent<Player>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				Transform parent = ((RaycastHit)(ref val)).transform.parent;
				while ((Object)(object)parent != (Object)null && !Object.op_Implicit((Object)(object)((Component)parent).GetComponent<Player>()))
				{
					parent = parent.parent;
				}
				if ((Object)(object)parent == (Object)null)
				{
					return;
				}
				component = ((Component)parent).GetComponent<Player>();
				Plugin.Logger.LogDebug((object)component);
				if ((Object)(object)component == (Object)(object)player)
				{
					return;
				}
				Plugin.Logger.LogDebug((object)"not my player");
			}
			if (Plugin.BoundConfig.canPushMonsters.Value || !component.ai)
			{
				Plugin.Logger.LogDebug((object)"cAN PUSH MONSTER");
				if (Plugin.BoundConfig.canPushPlayers.Value || component.ai)
				{
					Plugin.Logger.LogDebug((object)"CanPush");
					Player obj = component;
					Vector3 val2 = component.refs.headPos.position - player.refs.headPos.position;
					obj.CallTakeDamageAndAddForceAndFall(0f, ((Vector3)(ref val2)).normalized * Plugin.BoundConfig.pushForce.Value, 3f);
				}
			}
		}

		protected override void OnKeyUp(Player player)
		{
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}