using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using GravityRefuser.Patches;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GravityRefuser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GravityRefuser")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("311b89a5-fa85-496d-a1e5-34d8f188a7ca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GravityRefuser
{
[ContentWarningPlugin("GravityRefuser", "1.1.1", true)]
[BepInPlugin("GravityRefuser", "GravityRefuser", "1.1.1")]
public class LethalTesting : BaseUnityPlugin
{
private readonly Harmony _harmony = new Harmony("GravityRefuser");
private ConfigEntry<float> gravityValue;
private void Awake()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
gravityValue = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "GravityValue", 1f, new ConfigDescription("What should you set? 0 - no gravity, but game will still pull you down (monsters will fly around). 80 - normal. 200 - death. Anything lower than 40 will turn off ragdoll for comfortable gameplay (breaks monsters ragdoll too)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 200f), Array.Empty<object>()));
GravityPatch.Initialize(gravityValue);
PlayerDataPatch.Initialize(gravityValue);
_harmony.PatchAll();
}
}
}
namespace GravityRefuser.Patches
{
[HarmonyPatch(typeof(PlayerController))]
internal class GravityPatch
{
private static ConfigEntry<float> gravityValue;
public static void Initialize(ConfigEntry<float> configGravityValue)
{
gravityValue = configGravityValue;
}
[HarmonyPatch("Gravity")]
[HarmonyPrefix]
public static void Prefix(ref float ___gravity)
{
___gravity = gravityValue.Value;
}
}
[HarmonyPatch(typeof(PlayerData))]
internal class PlayerDataPatch
{
private static ConfigEntry<float> gravityValue;
public static void Initialize(ConfigEntry<float> configGravityValue)
{
gravityValue = configGravityValue;
}
[HarmonyPatch("UpdateValues_Fixed")]
[HarmonyPrefix]
public static void Prefix(ref float ___fallTime)
{
if (gravityValue.Value < 40f)
{
___fallTime = 0f;
}
}
}
}