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SelfReviveCW
Automatically revive when you are supposed to die! Or at the click of a button!
By OpJosMods
| Date uploaded | 2 days ago |
| Version | 1.3.1 |
| Download link | OpJosMods-SelfReviveCW-1.3.1.zip |
| Downloads | 1604 |
| Dependency string | OpJosMods-SelfReviveCW-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Self Revive
The goal of this mod is to die on your own terms. Press L to toggle auto revive on and off. Press K to KYS, you'll just fall over if you have auto revive on
- Auto Revive ON: will never actually die just ragdoll for a couple seconds
- Auto Revive OFF: normal, and can die. Press K to revive
Notes
- If AutoRevive is off and you die round is over regardless of how fast you can self revive
- You can remap hotkeys in the config that is generated after the first time you launch the mod
Report Bugs: Discord Link
CHANGELOG
Version 1.3.1
- now when you die with auto revive on you get dropped from slupers (ceiling enemies)
Version 1.3.0
- only update oxygen on autorevive/revive if its les than one remaining
- flop function called slightly more frequent, easier to stay flopped by continued clicking
- stay flopped for slightly less time by default
- auto revive now works for running out of oxygen aswell
- auto revive will now also allow the face to shut off when dying (client side only)
- enemies will think you died when auto reviving
- added a config to remap controls
Version 1.2.0
- brought back the functionality from version 1.0.0 in the case autorevive is off
- revive with 25 hp instead of 10
Version 1.1.0
- will automatically revive you when you die
- doesn't actually let you die just makes you ragdoll
- can toggle this off so if you want to die you can
- text to display status of the autorevive toggle
- this approach prevents roudn from ending if you die as last alive, because you never actually die
Version 1.0.0
- initial launch