using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ContentSettings.API;
using ContentSettings.API.Settings;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using MyceliumNetworking;
using Shuv.Settings;
using Unity.Mathematics;
using UnityEngine;
using Zorro.Settings;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Ashley.MeshSplitter")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("Discord")]
[assembly: IgnoresAccessChecksTo("HBAO.Demo.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("MeshSplit")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("pworld")]
[assembly: IgnoresAccessChecksTo("sc.posteffects.runtime")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Tayx.Graphy")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.PlayableGraphVisualizer")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.PhotonUtility")]
[assembly: IgnoresAccessChecksTo("Zorro.Recorder")]
[assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Shuv")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev")]
[assembly: AssemblyProduct("Shuv")]
[assembly: AssemblyTitle("Shuv")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace Shuv
{
internal static class ShuvConfig
{
internal static bool ShoveEnemies { get; set; } = true;
internal static float RagdollTime { get; set; } = 5f;
internal static float Strength { get; set; } = 10f;
internal static int Damage { get; set; } = 5;
}
[ContentWarningPlugin("Shuv", "0.0.0", true)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Shuv", "Shuv", "0.0.0")]
public class Shuv : BaseUnityPlugin
{
public const string Id = "Shuv";
public static Shuv Instance { get; private set; } = null;
[UsedImplicitly]
internal static ManualLogSource Logger { get; private set; } = null;
[UsedImplicitly]
internal static Harmony? Harmony { get; set; }
public static InputKey ShuvKey { get; private set; } = new InputKey();
public static ShuvEnemiesBoolSetting ShuvEnemies { get; private set; } = new ShuvEnemiesBoolSetting();
public static ShuvRagdollFloatSetting RagdollTime { get; private set; } = new ShuvRagdollFloatSetting();
public static ShuvPowerFloatSetting ShuvStrength { get; private set; } = new ShuvPowerFloatSetting();
public static ShuvDamageIntSetting ShuvDamage { get; private set; } = new ShuvDamageIntSetting();
public static string Name => "Shuv";
public static string Version => "0.0.0";
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
ShuvKeyCSetting shuvKeyCSetting = new ShuvKeyCSetting();
ShuvKey.SetKeybind((KeyCodeSetting)(object)shuvKeyCSetting);
SettingsLoader.RegisterSetting("Shuv", "Keybindings", (Setting)(object)shuvKeyCSetting);
SettingsLoader.RegisterSetting("Shuv", "Options", (Setting)(object)ShuvEnemies);
SettingsLoader.RegisterSetting("Shuv", "Options", (Setting)(object)RagdollTime);
SettingsLoader.RegisterSetting("Shuv", "Options", (Setting)(object)ShuvStrength);
SettingsLoader.RegisterSetting("Shuv", "Options", (Setting)(object)ShuvDamage);
MyceliumNetwork.RegisterLobbyDataKey("Shuv_Enemies");
MyceliumNetwork.RegisterLobbyDataKey("Shuv_Ragdoll");
MyceliumNetwork.RegisterLobbyDataKey("Shuv_Strength");
MyceliumNetwork.RegisterLobbyDataKey("Shuv_Damage");
MyceliumNetwork.LobbyEntered += delegate
{
if (MyceliumNetwork.IsHost)
{
MyceliumNetwork.SetLobbyData("Shuv_Enemies", (object)((IntSetting)ShuvEnemies).Value);
MyceliumNetwork.SetLobbyData("Shuv_Ragdoll", (object)((FloatSetting)RagdollTime).Value);
MyceliumNetwork.SetLobbyData("Shuv_Strength", (object)((FloatSetting)ShuvStrength).Value);
MyceliumNetwork.SetLobbyData("Shuv_Damage", (object)((IntSetting)ShuvDamage).Value);
}
else
{
TakeLobbyDataToConfig();
}
};
MyceliumNetwork.LobbyDataUpdated += delegate
{
TakeLobbyDataToConfig();
};
Logger.LogInfo((object)"Shuv v0.0.0 has loaded!");
}
private void OnDestroy()
{
Unpatch();
Logger.LogInfo((object)"Shuv v0.0.0 has unloaded!");
}
private static void TakeLobbyDataToConfig()
{
if (!MyceliumNetwork.IsHost)
{
ShuvConfig.ShoveEnemies = MyceliumNetwork.GetLobbyData<int>("Shuv_Enemies") == 1;
ShuvConfig.RagdollTime = MyceliumNetwork.GetLobbyData<float>("Shuv_Ragdoll");
ShuvConfig.Strength = MyceliumNetwork.GetLobbyData<float>("Shuv_Strength");
ShuvConfig.Damage = MyceliumNetwork.GetLobbyData<int>("Shuv_Damage");
Logger.LogWarning((object)$"Shove Power Updated By Network: {ShuvConfig.Strength} InLobby {MyceliumNetwork.InLobby} | IsHost {MyceliumNetwork.IsHost}");
}
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Shuv");
}
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching for Shuv!");
}
internal static void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching for Shuv!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Shuv";
public const string PLUGIN_NAME = "Shuv";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace Shuv.Settings
{
public class ShuvDamageIntSetting : IntSetting, ICustomSetting, IExposedSetting
{
public override void ApplyValue()
{
if (!SteamManager.Initialized || !MyceliumNetwork.InLobby || MyceliumNetwork.IsHost)
{
ShuvConfig.Damage = ((IntSetting)this).Value;
}
if (SteamManager.Initialized && MyceliumNetwork.InLobby && MyceliumNetwork.IsHost)
{
MyceliumNetwork.SetLobbyData("Shuv_Damage", (object)((IntSetting)this).Value);
}
}
protected override int GetDefaultValue()
{
return 0;
}
protected override (int, int) GetMinMaxValue()
{
return (0, 10);
}
public string GetDisplayName()
{
return "Shove Damage";
}
}
public class ShuvEnemiesBoolSetting : EnumSetting, ICustomSetting, IExposedSetting
{
public override void ApplyValue()
{
if (!SteamManager.Initialized || !MyceliumNetwork.InLobby || MyceliumNetwork.IsHost)
{
ShuvConfig.ShoveEnemies = ((IntSetting)this).Value == 1;
}
if (SteamManager.Initialized && MyceliumNetwork.InLobby && MyceliumNetwork.IsHost)
{
MyceliumNetwork.SetLobbyData("Shuv_Enemies", (object)((IntSetting)this).Value);
}
}
public override int GetDefaultValue()
{
return 0;
}
public override List<string> GetChoices()
{
return new List<string>(2) { "No", "Yes" };
}
public string GetDisplayName()
{
return "Shove Enemies";
}
}
public class ShuvKeyCSetting : KeyCodeSetting, ICustomSetting, IExposedSetting
{
public override KeyCode GetDefaultKey()
{
return (KeyCode)101;
}
public string GetDisplayName()
{
return "Hold to Shove";
}
}
public class ShuvPowerFloatSetting : FloatSetting, ICustomSetting, IExposedSetting
{
public override void ApplyValue()
{
if (!SteamManager.Initialized || !MyceliumNetwork.InLobby || MyceliumNetwork.IsHost)
{
ShuvConfig.Strength = ((FloatSetting)this).Value;
}
if (SteamManager.Initialized && MyceliumNetwork.InLobby && MyceliumNetwork.IsHost)
{
MyceliumNetwork.SetLobbyData("Shuv_Strength", (object)((FloatSetting)this).Value);
}
}
public override float GetDefaultValue()
{
return 25f;
}
public override float2 GetMinMaxValue()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return new float2(1f, 125000f);
}
public string GetDisplayName()
{
return "Shove Strength";
}
}
public class ShuvRagdollFloatSetting : FloatSetting, ICustomSetting, IExposedSetting
{
public override void ApplyValue()
{
if (!SteamManager.Initialized || !MyceliumNetwork.InLobby || MyceliumNetwork.IsHost)
{
ShuvConfig.RagdollTime = ((FloatSetting)this).Value;
}
if (SteamManager.Initialized && MyceliumNetwork.InLobby && MyceliumNetwork.IsHost)
{
MyceliumNetwork.SetLobbyData("Shuv_Ragdoll", (object)((FloatSetting)this).Value);
}
}
public override float GetDefaultValue()
{
return 1f;
}
public override float2 GetMinMaxValue()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return new float2(1f, 5f);
}
public string GetDisplayName()
{
return "Ragdoll Time";
}
}
}
namespace Shuv.Patches
{
[HarmonyPatch(typeof(Player))]
public class PlayerUpdatePatch
{
private static float Charge { get; set; }
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void CheckForShuvBinding(Player __instance)
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.refs.view.IsMine || __instance.refs == null)
{
return;
}
bool flag = __instance.data.health > 0f && !__instance.data.dead;
if (Shuv.ShuvKey.GetKey() && (Object)(object)__instance.refs.items != (Object)null && flag)
{
Charge = Mathf.MoveTowards(Charge, 1f, Time.deltaTime);
if (Time.time > __instance.refs.items.shakeTime + 0.1f)
{
GamefeelHandler.instance.perlin.AddShake(Charge, 0.2f, 15f);
__instance.refs.items.shakeTime = Time.time;
}
}
if (!Shuv.ShuvKey.GetKey() && Charge > 0.25f && flag)
{
Ray val = default(Ray);
((Ray)(ref val))..ctor(__instance.refs.cameraPos.position, __instance.refs.cameraPos.forward);
RaycastHit[] source = Physics.RaycastAll(val, 2f, LayerMask.op_Implicit(HelperFunctions.GetMask((LayerType)3)));
Player val2 = source.Select((RaycastHit raycastHit) => ((Component)((Component)((RaycastHit)(ref raycastHit)).collider).transform.parent).GetComponentInParent<Player>()).TakeWhile((Player potentialPlayer) => Object.op_Implicit((Object)(object)potentialPlayer) && (Object)(object)potentialPlayer != (Object)null).FirstOrDefault((Func<Player, bool>)((Player potentialPlayer) => Object.op_Implicit((Object)(object)potentialPlayer) && !potentialPlayer.IsLocal));
Shuv.Logger.LogDebug((object)"Trying shove...");
if ((Object)(object)val2 != (Object)null && Object.op_Implicit((Object)(object)val2))
{
Shuv.Logger.LogDebug((object)(val2.ai ? "Shoving AI" : "Shoving Player"));
if (!val2.ai || ShuvConfig.ShoveEnemies)
{
val2.CallTakeDamageAndAddForceAndFall((float)ShuvConfig.Damage, __instance.refs.cameraPos.forward * Charge * (ShuvConfig.Strength / (val2.ai ? 4f : 1f)), Charge * ShuvConfig.RagdollTime + 0.5f);
val2.CallMakeSound(0);
}
}
}
if ((!flag || !Shuv.ShuvKey.GetKey()) && Charge > 0f)
{
Charge = 0f;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}