using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ConfigurableWarning;
using ConfigurableWarning.API;
using ConfigurableWarning.API.Attributes;
using ConfigurableWarning.API.Compat;
using ConfigurableWarning.API.Options;
using ContentSettings.API;
using ContentSettings.API.Attributes;
using ContentSettings.API.Settings;
using ContentSettings.API.Settings.DebugUI;
using ContentSettings.API.Settings.UI;
using ContentSettings.Internal;
using CurvedUI;
using Flashcard;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using MyceliumNetworking;
using Newtonsoft.Json;
using Photon.Pun;
using Spookdivers;
using Steamworks;
using TMPro;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Virality;
using Zorro.Core;
using Zorro.Settings;
using Zorro.Settings.DebugUI;
using pworld.Scripts.Extensions;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("cheese.spookdivers-publicized")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("MaxWasUnavailable.Virality-publicized")]
[assembly: IgnoresAccessChecksTo("me.loaforc.Flashcard-publicized")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("pworld")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")]
[assembly: AssemblyCompany("RedstoneWizard08")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Makes the game configurable!")]
[assembly: AssemblyFileVersion("1.14.0.0")]
[assembly: AssemblyInformationalVersion("1.14.0+72844d0573a3acae9bbc136254c0b693772ada90")]
[assembly: AssemblyProduct("RedstoneWizard08.ConfigurableWarning")]
[assembly: AssemblyTitle("RedstoneWizard08.ConfigurableWarning")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/RedstoneWizard08/ConfigurableWarning")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.14.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ContentSetings
{
public static class CSPluginInfo
{
public const string PLUGIN_GUID = "CommanderCat101.ContentSettings";
public const string PLUGIN_NAME = "CommanderCat101.ContentSettings";
}
}
namespace ContentSettings
{
[ContentWarningPlugin("CommanderCat101.ContentSettings", "1.14.0", true)]
[BepInPlugin("CommanderCat101.ContentSettings", "CommanderCat101.ContentSettings", "1.14.0")]
public class ContentSettings : BaseUnityPlugin
{
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
SettingsAssets.LoadAssets();
}
private void Update()
{
SettingsLoader.Update();
}
}
}
namespace ContentSettings.Internal
{
internal static class SettingsAssets
{
internal const string BundlePath = "contentsettings.bundle";
internal static GameObject SettingsNavigationPrefab { get; private set; } = null;
internal static GameObject SettingsTabPrefab { get; private set; } = null;
internal static GameObject SettingsCategoryPrefab { get; private set; } = null;
internal static GameObject SettingsTextInputPrefab { get; private set; } = null;
internal static GameObject SettingsIntInputPrefab { get; private set; } = null;
internal static GameObject SettingsBoolInputPrefab { get; private set; } = null;
private static Dictionary<string, AssetBundle> AssetBundles { get; } = new Dictionary<string, AssetBundle>();
internal static void LoadAssets()
{
SettingsNavigationPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsNavigation.prefab");
SettingsTabPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsTab.prefab");
SettingsCategoryPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsCategory.prefab");
SettingsTextInputPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsTextInput.prefab");
SettingsIntInputPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsIntInput.prefab");
SettingsBoolInputPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsBoolInput.prefab");
}
private static T LoadAsset<T>(string bundleName, string assetName) where T : Object
{
ContentSettings.Logger.LogDebug((object)("Loading asset '" + assetName + "' from asset bundle '" + bundleName + "'."));
if (AssetBundles.TryGetValue(bundleName, out AssetBundle value))
{
return value.LoadAsset<T>(assetName);
}
Stream manifestResourceStream = typeof(ContentSettings).Assembly.GetManifestResourceStream(typeof(global::ConfigurableWarning.ConfigurableWarning).Namespace + "." + bundleName);
if (manifestResourceStream == null)
{
throw new Exception("Failed to load asset bundle '" + bundleName + "' from embedded resource.");
}
using (manifestResourceStream)
{
AssetBundle val = AssetBundle.LoadFromStream(manifestResourceStream);
if ((Object)(object)val == (Object)null)
{
throw new Exception("Failed to load asset bundle '" + bundleName + "' from stream.");
}
T val2 = val.LoadAsset<T>(assetName);
if ((Object)(object)val2 == (Object)null)
{
throw new Exception("Failed to load asset '" + assetName + "' from asset bundle '" + bundleName + "'.");
}
ContentSettings.Logger.LogDebug((object)("Loaded asset '" + assetName + "' from asset bundle '" + bundleName + "'."));
AssetBundles.Add(bundleName, val);
return val2;
}
}
}
internal static class SettingsMapper
{
private static GameObject? _textSettingCell;
private static GameObject? _intSettingCell;
private static GameObject? _boolSettingCell;
public static GameObject TextSettingCell
{
get
{
if ((Object)(object)_textSettingCell == (Object)null)
{
_textSettingCell = SettingsAssets.SettingsTextInputPrefab;
}
if ((Object)(object)_textSettingCell.GetComponent<TextSettingUI>() == (Object)null)
{
_textSettingCell.AddComponent<TextSettingUI>();
}
return _textSettingCell;
}
}
public static GameObject IntSettingCell
{
get
{
if ((Object)(object)_intSettingCell == (Object)null)
{
_intSettingCell = SettingsAssets.SettingsIntInputPrefab;
}
if ((Object)(object)_intSettingCell.GetComponent<IntSettingUI>() == (Object)null)
{
_intSettingCell.AddComponent<IntSettingUI>();
}
return _intSettingCell;
}
}
public static GameObject BoolSettingCell
{
get
{
if ((Object)(object)_boolSettingCell == (Object)null)
{
_boolSettingCell = SettingsAssets.SettingsBoolInputPrefab;
}
if ((Object)(object)_boolSettingCell.GetComponent<BoolSettingUI>() == (Object)null)
{
_boolSettingCell.AddComponent<BoolSettingUI>();
}
return _boolSettingCell;
}
}
}
[HarmonyPatch]
internal class SettingsPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(DefaultSettingsSaveLoad), "WriteToDisk")]
internal static void WriteToDiskPatch()
{
SettingsLoader.SaveSettings();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SettingsMenu), "OnEnable")]
internal static bool OnEnablePatch(SettingsMenu __instance)
{
GameBooter.Initialize();
ContentSettings.Logger.LogInfo((object)$"Has game booted: {GameBooter.Initialized}");
SettingsLoader.RegisterSettings();
SettingsLoader.CreateSettingsMenu(__instance);
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MainMenuHandler), "Start")]
internal static bool MainMenuHandlerStartPatch(MainMenuHandler __instance)
{
SettingsLoader.RegisterSettings();
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SFX_Instance), "Play")]
internal static bool PlayPatch(SFX_Instance __instance)
{
if ((Object)(object)__instance.settings.mixerGroup != (Object)(object)SingletonAsset<MixerHolder>.Instance.sfxMixer)
{
ContentSettings.Logger.LogDebug((object)("Changing mixer group for " + ((Object)__instance).name));
}
__instance.settings.mixerGroup = SingletonAsset<MixerHolder>.Instance.sfxMixer;
return true;
}
}
}
namespace ContentSettings.API
{
public static class SettingsLoader
{
[UsedImplicitly]
public static IEnumerable<Setting> Settings => RegisteredSettings.Values;
private static DefaultSettingsSaveLoad SaveLoader { get; } = new DefaultSettingsSaveLoad();
private static Dictionary<string, Dictionary<string, List<Setting>>> SettingsByCategoryByTab { get; set; } = new Dictionary<string, Dictionary<string, List<Setting>>>();
private static Dictionary<Type, Setting> RegisteredSettings { get; } = new Dictionary<Type, Setting>();
private static bool IsInitialized { get; set; }
private static bool IsDirty { get; set; }
private static SettingsNavigation? SettingsNavigation { get; set; }
[UsedImplicitly]
public static bool HasTab(string tab)
{
return SettingsByCategoryByTab.ContainsKey(tab);
}
public static bool TryGetTab(string tab, out Dictionary<string, List<Setting>> settingsByCategory)
{
return SettingsByCategoryByTab.TryGetValue(tab, out settingsByCategory);
}
public static T? GetSetting<T>() where T : Setting
{
if (RegisteredSettings.TryGetValue(typeof(T), out Setting value))
{
return (T)(object)value;
}
return default(T);
}
[UsedImplicitly]
public static void RegisterSetting(string tab, string? category, Setting setting)
{
if (category == null)
{
category = string.Empty;
}
Type type = ((object)setting).GetType();
ContentSettings.Logger.LogDebug((object)("Registering setting " + type.Name + "(" + type.BaseType?.Name + ") to tab " + tab + " and category " + category + "."));
Dictionary<string, List<Setting>> valueOrDefault = SettingsByCategoryByTab.GetValueOrDefault(tab, new Dictionary<string, List<Setting>>());
List<Setting> list = (valueOrDefault[category] = valueOrDefault.GetValueOrDefault(category, new List<Setting>()));
SettingsByCategoryByTab[tab] = valueOrDefault;
list.Add(setting);
if (!RegisteredSettings.ContainsKey(type))
{
setting.Load((ISettingsSaveLoad)(object)SaveLoader);
setting.ApplyValue();
RegisteredSettings.Add(type, setting);
}
if (IsInitialized)
{
IsDirty = true;
}
}
[UsedImplicitly]
public static void RegisterSetting(string tab, Setting setting)
{
RegisterSetting(tab, string.Empty, setting);
}
[UsedImplicitly]
public static void RegisterSetting(Setting setting)
{
RegisterSetting("MODDED", string.Empty, setting);
}
internal static void SaveSettings()
{
ContentSettings.Logger.LogDebug((object)"Saving settings to disk.");
foreach (Setting setting in Settings)
{
setting.Save((ISettingsSaveLoad)(object)SaveLoader);
}
}
internal static void CreateSettingsMenu(SettingsMenu menu)
{
ContentSettings.Logger.LogDebug((object)"Initializing settings.");
Transform obj = ((Component)menu).transform.Find("Content");
Transform val = ((obj != null) ? obj.Find("TABS") : null);
if ((Object)(object)val == (Object)null)
{
throw new Exception("Failed to find settings tab.");
}
if ((Object)(object)SettingsNavigation == (Object)null)
{
SettingsNavigation settingsNavigation = ((Component)TransformExtensions.FindChildRecursive(Object.Instantiate<GameObject>(SettingsAssets.SettingsNavigationPrefab, val.parent, false).transform, "Content")).gameObject.AddComponent<SettingsNavigation>();
foreach (string key in SettingsByCategoryByTab.Keys)
{
settingsNavigation.Create(key);
}
SettingsNavigation = settingsNavigation;
}
((Component)val).gameObject.SetActive(false);
}
internal static void RegisterSettings()
{
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
if (IsInitialized)
{
return;
}
RegisterDefaultSettings();
ContentSettings.Logger.LogDebug((object)"Registering settings.");
foreach (Type item in AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly a) => a.GetTypes()))
{
if (item.IsAbstract || item.IsInterface || !item.IsSubclassOf(typeof(Setting)) || RegisteredSettings.ContainsKey(item))
{
continue;
}
IEnumerable<SettingRegister> customAttributes = item.GetCustomAttributes<SettingRegister>(inherit: false);
Setting val = null;
foreach (SettingRegister item2 in customAttributes)
{
if (val == null)
{
val = (Setting)Activator.CreateInstance(item);
}
RegisterSetting(item2.Tab, item2.Category, val);
}
}
ContentSettings.Logger.LogDebug((object)$"Registered {RegisteredSettings.Count} settings.");
IsInitialized = true;
}
internal static void Update()
{
foreach (Setting setting in Settings)
{
setting.Update();
}
}
private static void RegisterDefaultSettings()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
ContentSettings.Logger.LogDebug((object)"Registering default settings.");
Dictionary<string, Dictionary<string, List<Setting>>> settingsByCategoryByTab = SettingsByCategoryByTab;
SettingsByCategoryByTab = new Dictionary<string, Dictionary<string, List<Setting>>>();
SettingsHandler settingsHandler = GameHandler.Instance.SettingsHandler;
ContentSettings.Logger.LogInfo((object)$"SettingsHandler is null: {settingsHandler == null}");
foreach (SettingCategory value in Enum.GetValues(typeof(SettingCategory)))
{
SettingCategory val = value;
foreach (Setting setting in settingsHandler.GetSettings(val))
{
RegisterSetting(((object)(SettingCategory)(ref val)).ToString().ToUpper(), setting);
}
}
foreach (string item in settingsByCategoryByTab.Keys.Where((string tab) => !SettingsByCategoryByTab.ContainsKey(tab)))
{
SettingsByCategoryByTab.Add(item, settingsByCategoryByTab[item]);
}
}
}
}
namespace ContentSettings.API.Settings
{
public abstract class BoolSetting : Setting
{
public bool Value { get; protected set; }
public override void Load(ISettingsSaveLoad loader)
{
int num = default(int);
Value = (loader.TryLoadInt(((object)this).GetType(), ref num) ? (num != 0) : GetDefaultValue());
}
public override void Save(ISettingsSaveLoad saver)
{
saver.SaveInt(((object)this).GetType(), Value ? 1 : 0);
}
public void SetValue(bool newValue, ISettingHandler settingHandler)
{
Value = newValue;
((Setting)this).ApplyValue();
settingHandler.SaveSetting((Setting)(object)this);
}
public override GameObject GetSettingUICell()
{
return SettingsMapper.BoolSettingCell;
}
public override SettingUI GetDebugUI(ISettingHandler settingHandler)
{
return (SettingUI)(object)new BoolSettingsUI(this, settingHandler);
}
public virtual string Expose(bool value)
{
return value.ToString();
}
public abstract bool GetDefaultValue();
}
public class BoolSettingUI : SettingInputUICell
{
[SerializeField]
private Toggle? toggle;
public override void Setup(Setting setting, ISettingHandler settingHandler)
{
ISettingHandler settingHandler2 = settingHandler;
BoolSetting boolSetting = setting as BoolSetting;
if (boolSetting != null && !((Object)(object)toggle == (Object)null))
{
toggle.isOn = boolSetting.Value;
((UnityEvent<bool>)(object)toggle.onValueChanged).AddListener((UnityAction<bool>)OnToggleChanged);
}
void OnToggleChanged(bool value)
{
boolSetting.SetValue(value, settingHandler2);
}
}
private void Awake()
{
toggle = ((Component)this).GetComponentInChildren<Toggle>();
}
}
[UsedImplicitly]
public interface ICustomSetting : IExposedSetting
{
SettingCategory IExposedSetting.GetSettingCategory()
{
return (SettingCategory)2;
}
}
public abstract class IntSetting : Setting
{
public int Value { get; set; }
public int MinValue { get; private set; }
public int MaxValue { get; private set; }
public override void Load(ISettingsSaveLoad loader)
{
(int, int) minMaxValue = GetMinMaxValue();
int item = minMaxValue.Item1;
int item2 = minMaxValue.Item2;
MinValue = item;
MaxValue = item2;
int num = default(int);
Value = Clamp(loader.TryLoadInt(((object)this).GetType(), ref num) ? num : GetDefaultValue());
}
public override void Save(ISettingsSaveLoad saver)
{
saver.SaveInt(((object)this).GetType(), Value);
}
public void SetValue(int newValue, ISettingHandler settingHandler)
{
Value = Clamp(newValue);
((Setting)this).ApplyValue();
settingHandler.SaveSetting((Setting)(object)this);
}
public override SettingUI GetDebugUI(ISettingHandler settingHandler)
{
return (SettingUI)(object)new IntSettingsUI(this, settingHandler);
}
public override GameObject GetSettingUICell()
{
return SettingsMapper.IntSettingCell;
}
[UsedImplicitly]
public virtual string Expose(int value)
{
return value.ToString();
}
[UsedImplicitly]
public virtual int Clamp(int value)
{
return Mathf.Clamp(value, MinValue, MaxValue);
}
public abstract int GetDefaultValue();
protected abstract (int, int) GetMinMaxValue();
}
public class IntSettingUI : SettingInputUICell
{
[SerializeField]
private TMP_InputField? inputField;
[SerializeField]
private Slider? slider;
public override void Setup(Setting setting, ISettingHandler settingHandler)
{
ISettingHandler settingHandler2 = settingHandler;
IntSetting intSetting = setting as IntSetting;
if (intSetting != null && !((Object)(object)inputField == (Object)null) && !((Object)(object)slider == (Object)null))
{
slider.maxValue = intSetting.MaxValue;
slider.minValue = intSetting.MinValue;
inputField.SetTextWithoutNotify(intSetting.Expose(intSetting.Value));
slider.SetValueWithoutNotify((float)intSetting.Value);
((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)OnInputChanged);
((UnityEvent<string>)(object)inputField.onDeselect).AddListener((UnityAction<string>)delegate
{
OnInputChanged(inputField.text);
});
((UnityEvent<float>)(object)slider.onValueChanged).AddListener((UnityAction<float>)OnSliderChanged);
}
void OnInputChanged(string value)
{
if (int.TryParse(value, out var result))
{
intSetting.SetValue(result, settingHandler2);
inputField.SetTextWithoutNotify(intSetting.Expose(result));
slider.SetValueWithoutNotify((float)result);
}
}
void OnSliderChanged(float value)
{
intSetting.SetValue((int)value, settingHandler2);
inputField.SetTextWithoutNotify(intSetting.Expose(intSetting.Value));
slider.SetValueWithoutNotify((float)intSetting.Value);
}
}
private void Awake()
{
inputField = ((Component)this).GetComponentInChildren<TMP_InputField>();
slider = ((Component)this).GetComponentInChildren<Slider>();
}
}
public abstract class TextSetting : Setting
{
public string Value { get; protected set; } = string.Empty;
public override void Load(ISettingsSaveLoad loader)
{
string text = default(string);
Value = (loader.TryGetString(((object)this).GetType(), ref text) ? text : GetDefaultValue());
}
public override void Save(ISettingsSaveLoad saver)
{
saver.SaveString(((object)this).GetType(), Value);
}
public void SetValue(string newValue, ISettingHandler settingHandler)
{
Value = newValue;
((Setting)this).ApplyValue();
settingHandler.SaveSetting((Setting)(object)this);
}
public override GameObject GetSettingUICell()
{
return SettingsMapper.TextSettingCell;
}
public override SettingUI GetDebugUI(ISettingHandler settingHandler)
{
return (SettingUI)(object)new TextSettingsUI(this, settingHandler);
}
public virtual string Expose(string value)
{
return value;
}
public abstract string GetDefaultValue();
}
public class TextSettingUI : SettingInputUICell
{
[SerializeField]
private TMP_InputField? inputField;
public override void Setup(Setting setting, ISettingHandler settingHandler)
{
ISettingHandler settingHandler2 = settingHandler;
TextSetting textSetting = setting as TextSetting;
if (textSetting != null && !((Object)(object)inputField == (Object)null))
{
inputField.SetTextWithoutNotify(textSetting.Expose(textSetting.Value));
((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)OnInputChanged);
}
void OnInputChanged(string value)
{
inputField.SetTextWithoutNotify(value);
textSetting.SetValue(value, settingHandler2);
}
}
private void Awake()
{
inputField = ((Component)this).GetComponentInChildren<TMP_InputField>();
}
}
}
namespace ContentSettings.API.Settings.UI
{
public class SettingsButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
[SerializeField]
private TextMeshProUGUI? textMeshPro;
[SerializeField]
private Image? image;
public string Name
{
get
{
TextMeshProUGUI? obj = textMeshPro;
return ((obj != null) ? ((TMP_Text)obj).text : null) ?? string.Empty;
}
set
{
if ((Object)(object)textMeshPro != (Object)null)
{
((TMP_Text)textMeshPro).text = value;
}
}
}
[UsedImplicitly]
public bool IsHovered { get; private set; }
[UsedImplicitly]
public bool IsSelected { get; private set; }
public void OnPointerEnter(PointerEventData eventData)
{
IsHovered = true;
OnHover();
}
public void OnPointerExit(PointerEventData eventData)
{
IsHovered = false;
OnUnhover();
}
public void Select()
{
IsSelected = true;
OnSelected();
}
public void Deselect()
{
IsSelected = false;
OnDeselected();
}
public virtual void OnSelected()
{
SetColorActive();
}
public virtual void OnDeselected()
{
SetColorInactive();
}
public virtual void OnHover()
{
SetColorActive();
}
public virtual void OnUnhover()
{
SetColorInactive();
}
protected virtual void Awake()
{
textMeshPro = ((Component)this).GetComponentInChildren<TextMeshProUGUI>();
image = ((Component)this).GetComponentInChildren<Image>();
}
private void SetColorActive()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
if (image != null)
{
((Graphic)image).color = new Color(0.992f, 0.839f, 0f, 0.6f);
}
if (textMeshPro != null)
{
((Graphic)textMeshPro).color = new Color(0f, 0f, 0f, 1f);
}
}
private void SetColorInactive()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if (image != null && !IsHovered && !IsSelected)
{
((Graphic)image).color = new Color(0.122f, 0.122f, 0.122f, 0.482f);
}
if (textMeshPro != null && !IsHovered && !IsSelected)
{
((Graphic)textMeshPro).color = new Color(1f, 1f, 1f, 1f);
}
}
}
[UsedImplicitly]
public class SettingsNavigation : MonoBehaviour
{
[SerializeField]
private SettingsMenu? settingsMenu;
[SerializeField]
private SettingsTab? selectedTab;
[SerializeField]
private List<SettingsTab> settingsTabs = new List<SettingsTab>();
[SerializeField]
private int pageSize = 3;
[UsedImplicitly]
public int Page { get; private set; }
[UsedImplicitly]
public int PageCount => Mathf.CeilToInt((float)settingsTabs.Count / (float)pageSize);
public void Add(SettingsTab tab)
{
settingsTabs.Add(tab);
}
public SettingsTab Create(string tabName)
{
SettingsTab settingsTab = Object.Instantiate<GameObject>(SettingsAssets.SettingsTabPrefab, ((Component)this).transform).AddComponent<SettingsTab>();
settingsTab.Name = tabName;
Add(settingsTab);
return settingsTab;
}
public void Select(SettingsTab tab)
{
if ((Object)(object)selectedTab != (Object)null)
{
Deselect(selectedTab);
}
selectedTab = tab;
tab.Select();
OnSelected(tab);
}
public void Deselect(SettingsTab tab)
{
selectedTab = null;
tab.Deselect();
}
public void NextPage()
{
SetPage((Page + 1) % PageCount);
}
public void PreviousPage()
{
SetPage((Page - 1 + PageCount) % PageCount);
}
public void SelectPage(int page)
{
SetPage(Mathf.Clamp(page, 0, PageCount - 1));
}
public virtual void OnSelected(SettingsTab tab)
{
tab.Show();
int num = settingsTabs.IndexOf(tab) / pageSize;
for (int i = 0; i < settingsTabs.Count; i++)
{
((Component)settingsTabs[i]).gameObject.SetActive(i / pageSize == num);
}
}
private void SetPage(int page)
{
Page = page;
for (int i = 0; i < settingsTabs.Count; i++)
{
((Component)settingsTabs[i]).gameObject.SetActive(i / pageSize == page);
}
}
private void Awake()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
settingsMenu = ((Component)this).GetComponentInParent<SettingsMenu>();
Transform obj = TransformExtensions.FindChildRecursive(((Component)settingsMenu).transform, "Next Tabs");
if (obj != null)
{
((Component)obj).gameObject.AddComponent<SettingsButton>();
}
if (obj != null)
{
Button component = ((Component)obj).GetComponent<Button>();
if (component != null)
{
((UnityEvent)component.onClick).AddListener(new UnityAction(NextPage));
}
}
Transform obj2 = TransformExtensions.FindChildRecursive(((Component)settingsMenu).transform, "Previous Tabs");
if (obj2 != null)
{
((Component)obj2).gameObject.AddComponent<SettingsButton>();
}
if (obj2 != null)
{
Button component2 = ((Component)obj2).GetComponent<Button>();
if (component2 != null)
{
((UnityEvent)component2.onClick).AddListener(new UnityAction(PreviousPage));
}
}
}
private void Start()
{
if ((Object)(object)selectedTab != (Object)null)
{
Select(selectedTab);
}
else if (settingsTabs.Count > 0)
{
Select(settingsTabs[0]);
}
}
private void OnEnable()
{
if ((Object)(object)selectedTab != (Object)null)
{
Select(selectedTab);
}
}
}
public class SettingsTab : SettingsButton
{
[SerializeField]
private SettingsMenu? settingsMenu;
public void Show()
{
if (!SettingsLoader.TryGetTab(base.Name, out Dictionary<string, List<Setting>> settingsByCategory) || (Object)(object)settingsMenu == (Object)null)
{
return;
}
settingsMenu.m_cells.ForEach(delegate(SettingsCell c)
{
Object.Destroy((Object)(object)((Component)c).gameObject);
});
settingsMenu.m_cells.Clear();
Transform settingsContainer = settingsMenu.m_settingsContainer;
if (settingsContainer != null)
{
TransformExtensions.ClearChildren(settingsContainer);
}
if ((Object)(object)settingsMenu.m_settingsCell == (Object)null || (Object)(object)settingsMenu.m_settingsContainer == (Object)null)
{
return;
}
if (settingsByCategory.ContainsKey(string.Empty))
{
settingsByCategory[string.Empty].ForEach(CreateSettingCell);
}
foreach (var (text2, list2) in settingsByCategory.Where((KeyValuePair<string, List<Setting>> s) => s.Key != string.Empty))
{
((TMP_Text)Object.Instantiate<GameObject>(SettingsAssets.SettingsCategoryPrefab, settingsMenu.m_settingsContainer).GetComponentInChildren<TextMeshProUGUI>()).text = text2;
list2.ForEach(CreateSettingCell);
}
}
public void OnPointerClicked()
{
((Component)((Component)this).transform.parent).GetComponent<SettingsNavigation>().Select(this);
}
protected void Start()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
((UnityEvent)((Component)this).GetComponent<Button>().onClick).AddListener(new UnityAction(OnPointerClicked));
}
protected override void Awake()
{
base.Awake();
settingsMenu = ((Component)this).GetComponentInParent<SettingsMenu>();
}
private void CreateSettingCell(Setting setting)
{
if ((Object)(object)settingsMenu == (Object)null)
{
throw new Exception("Settings menu is null.");
}
SettingsCell component = Object.Instantiate<GameObject>(settingsMenu.m_settingsCell, settingsMenu.m_settingsContainer).GetComponent<SettingsCell>();
component.Setup(setting, (ISettingHandler)(object)GameHandler.Instance.SettingsHandler);
settingsMenu.m_cells.Add(component);
}
}
}
namespace ContentSettings.API.Settings.DebugUI
{
public class BoolSettingsUI : SettingUI
{
private readonly BoolSetting _setting;
private readonly ISettingHandler _handler;
public BoolSettingsUI(BoolSetting setting, ISettingHandler settingHandler)
{
_setting = setting;
_handler = settingHandler;
SingletonAsset<SettingUxmls>.Instance.IntSettingUxml.CloneTree((VisualElement)(object)this);
Label val = UQueryExtensions.Q<Label>((VisualElement)(object)this, "SettingName", (string)null);
IntegerField obj = UQueryExtensions.Q<IntegerField>((VisualElement)(object)this, (string)null, (string)null);
((TextElement)val).text = ((object)setting).GetType().Name;
((BaseField<int>)(object)obj).SetValueWithoutNotify(setting.Value ? 1 : 0);
INotifyValueChangedExtensions.RegisterValueChangedCallback<int>((INotifyValueChanged<int>)(object)obj, (EventCallback<ChangeEvent<int>>)Callback);
}
private void Callback(ChangeEvent<int> changeEvent)
{
_setting.SetValue(changeEvent.newValue != 0, _handler);
}
}
public class IntSettingsUI : SettingUI
{
private readonly IntSetting _setting;
private readonly ISettingHandler _handler;
public IntSettingsUI(IntSetting setting, ISettingHandler settingHandler)
{
_setting = setting;
_handler = settingHandler;
SingletonAsset<SettingUxmls>.Instance.IntSettingUxml.CloneTree((VisualElement)(object)this);
Label val = UQueryExtensions.Q<Label>((VisualElement)(object)this, "SettingName", (string)null);
IntegerField obj = UQueryExtensions.Q<IntegerField>((VisualElement)(object)this, (string)null, (string)null);
((TextElement)val).text = ((object)setting).GetType().Name;
((BaseField<int>)(object)obj).SetValueWithoutNotify(setting.Value);
INotifyValueChangedExtensions.RegisterValueChangedCallback<int>((INotifyValueChanged<int>)(object)obj, (EventCallback<ChangeEvent<int>>)Callback);
}
private void Callback(ChangeEvent<int> changeEvent)
{
_setting.SetValue(changeEvent.newValue, _handler);
}
}
public class TextSettingsUI : SettingUI
{
private TextSetting _setting;
private ISettingHandler _handler;
public TextSettingsUI(TextSetting setting, ISettingHandler settingHandler)
{
_setting = setting;
_handler = settingHandler;
SingletonAsset<SettingUxmls>.Instance.FloatSettingUxml.CloneTree((VisualElement)(object)this);
((TextElement)UQueryExtensions.Q<Label>((VisualElement)(object)this, "SettingName", (string)null)).text = ((object)setting).GetType().Name;
}
}
}
namespace ContentSettings.API.Attributes
{
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)]
public class SettingRegister : Attribute
{
public string Tab { get; }
public string? Category { get; }
public SettingRegister(string tab, string? category = null)
{
Tab = tab;
Category = category;
}
}
}
namespace ConfigurableWarning
{
[ContentWarningPlugin("RedstoneWizard08.ConfigurableWarning", "1.14.0", false)]
[BepInPlugin("RedstoneWizard08.ConfigurableWarning", "RedstoneWizard08.ConfigurableWarning", "1.14.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class ConfigurableWarning : BaseUnityPlugin
{
public const uint ModID = 13584215u;
internal static readonly ManualLogSource Logger = Logger.CreateLogSource("RedstoneWizard08.ConfigurableWarning");
private readonly Harmony _harmony = new Harmony("RedstoneWizard08.ConfigurableWarning");
public void Awake()
{
Logger.LogInfo((object)"Loading plugin RedstoneWizard08.ConfigurableWarning...");
ConfigurableWarningAPI.Init();
Patch();
OptionLoader.RegisterOptions();
Logger.LogInfo((object)"Plugin RedstoneWizard08.ConfigurableWarning loaded!");
}
public void Patch()
{
Logger.LogInfo((object)"Patching...");
_harmony.PatchAll();
}
public void Unpatch()
{
Logger.LogInfo((object)"Unpatching...");
Harmony.UnpatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RedstoneWizard08.ConfigurableWarning";
public const string PLUGIN_NAME = "RedstoneWizard08.ConfigurableWarning";
public const string PLUGIN_VERSION = "1.14.0";
}
}
namespace ConfigurableWarning.Settings
{
[Tab("GAMEPLAY")]
public static class BuiltInSettings
{
[Group("GENERAL")]
private static class General
{
[Register]
private class PrivateHost : BoolOption
{
public PrivateHost()
: base("PrivateHost", defaultValue: true, "Host Privately (friends-only)")
{
}
}
[Register]
private class DaysPerQuota : IntOption
{
public DaysPerQuota()
: base("DaysPerQuota", 3, "Days Per Quota", 0, 30, new Action<IntOption>[1] { SettingsUtil.UpdateQuotaDays }, doClamp: false)
{
}
}
[Register]
private class RequireAllPlayersInDiveBell : BoolOption
{
public RequireAllPlayersInDiveBell()
: base("RequireAllPlayersInDiveBell", defaultValue: true, "Require All Players in Dive Bell")
{
}
}
[Register]
private class RequireDiveBellDoorClosed : BoolOption
{
public RequireDiveBellDoorClosed()
: base("RequireDiveBellDoorClosed", defaultValue: true, "Require Dive Bell Door Closed")
{
}
}
[Register]
private class Fov : FloatOption
{
public Fov()
: base("Fov", 70f, "Field of View", 20f, 120f, doClamp: false)
{
}
}
}
[Group("PLAYER")]
private static class Player
{
[Register]
private class MaxHealth : FloatOption
{
public MaxHealth()
: base("Health", 100f, "Maximum Health", 0f, 1000f, doClamp: false)
{
}
}
[Register]
private class MaxStamina : FloatOption
{
public MaxStamina()
: base("MaxStamina", 10f, "Maximum Stamina", 0f, 100f, doClamp: false)
{
}
}
[Register]
private class StaminaRegenRate : FloatOption
{
public StaminaRegenRate()
: base("StaminaRegenRate", 1f, "Stamina Regen Rate", 0f, 100f, doClamp: false)
{
}
}
[Register]
private class SprintSpeed : FloatOption
{
public SprintSpeed()
: base("SprintSpeed", 2f, "Sprint Speed", 0f, 100f, doClamp: false)
{
}
}
}
[Group("OXYGEN")]
private static class Oxygen
{
[Register]
private class MaxOxygen : FloatOption
{
public MaxOxygen()
: base("Oxygen", 500f, "Maximum Oxygen (in seconds)", 0f, 2000f, doClamp: false)
{
}
}
[Register]
private class InfiniteOxygen : BoolOption
{
public InfiniteOxygen()
: base("InfiniteOxygen", defaultValue: false, "Enable Infinite Oxygen")
{
}
}
[Register]
private class OxygenUsageMultiplier : FloatOption
{
public OxygenUsageMultiplier()
: base("OxygenUsageMultiplier", 1f, "Oxygen Usage Multiplier", 0f, 20f, doClamp: false)
{
}
}
[Register]
private class SprintMultiplier : FloatOption
{
public SprintMultiplier()
: base("SprintMultiplier", 1f, "Sprinting Oxygen Usage Multiplier", 1f, 10f, doClamp: false)
{
}
}
[Register]
private class UseOxygenInDiveBell : BoolOption
{
public UseOxygenInDiveBell()
: base("UseOxygenInDiveBell", defaultValue: false, "Use Oxygen in Dive Bell")
{
}
}
[Register]
private class RefillOxygenInDiveBell : BoolOption
{
public RefillOxygenInDiveBell()
: base("RefillOxygenInDiveBell", defaultValue: false, "Refill Oxygen in Dive Bell")
{
}
}
[Register]
private class UseOxygenOnSurface : BoolOption
{
public UseOxygenOnSurface()
: base("UseOxygenOnSurface", defaultValue: false, "Use Oxygen on Surface (useful for debugging)")
{
}
}
[Register]
private class RefillOxygenOnSurface : BoolOption
{
public RefillOxygenOnSurface()
: base("RefillOxygenOnSurface", defaultValue: true, "Refill Oxygen on Surface (useful for debugging)")
{
}
}
[Register]
private class OxygenRefillRate : FloatOption
{
public OxygenRefillRate()
: base("OxygenRefillRate", 20f, "Oxygen Refill Rate", 0f, 500f, doClamp: false)
{
}
}
}
}
public static class SettingKeys
{
public const string PrivateHost = "PrivateHost";
public const string DaysPerQuota = "DaysPerQuota";
public const string RequireAllPlayersInDiveBell = "RequireAllPlayersInDiveBell";
public const string RequireDiveBellDoorClosed = "RequireDiveBellDoorClosed";
public const string Fov = "Fov";
public const string Health = "Health";
public const string MaxStamina = "MaxStamina";
public const string StaminaRegenRate = "StaminaRegenRate";
public const string SprintSpeed = "SprintSpeed";
public const string Oxygen = "Oxygen";
public const string InfiniteOxygen = "InfiniteOxygen";
public const string OxygenUsageMultiplier = "OxygenUsageMultiplier";
public const string SprintMultiplier = "SprintMultiplier";
public const string UseOxygenInDiveBell = "UseOxygenInDiveBell";
public const string RefillOxygenInDiveBell = "RefillOxygenInDiveBell";
public const string UseOxygenOnSurface = "UseOxygenOnSurface";
public const string RefillOxygenOnSurface = "RefillOxygenOnSurface";
public const string OxygenRefillRate = "OxygenRefillRate";
}
public static class SettingsUtil
{
public static void UpdateQuotaDays(IntOption _opt)
{
if (SurfaceNetworkHandler.RoomStats != null)
{
SurfaceNetworkHandler.RoomStats.DaysPerQutoa = States.Ints["DaysPerQuota"];
}
}
}
}
namespace ConfigurableWarning.Settings.Compat
{
public static class FlashcardSettingKeys
{
public const string EnableExtraCamera = "EnableExtraCamera";
public const string ClipLength = "ClipLength";
public const string ClipFramerate = "ClipFramerate";
public const string ClipQuality = "ClipQuality";
public const string PacketDelay = "PacketDelay";
public const string VerboseLogging = "VerboseLogging";
}
[CompatModule(new string[] { "Flashcard" })]
public class FlashcardCompat : ICompatModule
{
[CompatTab("FLASHCARD")]
private static class Settings
{
[CompatGroup("UPGRADES")]
private static class Upgrades
{
[Register]
private class EnableExtraCamera : BoolOption
{
public EnableExtraCamera()
: base("EnableExtraCamera", defaultValue: true, "Enable Extra Camera Upgrade", new Action<BoolOption>[1] { ApplySettings })
{
}
}
}
[CompatGroup("RECORDING")]
private static class Recording
{
[Register]
private class ClipLength : FloatOption
{
public ClipLength()
: base("ClipLength", 120f, "Clip Length", 1f, 1000f, new Action<FloatOption>[1] { ApplySettings }, doClamp: false)
{
}
}
[Register]
private class ClipFramerate : IntOption
{
public ClipFramerate()
: base("ClipFramerate", 24, "Clip Framerate", 1, 30, new Action<IntOption>[1] { ApplySettings }, doClamp: false)
{
}
}
[Register]
private class ClipQuality : TextOption
{
public ClipQuality()
: base("ClipQuality", "512k", "Clip Quality (Bitrate)", new Action<TextOption>[1] { ApplySettings })
{
}
}
}
[CompatGroup("UPLOADING")]
private static class Uploading
{
[Register]
private class PacketDelay : FloatOption
{
public PacketDelay()
: base("PacketDelay", 0.5f, "Delay Between Packets", 0f, 10f, new Action<FloatOption>[1] { ApplySettings }, doClamp: false)
{
}
}
}
[CompatGroup("DEBUGGING")]
private static class Debugging
{
[Register]
private class VerboseLogging : BoolOption
{
public VerboseLogging()
: base("VerboseLogging", defaultValue: false, "Enable Verbose Logging", new Action<BoolOption>[1] { ApplySettings })
{
}
}
}
}
public void Init()
{
States.Bools["EnableExtraCamera"] = FlashcardPlugin.config.UPGRADES_EXTRA_CAMERA.Value == "disabled";
States.Floats["ClipLength"] = FlashcardPlugin.config.RECORDING_CLIP_LENGTH.Value;
States.Ints["ClipFramerate"] = FlashcardPlugin.config.RECORDING_CLIP_FRAMERATE.Value;
States.Strings["ClipQuality"] = FlashcardPlugin.config.RECORDING_CLIP_QUALITY.Value;
States.Floats["PacketDelay"] = FlashcardPlugin.config.UPLOADING_DELAY_BETWEEN_PACKETS.Value;
States.Bools["VerboseLogging"] = FlashcardPlugin.config.DEBUGGING_VERBOSE_LOGGING.Value;
}
internal static void ApplySettings(IUntypedOption _opt)
{
if (new string[6] { "EnableExtraCamera", "ClipLength", "ClipFramerate", "ClipQuality", "PacketDelay", "VerboseLogging" }.All((string v) => OptionsState.Instance.Has(v)))
{
FlashcardPlugin.config.UPGRADES_EXTRA_CAMERA.Value = (States.Bools["EnableExtraCamera"] ? "always" : "disabled");
FlashcardPlugin.config.RECORDING_CLIP_LENGTH.Value = States.Floats["ClipLength"];
FlashcardPlugin.config.RECORDING_CLIP_FRAMERATE.Value = States.Ints["ClipFramerate"];
FlashcardPlugin.config.RECORDING_CLIP_QUALITY.Value = States.Strings["ClipQuality"];
FlashcardPlugin.config.UPLOADING_DELAY_BETWEEN_PACKETS.Value = States.Floats["PacketDelay"];
FlashcardPlugin.config.DEBUGGING_VERBOSE_LOGGING.Value = States.Bools["VerboseLogging"];
}
}
}
public static class SpookdiversSettingKeys
{
public const string ReadyTime = "ReadyTime";
public const string ForceScene = "ForceScene";
public const string SceneName = "SceneName";
public const string FakeBells = "FakeBells";
public const string LoweringSpeed = "LoweringSpeed";
}
public enum SceneType
{
FactoryScene,
HarbourScene,
MinesScene
}
[CompatModule(new string[] { "Spookdivers" })]
public class SpookdiversCompat : ICompatModule
{
[CompatGroup("SPOOKDIVERS", "GENERAL")]
private static class Settings
{
[Register]
private class ReadyTime : FloatOption
{
public ReadyTime()
: base("ReadyTime", 30f, "Max Players", 0f, 100f, new Action<FloatOption>[1] { ApplySettings }, doClamp: false)
{
}
}
[Register]
private class ForceScene : BoolOption
{
public ForceScene()
: base("ForceScene", defaultValue: false, "Force Scene Change", new Action<BoolOption>[1] { ApplySettings })
{
}
}
[Register]
private class SceneName : EnumOption<SceneType>
{
public SceneName()
: base("SceneName", SceneType.FactoryScene, "Scene Name", new Action<EnumOption<SceneType>>[1] { ApplySettings })
{
}
}
[Register]
private class FakeBells : BoolOption
{
public FakeBells()
: base("FakeBells", defaultValue: false, "Enable Fake Bells", new Action<BoolOption>[1] { ApplySettings })
{
}
}
[Register]
private class LoweringSpeed : FloatOption
{
public LoweringSpeed()
: base("LoweringSpeed", 2f, "Bell Lowering Speed", 0f, 30f, new Action<FloatOption>[1] { ApplySettings }, doClamp: false)
{
}
}
}
public void Init()
{
States.Floats["ReadyTime"] = Plugin.Instance.ReadyTime.Value;
States.Bools["ForceScene"] = Plugin.Instance.ForceScene.Value;
States.Enums.Set("SceneName", Enum.Parse<SceneType>(Plugin.Instance.SceneName.Value));
States.Bools["FakeBells"] = Plugin.Instance.FakeBellsConfig.Value;
States.Floats["LoweringSpeed"] = Plugin.Instance.LoweringSpeedConfig.Value;
}
internal static void ApplySettings(IUntypedOption _opt)
{
if (new string[5] { "ReadyTime", "ForceScene", "SceneName", "FakeBells", "LoweringSpeed" }.All((string v) => OptionsState.Instance.Has(v)))
{
Plugin.Instance.ReadyTime.Value = States.Floats["ReadyTime"];
Plugin.Instance.ForceScene.Value = States.Bools["ForceScene"];
Plugin.Instance.SceneName.Value = Enum.GetName(typeof(SceneType), States.Enums.Get<SceneType>("SceneName"));
Plugin.Instance.FakeBellsConfig.Value = States.Bools["FakeBells"];
Plugin.Instance.LoweringSpeedConfig.Value = States.Floats["LoweringSpeed"];
}
}
}
public static class ViralitySettingKeys
{
public const string MaxPlayers = "MaxPlayers";
public const string AllowLateJoin = "AllowLateJoin";
public const string EnableVoiceFix = "EnableVoiceFix";
}
[CompatModule(new string[] { "Virality" })]
public class ViralityCompat : ICompatModule
{
[CompatGroup("VIRALITY", "GENERAL")]
private static class Settings
{
[Register]
private class MaxPlayers : IntOption
{
public MaxPlayers()
: base("MaxPlayers", 12, "Max Players", 4, 100, new Action<IntOption>[1] { ApplySettings }, doClamp: false)
{
}
}
[Register]
private class AllowLateJoin : BoolOption
{
public AllowLateJoin()
: base("AllowLateJoin", defaultValue: true, "Allow Late Joining", new Action<BoolOption>[1] { ApplySettings })
{
}
}
[Register]
private class EnableVoiceFix : BoolOption
{
public EnableVoiceFix()
: base("EnableVoiceFix", defaultValue: true, "Enable Voice Fix", new Action<BoolOption>[1] { ApplySettings })
{
}
}
}
public void Init()
{
States.Ints["MaxPlayers"] = Virality.MaxPlayers.Value;
States.Bools["AllowLateJoin"] = Virality.AllowLateJoin.Value;
States.Bools["EnableVoiceFix"] = Virality.EnableVoiceFix.Value;
}
internal static void ApplySettings(IUntypedOption _opt)
{
if (new string[3] { "MaxPlayers", "AllowLateJoin", "EnableVoiceFix" }.All((string v) => OptionsState.Instance.Has(v)))
{
Virality.MaxPlayers.Value = States.Ints["MaxPlayers"];
Virality.AllowLateJoin.Value = States.Bools["AllowLateJoin"];
Virality.EnableVoiceFix.Value = States.Bools["EnableVoiceFix"];
}
}
}
}
namespace ConfigurableWarning.Patches
{
[HarmonyPatch]
public class CameraPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(MainCamera), "Update")]
public static void Update(MainCamera __instance)
{
__instance.baseFOV = States.Floats["Fov"];
}
}
[HarmonyPatch]
public class DivingBellPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(DivingBellDoor), "IsFullyClosed")]
public static void IsFullyClosed(DivingBellDoor __instance, ref bool __result)
{
__result = __result || !States.Bools["RequireDiveBellDoorClosed"];
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DiveBellPlayerDetector), "CheckForPlayers")]
public static void CheckForPlayers(DiveBellPlayerDetector __instance, ref ICollection<Player> __result)
{
if (!States.Bools["RequireAllPlayersInDiveBell"])
{
__result = PlayerHandler.instance.players;
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DivingBell), "Update")]
public static void Update(DivingBell __instance)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Invalid comparison between Unknown and I4
if (__instance.onSurface && (int)TimeOfDayHandler.TimeOfDay == 10)
{
((StateMachine<DivingBellState>)(object)__instance.StateMachine).SwitchState<DivingBellRechargingState>();
return;
}
ICollection<Player> playersFoundInBell = __instance.playerDetector.CheckForPlayers();
bool flag = PlayerHandler.instance.players.All((Player player) => playersFoundInBell.Contains(player));
bool flag2 = !__instance.door.IsFullyClosed() && States.Bools["RequireDiveBellDoorClosed"];
bool flag3 = !flag && States.Bools["RequireAllPlayersInDiveBell"];
if (!flag2)
{
__instance.opened = false;
}
if (__instance.onSurface)
{
if (flag3)
{
((StateMachine<DivingBellState>)(object)__instance.StateMachine).SwitchState<DivingBellNotReadyMissingPlayersState>();
}
else if (flag2)
{
((StateMachine<DivingBellState>)(object)__instance.StateMachine).SwitchState<DivingBellNotReadyDoorOpenState>();
}
else
{
((StateMachine<DivingBellState>)(object)__instance.StateMachine).SwitchState<DivingBellReadyState>();
}
}
else if (flag2)
{
((StateMachine<DivingBellState>)(object)__instance.StateMachine).SwitchState<DivingBellNotReadyDoorOpenState>();
}
else
{
((StateMachine<DivingBellState>)(object)__instance.StateMachine).SwitchState<DivingBellReadyState>();
}
}
}
[HarmonyPatch]
public class LobbyPatch
{
private static bool IsFriendsWith(CSteamID cSteamID)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return SteamFriends.HasFriend(cSteamID, (EFriendFlags)0);
}
private static bool IsPublic(SteamLobbyHandler __instance)
{
if (__instance.IsMasterClient)
{
return !States.Bools["PrivateHost"];
}
return __instance.IsPlayingWithRandoms();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SteamLobbyHandler), "IsPlayingWithRandoms")]
public static void IsPlayingWithRandoms(SteamLobbyHandler __instance, ref bool __result)
{
if (__instance.IsMasterClient)
{
__result = !States.Bools["PrivateHost"];
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SteamLobbyHandler), "AddSteamClient")]
public static bool AddSteamClient(SteamLobbyHandler __instance, CSteamID cSteamID)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
if (!IsFriendsWith(cSteamID) && !IsPublic(__instance))
{
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SteamLobbyHandler), "OnNetworkingSessionRequest")]
public static bool OnNetworkingSessionRequest(SteamLobbyHandler __instance, SteamNetworkingMessagesSessionRequest_t param)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
if (!IsFriendsWith(((SteamNetworkingIdentity)(ref param.m_identityRemote)).GetSteamID()))
{
return IsPublic(__instance);
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SteamLobbyHandler), "OpenLobby")]
public static bool OpenLobby(SteamLobbyHandler __instance)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.IsMasterClient)
{
return false;
}
SteamMatchmaking.SetLobbyType(__instance.m_CurrentLobby, (ELobbyType)((!IsPublic(__instance)) ? 1 : 2));
SteamMatchmaking.SetLobbyJoinable(__instance.m_CurrentLobby, true);
return false;
}
}
[HarmonyPatch]
public class PlayerPatch
{
private static bool _tmpUsingOxygen;
public static float GetMaxOxygen()
{
return States.Floats["Oxygen"];
}
public static float GetMaxHealth()
{
return States.Floats["Health"];
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Player), "CheckOxygen")]
public static bool CheckOxygen(Player __instance)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
if (States.Bools["InfiniteOxygen"])
{
__instance.data.remainingOxygen = States.Floats["Oxygen"];
return false;
}
Scene activeScene = SceneManager.GetActiveScene();
bool num = ((Scene)(ref activeScene)).name == "SurfaceScene";
bool flag = num && !States.Bools["UseOxygenOnSurface"];
__instance.data.usingOxygen = !flag;
if (num && States.Bools["RefillOxygenOnSurface"])
{
PlayerData data = __instance.data;
data.remainingOxygen += Time.deltaTime * States.Floats["OxygenRefillRate"];
}
if (__instance.ai)
{
__instance.data.usingOxygen = false;
}
if (__instance.data.remainingOxygen > States.Floats["Oxygen"])
{
__instance.data.remainingOxygen = States.Floats["Oxygen"];
}
if (__instance.data.remainingOxygen < 0f)
{
__instance.data.remainingOxygen = 0f;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerData), "UpdateValues")]
public static bool UpdateValuesPre(PlayerData __instance)
{
CheckOxygen(__instance.player);
_tmpUsingOxygen = __instance.usingOxygen;
PlayerData.maxHealth = States.Floats["Health"];
__instance.maxOxygen = States.Floats["Oxygen"];
__instance.usingOxygen = false;
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerData), "UpdateValues")]
public static void UpdateValuesPost(PlayerData __instance)
{
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Expected O, but got Unknown
__instance.usingOxygen = _tmpUsingOxygen;
if (__instance.usingOxygen && (!__instance.isInDiveBell || States.Bools["UseOxygenInDiveBell"]))
{
float num = (__instance.isSprinting ? States.Floats["SprintMultiplier"] : 1f) * States.Floats["OxygenUsageMultiplier"];
__instance.remainingOxygen -= Time.deltaTime * num;
if (__instance.remainingOxygen < States.Floats["Oxygen"] * 0.5f && PhotonNetwork.IsMasterClient && PhotonGameLobbyHandler.CurrentObjective is FilmSomethingScaryObjective)
{
PhotonGameLobbyHandler.Instance.SetCurrentObjective((Objective)new ReturnToTheDiveBellObjective());
}
}
}
}
[HarmonyPatch]
public class QuotaPatch
{
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public static void Constructor(RoomStatsHolder __instance, SurfaceNetworkHandler handler, int startMoney, int startQuotaToReachToReach, int daysPerQuota)
{
__instance.DaysPerQutoa = States.Ints["DaysPerQuota"];
}
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public static void GetDaysPerQuota(RoomStatsHolder __instance, ref int __result)
{
__result = States.Ints["DaysPerQuota"];
}
}
[HarmonyPatch]
public class SpawnPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(BigNumbers), "GetExtraBudgetForDay")]
public static void GetExtraBudgetForDay(int day, ref int __result)
{
BigNumbers instance = SingletonAsset<BigNumbers>.Instance;
int day3ExtraMoBudget = instance.day3ExtraMoBudget;
int day1ExtraMoBudget = instance.day1ExtraMoBudget;
int num = day3ExtraMoBudget - day1ExtraMoBudget;
int num2 = States.Ints["DaysPerQuota"];
int num3 = num / num2;
__result = num3 * day + day1ExtraMoBudget;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BigNumbers), "GetMonsterBudgetForDayFirstWave")]
public static void GetMonsterBudgetForDayFirstWave(int day, ref int __result)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
BigNumbers instance = SingletonAsset<BigNumbers>.Instance;
int num = States.Ints["DaysPerQuota"];
int num2 = (day - 1) % num + 1;
int __result2 = 0;
GetExtraBudgetForDay(num2, ref __result2);
int num3 = Mathf.RoundToInt(instance.monsterBudgetPerDay.Evaluate((float)day) + (float)__result2);
float firstWaveSizeWas = ExtDataTypes.PRndRange(SingletonAsset<BigNumbers>.Instance.firstSpawnAmount);
SingletonAsset<BigNumbers>.Instance.firstWaveSizeWas = firstWaveSizeWas;
num3 = CurvedUIExtensionMethods.ToInt(instance.firstWaveSizeWas * (float)num3);
Debug.LogWarning((object)$"1st wave Day: {day} quotaDay: {num2} budget {num3}");
__result = num3;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BigNumbers), "GetMonsterBudgetForSecondWave")]
public static void GetMonsterBudgetForSecondWave(int day, ref int __result)
{
BigNumbers instance = SingletonAsset<BigNumbers>.Instance;
int num = States.Ints["DaysPerQuota"];
int num2 = (day - 1) % num + 1;
int __result2 = 0;
GetExtraBudgetForDay(num2, ref __result2);
int num3 = Mathf.RoundToInt(instance.monsterBudgetPerDay.Evaluate((float)day) + (float)__result2);
num3 = CurvedUIExtensionMethods.ToInt((1f - instance.firstWaveSizeWas) * (float)num3);
Debug.LogWarning((object)$"2nd wave Day: {day} quotaDay: {num2} budget {num3}");
__result = num3;
}
}
[HarmonyPatch]
public class StaminaPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), "Start")]
public static void Start(ref PlayerController __instance)
{
Update(ref __instance);
Player.localPlayer.data.currentStamina = States.Floats["MaxStamina"];
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerController), "Update")]
public static void Update(ref PlayerController __instance)
{
__instance.maxStamina = States.Floats["MaxStamina"];
__instance.sprintMultiplier = States.Floats["SprintSpeed"];
__instance.staminaRegRate = States.Floats["StaminaRegenRate"];
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), "Update")]
public static void UpdatePost(ref PlayerController __instance)
{
PlayerData data = Player.localPlayer.data;
float num = States.Floats["MaxStamina"];
float num2 = States.Floats["StaminaRegenRate"];
if (data.sinceSprint > 1f)
{
float currentStamina = ((num2 > 1f) ? Mathf.MoveTowards(data.currentStamina, num, (num2 - 1f) * Time.deltaTime) : ((!(num2 > 0f)) ? data.currentStamina : Mathf.MoveTowards(data.currentStamina, 0f, (1f - num2) * Time.deltaTime)));
data.currentStamina = currentStamina;
}
}
}
[HarmonyPatch]
public class UIPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(UI_Health), "Update")]
public static void UpdateHealth(UI_Health __instance)
{
((Image)__instance.fill).fillAmount = Player.localPlayer.data.health / States.Floats["Health"];
}
}
}
namespace ConfigurableWarning.API
{
public static class ConfigurableWarningAPI
{
public static OptionSyncer Sync { get; private set; }
internal static void Init()
{
ConfigurableWarning.Logger.LogInfo((object)"Initializing ConfigurableWarning API...");
Sync = new OptionSyncer();
}
}
public sealed class EnumStateHolder
{
public T? Get<T>(string name)
{
return OptionsState.Instance.Get<T>(name);
}
public void Set<T>(string name, T value)
{
OptionsState.Instance.Set(name, value);
}
}
public static class EnumUtil
{
public static string[] GetOptions<T>() where T : struct
{
return Enum.GetNames(typeof(T));
}
public static T Parse<T>(string value) where T : struct
{
return (T)Enum.Parse(typeof(T), value);
}
public static int GetIndex<T>(T value) where T : struct
{
return Array.IndexOf<string>(GetOptions<T>(), value.ToString());
}
}
public static class OptionExt
{
public static BoolOption? BoolOpt(this string name)
{
return BoolOption.Instance(name);
}
public static FloatOption? FloatOpt(this string name)
{
return FloatOption.Instance(name);
}
public static IntOption? IntOpt(this string name)
{
return IntOption.Instance(name);
}
public static TextOption? TextOpt(this string name)
{
return TextOption.Instance(name);
}
public static EnumOption<T>? EnumOpt<T>(this string name) where T : struct
{
return EnumOption<T>.Instance(name);
}
public static bool BoolState(this string opt)
{
return opt.BoolOpt().State;
}
public static float? FloatState(this string opt)
{
return opt.FloatOpt()?.State;
}
public static int? IntState(this string opt)
{
return opt.IntOpt()?.State;
}
public static string? TextState(this string opt)
{
return opt.TextOpt()?.State;
}
public static T? EnumState<T>(this string opt) where T : struct
{
return opt.EnumOpt<T>()?.State;
}
}
public static class OptionLoader
{
public static readonly Dictionary<Type, IUntypedOption> RegisteredOptions = new Dictionary<Type, IUntypedOption>();
public static readonly Dictionary<Type, Tab> RegisteredTabs = new Dictionary<Type, Tab>();
public static readonly Dictionary<Type, Group> RegisteredGroups = new Dictionary<Type, Group>();
public static void RegisterOptions()
{
foreach (Type item in AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly a) => a.GetTypes()))
{
TryRegisterTab(item);
TryRegisterGroup(null, item);
}
CompatLoader.LoadModules();
}
public static bool TryRegisterSetting(string tab, string group, Type type)
{
if (type.IsInterface || type.IsAbstract || !type.IsSubclassOf(typeof(Setting)))
{
return false;
}
if (RegisteredOptions.ContainsKey(type))
{
return false;
}
if (type.GetCustomAttribute<Register>(inherit: false) == null)
{
return false;
}
ConfigurableWarning.Logger.LogInfo((object)("Found setting " + type.FullName));
IUntypedOption untypedOption = (IUntypedOption)Activator.CreateInstance(type);
untypedOption.Register(tab, group);
RegisteredOptions.Add(type, untypedOption);
return true;
}
public static bool TryRegisterGroup(string? tab, Type type)
{
if (RegisteredGroups.ContainsKey(type))
{
return false;
}
Group customAttribute = type.GetCustomAttribute<Group>(inherit: false);
if (customAttribute == null)
{
return false;
}
ConfigurableWarning.Logger.LogInfo((object)("Found group " + customAttribute.Category + " in " + type.FullName));
if (tab == null && customAttribute.Tab == null)
{
ConfigurableWarning.Logger.LogError((object)"Cannot register a Group with no tab!");
return false;
}
Type[] nestedTypes = type.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic);
foreach (Type type2 in nestedTypes)
{
TryRegisterSetting(tab ?? customAttribute.Tab, customAttribute.Category, type2);
}
RegisteredGroups.Add(type, customAttribute);
return true;
}
public static bool TryRegisterTab(Type type)
{
if (RegisteredTabs.ContainsKey(type))
{
return false;
}
Tab customAttribute = type.GetCustomAttribute<Tab>(inherit: false);
if (customAttribute == null)
{
return false;
}
ConfigurableWarning.Logger.LogInfo((object)("Found tab " + customAttribute.Name + " in " + type.FullName + " (from " + type.Assembly.GetName().Name + ".dll"));
Type[] nestedTypes = type.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic);
foreach (Type type2 in nestedTypes)
{
TryRegisterGroup(customAttribute.Name, type2);
}
RegisteredTabs.Add(type, customAttribute);
return true;
}
}
public class OptionManager
{
private readonly Dictionary<string, IUntypedOption> _options = new Dictionary<string, IUntypedOption>();
public static OptionManager Instance { get; } = new OptionManager();
public static DefaultSettingsSaveLoad SaveLoader { get; } = new DefaultSettingsSaveLoad();
public void Register<T>(IOption<T> opt)
{
_options.Add(opt.GetName(), opt.AsUntyped());
}
public void Register(IUntypedOption opt)
{
_options.Add(opt.GetName(), opt);
}
public IUntypedOption? Get(string name)
{
return _options[name];
}
public IOption<T>? Get<T>(string name)
{
return (IOption<T>)Get(name);
}
}
public class OptionsState
{
private Dictionary<string, object> _states = new Dictionary<string, object>();
public static OptionsState Instance { get; } = new OptionsState();
public void Register<T>(IOption<T> opt)
{
if (!Has(opt))
{
Set(opt, opt.GetValue());
}
}
public void Set<T>(IOption<T> opt, T value)
{
_states[opt.GetName()] = value;
}
public void Set<T>(string name, T value)
{
_states[name] = value;
}
public T? Get<T>(IOption<T> opt)
{
return Get<T>(opt.GetName());
}
public T? Get<T>(string name)
{
object obj = _states[name];
object obj2 = obj;
if (!(obj2 is double num))
{
if (obj2 is long num2 && typeof(T) == typeof(int))
{
return (T)(object)(int)num2;
}
}
else if (typeof(T) == typeof(float))
{
return (T)(object)(float)num;
}
return (T)obj;
}
public bool Has<T>(IOption<T> opt)
{
return _states.ContainsKey(opt.GetName());
}
public bool Has(string name)
{
return _states.ContainsKey(name);
}
public void Remove<T>(IOption<T> opt)
{
_states.Remove(opt.GetName());
}
public void Remove(string name)
{
_states.Remove(name);
}
public void Clear()
{
_states.Clear();
}
public void Update<T>(IOption<T> opt)
{
Set(opt, opt.GetValue());
}
public string Collect()
{
return JsonConvert.SerializeObject((object)_states);
}
public void Apply(string json)
{
_states = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
}
}
public class OptionSyncer
{
private string _lastRecv = "";
private string _lastSent = "";
internal OptionSyncer()
{
MyceliumNetwork.RegisterNetworkObject((object)this, 13584215u, 0);
}
public void ResetCache()
{
_lastSent = "";
_lastRecv = "";
}
[CustomRPC]
public void SyncSettingsRecv(string data)
{
if (!(data == _lastRecv))
{
_lastRecv = data;
OptionsState.Instance.Apply(data);
}
}
public void SyncSettings()
{
string text = OptionsState.Instance.Collect();
if (!(text == _lastSent))
{
_lastSent = text;
MyceliumNetwork.RPC(13584215u, "SyncSettingsRecv", (ReliableType)1, new object[1] { text });
}
}
}
[HarmonyPatch]
public class SettingPatches
{
private static float _originalFloatValue;
private static int _originalIntValue;
[HarmonyPrefix]
[HarmonyPatch(typeof(FloatSetting), "SetValue")]
public static void SetValueFloatPre(ref FloatSetting __instance, float value, ISettingHandler handler)
{
_originalFloatValue = value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FloatSetting), "SetValue")]
public static void SetValueFloat(ref FloatSetting __instance, float value, ISettingHandler handler)
{
if (__instance is FloatOption floatOption)
{
__instance.Value = (floatOption._shouldClamp ? __instance.Clamp(_originalFloatValue) : _originalFloatValue);
((Setting)__instance).ApplyValue();
handler.SaveSetting((Setting)(object)__instance);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(IntSetting), "SetValue")]
public static void SetValueIntPre(ref IntSetting __instance, int newValue, ISettingHandler settingHandler)
{
_originalIntValue = newValue;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(IntSetting), "SetValue")]
public static void SetValueInt(ref IntSetting __instance, int newValue, ISettingHandler settingHandler)
{
if (__instance is IntOption intOption)
{
__instance.Value = (intOption._shouldClamp ? __instance.Clamp(_originalIntValue) : _originalIntValue);
((Setting)__instance).ApplyValue();
settingHandler.SaveSetting((Setting)(object)__instance);
}
}
}
public sealed class StateHolder<T>
{
public T? this[string name]
{
get
{
return OptionsState.Instance.Get<T>(name);
}
set
{
OptionsState.Instance.Set(name, value);
}
}
}
public static class States
{
public static readonly StateHolder<bool> Bools = new StateHolder<bool>();
public static readonly StateHolder<float> Floats = new StateHolder<float>();
public static readonly StateHolder<int> Ints = new StateHolder<int>();
public static readonly StateHolder<string> Strings = new StateHolder<string>();
public static readonly EnumStateHolder Enums = new EnumStateHolder();
}
}
namespace ConfigurableWarning.API.Options
{
public class BoolOption : BoolSetting, IOption<bool>, ICustomSetting, IExposedSetting, IUntypedOption
{
private readonly List<Action<BoolOption>> _applyActions;
private readonly bool _defaultValue;
private readonly string _displayName;
private readonly string _name;
public bool State
{
get
{
return AsOption().State;
}
set
{
AsOption().State = value;
}
}
protected BoolOption(string name, bool defaultValue, string displayName)
: this(name, defaultValue, displayName, Array.Empty<Action<BoolOption>>())
{
}
protected BoolOption(string name, bool defaultValue, string displayName, Action<BoolOption>[] actions)
{
_name = name;
_displayName = displayName;
_defaultValue = defaultValue;
List<Action<BoolOption>> list = new List<Action<BoolOption>>(actions.Length);
list.AddRange(actions);
_applyActions = list;
}
public void RegisterSetting(string tab, string category)
{
SettingsLoader.RegisterSetting(tab, category, (Setting)(object)this);
}
public void SetValue(bool value)
{
base.Value = value;
GameHandler.Instance.SettingsHandler.SaveSetting((Setting)(object)this);
}
public string GetName()
{
return _name;
}
public bool GetValue()
{
return base.Value;
}
public string GetDisplayName()
{
return _displayName;
}
public IUntypedOption AsUntyped()
{
return this;
}
public override bool GetDefaultValue()
{
return _defaultValue;
}
public IOption<bool> AsOption()
{
return this;
}
object IUntypedOption.GetValue()
{
return GetValue();
}
public void SetValue(object value)
{
SetValue((bool)value);
}
public static BoolOption? Instance(string name)
{
return (BoolOption)IOption<bool>.Instance(name);
}
public override void ApplyValue()
{
OptionsState.Instance.Update(this);
ConfigurableWarningAPI.Sync.SyncSettings();
foreach (Action<BoolOption> applyAction in _applyActions)
{
applyAction(this);
}
}
}
public class EnumOption<T> : EnumSetting, IOption<T>, ICustomSetting, IExposedSetting, IUntypedOption where T : struct
{
private readonly List<Action<EnumOption<T>>> _applyActions;
private readonly T _defaultValue;
private readonly string _displayName;
private readonly string _name;
public string WrappedValue
{
get
{
return EnumUtil.GetOptions<T>()[((IntSetting)this).Value];
}
set
{
((IntSetting)this).Value = EnumUtil.GetIndex(EnumUtil.Parse<T>(value));
}
}
public T State
{
get
{
return AsOption().State;
}
set
{
AsOption().State = value;
}
}
protected EnumOption(string name, T defaultValue, string displayName)
: this(name, defaultValue, displayName, Array.Empty<Action<EnumOption<T>>>())
{
}
protected EnumOption(string name, T defaultValue, string displayName, Action<EnumOption<T>>[] actions)
{
_name = name;
_displayName = displayName;
_defaultValue = defaultValue;
List<Action<EnumOption<T>>> list = new List<Action<EnumOption<T>>>(actions.Length);
list.AddRange(actions);
_applyActions = list;
}
public void RegisterSetting(string tab, string category)
{
SettingsLoader.RegisterSetting(tab, category, (Setting)(object)this);
}
public void SetValue(T value)
{
WrappedValue = value.ToString();
GameHandler.Instance.SettingsHandler.SaveSetting((Setting)(object)this);
}
public string GetName()
{
return _name;
}
public T GetValue()
{
return Enum.Parse<T>(WrappedValue);
}
public string GetDisplayName()
{
return _displayName;
}
public IUntypedOption AsUntyped()
{
return this;
}
T IOption<T>.GetDefaultValue()
{
return _defaultValue;
}
public IOption<T> AsOption()
{
return this;
}
object IUntypedOption.GetValue()
{
return GetValue();
}
public void SetValue(object value)
{
SetValue((T)value);
}
public override int GetDefaultValue()
{
return EnumUtil.GetIndex(_defaultValue);
}
public override List<string> GetChoices()
{
return EnumUtil.GetOptions<T>().ToList();
}
public static EnumOption<T>? Instance(string name)
{
return (EnumOption<T>)IOption<T>.Instance(name);
}
public override void ApplyValue()
{
OptionsState.Instance.Update(this);
ConfigurableWarningAPI.Sync.SyncSettings();
foreach (Action<EnumOption<T>> applyAction in _applyActions)
{
applyAction(this);
}
}
}
public class FloatOption : FloatSetting, IOption<float>, ICustomSetting, IExposedSetting, IUntypedOption
{
private readonly List<Action<FloatOption>> _applyActions;
private readonly float _defaultValue;
private readonly string _displayName;
private readonly float2 _minMax;
private readonly string _name;
internal readonly bool _shouldClamp;
public float State
{
get
{
return AsOption().State;
}
set
{
AsOption().State = value;
}
}
protected FloatOption(string name, float defaultValue, string displayName, float min, float max, bool doClamp = true)
: this(name, defaultValue, displayName, min, max, Array.Empty<Action<FloatOption>>(), doClamp)
{
}
protected FloatOption(string name, float defaultValue, string displayName, float min, float max, Action<FloatOption>[] actions, bool doClamp = true)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
_name = name;
_displayName = displayName;
_defaultValue = defaultValue;
_minMax = new float2(min, max);
_shouldClamp = doClamp;
List<Action<FloatOption>> list = new List<Action<FloatOption>>(actions.Length);
list.AddRange(actions);
_applyActions = list;
}
public void RegisterSetting(string tab, string category)
{
SettingsLoader.RegisterSetting(tab, category, (Setting)(object)this);
}
public void SetValue(float value)
{
((FloatSetting)this).Value = (_shouldClamp ? ((FloatSetting)this).Clamp(value) : value);
GameHandler.Instance.SettingsHandler.SaveSetting((Setting)(object)this);
}
public string GetName()
{
return _name;
}
public float GetValue()
{
return ((FloatSetting)this).Value;
}
public string GetDisplayName()
{
return _displayName;
}
public IUntypedOption AsUntyped()
{
return this;
}
public override float GetDefaultValue()
{
return _defaultValue;
}
public IOption<float> AsOption()
{
return this;
}
object IUntypedOption.GetValue()
{
return GetValue();
}
public void SetValue(object value)
{
SetValue((float)value);
}
public static FloatOption? Instance(string name)
{
return (FloatOption)IOption<float>.Instance(name);
}
public override void ApplyValue()
{
OptionsState.Instance.Update(this);
ConfigurableWarningAPI.Sync.SyncSettings();
foreach (Action<FloatOption> applyAction in _applyActions)
{
applyAction(this);
}
}
public override float2 GetMinMaxValue()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return _minMax;
}
}
public class IntOption : IntSetting, IOption<int>, ICustomSetting, IExposedSetting, IUntypedOption
{
private readonly List<Action<IntOption>> _applyActions;
private readonly int _defaultValue;
private readonly string _displayName;
private readonly int2 _minMax;
private readonly string _name;
internal readonly bool _shouldClamp;
public int State
{
get
{
return AsOption().State;
}
set
{
AsOption().State = value;
}
}
protected IntOption(string name, int defaultValue, string displayName, int min, int max, bool doClamp = true)
: this(name, defaultValue, displayName, min, max, Array.Empty<Action<IntOption>>(), doClamp)
{
}
protected IntOption(string name, int defaultValue, string displayName, int min, int max, Action<IntOption>[] actions, bool doClamp = true)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
_name = name;
_displayName = displayName;
_defaultValue = defaultValue;
_minMax = new int2(min, max);
_shouldClamp = doClamp;
List<Action<IntOption>> list = new List<Action<IntOption>>(actions.Length);
list.AddRange(actions);
_applyActions = list;
}
public void RegisterSetting(string tab, string category)
{
SettingsLoader.RegisterSetting(tab, category, (Setting)(object)this);
}
public void SetValue(int value)
{
base.Value = (_shouldClamp ? Clamp(value) : value);
GameHandler.Instance.SettingsHandler.SaveSetting((Setting)(object)this);
}
public string GetName()
{
return _name;
}
public int GetValue()
{
return base.Value;
}
public string GetDisplayName()
{
return _displayName;
}
public IUntypedOption AsUntyped()
{
return this;
}
public override int GetDefaultValue()
{
return _defaultValue;
}
public IOption<int> AsOption()
{
return this;
}
object IUntypedOption.GetValue()
{
return GetValue();
}
public void SetValue(object value)
{
SetValue((int)value);
}
public static IntOption? Instance(string name)
{
return (IntOption)IOption<int>.Instance(name);
}
public override void ApplyValue()
{
OptionsState.Instance.Update(this);
ConfigurableWarningAPI.Sync.SyncSettings();
foreach (Action<IntOption> applyAction in _applyActions)
{
applyAction(this);
}
}
protected override (int, int) GetMinMaxValue()
{
return (_minMax.x, _minMax.y);
}
}
public interface IOption<T> : ICustomSetting, IExposedSetting, IUntypedOption
{
T? State
{
get
{
return OptionsState.Instance.Get<T>(GetName());
}
set
{
OptionsState.Instance.Set(this, value);
}
}
string IExposedSetting.GetDisplayName()
{
return GetDisplayName();
}
void IUntypedOption.Register(string tab, string category)
{
Register(tab, category);
}
new string GetName();
string GetDisplayName();
T GetDefaultValue();
new T GetValue();
void SetValue(T value);
void RegisterSetting(string tab, string category);
IUntypedOption AsUntyped();
IOption<T> AsOption();
new void Register(string tab, string category)
{
RegisterSetting(tab, category);
OptionManager.Instance.Register(this);
OptionsState.Instance.Register(this);
}
static IOption<T>? Instance(string name)
{
return OptionManager.Instance.Get<T>(name);
}
}
public interface IUntypedOption
{
string GetName();
object GetValue();
void SetValue(object value);
void Register(string tab, string category);
}
public class TextOption : TextSetting, IOption<string>, ICustomSetting, IExposedSetting, IUntypedOption
{
private readonly List<Action<TextOption>> _applyActions;
private readonly string _defaultValue;
private readonly string _displayName;
private readonly string _name;
public string? State
{
get
{
return AsOption().State;
}
set
{
AsOption().State = value;
}
}
protected TextOption(string name, string defaultValue, string displayName)
: this(name, defaultValue, displayName, Array.Empty<Action<TextOption>>())
{
}
protected TextOption(string name, string defaultValue, string displayName, Action<TextOption>[] actions)
{
_name = name;
_displayName = displayName;
_defaultValue = defaultValue;
List<Action<TextOption>> list = new List<Action<TextOption>>(actions.Length);
list.AddRange(actions);
_applyActions = list;
}
public void RegisterSetting(string tab, string category)
{
SettingsLoader.RegisterSetting(tab, category, (Setting)(object)this);
}
public void SetValue(string value)
{
base.Value = value;
GameHandler.Instance.SettingsHandler.SaveSetting((Setting)(object)this);
}
public string GetName()
{
return _name;
}
public string GetValue()
{
return base.Value;
}
public string GetDisplayName()
{
return _displayName;
}
public IUntypedOption AsUntyped()
{
return this;
}
public override string GetDefaultValue()
{
return _defaultValue;
}
public IOption<string> AsOption()
{
return this;
}
object IUntypedOption.GetValue()
{
return GetValue();
}
public void SetValue(object value)
{
SetValue((string)value);
}
public static TextOption? Instance(string name)
{
return (TextOption)IOption<string>.Instance(name);
}
public override void ApplyValue()
{
OptionsState.Instance.Update(this);
ConfigurableWarningAPI.Sync.SyncSettings();
foreach (Action<TextOption> applyAction in _applyActions)
{
applyAction(this);
}
}
}
}
namespace ConfigurableWarning.API.Compat
{
public static class CompatLoader
{
public static readonly Dictionary<Type, ICompatModule> RegisteredModules = new Dictionary<Type, ICompatModule>();
public static readonly Dictionary<Type, CompatTab> RegisteredTabs = new Dictionary<Type, CompatTab>();
public static readonly Dictionary<Type, CompatGroup> RegisteredGroups = new Dictionary<Type, CompatGroup>();
public static bool NamespaceExists(string ns)
{
string ns2 = ns;
return (from v in AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly a) => from t in a.GetTypes()
select t.Namespace)
where v != null
select v).Any((string v) => v.StartsWith(ns2 + ".") || v == ns2);
}
public static void LoadModules()
{
foreach (Type item in AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly a) => a.GetTypes()))
{
if (item.IsAbstract || item.IsInterface || !typeof(ICompatModule).IsAssignableFrom(item) || RegisteredModules.ContainsKey(item))
{
continue;
}
CompatModule customAttribute = item.GetCustomAttribute<CompatModule>(inherit: false);
if (customAttribute == null)
{
continue;
}
ConfigurableWarning.Logger.LogInfo((object)("Checking compat module: " + item.Name + " (from " + item.Assembly.GetName().Name + ".dll"));
bool flag = true;
string[] dependencies = customAttribute.Dependencies;
foreach (string text in dependencies)
{
if (NamespaceExists(text))
{
ConfigurableWarning.Logger.LogInfo((object)("Found namespace: " + text));
continue;
}
ConfigurableWarning.Logger.LogInfo((object)("Could not find namespace: " + text + "; Skipping..."));
flag = false;
break;
}
if (flag)
{
ConfigurableWarning.Logger.LogInfo((object)("Initializing compat module: " + item.Name));
Type[] nestedTypes = item.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic);
foreach (Type type in nestedTypes)
{
TryRegisterCompatTab(type);
TryRegisterCompatGroup(null, type);
}
ICompatModule compatModule = (ICompatModule)Activator.CreateInstance(item);
compatModule.Init();
RegisteredModules[item] = compatModule;
}
}
}
public static bool TryRegisterCompatGroup(string? tab, Type type)
{
if (RegisteredGroups.ContainsKey(type))
{
return false;
}
CompatGroup customAttribute = type.GetCustomAttribute<CompatGroup>(inherit: false);
if (customAttribute == null)
{
return false;
}
ConfigurableWarning.Logger.LogInfo((object)("Found compat group " + customAttribute.Category + " in " + type.FullName));
if (tab == null && customAttribute.Tab == null)
{
ConfigurableWarning.Logger.LogError((object)"Cannot register a CompatGroup with no tab!");
return false;
}
Type[] nestedTypes = type.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic);
foreach (Type type2 in nestedTypes)
{
OptionLoader.TryRegisterSetting(tab ?? customAttribute.Tab, customAttribute.Category, type2);
}
RegisteredGroups.Add(type, customAttribute);
return true;
}
public static bool TryRegisterCompatTab(Type type)
{
if (RegisteredTabs.ContainsKey(type))
{
return false;
}
CompatTab customAttribute = type.GetCustomAttribute<CompatTab>(inherit: false);
if (customAttribute == null)
{
return false;
}
ConfigurableWarning.Logger.LogInfo((object)("Found compat tab " + customAttribute.Name + " in " + type.FullName + " (from " + type.Assembly.GetName().Name + ".dll"));
Type[] nestedTypes = type.GetNestedTypes(BindingFlags.Public | BindingFlags.NonPublic);
foreach (Type type2 in nestedTypes)
{
OptionLoader.TryRegisterGroup(customAttribute.Name, type2);
TryRegisterCompatGroup(customAttribute.Name, type2);
}
RegisteredTabs.Add(type, customAttribute);
return true;
}
}
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class CompatModule : Attribute
{
public readonly string[] Dependencies;
public CompatModule(string[] dependencies)
{
Dependencies = dependencies;
base..ctor();
}
}
public interface ICompatModule
{
void Init();
}
}
namespace ConfigurableWarning.API.Attributes
{
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class CompatGroup : Attribute
{
public readonly string Category;
public readonly string? Tab;
public CompatGroup(string category)
{
Category = category;
Tab = null;
}
public CompatGroup(string tab, string category)
{
Tab = tab;
Category = category;
}
}
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class CompatTab : Attribute
{
public readonly string? Name;
public CompatTab(string tab)
{
Name = tab;
}
}
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class Group : Attribute
{
public readonly string Category;
public readonly string? Tab;
public Group(string category)
{
Category = category;
Tab = null;
}
public Group(string tab, string category)
{
Tab = tab;
Category = category;
}
}
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class Register : Attribute
{
}
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class Tab : Attribute
{
public readonly string? Name;
public Tab(string tab)
{
Name = tab;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}