Decompiled source of Balanced HellDivers v1.0.0

BalancedHellDivers.dll

Decompiled 8 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AnotherTestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AnotherTestMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("63d550f7-2e30-444b-8e75-9061c166f488")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DiveMod;

[BepInPlugin("Rissoe.DiverMod", "DiverMod", "1.0.0")]
public class DiverMod : BaseUnityPlugin
{
	public const string modGUID = "Rissoe.DiverMod";

	public const string modName = "DiverMod";

	public const string modVersion = "1.0.0";

	public static float DiveCharge = 0f;

	public static ManualLogSource Logs = Logger.CreateLogSource("Rissoe.DiverMod");

	private readonly Harmony harmony = new Harmony("Rissoe.DiverMod");

	public static ConfigEntry<KeyCode> ConfigDiveKey;

	private void Awake()
	{
		ConfigDiveKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "Dive Key", (KeyCode)102, "The key you use to Dive");
		harmony.PatchAll(typeof(DiveCalled));
		Logs.LogMessage((object)"Rissoe.DiverMod dives into the game.");
	}
}
internal class DiveCalled
{
	[HarmonyPatch(typeof(PerlinShake))]
	[HarmonyPatch("Update")]
	[HarmonyPostfix]
	private static void Dive(PerlinShake __instance)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		if (UnityInput.Current.GetKeyDown(DiverMod.ConfigDiveKey.Value))
		{
			DiverMod.DiveCharge = 0f;
		}
		else if (Player.localPlayer.data.fallTime <= 0f && UnityInput.Current.GetKeyUp(DiverMod.ConfigDiveKey.Value))
		{
			Player.localPlayer.data.isGrounded = false;
			PlayerData data = Player.localPlayer.data;
			data.currentStamina -= DiverMod.DiveCharge;
			if (Player.localPlayer.data.currentStamina < 0f)
			{
				DiverMod.DiveCharge += Player.localPlayer.data.currentStamina;
				Player.localPlayer.data.currentStamina = 0f;
			}
			Special.CallTakeDamageAndAddForceAndFall(0f, Vector3.up * DiverMod.DiveCharge + Vector3Extensions.Flat(Player.localPlayer.data.lookDirection) * DiverMod.DiveCharge, DiverMod.DiveCharge / 3f);
		}
		else if (UnityInput.Current.GetKey(DiverMod.ConfigDiveKey.Value))
		{
			DiverMod.DiveCharge = Mathf.Lerp(DiverMod.DiveCharge, 8f, Time.deltaTime / 2f);
			__instance.AddShake(DiverMod.DiveCharge / 10f, 0.2f, 10f);
		}
	}
}
public class Special
{
	public static void CallTakeDamageAndAddForceAndFall(float damage, Vector3 force, float fall)
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		Player.localPlayer.refs.view.RPC("RPCA_TakeDamageAndAddForce", (RpcTarget)0, new object[3] { damage, force, fall });
	}
}