MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
1.0.14
- Fixed an issue with serialization for LobbyData and PlayerData that would occur when players from countries with differing decimal separator characters attempted to sync floats or doubles
1.0.13
- Added float serialization
1.0.12
- Fixed an issue where Lobby and Player data could not be set in the LobbyCreated callback
1.0.11
- Added logging for dropped RPCs
- More detailed RPC fail exception logging
1.0.10
- Added DeregisterNetworkObject, for deregistering destroyed objects.
1.0.9
- Updated README
1.0.8
- Registering LobbyData and PlayerData keys before accessing them is now optional. This makes dynamic keys easier to use, but you should always register your keys when you know them at compile time, or the LobbyDataUpdated and PlayerDataUpdated callbacks will not fire for them.
1.0.7
- Added LobbyData and PlayerData functionality, which allows you to define synced variables associated with the lobby (perfect for config syncing) or individual players
- The LobbyLeft callback should now properly fire
- General code cleanup
1.0.6
- Automated Thunderstore release
1.0.5
- Automated Nuget release
1.0.4
- Preparing GitHub actions for automatic update deployment
1.0.3
- Exceptions thrown inside RPCs will now be logged
- Improved log style consistency
1.0.2
- Increased maximum payload size to 524288 bytes
1.0.1
- Updated README
1.0.0
- Initial Release