Decompiled source of InputAPI v1.0.1

com.visualerror.inputapi.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("com.visualerror.inputapi")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("InputAPI")]
[assembly: AssemblyTitle("com.visualerror.inputapi")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InputAPI
{
	public abstract class BaseCWInput : KeyCodeSetting
	{
		internal InputKey inputKey;

		protected bool _disabled;

		public void HandleKeys(Player player)
		{
			if (!_disabled)
			{
				if (inputKey.GetKeyDown())
				{
					OnKeyDown(player);
				}
				else if (inputKey.GetKeyUp())
				{
					OnKeyUp(player);
				}
				else if (inputKey.GetKey())
				{
					OnHeld(player);
				}
			}
		}

		protected abstract void OnKeyDown(Player player);

		protected abstract void OnKeyUp(Player player);

		protected abstract void OnHeld(Player player);

		public void Disable()
		{
			_disabled = true;
		}

		public void Enable()
		{
			_disabled = false;
		}

		public BaseCWInput()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			inputKey = new InputKey();
			Plugin._inputs.Add(this);
			_disabled = false;
		}
	}
	[BepInPlugin("com.visualerror.inputapi", "InputAPI", "1.0.1")]
	[ContentWarningPlugin("com.visualerror.inputapi", "InputAPI", true)]
	public class Plugin : BaseUnityPlugin
	{
		internal static List<BaseCWInput> _inputs = new List<BaseCWInput>();

		public static Plugin Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"com.visualerror.inputapi v1.0.1 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("com.visualerror.inputapi");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.visualerror.inputapi";

		public const string PLUGIN_NAME = "InputAPI";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace InputAPI.Patches
{
	[HarmonyPatch(typeof(GlobalInputHandler))]
	internal class GlobalInputHandlerPatch
	{
		[HarmonyPatch("OnCreated")]
		[HarmonyPostfix]
		private static void OnCreatedPatch(GlobalInputHandler __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(setModdedKeybinds());
		}

		private static IEnumerator setModdedKeybinds()
		{
			foreach (BaseCWInput keybind in Plugin._inputs)
			{
				yield return null;
				keybind.inputKey.SetKeybind(GetSetting(keybind));
			}
		}

		private static KeyCodeSetting GetSetting(BaseCWInput settingType)
		{
			foreach (Setting setting in GameHandler.Instance.SettingsHandler.settings)
			{
				KeyCodeSetting val = (KeyCodeSetting)(object)((setting is KeyCodeSetting) ? setting : null);
				if (val != null && val == settingType)
				{
					return val;
				}
			}
			return (KeyCodeSetting)(object)settingType;
		}
	}
	[HarmonyPatch(typeof(PlayerInput))]
	internal class PlayerInputPatch
	{
		[HarmonyPatch("SampeInput")]
		[HarmonyPostfix]
		private static void SampeInput(Player player)
		{
			foreach (BaseCWInput input in Plugin._inputs)
			{
				input.HandleKeys(player);
			}
		}
	}
	[HarmonyPatch(typeof(SettingsHandler))]
	internal static class SettingsHandlerPatch
	{
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> ConstructorTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Expected O, but got Unknown
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Expected O, but got Unknown
			FieldInfo fieldInfo = AccessTools.Field(typeof(SettingsHandler), "settings");
			MethodInfo methodInfo = AccessTools.Method(typeof(SettingsHandlerPatch), "AddCustomBinds", (Type[])null, (Type[])null);
			Plugin.Logger.LogInfo((object)methodInfo);
			CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
			val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Ldc_I4_S, (object)null, (string)null)
			}).SetOperandAndAdvance((object)0);
			val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
			{
				new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldfld, (object)fieldInfo, (string)null),
				new CodeMatch((OpCode?)OpCodes.Newobj, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Callvirt, (object)null, (string)null)
			}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[3]
			{
				new CodeInstruction(OpCodes.Ldarg_0, (object)null),
				new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo),
				new CodeInstruction(OpCodes.Call, (object)methodInfo)
			});
			return val.InstructionEnumeration();
		}

		private static void AddCustomBinds(List<Setting> settings)
		{
			foreach (BaseCWInput input in Plugin._inputs)
			{
				Plugin.Logger.LogInfo((object)$"Loading modded keybind: {input}");
				settings.Add((Setting)(object)input);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}