using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ContentSettings.API;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Settings;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Shuv")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.2.3.0")]
[assembly: AssemblyInformationalVersion("0.2.3")]
[assembly: AssemblyProduct("Shuv")]
[assembly: AssemblyTitle("Shuv")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Shuv
{
public class ShuvKeyCSetting : KeyCodeSetting, IExposedSetting
{
protected override KeyCode GetDefaultKey()
{
return (KeyCode)101;
}
public SettingCategory GetSettingCategory()
{
return (SettingCategory)2;
}
public string GetDisplayName()
{
return "Hold to Shove";
}
}
public class ShuvEnemiesBoolSetting : EnumSetting, IExposedSetting
{
public override void ApplyValue()
{
Shuv.Logger.LogInfo((object)("Shove Enemies: " + ((EnumSetting)this).GetChoices()[((IntSetting)this).Value]));
}
protected override int GetDefaultValue()
{
return 1;
}
public override List<string> GetChoices()
{
return new List<string>(2) { "No", "Yes" };
}
public SettingCategory GetSettingCategory()
{
return (SettingCategory)2;
}
public string GetDisplayName()
{
return "Shove Enemies";
}
}
[ContentWarningPlugin("Shuv", "0.2.3", false)]
[BepInPlugin("Shuv", "Shuv", "0.2.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Shuv : BaseUnityPlugin
{
public static Shuv Instance { get; private set; } = null;
[UsedImplicitly]
internal static ManualLogSource Logger { get; private set; } = null;
[UsedImplicitly]
internal static Harmony? Harmony { get; set; }
public static InputKey ShuvKey { get; private set; } = new InputKey();
public static ShuvEnemiesBoolSetting ShuvEnemies { get; private set; } = new ShuvEnemiesBoolSetting();
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
ShuvKeyCSetting shuvKeyCSetting = new ShuvKeyCSetting();
ShuvKey.SetKeybind((KeyCodeSetting)(object)shuvKeyCSetting);
SettingsLoader.RegisterSetting((Setting)(object)shuvKeyCSetting);
SettingsLoader.RegisterSetting((Setting)(object)ShuvEnemies);
Logger.LogInfo((object)"Shuv v0.2.3 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Shuv");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Shuv";
public const string PLUGIN_NAME = "Shuv";
public const string PLUGIN_VERSION = "0.2.3";
}
}
namespace Shuv.Patches
{
[HarmonyPatch(typeof(Player))]
public class PlayerUpdatePatch
{
private const float ChargePower = 10f;
private const float MaxFallTime = 0.1f;
private static float Charge { get; set; }
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void CheckForShuvBinding(Player __instance)
{
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.refs.view.IsMine)
{
return;
}
if (Shuv.ShuvKey.GetKey() && __instance.refs != null && (Object)(object)__instance.refs.items != (Object)null)
{
Charge = Mathf.MoveTowards(Charge, 1f, Time.deltaTime);
if (Time.time > __instance.refs.items.shakeTime + 0.1f)
{
GamefeelHandler.instance.perlin.AddShake(Charge, 0.2f, 15f);
__instance.refs.items.shakeTime = Time.time;
return;
}
}
if (!Shuv.ShuvKey.GetKey() && Charge > 0.25f)
{
RaycastHit val = HelperFunctions.LineCheck(__instance.refs.cameraPos.position, __instance.refs.cameraPos.position + __instance.refs.cameraPos.forward * 2f, (LayerType)3, 0.5f);
if ((Object)(object)((RaycastHit)(ref val)).collider != (Object)null)
{
Player componentInParent = ((Component)((Component)((RaycastHit)(ref val)).collider).transform.parent).GetComponentInParent<Player>();
if ((Object)(object)componentInParent != (Object)null && (!componentInParent.ai || ((IntSetting)Shuv.ShuvEnemies).Value == 1))
{
componentInParent.CallTakeDamageAndAddForceAndFall(0f, __instance.refs.cameraPos.forward * Charge * (10f / (componentInParent.ai ? 4f : 1f)), Charge * 2.5f + 0.5f);
componentInParent.CallMakeSound(0);
}
}
Charge = 0f;
}
if (!Shuv.ShuvKey.GetKey() && Charge > 0f)
{
Charge = 0f;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}