using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using CWInfiniteHealth.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CWInfiniteHealth")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CWInfiniteHealth")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bec0a275-bb07-4292-8f3b-8ac84c246bdd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CWInfiniteHealth
{
[BepInPlugin("Uprank.InfiniteHealth", "Infinite Health", "1.0.0.0")]
public class CWInfiniteHealthBase : BaseUnityPlugin
{
private const string modGUID = "Uprank.InfiniteHealth";
private const string modName = "Infinite Health";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Uprank.InfiniteHealth");
private static CWInfiniteHealthBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Uprank.InfiniteHealth");
mls.LogInfo((object)"Upranks Infinite Health Mod started successfully!");
harmony.PatchAll(typeof(CWInfiniteHealthBase));
harmony.PatchAll(typeof(PlayerControllerPatch));
}
}
}
namespace CWInfiniteHealth.Patches
{
[HarmonyPatch(typeof(PlayerController))]
internal class PlayerControllerPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void UpdatePatch()
{
PlayerData data = Player.localPlayer.data;
data.health = 100f;
data.remainingOxygen = data.maxOxygen;
data.usingOxygen = false;
}
}
}