using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using Zorro.Settings;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("BetterShockStick")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("BetterShockStick")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("BetterShockStick")]
[assembly: AssemblyTitle("BetterShockStick")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BetterShockStick
{
[ContentWarningPlugin("viviko.BetterShockStick", "BetterShockStick", true)]
[BepInPlugin("viviko.BetterShockStick", "BetterShockStick", "1.1.0")]
public class BetterShockStick : BaseUnityPlugin
{
[HarmonyPatch(typeof(ShockStick))]
internal class ShockStickPatch
{
[HarmonyPatch("ConfigItem")]
[HarmonyPrefix]
private static void ConfigItemPatch(ShockStick __instance)
{
__instance.shockBatteryCost = 0f;
}
[HarmonyPatch("RPC_Shock")]
[HarmonyPostfix]
private static void RPC_ShockPatch(ShockStick __instance)
{
if (!__instance.m_onOffEntry.on)
{
__instance.m_onOffEntry.on = true;
((ItemDataEntry)__instance.m_onOffEntry).SetDirty();
}
}
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void UpdatePatch(ShockStick __instance)
{
if (Instance.infiniteCharge.Value)
{
__instance.m_batteryEntry.m_charge = __instance.m_batteryEntry.m_maxCharge;
}
}
}
[HarmonyPatch(typeof(ShockStickTrigger))]
internal class ShockStickTriggerPatch
{
[HarmonyTranspiler]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static IEnumerable<CodeInstruction> TranspileMoveNext(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
for (int i = 0; i < list.Count; i++)
{
CodeInstruction val = list[i];
if (!(val.opcode != OpCodes.Ldc_R4) && (float)val.operand == 1f)
{
val.operand = 0.2f;
}
}
return list.AsEnumerable();
}
}
[HarmonyPatch(typeof(GameHandler))]
internal class GameHandlerPatch
{
[HarmonyPatch("Initialize")]
[HarmonyPostfix]
private static void InitializePatch(GameHandler __instance)
{
Setting val = (Setting)(object)new InfiniteChargeSetting();
__instance.SettingsHandler.settings.Add(val);
val.Load(__instance.SettingsHandler._settingsSaveLoad);
val.ApplyValue();
}
}
public class InfiniteChargeSetting : EnumSetting, IExposedSetting
{
public override void ApplyValue()
{
Instance.infiniteCharge.Value = ((IntSetting)this).Value != 0;
}
public override List<string> GetChoices()
{
return new List<string>(2) { "OFF", "ON" };
}
public string GetDisplayName()
{
return ((ConfigEntryBase)Instance.infiniteCharge).Definition.Key;
}
public SettingCategory GetSettingCategory()
{
return (SettingCategory)2;
}
protected override int GetDefaultValue()
{
return (int)((ConfigEntryBase)Instance.infiniteCharge).DefaultValue;
}
public override void Load(ISettingsSaveLoad loader)
{
((IntSetting)this).Value = (Instance.infiniteCharge.Value ? 1 : 0);
}
}
private const string modGUID = "viviko.BetterShockStick";
private const string modName = "BetterShockStick";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("viviko.BetterShockStick");
public static BetterShockStick Instance;
internal ManualLogSource mls;
public ConfigEntry<bool> infiniteCharge;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("viviko.BetterShockStick");
harmony.PatchAll();
((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
infiniteCharge = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Infinite ShockStick", false, "Infinite ShockStick battery");
mls.LogInfo((object)"Plugin BetterShockStick is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BetterShockStick";
public const string PLUGIN_NAME = "BetterShockStick";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}