using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MetalPipe.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MetalPipeMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MetalPipeMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("82b45e7a-0fd1-46b7-a3fe-268573a816d8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MetalPipe
{
[BepInPlugin("Wolfifurr.PipedContent", "PipedContent By Wolfifurr", "1.0.0")]
[BepInProcess("Content Warning.exe")]
public class MetalPipe : BaseUnityPlugin
{
private const string modGUID = "Wolfifurr.PipedContent";
private const string modName = "PipedContent By Wolfifurr";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Wolfifurr.PipedContent");
private static MetalPipe Instance;
internal static ManualLogSource mls;
internal static List<AudioClip> SFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Wolfifurr.PipedContent");
mls.LogInfo((object)"Test mod has awaken");
SFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("PipedContent.dll".ToCharArray());
mls.LogMessage((object)location);
Bundle = AssetBundle.LoadFromFile(location + "pipe");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogMessage((object)"Asset bundle success");
SFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
mls.LogMessage((object)((Object)SFX[0]).name);
}
harmony.PatchAll(typeof(MetalPipe));
harmony.PatchAll(typeof(PhysicsSoundPatches));
}
}
}
namespace MetalPipe.Patches
{
[HarmonyPatch(typeof(PhysicsSound))]
internal class PhysicsSoundPatches
{
[HarmonyPatch(typeof(PhysicsSound), "OnCollisionEnter")]
[HarmonyPrefix]
private static void OverrideAudioPatch(ref SFX_Instance[] ___impactSounds)
{
List<SFX_Instance> sounds = ___impactSounds.ToList();
SFX_Instance tempSfx = ___impactSounds[0];
MetalPipe.SFX.ForEach(delegate(AudioClip sound)
{
SFX_Instance val = Object.Instantiate<SFX_Instance>(tempSfx);
((Object)val).name = ((Object)sound).name;
val.clips = (AudioClip[])(object)new AudioClip[1] { sound };
sounds.Add(val);
});
___impactSounds = sounds.ToArray();
}
}
}