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ShopAPI
Exposes an easy-to-use API to add custom items to the in-game shop.
CHANGELOG
Changelog
All notable changes will be documented in this file. This project adheres to Semantic Versioning.
1.2.0
- DLLs are now correctly versioned
- Added default value constructor to SynchronisedMetadata
- SynchronisedMetadata now implements IDisposable
- Disconnect() is now obsolete but calls Dispose()
- Added LobbyHosted event to SynchronisedMetadata
- Invoked when the local player successfully creates a new lobby
- Use this to overwrite any remnant settings from a previous lobby
ShopItem
now correctly uses localised item names whenever available- Items registered to the shop via the mod will now be considered when spawning random items in the Old World
- For an item to be eligible,
spawnable
must be true anditemType
must beItem.ItemType.Tool
- For an item to be eligible,
1.1.0
-
Fixed an issue where all synchronisation broke after leaving a lobby and joining a new one in the same session.
-
Added
UpdateItemPrice
method. Use this to update the price of items anytime during a game, and they'll be synchronised between players.- This will also reload the store, so the current cart gets reset.
-
Removed mistakenly marked
static
fields fromSynchronisedMetadata
. These are now instance fields:
public static bool InLobby -> public bool InLobby
public static bool IsHost -> public bool IsHost
- Reworked
SynchronisedMetadata
internals
1.0.2
- Fix tooltips not being parsed correctly when using the fallback
1.0.1
- Fix
GetTootipData
patch exception when null tooltips are set on the Item, and no localised strings were provided.- This is unity's fault. Tooltips should be serialised correctly on Item resources, but they aren't loaded, so the count is correct but the text is null.
- Added
SetDefaultTooltips
extension method to set fallback tooltips.
1.0.0
- Initial Release