
Spookbox
Adds a silly boombox (The Spöökbox™) to the store so you can dance to any tune you want while going viral :]
Date uploaded | a month ago |
Version | 1.1.0 |
Download link | Xerren-Spookbox-1.1.0.zip |
Downloads | 3429 |
Dependency string | Xerren-Spookbox-1.1.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Xerren-ShopAPI
Exposes an easy-to-use API to add custom items to the in-game shop.
Preferred version: 1.2.0README
Content Warning Spöökbox
Adds a silly boombox (The Spöökbox™) to the store so you can dance to any tune you want while going viral :]
How to use
Loading music
Loading music can be done from multiple source directories. Keep in mind that you need to have your own mp3 files for this to work.
IMPORTANT: Everyone in your lobby must have the same mp3 files! Once you created a good list of tunes, send them to your friends and have them copy them into the above directory.
NOTE: The maximum number of individual tracks that can be loaded is 255.
Once you have the list of music you want to use, there are two easy ways to load them into the boombox:
- Go to your Music folder (
%userprofile%\Music
), create a folder calledSpookboxMixtape
, and copy your files in there. - Launch the game, open Settings > Mods, and click the
Open music folder
setting. This will open the mod's own music directory. Do note that this folder will be deleted when you uninstall the mod.
IMPORTANT: If you have the game open while adding or removing tracks. make sure to click the
Reload music
setting to have your changes take effect.
Thunderstore Content Mods
If you are using Thunderstore, you can also create content mods. These mods don't add extra functionality, but can provide extra assets to other mods; in Spöökbox's case this means you can create a content pack with music inside!
Follow the thunderstore guide to create a new mod. Add the dependency string from the mod's page to the manifest.json
's dependencies
array. Then, in the same folder with all your files, create a SpookboxMixtape
folder, and copy all your music files into it.
Zip the entire base directory up (directory with the icon.png
, manifest.json
, readme.md
files and the SpookboxMixtape
folder), and upload it to Thunderstore. Done! :) Now your friends can download the content mod and be assured that you all share the same tunes.
In-game settings
Settings that affect the experience for everyone are designed to be quickly adaptable during gameplay. For example, the host can set the boombox's battery to no longer discharge. This will automatically synchronise for every player in the lobby, but will not change your own settings, so while the effect will be the same for every player, visually the toggle may be off in their own settings menu.
NOTE: This may be confusing at first glance but it is deliberate, so when the next time you are the one hosting a game, your settings will be unique to you, instead of whatever your friends had. These settings are suffixed with [HOST], meaning only the current lobby's host's changes will have effect; if you are not the host, changing these will do nothing.
Local boombox volume
Controls all boombox's local maximum volume. While you can still change their individual, shared volume during gameplay, you can use this slider to personalise how loud you want the music to be on your end (similar to the other volume sliders in the settings). Sometimes TUCA DONKA blasting in your ear can be a bit too much. I get you.
Volume Up and Down Keys
Each boombox has an individual volume setting, so you can control how annoying loud each of you are. By default it is always 50%, but you can change it by pressing these keys. This is synchronised between player for the specific boombox instances.
[HOST] "Let BigSlap hear the tunes"
You know what this does (alerts nearby monsters) (also affects other monsters). Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
[HOST] Infinite battery
Check this if you don't want the boombox to ever run out of battery. Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
[HOST] Price
Sets the boombox's price. By default it is 100$. Only the host can set this, but they may freely change it anytime during the run (which will affect everyone).
Open music folder
Opens the mod's own music folder in Windows Explorer.
Please note that if you change music while the game is running, you must then click Rescan music
to reload them.
Rescan music
Rescans and reloads all tracks to the boombox.
Credits
Model: My dearest friend, Cinnaboop <3
Emotional support: Echo (was in the call) :]
Click SFX (slightly edited): Tape Start 139BPM Sync by djlprojects -- https://freesound.org/s/392890/ -- License: Attribution 4.0
CHANGELOG
Changelog
All notable changes will be documented in this file. This project adheres to Semantic Versioning.
1.1.0
- DLLs are now correctly versioned
- Scale monster alert radius with instance volume
- Inputs now respect other objects that capture them, so the tape player will no longer interfere with (for example) shop clicks
- Changed primary track selection keybind to mouse wheel
- Scroll in either direction to cycle tracks up or down
- For now right click still works, but this will be removed in the next release
- Fixed instance volume not synchronising between players correctly
- Fixed interaction SFX only playing for the player holding the item
- Now plays correctly for everyone else
- [STEAM] Fixed issue where if the mod was installed while the game is running, sometimes the ShopAPI dependency would load second, causing the game to break
- While the load order in this case is outside of my control, the plugin loader will now prompt players to restart the game
- Added two entries to settings
- One opens the mod's own music directory from the game, for easy access. This is folder is next to the mod DLL, and will be deleted when the mod is uninstalled
- The other one reloads mixtape tracks, so restarting the game is no longer needed
1.0.3
- Added missing monster alerts when boombox is stashed
- Host settings are now correctly applied when you leave a lobby and then host your own
- Changed mod startup to manually register settings
- This (hopefully) fixes the surprisingly common scenario where if the mod is installed after the game is started, the game doesn't auto register its settings.
1.0.2
- Fixed issue during config if no tracks were loaded
- Removed BoomboxPriceSetting no lobby restriction. Price can now be changed even in a lobby, but only by the host.
- Adjusted Spookbox text emission to be slightly green
1.0.1
- Added missing resource file
1.0.0
- Initial Release