
LastDayLostCameraFix
Fixes a bug where the camera is mistakenly considered lost on the third day of the quota if it is left in the bell when ascending to the surface.
Last updated | 2 weeks ago |
Total downloads | 924 |
Total rating | 0 |
Categories | Camera Mods |
Dependency string | artkopt-LastDayLostCameraFix-3.0.2 |
Dependants | 0 other packages depend on this package |
README
Last Day Lost Camera Fix
Description
In the game Content Warning
on version 1.19.e
there is a bug that appears on the third day of the quota. If you leave the camera on the floor of the bell in the Underground
scene and start climbing to the surface, the game will mistakenly count the quota as a defeat, even if the camera is still in the bell.
The cause of the bug:
The condition for checking the presence of a camera in the bell was triggered before the Surface
scene was loaded, which led to a false detection of the absence of a camera.
Solution:
The mod adds a delay before checking for a camera to make sure that the Surface
scene is fully loaded. The UnityMainThreadDispatcher library is used for this, which allows you to perform a check in the main stream of the game after the loading of the scene is completed.
Installation
Manual Installation
- Download the mod by clicking on the Manual Download button.
- Extract the downloaded
.zip
file. - Place the
LastDayLostCameraFix.dll
file into thePlugins
folder of yourContent Warning
game directory. - Ensure that the
Plugins
folder exists. If it doesn't, create it manually. - Launch the game, and the mod should be active.
Editing
If you want to make changes to the mod or study its source code, then go to the GitHub Repository. The description of how to build the project is written in the README file on Github.
Licenses
This project uses the following licenses:
- Apache License 2.0: Applies to code taken from the UnityMainThreadDispatcher repository.
- MIT License: Applies to the original code of the mod.