using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour.HookGen;
using On;
using Sprinterviews.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bonkposting.Sprinterviews")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Sprinterviews")]
[assembly: AssemblyTitle("bonkposting.Sprinterviews")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Sprinterviews
{
public class Config
{
public static ConfigFile Configurations = new ConfigFile(Paths.ConfigPath + "\\bonkposting.Sprinterviews.cfg", true);
public static ConfigEntry<float> SprintMultiplier;
public static ConfigEntry<float> MaxStamina;
public static ConfigEntry<float> StaminaRegen;
public static ConfigEntry<float> StaminaReactivationThreshold;
public static ConfigEntry<bool> CanSprintAnyDirection;
public void LoadFile()
{
SprintMultiplier = Configurations.Bind<float>("General", "SprintSpeed", 2f, "Sets the speed bonus sprinting gives you.");
MaxStamina = Configurations.Bind<float>("General", "MaxStamina", 10f, "Sets the maximum amount of stamina you have.");
StaminaRegen = Configurations.Bind<float>("General", "StaminaRegen", 1f, "Sets the stamina regeneration speed. Number is a multiplier. Number can only be an positive number.");
StaminaReactivationThreshold = Configurations.Bind<float>("General", "StaminaReactivationThreshold", 0.3f, "Percentage of stamina that must be reached before the player can sprint again.");
CanSprintAnyDirection = Configurations.Bind<bool>("General", "CanSprintAnyDirection", false, "Sets whether the player can sprint in any direction or not.");
SprinterviewsCore.Logger.LogInfo((object)$"SprintMultiplier: {SprintMultiplier.Value}");
SprinterviewsCore.Logger.LogInfo((object)$"MaxStamina: {MaxStamina.Value}");
SprinterviewsCore.Logger.LogInfo((object)$"StaminaRegen: {StaminaRegen.Value}");
SprinterviewsCore.Logger.LogInfo((object)$"StaminaReactivationThreshold: {StaminaReactivationThreshold.Value}");
SprinterviewsCore.Logger.LogInfo((object)$"CanSprintAnyDirection: {CanSprintAnyDirection.Value}");
Configurations.Save();
}
}
[ContentWarningPlugin("bonkposting.Sprinterviews", "1.0.0", false)]
[BepInPlugin("bonkposting.Sprinterviews", "Sprinterviews", "1.0.0")]
public class SprinterviewsCore : BaseUnityPlugin
{
public static Config ConfigFile = new Config();
public static SprinterviewsCore Instance { get; private set; } = null;
internal static ManualLogSource Logger { get; private set; } = null;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
HookAll();
Logger.LogInfo((object)"bonkposting.Sprinterviews v1.0.0 has loaded!");
ConfigFile.LoadFile();
}
internal static void HookAll()
{
Logger.LogDebug((object)"Hooking...");
SprintPatch.Init();
Logger.LogDebug((object)"Finished Hooking!");
}
internal static void UnhookAll()
{
Logger.LogDebug((object)"Unhooking...");
HookEndpointManager.RemoveAllOwnedBy((object)Assembly.GetExecutingAssembly());
Logger.LogDebug((object)"Finished Unhooking!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bonkposting.Sprinterviews";
public const string PLUGIN_NAME = "Sprinterviews";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Sprinterviews.Patches
{
public class SprintPatch
{
[CompilerGenerated]
private static class <>O
{
public static hook_Start <0>__On_PlayerController_Start;
public static hook_Update <1>__On_PlayerController_Update;
public static Manipulator <2>__PlayerController_Update;
}
internal static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
object obj = <>O.<0>__On_PlayerController_Start;
if (obj == null)
{
hook_Start val = On_PlayerController_Start;
<>O.<0>__On_PlayerController_Start = val;
obj = (object)val;
}
PlayerController.Start += (hook_Start)obj;
object obj2 = <>O.<1>__On_PlayerController_Update;
if (obj2 == null)
{
hook_Update val2 = On_PlayerController_Update;
<>O.<1>__On_PlayerController_Update = val2;
obj2 = (object)val2;
}
PlayerController.Update += (hook_Update)obj2;
object obj3 = <>O.<2>__PlayerController_Update;
if (obj3 == null)
{
Manipulator val3 = PlayerController_Update;
<>O.<2>__PlayerController_Update = val3;
obj3 = (object)val3;
}
PlayerController.Update += (Manipulator)obj3;
}
private static void On_PlayerController_Start(orig_Start orig, PlayerController self)
{
orig.Invoke(self);
self.maxStamina = Config.MaxStamina.Value;
self.sprintMultiplier = Config.SprintMultiplier.Value;
self.staminaReActivationThreshold = Config.StaminaReactivationThreshold.Value * Config.MaxStamina.Value;
Player.localPlayer.data.currentStamina = Config.MaxStamina.Value;
}
private static void On_PlayerController_Update(orig_Update orig, PlayerController self)
{
orig.Invoke(self);
self.staminaRegRate = Config.StaminaRegen.Value;
self.canSprintInAnyDirection = Config.CanSprintAnyDirection.Value;
}
private static void PlayerController_Update(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.GotoNext((MoveType)2, new Func<Instruction, bool>[4]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerController>(x, "player"),
(Instruction x) => ILPatternMatchingExt.MatchLdfld<Player>(x, "data"),
(Instruction x) => ILPatternMatchingExt.MatchLdfld<PlayerData>(x, "sinceSprint")
});
val.Index += 12;
val.Emit(OpCodes.Ldarg_0);
val.Emit(OpCodes.Ldfld, typeof(PlayerController).GetField("staminaRegRate"));
val.Emit(OpCodes.Mul);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}