Mirage
Every enemy can mimic the voice of any player currently in the game.
Date uploaded | 7 months ago |
Version | 1.2.1 |
Download link | cw_qwbarch-Mirage-1.2.1.zip |
Downloads | 25644 |
Dependency string | cw_qwbarch-Mirage-1.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100cw_qwbarch-BarchLib
A collection of libraries and utility functions for my mods.
Preferred version: 1.0.1RugbugRedfern-MyceliumNetworking
An easy to use networking library for sending custom RPCs through Steam.
Preferred version: 1.0.10README
Mirage
Mirage is a mod that gives any enemy the ability to mimic a player's voice. This is a port of Mirage from Lethal Company.
Mod is required by the host and on all clients. Clients that do not have the mod will run into desynchronization issues.
Note: Consider this an early release, and expect there to be bugs.
Features
- Every enemy can mimic the voice of any player currently in the game.
- Delay between each voice mimic attempt can be configured via
MimicMinDelay
andMimicMaxDelay
. - Configuration is synced to all other players (except for the personal preferences section).
By default, only the Zombe
, Jello
, and Dog
will mimic voices.
Can I reupload the mod to Thunderstore?
No, reuploading the mod to Thunderstore is not permitted. If you are creating a modpack, please use the official mod.
If you're making small changes for your friends, you will need to share the compiled .dll
directly with them, and then import it locally.
Acknowledgements
- RugbugRedfern - Mirage is heavily inspired by their Lethal Company mod, Skinwalkers, and relies on MyceliumNetworking.
Changelog
To stay up to date with the latest changes, click here to view the changelog.
CHANGELOG
Changelog
1.5.0
- Added support for
Streamer
. - Added support for
Infiltrator
.
1.4.0
- Added support for
AnglerMimic
.
1.3.0
- Enemies mimicking voices now respects the volume slider for the player it mimics.
- Added a config entry
MuteLocalPlayerVoice
.- When set to
true
, enemies that mimic the local player cannot be heard until the player is dead (and spectating). - When set to
false
, enemies that mimic the local player can always be heard. - Default value:
false
.
- When set to
- Added a config entry
LocalPlayerVolume
.- A value between 0-1 that controls how loud enemies mimicking the local player should be.
- This setting personal preference, and is not synced to other players.
- Default value:
1.0
.
1.2.2
- Fixed a performance issue that caused the game to stutter every couple seconds.
1.2.0
- Fixed a bug that caused enemies to not play audio when mimicking non-host players.
1.1.0
- Support v1.9.a of Content Warning.
1.0.1
- Add MyceliumNetworking as a required dependency.
1.0.0
- Initial release.