using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using ContentSettings.API;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Localization.PropertyVariants;
using Zorro.Settings;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("HBAO.Demo.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("MeshSplit")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("pworld")]
[assembly: IgnoresAccessChecksTo("sc.posteffects.runtime")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("SteamAudioUnity")]
[assembly: IgnoresAccessChecksTo("Tayx.Graphy")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.PlayableGraphVisualizer")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.PhotonUtility")]
[assembly: IgnoresAccessChecksTo("Zorro.Recorder")]
[assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")]
[assembly: AssemblyCompany("CommanderCat101;dhkatz")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A library for adding Modded Settings.")]
[assembly: AssemblyFileVersion("1.0.3.8659814332")]
[assembly: AssemblyInformationalVersion("1.0.3+d92c4dbd492f721881db89308a3583e24eec54a1")]
[assembly: AssemblyProduct("dhkatz.ContentSettings")]
[assembly: AssemblyTitle("dhkatz.ContentSettings")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/dhkatz/ContentSettings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ContentSettings
{
[BepInPlugin("dhkatz.ContentSettings", "dhkatz.ContentSettings", "1.0.3")]
public class ContentSettings : BaseUnityPlugin
{
private Harmony Harmony { get; } = new Harmony("dhkatz.ContentSettings");
private void Awake()
{
Harmony.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "dhkatz.ContentSettings";
public const string PLUGIN_NAME = "dhkatz.ContentSettings";
public const string PLUGIN_VERSION = "1.0.3";
}
}
namespace ContentSettings.Patch
{
[HarmonyPatch]
internal class SettingsPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(DefaultSettingsSaveLoad), "WriteToDisk")]
internal static void WriteToDiskPatch()
{
SettingsLoader.SaveSettings();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SettingCategoryTab), "Select")]
internal static bool SelectPatch(SettingCategoryTab __instance)
{
if (((Object)__instance).name == "MODDED")
{
SettingsLoader.LoadSettingsMenu(__instance.settingsMenu);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SettingsMenu), "OnEnable")]
internal static bool OnEnablePatch(SettingsMenu __instance)
{
SettingsLoader.CreateSettings(__instance);
return true;
}
}
}
namespace ContentSettings.API
{
public static class SettingsLoader
{
private static readonly DefaultSettingsSaveLoad SaveLoader = new DefaultSettingsSaveLoad();
private static readonly List<Setting> Settings = new List<Setting>();
public static void RegisterSetting(Setting setting)
{
Settings.Add(setting);
setting.Load((ISettingsSaveLoad)(object)SaveLoader);
setting.ApplyValue();
}
internal static void LoadSettingsMenu(SettingsMenu menu)
{
foreach (SettingsCell cell in menu.m_cells)
{
Object.Destroy((Object)(object)((Component)cell).gameObject);
}
menu.m_cells.Clear();
SettingsHandler settingsHandler = GameHandler.Instance.SettingsHandler;
foreach (Setting setting in Settings)
{
SettingsCell component = Object.Instantiate<GameObject>(menu.m_settingsCell, menu.m_settingsContainer).GetComponent<SettingsCell>();
component.Setup(setting, (ISettingHandler)(object)settingsHandler);
menu.m_cells.Add(component);
}
}
internal static void SaveSettings()
{
foreach (Setting setting in Settings)
{
setting.Save((ISettingsSaveLoad)(object)SaveLoader);
}
}
internal static void CreateSettings(SettingsMenu menu)
{
Transform obj = ((Component)menu).transform.Find("Content");
Transform val = ((obj != null) ? obj.Find("TABS") : null);
if ((Object)(object)val == (Object)null)
{
throw new Exception("Failed to find settings tab.");
}
if (!((Object)(object)val.Find("MODDED") != (Object)null))
{
Transform child = val.GetChild(0);
GameObject obj2 = ((child != null) ? ((Component)child).gameObject : null);
if ((Object)(object)obj2 == (Object)null)
{
throw new Exception("Failed to find existing tab.");
}
GameObject obj3 = Object.Instantiate<GameObject>(obj2, val, true);
((Object)obj3).name = "MODDED";
Transform child2 = obj3.transform.GetChild(1);
Object.Destroy((Object)(object)((Component)child2).GetComponent<GameObjectLocalizer>());
((TMP_Text)((Component)child2).GetComponent<TextMeshProUGUI>()).SetText("MODDED", true);
LoadSettingsMenu(menu);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}