Decompiled source of Boombox v1.1.5

Boombox.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Photon.Pun;
using ShopUtils;
using ShopUtils.Language;
using ShopUtils.Network;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Networking;
using Zorro.Core.Serizalization;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Boombox")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Boombox")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3e7899cc-ef30-4c2d-a1da-62d9206dc4c2")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Boombox;

public class BoomboxBehaviour : ItemInstanceBehaviour
{
	public static List<AudioClip> clips = new List<AudioClip>();

	private BatteryEntry batteryEntry;

	private OnOffEntry onOffEntry;

	private TimeEntry timeEntry;

	private VolumeEntry volumeEntry;

	private MusicEntry musicEntry;

	private SFX_PlayOneShot Click;

	private AudioSource Music;

	private int currentIndex;

	private void Awake()
	{
		Click = ((Component)((Component)this).transform.Find("SFX/Click")).GetComponent<SFX_PlayOneShot>();
		Music = ((Component)this).GetComponent<AudioSource>();
	}

	public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
	{
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Expected O, but got Unknown
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Expected O, but got Unknown
		if (!Boombox.InfiniteBattery && !data.TryGetEntry<BatteryEntry>(ref batteryEntry))
		{
			batteryEntry = new BatteryEntry
			{
				m_charge = Boombox.BatteryCapacity,
				m_maxCharge = Boombox.BatteryCapacity
			};
			data.AddDataEntry((ItemDataEntry)(object)batteryEntry);
		}
		if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
		{
			onOffEntry = new OnOffEntry
			{
				on = false
			};
			data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
		}
		if (!data.TryGetEntry<TimeEntry>(ref timeEntry))
		{
			timeEntry = new TimeEntry
			{
				currentTime = 0f
			};
			data.AddDataEntry((ItemDataEntry)(object)timeEntry);
		}
		if (!data.TryGetEntry<MusicEntry>(ref musicEntry))
		{
			musicEntry = new MusicEntry
			{
				selectMusicIndex = 0
			};
			data.AddDataEntry((ItemDataEntry)(object)musicEntry);
		}
		if (!data.TryGetEntry<VolumeEntry>(ref volumeEntry))
		{
			volumeEntry = new VolumeEntry
			{
				volume = 5
			};
			data.AddDataEntry((ItemDataEntry)(object)volumeEntry);
		}
		musicEntry.UpdateMusicName();
	}

	private void Update()
	{
		//IL_010a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		if (base.isHeldByMe && !Player.localPlayer.HasLockedInput())
		{
			if (Player.localPlayer.input.clickWasPressed)
			{
				if (clips.Count == 0)
				{
					HelmetText.Instance.SetHelmetText("No Music", 2f);
				}
				else
				{
					onOffEntry.on = !onOffEntry.on;
					((ItemDataEntry)onOffEntry).SetDirty();
				}
				Click.Play();
			}
			if (Player.localPlayer.input.aimWasPressed)
			{
				if (clips.Count > 0)
				{
					musicEntry.selectMusicIndex++;
					musicEntry.selectMusicIndex %= clips.Count;
					musicEntry.UpdateMusicName();
					((ItemDataEntry)musicEntry).SetDirty();
					timeEntry.currentTime = 0f;
					((ItemDataEntry)timeEntry).SetDirty();
				}
				Click.Play();
			}
			if (GlobalInputHandler.GetKeyUp(Boombox.VolumeUpKey.Value))
			{
				if (volumeEntry.volume <= 9)
				{
					volumeEntry.volume++;
					((ItemDataEntry)volumeEntry).SetDirty();
				}
				Click.Play();
			}
			if (GlobalInputHandler.GetKeyUp(Boombox.VolumeDownKey.Value))
			{
				if (volumeEntry.volume >= 1)
				{
					volumeEntry.volume--;
					((ItemDataEntry)volumeEntry).SetDirty();
				}
				Click.Play();
			}
		}
		if (!Boombox.InfiniteBattery && batteryEntry.m_charge < 0f)
		{
			onOffEntry.on = false;
		}
		if (volumeEntry.GetVolume() != Music.volume)
		{
			Music.volume = volumeEntry.GetVolume();
		}
		bool on = onOffEntry.on;
		if (on != Music.isPlaying || currentIndex != musicEntry.selectMusicIndex)
		{
			currentIndex = musicEntry.selectMusicIndex;
			if (on)
			{
				if (checkMusic(musicEntry.selectMusicIndex))
				{
					Music.clip = clips[musicEntry.selectMusicIndex];
					Music.time = timeEntry.currentTime;
					Music.Play();
				}
			}
			else
			{
				Music.Stop();
			}
		}
		if (on)
		{
			if (!Boombox.InfiniteBattery)
			{
				BatteryEntry obj = batteryEntry;
				obj.m_charge -= Time.deltaTime;
			}
			timeEntry.currentTime = Music.time;
		}
	}

	public static bool checkMusic(int index)
	{
		return index <= clips.Count - 1;
	}
}
public class VolumeEntry : ItemDataEntry, IHaveUIData
{
	public int volume;

	public int max_volume = 10;

	private string VolumeLanguage = "{0}% Volume";

	public VolumeEntry()
	{
		Languages.TryGetLanguage("BoomboxVolume", ref VolumeLanguage);
	}

	public override void Deserialize(BinaryDeserializer binaryDeserializer)
	{
		volume = binaryDeserializer.ReadInt();
	}

	public override void Serialize(BinarySerializer binarySerializer)
	{
		binarySerializer.WriteInt(volume);
	}

	public float GetVolume()
	{
		return (float)volume / 10f;
	}

	public string GetString()
	{
		return string.Format(VolumeLanguage, volume * 10);
	}
}
public class MusicEntry : ItemDataEntry, IHaveUIData
{
	private string MusicName;

	public int selectMusicIndex;

	public override void Deserialize(BinaryDeserializer binaryDeserializer)
	{
		selectMusicIndex = binaryDeserializer.ReadInt();
	}

	public override void Serialize(BinarySerializer binarySerializer)
	{
		binarySerializer.WriteInt(selectMusicIndex);
	}

	public void UpdateMusicName()
	{
		MusicName = string.Empty;
		if (BoomboxBehaviour.clips.Count > 0 && BoomboxBehaviour.checkMusic(selectMusicIndex))
		{
			MusicName = getMusicName(((Object)BoomboxBehaviour.clips[selectMusicIndex]).name);
		}
	}

	public string GetString()
	{
		return MusicName;
	}

	private string getMusicName(string name)
	{
		int length;
		if ((length = name.LastIndexOf('.')) != -1)
		{
			name = name.Substring(0, length);
		}
		if (name.Length > 15)
		{
			name = name.Substring(0, 15);
			name += "...";
		}
		return name;
	}
}
public class MusicLoadManager : MonoBehaviour
{
	private static MusicLoadManager instance;

	public static Coroutine StartCoroutine(IEnumerator enumerator)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)instance == (Object)null)
		{
			instance = new GameObject("MusicLoader").AddComponent<MusicLoadManager>();
			Object.DontDestroyOnLoad((Object)(object)instance);
		}
		return ((MonoBehaviour)instance).StartCoroutine(enumerator);
	}

	public static void StartLoadMusic()
	{
		StartCoroutine(LoadMusic());
	}

	private static IEnumerator LoadMusic()
	{
		string path = Path.Combine(Paths.PluginPath, "Custom Songs");
		if (!Directory.Exists(path))
		{
			Directory.CreateDirectory(path);
		}
		string[] files = Directory.GetFiles(path);
		foreach (string file in files)
		{
			AudioType audioType = GetAudioType(file);
			if ((int)audioType == 0)
			{
				continue;
			}
			UnityWebRequest loader = UnityWebRequestMultimedia.GetAudioClip(file, audioType);
			DownloadHandlerAudioClip val = (DownloadHandlerAudioClip)loader.downloadHandler;
			val.streamAudio = false;
			loader.SendWebRequest();
			yield return (object)new WaitUntil((Func<bool>)(() => loader.isDone));
			if (loader.error == null)
			{
				AudioClip content = DownloadHandlerAudioClip.GetContent(loader);
				if (Object.op_Implicit((Object)(object)content) && (int)content.loadState == 2)
				{
					((Object)content).name = Path.GetFileName(file);
					BoomboxBehaviour.clips.Add(content);
					Boombox.log.LogInfo((object)("Music Loaded: " + ((Object)content).name));
				}
			}
		}
	}

	private static AudioType GetAudioType(string path)
	{
		return (AudioType)(Path.GetExtension(path).ToLower() switch
		{
			".wav" => 20, 
			".ogg" => 14, 
			".mp3" => 13, 
			_ => 0, 
		});
	}
}
[BepInPlugin("hyydsz-Boombox", "Boombox", "1.1.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Boombox : BaseUnityPlugin
{
	public static ManualLogSource log;

	public const string ModGUID = "hyydsz-Boombox";

	public const string ModName = "Boombox";

	public const string ModVersion = "1.1.5";

	private readonly Harmony harmony = new Harmony("hyydsz-Boombox");

	public static AssetBundle asset;

	public static bool InfiniteBattery = false;

	public static float BatteryCapacity = 250f;

	public static ConfigEntry<KeyCode> VolumeUpKey;

	public static ConfigEntry<KeyCode> VolumeDownKey;

	private void Awake()
	{
		LoadConfig();
		LoadBoombox();
		LoadLangauge();
		harmony.PatchAll();
	}

	private void Start()
	{
		MusicLoadManager.StartLoadMusic();
	}

	private void LoadConfig()
	{
		VolumeUpKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Config", "VolumeUp", (KeyCode)61, (ConfigDescription)null);
		VolumeDownKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Config", "VolumeDown", (KeyCode)45, (ConfigDescription)null);
		log = ((BaseUnityPlugin)this).Logger;
		Networks.SetNetworkSync(new Dictionary<string, object>
		{
			{
				"BoomboxInfiniteBattery",
				((BaseUnityPlugin)this).Config.Bind<bool>("Config", "InfiniteBattery", false, (ConfigDescription)null).Value
			},
			{
				"BoomboxBattery",
				((BaseUnityPlugin)this).Config.Bind<float>("Config", "BatteryCapacity", 250f, (ConfigDescription)null).Value
			}
		}, (Action<Dictionary<string, string>>)delegate(Dictionary<string, string> dic)
		{
			InfiniteBattery = bool.Parse(dic["BoomboxInfiniteBattery"]);
			BatteryCapacity = float.Parse(dic["BoomboxBattery"]);
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Boombox Load [InfiniteBattery: {InfiniteBattery}, BatteryCapacity: {BatteryCapacity}]");
		});
	}

	private void LoadBoombox()
	{
		asset = QuickLoadAssetBundle("boombox");
		Item val = asset.LoadAsset<Item>("Boombox");
		val.itemObject.AddComponent<BoomboxBehaviour>();
		Entries.RegisterAll();
		Items.RegisterShopItem(val, (ShopItemCategory)7, ((BaseUnityPlugin)this).Config.Bind<int>("Config", "BoomboxPrice", 100, (ConfigDescription)null).Value);
		Networks.RegisterItemPrice(val);
	}

	private void LoadLangauge()
	{
		Locale language = Languages.GetLanguage((LanguageEnum)0);
		Languages.AddLanguage(language, "Boombox_ToolTips", "[LMB] 播放;[RMB] 切换音乐");
		Languages.AddLanguage(language, "Boombox", "音响");
		Languages.AddLanguage(language, "BoomboxVolume", "{0}% 音量");
		Locale language2 = Languages.GetLanguage((LanguageEnum)1);
		Languages.AddLanguage(language2, "Boombox_ToolTips", "[LMB] 播放;[RMB] 切換音樂");
		Languages.AddLanguage(language2, "Boombox", "音響");
		Languages.AddLanguage(language2, "BoomboxVolume", "{0}% 音量");
		Locale language3 = Languages.GetLanguage((LanguageEnum)2);
		Languages.AddLanguage(language3, "Boombox_ToolTips", "[LMB] Player;[RMB] Switch Music");
		Languages.AddLanguage(language3, "Boombox", "Boombox");
		Languages.AddLanguage(language3, "BoomboxVolume", "{0}% Volume");
		Locale language4 = Languages.GetLanguage((LanguageEnum)3);
		Languages.AddLanguage(language4, "Boombox_ToolTips", "[LMB] Jouer de la musique;[RMB] Changer de musique");
		Languages.AddLanguage(language4, "Boombox", "Audio portable");
		Languages.AddLanguage(language4, "BoomboxVolume", "{0}% Volume");
		Locale language5 = Languages.GetLanguage((LanguageEnum)4);
		Languages.AddLanguage(language5, "Boombox_ToolTips", "[LMB] Musik abspielen;[RMB] Musik wechseln");
		Languages.AddLanguage(language5, "Boombox", "Boom Box");
		Languages.AddLanguage(language5, "BoomboxVolume", "{0}% Volume");
		Locale language6 = Languages.GetLanguage((LanguageEnum)5);
		Languages.AddLanguage(language6, "Boombox_ToolTips", "[LMB] Riproduci musica;[RMB] Cambia musica");
		Languages.AddLanguage(language6, "Boombox", "boom box");
		Languages.AddLanguage(language6, "BoomboxVolume", "{0}% volume");
		Locale language7 = Languages.GetLanguage((LanguageEnum)6);
		Languages.AddLanguage(language7, "Boombox_ToolTips", "[LMB] 音楽を流す;[RMB] 音楽を切り替える");
		Languages.AddLanguage(language7, "Boombox", "ポータブルオーディオ");
		Languages.AddLanguage(language7, "BoomboxVolume", "{0}% 音量");
		Locale language8 = Languages.GetLanguage((LanguageEnum)7);
		Languages.AddLanguage(language8, "Boombox_ToolTips", "[LMB] Tocar música;[RMB] Mudar a Música");
		Languages.AddLanguage(language8, "Boombox", "Sistema de áudio portátil");
		Languages.AddLanguage(language8, "BoomboxVolume", "{0}% volume");
		Locale language9 = Languages.GetLanguage((LanguageEnum)8);
		Languages.AddLanguage(language9, "Boombox_ToolTips", "[LMB] Музыка;[RMB] Переключить музыку");
		Languages.AddLanguage(language9, "Boombox", "Портативный звук");
		Languages.AddLanguage(language9, "BoomboxVolume", "{0}% Громкость");
		Locale language10 = Languages.GetLanguage((LanguageEnum)9);
		Languages.AddLanguage(language10, "Boombox_ToolTips", "[LMB] Reproducir música;[RMB] Cambiar música");
		Languages.AddLanguage(language10, "Boombox", "Traductor portátil");
		Languages.AddLanguage(language10, "BoomboxVolume", "{0}% Volumen");
		Locale language11 = Languages.GetLanguage((LanguageEnum)10);
		Languages.AddLanguage(language11, "Boombox_ToolTips", "[LMB] Грати музику;[RMB] Перемкнути музику");
		Languages.AddLanguage(language11, "Boombox", "Портувана аудіосистема");
		Languages.AddLanguage(language11, "BoomboxVolume", "{0}% гучність");
		Locale language12 = Languages.GetLanguage((LanguageEnum)11);
		Languages.AddLanguage(language12, "Boombox_ToolTips", "[LMB] 음악 재생;[RMB] 음악 전환");
		Languages.AddLanguage(language12, "Boombox", "휴대용 오디오");
		Languages.AddLanguage(language12, "BoomboxVolume", "{0}% 볼륨");
		Locale language13 = Languages.GetLanguage((LanguageEnum)12);
		Languages.AddLanguage(language13, "Boombox_ToolTips", "[LMB] Spela musik;[RMB] Byt musik");
		Languages.AddLanguage(language13, "Boombox", "Bärbart ljudsystem");
		Languages.AddLanguage(language13, "BoomboxVolume", "{0}% volym");
	}

	public static AssetBundle QuickLoadAssetBundle(string name)
	{
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), name);
		return AssetBundle.LoadFromFile(text);
	}
}