Decompiled source of ExtraInventorySlot v1.0.3

ExtraInventorySlot.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExtraInventorySlot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExtraInventorySlot")]
[assembly: AssemblyTitle("ExtraInventorySlot")]
[assembly: AssemblyVersion("1.0.3.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExtraInventorySlot
{
	[BepInPlugin("ExtraInventorySlot.nickklmao", "Extra Inventory Slot", "1.0.3")]
	[ContentWarningPlugin("ExtraInventorySlot.nickklmao", "1.0.3", false)]
	internal class Loader : BaseUnityPlugin
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static Manipulator <0>__TryAddItemHook;

			public static Manipulator <1>__TryGetFreeSlotHook;

			public static Manipulator <2>__CheckForIllegalItemsHook;
		}

		private static Loader instance;

		private static int extraSlots;

		private static void GameAPIAwakeHook(Action<GameAPI> orig, GameAPI self)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			orig(self);
			Transform val = ((Component)self).transform.Find("HelmetUI");
			if (Object.op_Implicit((Object)(object)val))
			{
				Transform val2 = val.Find("Pivot/Others/Hotbar");
				RectTransform component = ((Component)val2).GetComponent<RectTransform>();
				Vector2 sizeDelta = component.sizeDelta;
				sizeDelta.x = 1000f;
				component.sizeDelta = sizeDelta;
				((MonoBehaviour)instance).StartCoroutine(instance.SetPositionDelayed(component));
				HotbarUI component2 = ((Component)val2).GetComponent<HotbarUI>();
				Transform val3 = val2.Find("Items/HotbarSlot");
				List<HotbarSlotUI> list = component2.slots.ToList();
				for (int i = 0; i < extraSlots; i++)
				{
					Transform val4 = Object.Instantiate<Transform>(val3, val3.parent);
					((TMP_Text)((Component)val4).GetComponentInChildren<TextMeshProUGUI>()).text = (4 + i).ToString();
					list.Add(((Component)val4).GetComponent<HotbarSlotUI>());
				}
				component2.slots = list.ToArray();
			}
		}

		private static void PlayerInventoryAwakeHook(Action<PlayerInventory> orig, PlayerInventory self)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			orig(self);
			List<InventorySlot> list = self.slots.ToList();
			for (int i = 0; i < extraSlots; i++)
			{
				list.Add(new InventorySlot(i + 4, self));
			}
			self.slots = list.ToArray();
		}

		private static void TryAddItemHook(ILContext context)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(context);
			for (int i = 0; i < 2; i++)
			{
				val.GotoNext(new Func<Instruction, bool>[1]
				{
					(Instruction instruction) => ILPatternMatchingExt.MatchLdcI4(instruction, 3) && ILPatternMatchingExt.MatchLdfld(instruction.Previous, AccessTools.Field(typeof(PlayerInventory), "slots"))
				});
				val.Remove();
				val.Emit(OpCodes.Ldc_I4, 3 + extraSlots);
			}
			val.GotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction instruction) => ILPatternMatchingExt.MatchLdcI4(instruction, 3) && ILPatternMatchingExt.MatchCallvirt(instruction.Previous, (MethodBase)AccessTools.PropertyGetter(typeof(InventorySlot), "SlotID"))
			});
			val.Remove();
			val.Emit(OpCodes.Ldc_I4, 3 + extraSlots);
		}

		private static void TryGetFreeSlotHook(ILContext context)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(context);
			val.GotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction instruction) => ILPatternMatchingExt.MatchLdcI4(instruction, 3)
			});
			val.Remove();
			val.Emit(OpCodes.Ldc_I4, 3 + extraSlots);
		}

		private static void CheckForIllegalItemsHook(ILContext context)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(context);
			val.GotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction instruction) => ILPatternMatchingExt.MatchLdcI4(instruction, 3)
			});
			val.Remove();
			val.Emit(OpCodes.Ldc_I4, 3 + extraSlots);
		}

		private IEnumerator SetPositionDelayed(RectTransform rectTransform)
		{
			yield return null;
			Vector2 anchoredPosition = rectTransform.anchoredPosition;
			anchoredPosition.x = 200f;
			rectTransform.anchoredPosition = anchoredPosition;
		}

		private void Awake()
		{
			instance = this;
			extraSlots = ((BaseUnityPlugin)this).Config.Bind<int>("Extra Inventory Slot", "Extra Slots", 1, "How many extra slots should there be? 0-5").Value;
			extraSlots = Mathf.Clamp(extraSlots, 0, 5);
			if (extraSlots != 0)
			{
				InitializeHooks();
			}
		}

		private void InitializeHooks()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Expected O, but got Unknown
			new Hook((MethodBase)AccessTools.Method(typeof(GameAPI), "Awake", (Type[])null, (Type[])null), AccessTools.Method(((object)this).GetType(), "GameAPIAwakeHook", (Type[])null, (Type[])null));
			new Hook((MethodBase)AccessTools.Method(typeof(PlayerInventory), "Awake", (Type[])null, (Type[])null), AccessTools.Method(((object)this).GetType(), "PlayerInventoryAwakeHook", (Type[])null, (Type[])null));
			MethodInfo methodInfo = AccessTools.Method(typeof(PlayerInventory), "TryAddItem", new Type[2]
			{
				typeof(ItemDescriptor),
				typeof(InventorySlot).MakeByRefType()
			}, (Type[])null);
			object obj = <>O.<0>__TryAddItemHook;
			if (obj == null)
			{
				Manipulator val = TryAddItemHook;
				<>O.<0>__TryAddItemHook = val;
				obj = (object)val;
			}
			new ILHook((MethodBase)methodInfo, (Manipulator)obj);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(PlayerInventory), "TryGetFeeSlot", (Type[])null, (Type[])null);
			object obj2 = <>O.<1>__TryGetFreeSlotHook;
			if (obj2 == null)
			{
				Manipulator val2 = TryGetFreeSlotHook;
				<>O.<1>__TryGetFreeSlotHook = val2;
				obj2 = (object)val2;
			}
			new ILHook((MethodBase)methodInfo2, (Manipulator)obj2);
			MethodInfo methodInfo3 = AccessTools.Method(typeof(PhotonGameLobbyHandler), "CheckForIllegalItems", (Type[])null, (Type[])null);
			object obj3 = <>O.<2>__CheckForIllegalItemsHook;
			if (obj3 == null)
			{
				Manipulator val3 = CheckForIllegalItemsHook;
				<>O.<2>__CheckForIllegalItemsHook = val3;
				obj3 = (object)val3;
			}
			new ILHook((MethodBase)methodInfo3, (Manipulator)obj3);
		}
	}
}