Decompiled source of BetterBasics v1.0.0

InfiniteFlashlight.dll

Decompiled 5 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using InfiniteFlashlight.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteFlashlight")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteFlashlight")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e5c9470d-66c1-4bbe-bf90-bcba94c8fd7b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteFlashlight
{
	[BepInPlugin("onlyriley.flashlightfix", "Infinite Flashlight", "1.0.0.0")]
	public class FlashlightMod : BaseUnityPlugin
	{
		private const string modGUI = "onlyriley.flashlightfix";

		private const string modName = "Infinite Flashlight";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("onlyriley.flashlightfix");

		private static FlashlightMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("onlyriley.flashlightfix");
			mls.LogInfo((object)"Infinite Flashlight Mod Loaded!");
			harmony.PatchAll(typeof(FlashlightMod));
			harmony.PatchAll(typeof(FlashlightBatteryPatch));
			harmony.PatchAll(typeof(SprintRegenPatch));
		}
	}
}
namespace InfiniteFlashlight.Patches
{
	[HarmonyPatch(typeof(Flashlight))]
	internal class FlashlightBatteryPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void infiniteFlashlightPatch(ref BatteryEntry ___m_batteryEntry)
		{
			___m_batteryEntry.m_charge = ___m_batteryEntry.m_maxCharge;
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal class SprintRegenPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void fasterSprintRegenPatch(ref float ___staminaRegRate, ref float ___maxStamina)
		{
			___staminaRegRate = 10f;
			___maxStamina = 20f;
		}
	}
}