using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SeedModifier.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("SeedModifier")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("0.4.0.0")]
[assembly: AssemblyInformationalVersion("0.4")]
[assembly: AssemblyProduct("SeedModifier")]
[assembly: AssemblyTitle("SeedModifier")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.4.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SeedModifier
{
[BepInPlugin("SeedModifier", "SeedModifier", "0.4")]
public class Plugin : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("SeedModifier");
public static ConfigFile? SeedCFG;
public static ManualLogSource? SLogger;
private void Awake()
{
SLogger = ((BaseUnityPlugin)this).Logger;
SLogger.LogInfo((object)"Plugin SeedModifier is loaded!");
SeedCFG = ((BaseUnityPlugin)this).Config;
ConfigFile? seedCFG = SeedCFG;
if (seedCFG != null)
{
seedCFG.Bind<int>("Settings", "Seed", 0, "Set the game seed. Only valid values between 1-2147483647. Setting the value to 0 keeps the random seed.");
}
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(SeedPatch));
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SeedModifier";
public const string PLUGIN_NAME = "SeedModifier";
public const string PLUGIN_VERSION = "0.4";
}
}
namespace SeedModifier.Patches
{
[HarmonyPatch(typeof(RoomStatsHolder))]
internal class SeedPatch
{
internal static int CFGSeed
{
get
{
ConfigFile? seedCFG = Plugin.SeedCFG;
return ((seedCFG != null) ? new int?(seedCFG.Bind<int>("Settings", "Seed", 0, "Set the game seed. Only valid values between 1-2147483647. Setting the value to 0 keeps the random seed.").Value) : null).Value;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
[HarmonyPostfix]
private static void RSHSeedPatch()
{
Plugin.SLogger.LogMessage((object)$"Preset game seed: {GameAPI.seed}");
if (CFGSeed > 0)
{
Plugin.SLogger.LogMessage((object)$"User set game seed: {CFGSeed}");
GameAPI.seed = CFGSeed;
}
else
{
Plugin.SLogger.LogMessage((object)"No seed specified, keeping random.");
}
}
}
[HarmonyPatch(typeof(SpawnHandler))]
[HarmonyPatch("SpawnLocalPlayer")]
internal class SpawnHandlerPatch
{
private static void Postfix(SpawnHandler __instance, Spawns state)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Invalid comparison between Unknown and I4
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
if ((int)state != 3)
{
return;
}
FieldInfo field = typeof(SpawnHandler).GetField("m_DiveBellSpawns", BindingFlags.Instance | BindingFlags.NonPublic);
if (!(field != null))
{
return;
}
Debug.LogErrorFormat("Field Info: " + field, Array.Empty<object>());
Transform[] array = (Transform[])field.GetValue(__instance);
Debug.LogErrorFormat("diveBellSpawns is not NULL: {0}", new object[1] { array != null });
string text = "Dive bell spawns:\n";
if (array != null)
{
Debug.LogErrorFormat("Entering foreach loop. diveBellSpawns.Length: {0}", new object[1] { array.Length });
Transform[] array2 = array;
foreach (Transform val in array2)
{
Debug.LogErrorFormat("spawn info?: " + (object)val, Array.Empty<object>());
string name = ((Object)((Component)val).gameObject).name;
Debug.LogErrorFormat("spawn name: " + name, Array.Empty<object>());
Vector3 position = val.position;
Quaternion rotation = val.rotation;
text += $"Name: {name}, Position: {position}, Rotation: {rotation}\n";
}
}
else
{
Debug.LogError((object)"diveBellSpawns is NULL");
}
Debug.LogError((object)text);
}
}
}