Decompiled source of Fragile v0.1.1

BepInEx/plugins/Fragile/Fragile.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Fragile")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+4408abd7ffc4e441a150cf759ae5bf582f8fd381")]
[assembly: AssemblyProduct("Fragile")]
[assembly: AssemblyTitle("Fragile")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Fragile
{
	[ContentWarningPlugin("Fragile", "0.1.1", false)]
	[BepInPlugin("Fragile", "Fragile", "0.1.1")]
	public class Fragile : BaseUnityPlugin
	{
		public static Fragile Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"Fragile v0.1.1 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("Fragile");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Fragile";

		public const string PLUGIN_NAME = "Fragile";

		public const string PLUGIN_VERSION = "0.1.1";
	}
}
namespace Fragile.Patches
{
	[HarmonyPatch(typeof(PlayerRagdoll))]
	public class PlayerRagdollBodyPartCollisionPatch
	{
		[HarmonyPatch("BodyPartCollision")]
		[HarmonyPostfix]
		private static void MakeMeHurtBodyPartCollision(PlayerRagdoll __instance, Collision collision, Bodypart bodypart)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected I4, but got Unknown
			float num = 0f;
			Vector3 relativeVelocity = collision.relativeVelocity;
			if (!((num = ((Vector3)(ref relativeVelocity)).magnitude) < ((__instance.player.data.fallTime <= 0.5f) ? 10f : 5f)) && Player.localPlayer.refs.view.Controller.IsMasterClient)
			{
				BodypartType bodypartType = bodypart.bodypartType;
				float num2 = (int)bodypartType switch
				{
					0 => 0.5f, 
					1 => 0.5f, 
					2 => 0.7f, 
					3 => 0.8f, 
					18 => 1f, 
					4 => 1f, 
					5 => 0.1f, 
					6 => 0.35f, 
					7 => 0.25f, 
					8 => 0.1f, 
					9 => 0.35f, 
					10 => 0.25f, 
					11 => 0.1f, 
					12 => 0.35f, 
					14 => 0.1f, 
					15 => 0.35f, 
					_ => 0f, 
				};
				if (!(num2 <= 0f))
				{
					__instance.player.CallTakeDamageAndTase(num * num2, 0f);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}