using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Fragile")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1+4408abd7ffc4e441a150cf759ae5bf582f8fd381")]
[assembly: AssemblyProduct("Fragile")]
[assembly: AssemblyTitle("Fragile")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Fragile
{
[ContentWarningPlugin("Fragile", "0.1.1", false)]
[BepInPlugin("Fragile", "Fragile", "0.1.1")]
public class Fragile : BaseUnityPlugin
{
public static Fragile Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"Fragile v0.1.1 has loaded!");
}
internal static void Patch()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Fragile");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Fragile";
public const string PLUGIN_NAME = "Fragile";
public const string PLUGIN_VERSION = "0.1.1";
}
}
namespace Fragile.Patches
{
[HarmonyPatch(typeof(PlayerRagdoll))]
public class PlayerRagdollBodyPartCollisionPatch
{
[HarmonyPatch("BodyPartCollision")]
[HarmonyPostfix]
private static void MakeMeHurtBodyPartCollision(PlayerRagdoll __instance, Collision collision, Bodypart bodypart)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected I4, but got Unknown
float num = 0f;
Vector3 relativeVelocity = collision.relativeVelocity;
if (!((num = ((Vector3)(ref relativeVelocity)).magnitude) < ((__instance.player.data.fallTime <= 0.5f) ? 10f : 5f)) && Player.localPlayer.refs.view.Controller.IsMasterClient)
{
BodypartType bodypartType = bodypart.bodypartType;
float num2 = (int)bodypartType switch
{
0 => 0.5f,
1 => 0.5f,
2 => 0.7f,
3 => 0.8f,
18 => 1f,
4 => 1f,
5 => 0.1f,
6 => 0.35f,
7 => 0.25f,
8 => 0.1f,
9 => 0.35f,
10 => 0.25f,
11 => 0.1f,
12 => 0.35f,
14 => 0.1f,
15 => 0.35f,
_ => 0f,
};
if (!(num2 <= 0f))
{
__instance.player.CallTakeDamageAndTase(num * num2, 0f);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}