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LuckBasedRNG
.dll library that give access to multiple random functions based on luck.
| Last updated | 9 months ago |
| Total downloads | 65244 |
| Total rating | 12 |
| Categories | Libraries |
| Dependency string | GeckVolantMarin-LuckBasedRNG-1.0.1 |
| Dependants | 9 other packages depend on this package |
README
Geck Volant Marin : Luck Based RNG
This is a simple yet complete and balanced .dll library that adds random functions based on luck.
What is luck?
Luck is a double value that enchance probabilies.
Positive luck effect:
- Increase the chances of getting a big number when using
getRandomNumber_InRange() - Increase the chances of returning
truewhen usinggetRandomBool_FromFraction() - Increase the small weights and decrease the big weights of every elements of a weights array when using
generateNewWeights() - Have higher chances of generating a rare outcome when using
getRandomThings_FromArray<Type>()
Negative luck effect:
- Increase the chances of getting a small number when using
getRandomNumber_InRange() - Increase the chances of returning
falsewhen usinggetRandomBool_FromFraction() - Increase the big weights and decrease the small weights of every elements of a weights array when using
generateNewWeights() - Have higher chances of generating a common outcome when using
getRandomThings_FromArray<Type>()
Neutral luck:
- Don't change anything and generate as if there was no luck.
Available functions and methods:
void GeckVolantMarin.RNG.setSeed(int seed)void GeckVolantMarin.RNG.reSeed()double GeckVolantMarin.RNG.getRandomNumber_InRange(double min, double max, double luck = 0.0d)bool GeckVolantMarin.RNG.getRandomBool_FromFraction(double numerator, double denominator = 1.0d, double luck = 0.0d)double GeckVolantMarin.RNG.getTotalWeight_FromArray(double[] weights)void GeckVolantMarin.RNG.generateNewWeights(ref double[] weights, double luck = 0.0d)Type GeckVolantMarin.RNG.getRandomThings_FromArray<Type>(Type[] array, double[] weights, double luck = 0.0d)
Source code
The source code is available in the plugin folder, in SourceCode.zip.
Thanks To:
- The modding community
- ILSpy developers (For unpacking the code base game)
- AssetStudio developers (For unpacking the assets of the base game)
Credits
@Heartslot