Updated several internal parts of ModList to make the source code neater.
1.1.0
ModList will now keep Crab Game from hiding lobbies with 2 or less open spaces from the server list.
Crab Game would normally (for example) hide lobbies at 13 or 14 players out of 15 max players from the server list.
This would also hide lobbies with small max player counts (and completely hide lobbies with a max player count of 2 or 3), making it difficult for them to reach their max player count.
Though this is kind of a niche change, I think it's better to leave lobbies close to their maximum player count visible.
Added a bit of logging, useful for debugging.
1.0.1
Added Api.cs for other mods to use when interacting with ModList.
Fixed a potential soft-lock on the main menu.
Added the host's ModList version to the UI.
Added a few missing string.Trim statements and other minor fixes.