using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("PleasantCoOpMating")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+09264c9369bcd2cde65ab218892b3378c39332f7")]
[assembly: AssemblyProduct("PleasantCoOpMating")]
[assembly: AssemblyTitle("PleasantCoOpMating")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PleasantCoOpMating
{
public static class Logging
{
public static ManualLogSource Logger => Plugin.Log;
public static void Log(LogLevel level, string message)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Logger.Log(level, (object)message);
}
public static void LogInfo(string message)
{
Logger.LogInfo((object)message);
}
public static void LogDebug(string message)
{
Logger.LogDebug((object)message);
}
public static void LogWarning(string message)
{
Logger.LogWarning((object)message);
}
public static void LogError(string message)
{
Logger.LogError((object)message);
}
public static void LogFatal(string message)
{
Logger.LogFatal((object)message);
}
}
[BepInPlugin("reithegoat.dev.PleasantCoOpMating", "PleasantCoOpMating", "1.0.0")]
[HarmonyPatch]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Interaction_MatingTent), "Vomit")]
public static class VomitPatch
{
public static GameObject matingTent;
public static bool Prefix(PlayerFarming player, ref IEnumerator __result)
{
__result = MatingTent_Vomit(player);
return false;
}
public static IEnumerator MatingTent_Vomit(PlayerFarming player)
{
if ((Object)(object)matingTent == (Object)null)
{
matingTent = ((Component)Object.FindObjectOfType<Interaction_MatingTent>()).gameObject;
}
player.state.facingAngle = Utils.GetAngle(((Component)player).transform.position, matingTent.transform.position);
player.CustomAnimation("kiss-follower", true);
AudioManager.Instance.PlayOneShot("event:/Stings/mating_success");
yield return (object)new WaitForSeconds(1f);
Vector3 position = ((Component)player).transform.position;
BiomeConstants.Instance.EmitHeartPickUpVFX(position, 0f, "red", "burst_small", true);
yield return (object)new WaitForSeconds(2f);
player.state.CURRENT_STATE = (State)0;
}
}
public const string PluginGuid = "reithegoat.dev.PleasantCoOpMating";
public const string PluginName = "PleasantCoOpMating";
public const string PluginVer = "1.0.0";
internal static ManualLogSource Log;
internal static readonly Harmony Harmony = new Harmony("reithegoat.dev.PleasantCoOpMating");
internal static string PluginPath;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
PluginPath = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
}
private void OnEnable()
{
Harmony.PatchAll();
Logging.LogInfo("Loaded PleasantCoOpMating!");
}
private void OnDisable()
{
Harmony.UnpatchSelf();
Logging.LogInfo("Unloaded PleasantCoOpMating!");
}
}
}