Decompiled source of DarkwaterDisplayRoomCode v1.0.1

DarkwaterRoomCodeDisplay.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DarkwaterRoomCodeDisplay")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+86e6ad70b20eab284ebbc0507500e14dfe8f4d69")]
[assembly: AssemblyProduct("DarkwaterRoomCodeDisplay")]
[assembly: AssemblyTitle("DarkwaterRoomCodeDisplay")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DarkwaterRoomCodeDisplay
{
	[BepInPlugin("eu.puszkapotato.darkwater.roomcodedisplay", "Darkwater Display Room Code", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("eu.puszkapotato.darkwater.roomcodedisplay").PatchAll();
			Log.LogInfo((object)"Darkwater Display Room Code mod has been loaded!");
		}
	}
	[HarmonyPatch]
	public class RoomCodeDisplayPatch
	{
		[HarmonyPatch(typeof(UI_SettingsMenu), "Update")]
		[HarmonyPostfix]
		public static void CheckPlayerListStatus(UI_SettingsMenu __instance)
		{
			CMD_UI instance = CMD_UI.Instance;
			if (!((Object)(object)instance == (Object)null) && !((Object)(object)instance.roomCodeDisplay == (Object)null) && !((Object)(object)__instance.playerListPanel == (Object)null))
			{
				TextMeshProUGUI roomCodeDisplay = instance.roomCodeDisplay;
				if (__instance.playerListPanel.activeInHierarchy)
				{
					((Behaviour)roomCodeDisplay).enabled = true;
				}
				else
				{
					((Behaviour)roomCodeDisplay).enabled = false;
				}
			}
		}
	}
}