using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SmesharikiOsts")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("SmesharikiOsts")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("Mxyfell.audioreplacer", "SmesharikiSongs", "1.0")]
public class AudioReplacer : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <DelayedAudioReplacement>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public AudioReplacer <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedAudioReplacement>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.ReplaceAllAudioInGame();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <Initialize>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public AudioReplacer <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Initialize>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (_isInitialized)
{
return false;
}
<>2__current = <>4__this.LoadAudioBundle();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (_bundleLoaded)
{
<>4__this.ReplaceAllAudioInGame();
_logger.LogInfo((object)$"Audio Replacer initialized! Loaded {BundleClips.Count} clips");
}
else
{
_logger.LogError((object)"Failed to load audio bundle!");
}
_isInitialized = true;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadAudioBundle>d__8 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public AudioReplacer <>4__this;
private string <bundlePath>5__1;
private AssetBundleCreateRequest <bundleCreateRequest>5__2;
private AssetBundleRequest <assetLoadRequest>5__3;
private IEnumerator<AudioClip> <>s__4;
private AudioClip <clip>5__5;
private string <clipName>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadAudioBundle>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<bundlePath>5__1 = null;
<bundleCreateRequest>5__2 = null;
<assetLoadRequest>5__3 = null;
<>s__4 = null;
<clip>5__5 = null;
<clipName>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (_bundleLoaded)
{
return false;
}
<bundlePath>5__1 = Path.Combine(Paths.PluginPath, "Bundles", "Smeshariki");
<bundleCreateRequest>5__2 = AssetBundle.LoadFromFileAsync(<bundlePath>5__1);
<>2__current = <bundleCreateRequest>5__2;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
_loadedBundle = <bundleCreateRequest>5__2.assetBundle;
if ((Object)(object)_loadedBundle == (Object)null)
{
return false;
}
<assetLoadRequest>5__3 = _loadedBundle.LoadAllAssetsAsync<AudioClip>();
<>2__current = <assetLoadRequest>5__3;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
<>s__4 = <assetLoadRequest>5__3.allAssets.OfType<AudioClip>().GetEnumerator();
try
{
while (<>s__4.MoveNext())
{
<clip>5__5 = <>s__4.Current;
<clipName>5__6 = ((Object)<clip>5__5).name.ToLower();
BundleClips[<clipName>5__6] = <clip>5__5;
<clipName>5__6 = null;
<clip>5__5 = null;
}
}
finally
{
if (<>s__4 != null)
{
<>s__4.Dispose();
}
}
<>s__4 = null;
_bundleLoaded = true;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private const string BundleName = "Smeshariki";
private static ManualLogSource _logger;
private static AssetBundle _loadedBundle;
private static readonly Dictionary<string, AudioClip> BundleClips = new Dictionary<string, AudioClip>();
private static bool _isInitialized = false;
private static bool _bundleLoaded = false;
private void Awake()
{
_logger = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += OnSceneLoaded;
((MonoBehaviour)this).StartCoroutine(Initialize());
}
[IteratorStateMachine(typeof(<Initialize>d__7))]
private IEnumerator Initialize()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Initialize>d__7(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<LoadAudioBundle>d__8))]
private IEnumerator LoadAudioBundle()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadAudioBundle>d__8(0)
{
<>4__this = this
};
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (_bundleLoaded)
{
((MonoBehaviour)this).StartCoroutine(DelayedAudioReplacement());
}
}
[IteratorStateMachine(typeof(<DelayedAudioReplacement>d__10))]
private IEnumerator DelayedAudioReplacement()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedAudioReplacement>d__10(0)
{
<>4__this = this
};
}
private void ReplaceAllAudioInGame()
{
if (BundleClips.Count == 0)
{
return;
}
List<AudioSource> list = (from src in Resources.FindObjectsOfTypeAll<AudioSource>()
where (Object)(object)src != (Object)null && (Object)(object)src.clip != (Object)null
select src).ToList();
int num = 0;
foreach (AudioSource item in list)
{
try
{
string key = ((Object)item.clip).name.ToLower();
if (BundleClips.TryGetValue(key, out var value))
{
bool isPlaying = item.isPlaying;
float time = item.time;
bool loop = item.loop;
float volume = item.volume;
item.clip = value;
item.time = time;
item.volume = volume;
item.loop = loop;
if (isPlaying)
{
item.Play();
}
num++;
}
}
catch (Exception arg)
{
_logger.LogError((object)$"Error processing AudioSource: {arg}");
}
}
if (num > 0)
{
_logger.LogInfo((object)$"Replaced audio in {num} sources");
}
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
if ((Object)(object)_loadedBundle != (Object)null)
{
_loadedBundle.Unload(true);
_bundleLoaded = false;
}
}
}
namespace SmesharikiOsts
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SmesharikiOsts";
public const string PLUGIN_NAME = "My first plugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}