Decompiled source of RandomScreamerMod v1.0.0

Screamer.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Screamer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Screamer")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d07df4a6-49d8-4ea3-b3b8-5856c5d3555d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Screamer;

public class ScreamerSystem : MonoBehaviour
{
	[CompilerGenerated]
	private sealed class <Screamer>d__8 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public ScreamerSystem <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <Screamer>d__8(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				if ((Object)(object)<>4__this.canvasScreamer != (Object)null && (Object)(object)<>4__this.audioScreamer != (Object)null)
				{
					<>4__this.Generate = false;
					<>4__this.canvasScreamer.SetActive(true);
					<>4__this.audioScreamer.Play();
					<>2__current = (object)new WaitForSeconds(2f);
					<>1__state = 1;
					return true;
				}
				break;
			case 1:
				<>1__state = -1;
				<>4__this.canvasScreamer.SetActive(false);
				<>4__this.Generate = true;
				break;
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private GameObject canvasScreamer;

	private AudioSource audioScreamer;

	private bool Generate = true;

	private void Start()
	{
		SceneManager.sceneLoaded += onSceneLoaded;
		LoadScreamerResources();
	}

	private void OnDestroy()
	{
		SceneManager.sceneLoaded -= onSceneLoaded;
	}

	private void onSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		LoadScreamerResources();
	}

	private void LoadScreamerResources()
	{
		GameObject val = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "GloboAsesino"));
		if ((Object)(object)val != (Object)null)
		{
			GameObject val2 = Object.Instantiate<GameObject>(val);
			((Object)val2).name = "";
			Object.Destroy((Object)(object)val2.GetComponent<GloboAsesino>());
			canvasScreamer = ((Component)val2.transform.Find("CanvasScreamer")).gameObject;
			audioScreamer = canvasScreamer.GetComponent<AudioSource>();
			if ((Object)(object)canvasScreamer != (Object)null)
			{
				canvasScreamer.SetActive(false);
			}
		}
		else
		{
			Debug.LogError((object)"Не удалось загрузить префаб GloboAsesino из папки Resources");
		}
	}

	private void Update()
	{
		if (Generate)
		{
			int num = Random.Range(0, 1000);
			Debug.Log((object)num);
			if (num == 5)
			{
				((MonoBehaviour)this).StartCoroutine(Screamer());
			}
		}
	}

	[IteratorStateMachine(typeof(<Screamer>d__8))]
	private IEnumerator Screamer()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <Screamer>d__8(0)
		{
			<>4__this = this
		};
	}
}
[BepInPlugin("ru.MxyfellKek.Screamer", "Screamer", "1.0.0")]
public class Setup : BaseUnityPlugin
{
	private void Awake()
	{
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnDestroy()
	{
		SceneManager.sceneLoaded -= OnSceneLoaded;
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Expected O, but got Unknown
		if (!(((Scene)(ref scene)).name == "menus"))
		{
			GameObject val = new GameObject("");
			val.AddComponent<ScreamerSystem>();
		}
	}
}