Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v0.5.0
- Added editor for object transforms.
- Added inspector for object shadow data.
- Added inspector for object model and model instances.
- Added option to log trigger object activations to stdout.
- Added tab for viewing block ref counts.
- Added debug window for inspecting global lighting state.
- Added debug window for toggling screens.
- Added 3D visualization and inspector for block shapes.
- An object's local position within a map is now displayed in the object editor.
- Improved sound test menu.
- Improved SeqObj menu.
- Improved object animation tab.
- Objdef flags can now be edited.
- Object state flags can now be edited.
- Curves can now be edited.
- Updated object properties from the decomp.
- Fixed DLL ID display.
- Fixed incorrect ImGui calls.
- Fixed crash when inspecting an object that has no setup.
- Fixed subtitle debug letterbox override.
- Other small miscellaneous improvements/bug fixes.
v0.4.0
- Added error prints for invalid attempts at starting an object sequence.
- Added debug window for inspecting the state of the ANIM DLL (ID 3).
- Added object editor tab for playing any model animation for the object's active model.
- Added inspector for KamerianBoss object data.
- Custom music actions can now be played in the sound test window.
- Stop buttons in the sound test AMSEQ tab now work correctly.
- Small updates to the object editor.
v0.3.0
- Added object type list.
- Added debug window for blocks, hits, and mod lines.
- Added debug window for editing map acts and object setup groups.
- Added debug window for visualizing and inspecting curves.
- Added debug window for playing sound effects, music, and MPEG files directly.
- Added debug window for testing particles.
- Added debug window for inspecting race DLL state.
- Added debug window for viewing shadow buffer usage/capacity.
- Added debug window for viewing/editing time of day.
- Added debug window for triggering subtitles for any game text.
- Added inspector/editor for trigger setup and object data.
- Added inspector for KTrex object data.
- Added inspector for BWLog object data.
- Added inspector for IMSnowBike object data.
- Added inspector for SEQOBJ object data + a way to trigger their sequences directly.
- Object sequences can be played directly from their edit window.
- DLL 27 and objfsa data can be viewed for some objects.
- Triggers are now more accurately visualized in 3D.
- EffectBox objects are now visualized correctly in 3D.
- Alarms for some filesystem and object load related errors.
- Updated object properties from the decomp.
- Fix incorrect dbgui_end_child calls.
- Object setup crash fixes.
v0.2.0
- Added button in the object editor to destroy the object.
- Object create info now includes a hex dump of the "additional" object specific create info data.
- Added Bit Table Debug window for modifying/viewing global game flags/state.
- Fixed crash that occurred when an object editor window was open for a freed object.
v0.1.0