JClark-Bulldozer icon

Bulldozer

Quickly pave an entire planet. Supports adding painted markings at various locations (equator, tropics, meridians). Also has ability to bulldoze existing factory machines

Last updated 11 months ago
Total downloads 3195
Total rating 5 
Categories Environment
Dependency string JClark-Bulldozer-1.1.9
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.5 icon
xiaoye97-BepInEx

BepInEx5.4.5 mod plugin framework, Mod框架

Preferred version: 5.4.5

README

Jimmie - Originally from https://github.com/mattsemar/dsp-bulldozer

Get your planet ready for a shiny new factory. Cover it in foundation in seconds or remove all existing factory buildings.

Coming soon, support for non-cheaty mode where foundation & soil pile from player's inventory are used (see 'Cheatiness' config properties).

Checkbox next to the action button controls whether guide lines will be added. Config controls types painted (equator, meridian, tropic) Raising/lowering veins is now a separate operation that takes around a minute to complete. It can be enabled using the checkbox under the guide lines control

Use DeleteFactoryTrash config property to automatically delete items that would be littered

Non-cheaty options are not quite complete. For now, foundation is deducted properly but soil pile limits are not honored. For this mode, foundation will be taken first from the user's inventory and then from storage containers and logistics stations on the current planet.

Check the "Environment Modification" menu to find the action button Example2

Example1

Example3

Regions

Now supports limiting the Bulldozed area by latitude range. Limit Area

How to install

This mod requires BepInEx to function, download and install it first: link

Manually

Extract the archive file and drag Bulldozer.dll into the BepInEx/plugins directory.

Mod manager

Click the Install with Mod Manager link above.

Acknowledgements

Thanks to runeranger, Madac, Veretragna, Narceen & Bem on Discord for helpful suggestions and bug reports.

Changelog

v1.1.9

Fix for new DSP release

v1.1.8

Bugfix: Fix button position when not in sandbox mode and for other tool categories

v1.1.7

  • Update: Restore UI when sandbox tools are enabled. 'Reform Full Planet' button provided by game is hidden
  • Update: GuideLinesOnly mode now supports Honest and HalfCheat foundation modes but does not yet consume soil pile

v1.1.6

Bugfix: Hide UI when sandbox tools are enabled Update: Added some basic support for Bulldoze mode where only guidelines are added. Incomplete, use at your own risk

v1.1.5

Update: Make guidelines foundation type match FoundationDecorationMode setting (when it can be resolved to paint or decorate) (thanks PiggyWhiskey on GitHub) Bugfix: Fix bug in factory teardown when factory has modded items on belts but mod that added item is no longer installed

v1.1.4

Update: updated guide marking algorithm to work better with GS2

v1.1.3

Bugfix: fix issue with regional painting after switching to a new planet (thanks, Tobias Pottgüter)

v1.1.2

Bugfix: fix issue with regional painting where reform index latitude calculations have not been done yet (thanks, Tobias Pottgüter)

v1.1.1

Update: Lowered the rate that pre-calculations are when the planet is first loaded (for the UPS)

v1.1.0

Feature: Selected Latitudes let you limit the bulldozed areas. Works for veins, foundation, factory teardown.

v1.0.32

Fix factory teardown issue and speedup raising/lowering veins

v1.0.31

Incorporated fast belt delete proposed by Raptor#4825. Factory teardown should be much quicker now.

v1.0.30

Added new setting to control how much time can be spent per update on factory teardown.

v1.0.29

Switch default mode for foundation consumption to Honest. Updated to sync with changes to game code.

v1.0.28

Added option to preserve plants trees and rocks on planet

v1.0.27

Added support for configuring separate colors by region, where a region is defined by min/max latitude & longitude. Edit regions from config (must enable property and add regions using Edit Regional Colors)

v1.0.26

Bugfix: resolved issue where veins were not being raised (thanks Valoneu)

v1.0.24

Skip over landing capsule when removing planet vegetation

v1.0.23

Added option for skipping logistics stations when destroying factory components

v1.0.22

Fix bug in veins alteration for planets where no foundation was placed

v1.0.21

Added ability to customize colors for all guide mark types

v1.0.20

Added option to paint poles

v1.0.19

Added support for minor meridian lines. Set MinorMeridianInterval > 0 in config window to add

v1.0.18

Added config window (thanks runeranger for very helpful feedback) Improved predicated soil pile usage calculation

v1.0.17

Fix issue with config property being out of sync with UI

v1.0.16

Speed up operation when veins don't need to be altered

v1.0.15

Fixed tropic painting for non-default radius planets

v1.0.14

Add option to automatically delete items that would have been littered

v1.0.13

Add Universe Exploration 3 as a prerequisite, fix issue with meridian line being too thin at pole. Add tropic line painting

v1.0.12

Fix issue where checkbox wasn't being hidden

v1.0.11

Add confirmation prompt Enable destruction of factory machines (assemblers, etc). By default will not do foundation when enabled

v1 - v1.0.10

Added support for BepInEx Configuration Add config option for overriding raise/bury veins, defaults to using same settings as game ui Add config option for overriding foundation decoration style, default is to follow game ui setting Add config option to enable skipping equator or meridian painting (individually) Add config option for number of update actions executed on each frame Added better support for larger radius planets Fix issue with hover text position Add option to skip repaving already paved locations Fix equator & meridian lines for planets with non-default diameter Added hover text to action button and checkbox and added ability to cancel execution Fixed issue where action button icon was showing in other categories More points added to try and catch missed veins in raise/lower on subsequent executions

Contact

Bugs? Contact me on discord: Semar#1983 (or my mine jimmieclark3#9635) or create an issue in the github repository.

Icons made by Freepik