MRMModTeam-CrazyRecipes icon

CrazyRecipes

Increases the number of items produced by all recipes

Last updated a year ago
Total downloads 1358
Total rating 0 
Categories Cheats Game Breaking
Dependency string MRMModTeam-CrazyRecipes-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.11 icon
xiaoye97-BepInEx

BepInEx5.4.11 mod plugin framework, Mod框架

Preferred version: 5.4.11
xiaoye97-LDBTool-2.0.6 icon
xiaoye97-LDBTool

Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings

Preferred version: 2.0.6

README

This mod allows you to make changes to recipes in the Dyson Sphere Program by using the Recipes.xml file.

Settings:

  • getRecipesFromFile (true/false): Determines whether to apply settings for recipes from the Recipes.xml file.

Mod Description:

The mod has been revamped. Now, you need to edit each recipe in the Recipes.xml file. Currently, Recipes.xml is generated, updated, and applied each time the game is launched if the getRecipesFromFile option is set to true.

Limitations:

The number of items (<count>0</count>) is restricted in the range of 0 to 1,000,000.

Notes:

At the moment, there hasn't been time to check whether LDBTool recognizes recipes from other mods, including those that add recipes without using LDBTool. If LDBTool does recognize recipes from other mods, Recipes.xml should be generated to include all recipes present in the game and added by mods.

If a recipe with a specific ID is missing in the current game session, such a recipe will be automatically removed from the Recipes.xml file.

The issue with production hang-ups of matrices is currently resolved this way: changing matrix recipes in Recipes.xml won't alter the in-game recipes.