Decompiled source of FractionateEverything v2.2.1

FractionateEverything.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BuildBarTool;
using CommonAPI;
using CommonAPI.Patches;
using CommonAPI.Systems;
using CommonAPI.Systems.ModLocalization;
using DSP_Battle;
using FE.Compatibility;
using FE.Logic.Building;
using FE.Logic.Manager;
using FE.Logic.Recipe;
using FE.UI.Components;
using FE.UI.View;
using FE.UI.View.CoreOperate;
using FE.UI.View.GetItemRecipe;
using FE.UI.View.ModPackage;
using FE.UI.View.ProgressSystem;
using FE.UI.View.Setting;
using FE.UI.View.Statistic;
using FE.Utils;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NebulaAPI;
using NebulaAPI.GameState;
using ProjectGenesis.Patches;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
using crecheng.DSPModSave;
using xiaoye97;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FractionateEverything")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FractionateEverything")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3204cf73-a6e8-4c3b-a91d-e4baf6fca974")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
internal static class PluginInfo
{
	public const string PLUGIN_GUID = "com.menglei.dsp.fe";

	public const string PLUGIN_NAME = "FractionateEverything";

	public const string PLUGIN_VERSION = "2.2.1";
}
namespace FE
{
	[BepInPlugin("com.menglei.dsp.fe", "FractionateEverything", "2.2.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[CommonAPISubmoduleDependency(new string[] { "CustomKeyBindSystem", "ProtoRegistry", "TabSystem", "LocalizationModule" })]
	public class FractionateEverything : BaseUnityPlugin, IModCanSave
	{
		public const string Tech1134IconPath = "Icons/Tech/1134";

		public static int tab分馏;

		public static string ModPath;

		public static ResourceData FEAssets;

		public static readonly Harmony harmony = new Harmony("com.menglei.dsp.fe");

		private static bool _finished;

		private static ConfigFile configFile;

		public void LoadConfig()
		{
			configFile = ((BaseUnityPlugin)this).Config;
			CheckPlugins.DisableMessageBox = ((BaseUnityPlugin)this).Config.Bind<bool>("other", "DisableMessageBox", false, "Don't show messagebox when FractionateEverything loaded.");
			MainWindow.LoadConfig(((BaseUnityPlugin)this).Config);
			Traverse.Create((object)((BaseUnityPlugin)this).Config).Property("OrphanedEntries", (object[])null).GetValue<Dictionary<ConfigDefinition, string>>()
				.Clear();
			((BaseUnityPlugin)this).Config.Save();
		}

		public static void SaveConfig()
		{
			configFile.Save();
		}

		public void Awake()
		{
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Expected O, but got Unknown
			using (ProtoRegistry.StartModLoad("com.menglei.dsp.fe"))
			{
				FE.Utils.Utils.InitLogger(((BaseUnityPlugin)this).Logger);
				FE.Utils.Utils.Register("分馏页面", "Fractionate", "分馏");
				FE.Utils.Utils.Register("分馏与插件页面", "Frac&Beacon", "分馏&插件");
				ERecipeExtension.AddTranslations();
				OutputInfo.AddTranslations();
				FE.Utils.Utils.AddTranslations();
				BuildingManager.AddTranslations();
				ItemManager.AddTranslations();
				ProcessManager.AddTranslations();
				TechManager.AddTranslations();
				MainWindow.AddTranslations();
				LoadConfig();
				tab分馏 = TabSystem.RegisterTab("com.menglei.dsp.fe:com.menglei.dsp.feTab", new TabData(Localization.Translate("分馏页面"), "Icons/Tech/1134"));
				Assembly executingAssembly = Assembly.GetExecutingAssembly();
				ModPath = Path.GetDirectoryName(executingAssembly.Location);
				FEAssets = new ResourceData("com.menglei.dsp.fe", "fe", ModPath);
				FEAssets.LoadAssetBundle("fe");
				ProtoRegistry.AddResource(FEAssets);
				LDBTool.PreAddDataAction = (Action)Delegate.Combine(LDBTool.PreAddDataAction, new Action(PreAddData));
				LDBTool.PostAddDataAction = (Action)Delegate.Combine(LDBTool.PostAddDataAction, new Action(PostAddData));
				string @namespace = typeof(CheckPlugins).Namespace;
				Type[] types = executingAssembly.GetTypes();
				foreach (Type type in types)
				{
					if (type.Namespace != null && (@namespace == null || !type.Namespace.StartsWith(@namespace)))
					{
						harmony.PatchAll(type);
					}
				}
				Harmony obj = harmony;
				MethodInfo methodInfo = AccessTools.Method(typeof(VFPreload), "InvokeOnLoadWorkEnded", (Type[])null, (Type[])null);
				HarmonyMethod val = new HarmonyMethod(typeof(FractionateEverything), "FinalAction", (Type[])null);
				val.after = new string[1] { "me.xiaoye97.plugin.Dyson.LDBTool" };
				obj.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				MainWindow.Init();
			}
		}

		private void Start()
		{
			MyWindowManager.InitBaseObjects();
			MyWindowManager.Enable(on: true);
		}

		private void OnDestroy()
		{
			MyWindowManager.Enable(on: false);
		}

		private void Update()
		{
			MainWindow.OnInputUpdate();
		}

		public void PreAddData()
		{
			ItemManager.AddFractionalPrototypeAndEssence();
			BuildingManager.AddFractionators();
			TechManager.AddTechs();
		}

		public void PostAddData()
		{
			BuildingManager.SetFractionatorMaterial();
		}

		public static void FinalAction()
		{
			if (!_finished)
			{
				PreloadAndInitAll();
				ProcessManager.Init();
				ItemManager.CalculateItemValues();
				ItemManager.ClassifyItemsToMatrix();
				BuildingManager.UpdateHpAndEnergy();
				BuildingManager.SetFractionatorCacheSize();
				RecipeManager.AddFracRecipes();
				StationManager.CalculateItemModSaveCount();
				_finished = true;
			}
		}

		public static void PreloadAndInitAll()
		{
			ItemProto.InitFuelNeeds();
			ItemProto.InitTurretNeeds();
			ItemProto.InitFluids();
			ItemProto.InitTurrets();
			ItemProto.InitEnemyDropTables();
			ItemProto.InitConstructableItems();
			ItemProto.InitItemIds();
			ItemProto.InitItemIndices();
			ItemProto.InitMechaMaterials();
			ItemProto.InitFighterIndices();
			ItemProto.InitPowerFacilityIndices();
			ItemProto.InitProductionMask();
			ModelProto.InitMaxModelIndex();
			ModelProto.InitModelIndices();
			ModelProto.InitModelOrders();
			RecipeProto.InitFractionatorNeeds();
			RaycastLogic.LoadStatic();
			StorageComponent.staticLoaded = false;
			StorageComponent.LoadStatic();
		}

		public void Import(BinaryReader r)
		{
			IntoOtherSave();
			int num = r.ReadInt32();
			RecipeManager.Import(r);
			BuildingManager.Import(r);
			ItemManager.Import(r);
			MainWindow.Import(r);
			TechManager.CheckRecipesWhenImport();
		}

		public void Export(BinaryWriter w)
		{
			w.Write(1);
			RecipeManager.Export(w);
			BuildingManager.Export(w);
			ItemManager.Export(w);
			MainWindow.Export(w);
		}

		public void IntoOtherSave()
		{
			RecipeManager.IntoOtherSave();
			BuildingManager.IntoOtherSave();
			ItemManager.IntoOtherSave();
			MainWindow.IntoOtherSave();
		}
	}
}
namespace FE.Utils
{
	public static class Utils
	{
		private record struct ModStr
		{
			public string key;

			public string enTrans;

			public string cnTrans;
		}

		private static readonly List<ModStr> modStringList = new List<ModStr>();

		private static ManualLogSource logger;

		private static readonly int[] testPackageUsedCounts = new int[12000];

		private static DateTime lastSortTime = DateTime.MinValue;

		internal const int I伊卡洛斯 = 0;

		internal const int I行星基地 = 1;

		internal const int I巨构星际组装厂 = 2;

		internal const int I = 1000;

		internal const int I铁矿 = 1001;

		internal const int I铜矿 = 1002;

		internal const int I硅石 = 1003;

		internal const int I钛石 = 1004;

		internal const int I石矿 = 1005;

		internal const int I煤矿 = 1006;

		internal const int I原油 = 1007;

		internal const int I可燃冰 = 1011;

		internal const int I金伯利矿石 = 1012;

		internal const int I分形硅石 = 1013;

		internal const int IOR莫桑石 = 1013;

		internal const int I光栅石 = 1014;

		internal const int I刺笋结晶 = 1015;

		internal const int I单极磁石 = 1016;

		internal const int I木材 = 1030;

		internal const int IOR植物纤维 = 1030;

		internal const int I植物燃料 = 1031;

		internal const int IOR生物质 = 1031;

		internal const int I沙土 = 1099;

		internal const int I铁块 = 1101;

		internal const int I磁铁 = 1102;

		internal const int I钢材 = 1103;

		internal const int I铜块 = 1104;

		internal const int I高纯硅块 = 1105;

		internal const int I钛块 = 1106;

		internal const int I钛合金 = 1107;

		internal const int IOR碳化钛合金 = 1107;

		internal const int I石材 = 1108;

		internal const int IOR钢筋混凝土 = 1108;

		internal const int I高能石墨 = 1109;

		internal const int IOR石墨 = 1109;

		internal const int I玻璃 = 1110;

		internal const int I棱镜 = 1111;

		internal const int I金刚石 = 1112;

		internal const int I晶格硅 = 1113;

		internal const int IOR碳化硅 = 1113;

		internal const int I精炼油 = 1114;

		internal const int IGB焦油 = 1114;

		internal const int IOR重油 = 1114;

		internal const int I塑料 = 1115;

		internal const int IGB聚丙烯 = 1115;

		internal const int I硫酸 = 1116;

		internal const int I有机晶体 = 1117;

		internal const int I钛晶石 = 1118;

		internal const int I钛化玻璃 = 1119;

		internal const int I = 1120;

		internal const int I重氢 = 1121;

		internal const int I反物质 = 1122;

		internal const int I石墨烯 = 1123;

		internal const int I碳纳米管 = 1124;

		internal const int I框架材料 = 1125;

		internal const int I卡西米尔晶体 = 1126;

		internal const int IOR金属氢 = 1126;

		internal const int I奇异物质 = 1127;

		internal const int I燃烧单元 = 1128;

		internal const int I爆破单元 = 1129;

		internal const int IOR炸药单元 = 1129;

		internal const int I晶石爆破单元 = 1130;

		internal const int I地基 = 1131;

		internal const int I增产剂MkI = 1141;

		internal const int I增产剂MkII = 1142;

		internal const int I增产剂MkIII = 1143;

		internal const int IGB增产剂 = 1143;

		internal const int IOR增产剂 = 1143;

		internal const int I齿轮 = 1201;

		internal const int I磁线圈 = 1202;

		internal const int I电动机 = 1203;

		internal const int I电磁涡轮 = 1204;

		internal const int I超级磁场环 = 1205;

		internal const int I粒子容器 = 1206;

		internal const int I临界光子 = 1208;

		internal const int I引力透镜 = 1209;

		internal const int I空间翘曲器 = 1210;

		internal const int I电路板 = 1301;

		internal const int I微晶元件 = 1302;

		internal const int IOR晶圆 = 1302;

		internal const int I处理器 = 1303;

		internal const int IOR主板 = 1303;

		internal const int I位面过滤器 = 1304;

		internal const int I量子芯片 = 1305;

		internal const int I电浆激发器 = 1401;

		internal const int IOR激光发生器 = 1401;

		internal const int I粒子宽带 = 1402;

		internal const int I湮灭约束球 = 1403;

		internal const int I光子合并器 = 1404;

		internal const int I推进器 = 1405;

		internal const int I加力推进器 = 1406;

		internal const int I动力引擎 = 1407;

		internal const int I太阳帆 = 1501;

		internal const int I戴森球组件 = 1502;

		internal const int I小型运载火箭 = 1503;

		internal const int I机枪弹箱 = 1601;

		internal const int I钛化弹箱 = 1602;

		internal const int I超合金弹箱 = 1603;

		internal const int I炮弹组 = 1604;

		internal const int I高爆炮弹组 = 1605;

		internal const int IOR杀爆榴弹组 = 1605;

		internal const int I晶石炮弹组 = 1606;

		internal const int I等离子胶囊 = 1607;

		internal const int IOR氘核轨道弹 = 1607;

		internal const int I反物质胶囊 = 1608;

		internal const int IOR反物质轨道弹 = 1608;

		internal const int I导弹组 = 1609;

		internal const int I超音速导弹组 = 1610;

		internal const int I引力导弹组 = 1611;

		internal const int IOR重力鱼雷 = 1611;

		internal const int I干扰胶囊 = 1612;

		internal const int I压制胶囊 = 1613;

		internal const int I液氢燃料棒 = 1801;

		internal const int I氘核燃料棒 = 1802;

		internal const int I反物质燃料棒 = 1803;

		internal const int I奇异湮灭燃料棒 = 1804;

		internal const int I传送带 = 2001;

		internal const int I高速传送带 = 2002;

		internal const int I极速传送带 = 2003;

		internal const int I分拣器 = 2011;

		internal const int I高速分拣器 = 2012;

		internal const int I极速分拣器 = 2013;

		internal const int I集装分拣器 = 2014;

		internal const int I四向分流器 = 2020;

		internal const int I流速监测器 = 2030;

		internal const int I自动集装机 = 2040;

		internal const int I小型储物仓 = 2101;

		internal const int I大型储物仓 = 2102;

		internal const int I行星内物流运输站 = 2103;

		internal const int IOR物流立交 = 2103;

		internal const int I星际物流运输站 = 2104;

		internal const int IOR太空物流港 = 2104;

		internal const int I轨道采集器 = 2105;

		internal const int I储液罐 = 2106;

		internal const int I物流配送器 = 2107;

		internal const int I电力感应塔 = 2201;

		internal const int I无线输电塔 = 2202;

		internal const int I风力涡轮机 = 2203;

		internal const int I火力发电厂 = 2204;

		internal const int IGB燃料电池发电厂 = 2204;

		internal const int I太阳能板 = 2205;

		internal const int I蓄电器 = 2206;

		internal const int IOR蓄电器mk2 = 2206;

		internal const int I蓄电器满 = 2207;

		internal const int IOR蓄电器mk2 = 2207;

		internal const int I射线接收站 = 2208;

		internal const int IMS射线重构站 = 2208;

		internal const int I能量枢纽 = 2209;

		internal const int I人造恒星 = 2210;

		internal const int IGB朱曦K型人造恒星 = 2210;

		internal const int IOR地上太阳 = 2210;

		internal const int I微型聚变发电站 = 2211;

		internal const int IGB裂变能源发电站 = 2211;

		internal const int IOR裂变重水堆 = 2211;

		internal const int I卫星配电站 = 2212;

		internal const int I地热发电站 = 2213;

		internal const int I采矿机 = 2301;

		internal const int I电弧熔炉 = 2302;

		internal const int I制造台MkI = 2303;

		internal const int IGB基础制造台 = 2303;

		internal const int IOR基础制造台 = 2303;

		internal const int I制造台MkII = 2304;

		internal const int IGB标准制造单元 = 2304;

		internal const int IOR高速装配线 = 2304;

		internal const int I制造台MkIII = 2305;

		internal const int IGB高精度装配线 = 2305;

		internal const int IOR粒子打印车间 = 2305;

		internal const int I抽水站 = 2306;

		internal const int IOR流体抽取平台 = 2306;

		internal const int I原油萃取站 = 2307;

		internal const int IOR激光钻井平台 = 2307;

		internal const int I原油精炼厂 = 2308;

		internal const int I化工厂 = 2309;

		internal const int I微型粒子对撞机 = 2310;

		internal const int I电磁轨道弹射器 = 2311;

		internal const int I垂直发射井 = 2312;

		internal const int IOR电磁弹射井 = 2312;

		internal const int I喷涂机 = 2313;

		internal const int I分馏塔 = 2314;

		internal const int I位面熔炉 = 2315;

		internal const int IOR等离子熔炉 = 2315;

		internal const int I大型采矿机 = 2316;

		internal const int I量子化工厂 = 2317;

		internal const int IGB先进化学反应釜 = 2317;

		internal const int I重组式制造台 = 2318;

		internal const int IGB物质重组工厂 = 2318;

		internal const int IOR物质重组工厂 = 2318;

		internal const int I负熵熔炉 = 2319;

		internal const int I矩阵研究站 = 2901;

		internal const int I自演化研究站 = 2902;

		internal const int I高斯机枪塔 = 3001;

		internal const int I高频激光塔 = 3002;

		internal const int I聚爆加农炮 = 3003;

		internal const int IOR轨道加农炮 = 3003;

		internal const int I磁化电浆炮 = 3004;

		internal const int IOR重型电浆炮 = 3004;

		internal const int I导弹防御塔 = 3005;

		internal const int I干扰塔 = 3006;

		internal const int IORECM脉冲发射器 = 3006;

		internal const int I信号塔 = 3007;

		internal const int I行星护盾发生器 = 3008;

		internal const int I战场分析基站 = 3009;

		internal const int I近程电浆塔 = 3010;

		internal const int IOR近防电浆炮 = 3010;

		internal const int I物流运输机 = 5001;

		internal const int I星际物流运输船 = 5002;

		internal const int IOR太空运输船 = 5002;

		internal const int I配送运输机 = 5003;

		internal const int I原型机 = 5101;

		internal const int I精准无人机 = 5102;

		internal const int IOR攻击无人机 = 5102;

		internal const int I攻击无人机 = 5103;

		internal const int IOR精准无人机 = 5103;

		internal const int I护卫舰 = 5111;

		internal const int I驱逐舰 = 5112;

		internal const int I黑雾矩阵 = 5201;

		internal const int I硅基神经元 = 5202;

		internal const int I物质重组器 = 5203;

		internal const int I负熵奇点 = 5204;

		internal const int I核心素 = 5205;

		internal const int I能量碎片 = 5206;

		internal const int I电磁矩阵 = 6001;

		internal const int IOR电气矩阵 = 6001;

		internal const int I能量矩阵 = 6002;

		internal const int IOR化工矩阵 = 6002;

		internal const int I结构矩阵 = 6003;

		internal const int IOR材料矩阵 = 6003;

		internal const int I信息矩阵 = 6004;

		internal const int IOR粒子矩阵 = 6004;

		internal const int I引力矩阵 = 6005;

		internal const int I宇宙矩阵 = 6006;

		internal const int IOR大统一矩阵 = 6006;

		internal const int IGB钨矿 = 6201;

		internal const int IOR液态金属 = 6201;

		internal const int IGB铝矿 = 6202;

		internal const int IOR深层熔岩 = 6202;

		internal const int IGB铝块 = 6203;

		internal const int IOR熔融金属 = 6203;

		internal const int IGB铝合金 = 6204;

		internal const int IOR金属废液 = 6204;

		internal const int IGB二氧化硫 = 6205;

		internal const int IOR甲烷 = 6205;

		internal const int IGB二氧化碳 = 6206;

		internal const int IOR激素营养液 = 6206;

		internal const int IGB硫矿 = 6207;

		internal const int IOR黄铁矿 = 6207;

		internal const int IOR激素生长菌群 = 6208;

		internal const int IGB四氢双环戊二烯JP10 = 6212;

		internal const int IOR高速生长菌群 = 6212;

		internal const int IOR次级维度工厂 = 6214;

		internal const int IOR掌中工厂 = 6215;

		internal const int IGB四氢双环戊二烯燃料棒 = 6216;

		internal const int IOR终末螺旋 = 6216;

		internal const int IGB焦油燃料棒 = 6217;

		internal const int IOR化学燃料棒 = 6217;

		internal const int IOR蓄电器 = 6218;

		internal const int IOR蓄电器满 = 6219;

		internal const int IGB = 6220;

		internal const int IGB同位素温差发电机 = 6221;

		internal const int IOR同位素温差发电机 = 6221;

		internal const int IGB放射性矿物 = 6222;

		internal const int IOR铀矿 = 6222;

		internal const int IGB铀矿 = 6225;

		internal const int IOR238溶液 = 6225;

		internal const int IGB钚矿 = 6226;

		internal const int IOR235溶液 = 6226;

		internal const int IGB含铀核燃料 = 6227;

		internal const int IOR曲率引擎 = 6227;

		internal const int IGB含钚核燃料 = 6228;

		internal const int IOR占位物 = 6228;

		internal const int IGB量子储液罐 = 6229;

		internal const int IOR量子储液罐 = 6229;

		internal const int IGB矿物处理厂 = 6230;

		internal const int IOR深空货舰 = 6230;

		internal const int IGB量子储物仓 = 6231;

		internal const int IOR量子储物仓 = 6231;

		internal const int IGB = 6234;

		internal const int IOR文明遗物 = 6234;

		internal const int IGB氦三 = 6235;

		internal const int IOR十七公斤重的文明 = 6235;

		internal const int IGB钚燃料棒 = 6241;

		internal const int IOR文明的定义 = 6241;

		internal const int IGB铀燃料棒 = 6242;

		internal const int IOR铀燃料棒 = 6242;

		internal const int IGBMOX燃料棒 = 6243;

		internal const int IOR粒子加速器 = 6243;

		internal const int IGB氦三燃料棒 = 6244;

		internal const int IOR奇夸克样本 = 6244;

		internal const int IGB氘氦混合燃料棒 = 6245;

		internal const int IOR菌丝母株 = 6245;

		internal const int IGB石粉 = 6251;

		internal const int IOR岩浆 = 6251;

		internal const int IGB铁矿粉 = 6252;

		internal const int IOR大型神经网络 = 6252;

		internal const int IGB铜矿粉 = 6253;

		internal const int IOR神经芯片 = 6253;

		internal const int IGB硅矿粉 = 6254;

		internal const int IOR手动研究加速 = 6254;

		internal const int IGB钛矿粉 = 6255;

		internal const int IOR哈希值 = 6255;

		internal const int IGB煤矿粉 = 6256;

		internal const int IOR碳粉 = 6256;

		internal const int IGB天穹装配厂 = 6257;

		internal const int IOR太空船坞 = 6257;

		internal const int IGB物质裂解塔 = 6258;

		internal const int IOR太空电梯 = 6258;

		internal const int IGB埃克森美孚化工厂 = 6259;

		internal const int IOR星环电网枢纽 = 6259;

		internal const int IGB工业先锋精密加工中心 = 6260;

		internal const int IOR精密结构组装厂 = 6260;

		internal const int IGB湛曦O型人造恒星 = 6261;

		internal const int IOR轨道反物质堆核心 = 6261;

		internal const int IGB氦闪约束器 = 6263;

		internal const int IOR太空损管包 = 6263;

		internal const int IGB物质分解设施 = 6264;

		internal const int IOR生态穹顶 = 6264;

		internal const int IGB苍穹粒子加速器 = 6265;

		internal const int IOR星环对撞机总控站 = 6265;

		internal const int IGB聚束液体汲取设施 = 6266;

		internal const int IOR勘察卫星 = 6266;

		internal const int IGB大气采集站 = 6267;

		internal const int IOR深空物流港 = 6267;

		internal const int IGB三元精金 = 6271;

		internal const int IOR零素装甲 = 6271;

		internal const int IGB铝矿粉 = 6273;

		internal const int IOR轨道观测站 = 6273;

		internal const int IGB硫粉 = 6277;

		internal const int IOR离子推进器 = 6277;

		internal const int IGB玻色矩阵 = 6278;

		internal const int IOR信息矩阵 = 6278;

		internal const int IGB耗散矩阵 = 6279;

		internal const int IOR电磁矩阵 = 6279;

		internal const int IGB奇点矩阵 = 6280;

		internal const int IOR勘探船 = 6280;

		internal const int IGB钨矿粉 = 6281;

		internal const int IOR超空间中继器基座 = 6281;

		internal const int IGB基础机械组件 = 6501;

		internal const int IOR轨道熔炼站 = 6501;

		internal const int IGB先进机械组件 = 6502;

		internal const int IOR数学率引擎深蓝之井运载火箭 = 6502;

		internal const int IGB尖端机械组件 = 6503;

		internal const int IOR数学率引擎算力架构组件 = 6503;

		internal const int IGB超级机械组件 = 6504;

		internal const int IOR数学率引擎算力架构运载火箭 = 6504;

		internal const int IGB创世之书 = 6506;

		internal const int IOR轨道反物质堆基座 = 6506;

		internal const int IGB虚空之书 = 6507;

		internal const int IOR此科技不消耗物品研究1 = 6507;

		internal const int IGB起源之书 = 6508;

		internal const int IOR此科技不消耗物品研究2 = 6508;

		internal const int IGB空燃料棒 = 6509;

		internal const int IOR此科技不消耗物品研究3 = 6509;

		internal const int IGB开发者日志01 = 6511;

		internal const int IOR超空间中继器核心 = 6511;

		internal const int IGB开发者日志02 = 6512;

		internal const int IOR预制星舰模块 = 6512;

		internal const int IGB开发者日志03 = 6513;

		internal const int IOR重型电磁弹射器 = 6513;

		internal const int IGB开发者日志04 = 6514;

		internal const int IOR轨道空投引导站 = 6514;

		internal const int IGB开发者日志05 = 6515;

		internal const int IGB开发者日志06 = 6516;

		internal const int IGB开发者日志07 = 6517;

		internal const int IGB开发者日志08 = 6518;

		internal const int IGB开发者日志09 = 6519;

		internal const int IGB开发者日志10 = 6520;

		internal const int IGB开发者日志11 = 6521;

		internal const int IGB电力节约 = 6522;

		internal const int IGB上传扩容 = 6523;

		internal const int IGB燃料回收 = 6524;

		internal const int IGB风力扩容 = 6525;

		internal const int IGB光伏扩容 = 6526;

		internal const int IGB热聚增效 = 6527;

		internal const int IGB资源采掘 = 6528;

		internal const int IGB裂变增效 = 6529;

		internal const int IGB先进推进 = 6530;

		internal const int IGB特征向量模拟 = 6531;

		internal const int IGB中继信号干扰 = 6532;

		internal const int IGB神经元重编程 = 6533;

		internal const int IGB异常代码分析 = 6534;

		internal const int IGB = 7002;

		internal const int IOR增生组织 = 7002;

		internal const int IGB = 7006;

		internal const int IGB丙烯 = 7009;

		internal const int IOR轻油 = 7009;

		internal const int IGB盐酸 = 7014;

		internal const int IGB三氯化铁 = 7015;

		internal const int IGB硝酸 = 7017;

		internal const int IGB海水 = 7018;

		internal const int IOR重水 = 7018;

		internal const int IGB = 7019;

		internal const int IGB氢氧化钠 = 7020;

		internal const int IGB氯化钠 = 7101;

		internal const int IGB塑料基板 = 7501;

		internal const int IGB光学基板 = 7504;

		internal const int IGB钢芯弹箱 = 7607;

		internal const int IOR钢芯弹箱 = 7607;

		internal const int IGB钨芯弹箱 = 7608;

		internal const int IOR贫铀弹箱 = 7608;

		internal const int IGB三元弹箱 = 7609;

		internal const int IOR零素矢 = 7609;

		internal const int IGB核子爆破单元 = 7610;

		internal const int IOR金属氢单元 = 7610;

		internal const int IGB反物质湮灭单元 = 7611;

		internal const int IGB微型核弹组 = 7612;

		internal const int IOR金属氢炮弹组 = 7612;

		internal const int IGB反物质炮弹组 = 7613;

		internal const int IOR反物质炮弹 = 7613;

		internal const int IGB反物质导弹组 = 7615;

		internal const int IOR启示录聚变弹 = 7615;

		internal const int IGB湮灭弹箱 = 7616;

		internal const int IOR湮灭弹药箱 = 7616;

		internal const int IGB电磁加农炮 = 7617;

		internal const int IOR聚爆加农炮MK2 = 7617;

		internal const int IGB紫外激光塔 = 7618;

		internal const int IOR高频激光塔MK2 = 7618;

		internal const int IGB钨块 = 7705;

		internal const int IOR磁流体 = 7705;

		internal const int IGB钨强化玻璃 = 7706;

		internal const int IOR石墨矿 = 7706;

		internal const int IGB钨合金 = 7707;

		internal const int IOR战术核导弹 = 7707;

		internal const int IGB聚苯硫醚PPS = 7708;

		internal const int IOR纳米塑料纤维 = 7708;

		internal const int IGB聚酰亚胺PI = 7709;

		internal const int IOR聚酰亚胺 = 7709;

		internal const int IGB光学处理器 = 7803;

		internal const int IOR光学处理器 = 7803;

		internal const int IGB光学信息传输纤维 = 7804;

		internal const int IOR光纤 = 7804;

		internal const int IGB量子计算主机 = 7805;

		internal const int IOR量子计算机550MAGI = 7805;

		internal const int IGB超越X1型光学主机 = 7806;

		internal const int IOR光学计算机 = 7806;

		internal const int IFE电磁奖券 = 8001;

		internal const int IFE能量奖券 = 8002;

		internal const int IFE结构奖券 = 8003;

		internal const int IFE信息奖券 = 8004;

		internal const int IFE引力奖券 = 8005;

		internal const int IFE宇宙奖券 = 8006;

		internal const int IFE黑雾奖券 = 8007;

		internal const int IFE分馏塔原胚普通 = 8011;

		internal const int IFE分馏塔原胚精良 = 8012;

		internal const int IFE分馏塔原胚稀有 = 8013;

		internal const int IFE分馏塔原胚史诗 = 8014;

		internal const int IFE分馏塔原胚传说 = 8015;

		internal const int IFE分馏塔原胚定向 = 8016;

		internal const int IFE分馏配方通用核心 = 8017;

		internal const int IFE分馏塔增幅芯片 = 8018;

		internal const int IFE交互塔 = 8021;

		internal const int IFE矿物复制塔 = 8022;

		internal const int IFE点数聚集塔 = 8023;

		internal const int IFE量子复制塔 = 8024;

		internal const int IFE点金塔 = 8025;

		internal const int IFE分解塔 = 8026;

		internal const int IFE转化塔 = 8027;

		internal const int IFE行星内物流交互站 = 8028;

		internal const int IFE星际物流交互站 = 8029;

		internal const int IFE行星交互塔 = 8031;

		internal const int IFE行星矿物复制塔 = 8032;

		internal const int IFE行星点数聚集塔 = 8033;

		internal const int IFE行星量子复制塔 = 8034;

		internal const int IFE行星点金塔 = 8035;

		internal const int IFE行星分解塔 = 8036;

		internal const int IFE行星转化塔 = 8037;

		internal const int IFE复制精华 = 8041;

		internal const int IFE点金精华 = 8042;

		internal const int IFE分解精华 = 8043;

		internal const int IFE转化精华 = 8044;

		internal const int IFE万物分馏商店刷新提示 = 8048;

		internal const int IFE万物分馏科技解锁提示 = 8049;

		internal const int IBC插件效果分享塔 = 8051;

		internal const int IBC插件效果分享站 = 8052;

		internal const int IBC速度插件MK1 = 8061;

		internal const int IBC速度插件MK2 = 8062;

		internal const int IBC速度插件MK3 = 8063;

		internal const int IBC产能插件MK1 = 8064;

		internal const int IBC产能插件MK2 = 8065;

		internal const int IBC产能插件MK3 = 8066;

		internal const int IBC节能插件MK1 = 8067;

		internal const int IBC节能插件MK2 = 8068;

		internal const int IBC节能插件MK3 = 8069;

		internal const int IBC品质插件MK1 = 8070;

		internal const int IBC品质插件MK2 = 8071;

		internal const int IBC品质插件MK3 = 8072;

		internal const int ISM熔炉采矿机A = 9446;

		internal const int ISM熔炉采矿机B = 9447;

		internal const int ISM化工采矿机C = 9448;

		internal const int ICCBS能量核心 = 9446;

		internal const int ICCBS能量核心满 = 9447;

		internal const int ICCBS星际能量枢纽 = 9448;

		internal const int ICCBS星际能量枢纽MK2 = 9449;

		internal const int ISM大型熔炉采矿机A = 9466;

		internal const int ISM大型熔炉采矿机B = 9467;

		internal const int ISM大型化工采矿机C = 9468;

		internal const int ISM等离子精炼油井 = 9469;

		internal const int IMS引力发生装置 = 9480;

		internal const int IMS位面约束环 = 9481;

		internal const int IMS引力钻头 = 9482;

		internal const int IMS隧穿激发装置 = 9483;

		internal const int IMS谐振盘 = 9484;

		internal const int IMS光子探针 = 9485;

		internal const int IMS量子计算机 = 9486;

		internal const int IMS星际组装厂组件 = 9487;

		internal const int IMS物质解压器运载火箭 = 9488;

		internal const int IMS科学枢纽运载火箭 = 9489;

		internal const int IMS谐振发射器运载火箭 = 9490;

		internal const int IMS星际组装厂运载火箭 = 9491;

		internal const int IMS晶体重构器运载火箭 = 9492;

		internal const int IMS星际组装厂生产机器图标专用 = 9493;

		internal const int IMS铜金属重构装置 = 9494;

		internal const int IMS高纯硅重构装置 = 9495;

		internal const int IMS钛金属重构装置 = 9496;

		internal const int IMS单极磁石重构装置 = 9497;

		internal const int IMS晶体接收器 = 9498;

		internal const int IMS组件集成装置 = 9499;

		internal const int IMS多功能集成组件 = 9500;

		internal const int IMS石墨提炼装置 = 9501;

		internal const int IMS光栅晶体接收器 = 9502;

		internal const int IMS力场发生器 = 9503;

		internal const int IMS复合态晶体 = 9504;

		internal const int IMS电磁力抑制器 = 9505;

		internal const int IMS胶子发生器 = 9506;

		internal const int IMS强力过载装置 = 9507;

		internal const int IMS导流框架 = 9508;

		internal const int IMS恒星炮组件 = 9509;

		internal const int IMS恒星炮运载火箭 = 9510;

		internal const int IMS水滴 = 9511;

		internal const int IMS物资交换物流站 = 9512;

		internal const int IVD星河卫士勋章 = 9513;

		internal const int IVD水滴额外伤害 = 9514;

		internal const int ICCBS_xxldm_能量核心 = 9946;

		internal const int ICCBS_xxldm_能量核心满 = 9947;

		internal const int ICCBS_xxldm_星际能量枢纽 = 9948;

		internal const int ICCBS_xxldm_星际能量枢纽MK2 = 9949;

		internal const int M传送带 = 35;

		internal const int M高速传送带 = 36;

		internal const int M极速传送带 = 37;

		internal const int M四向分流器 = 38;

		internal const int M分拣器 = 41;

		internal const int M高速分拣器 = 42;

		internal const int M极速分拣器 = 43;

		internal const int M电力感应塔 = 44;

		internal const int M能量枢纽 = 45;

		internal const int M蓄电器 = 46;

		internal const int M蓄电器满 = 46;

		internal const int M物流运输机 = 47;

		internal const int M星际物流运输船 = 48;

		internal const int M行星内物流运输站 = 49;

		internal const int M星际物流运输站 = 50;

		internal const int MMS物资交换物流站 = 50;

		internal const int M小型储物仓 = 51;

		internal const int M大型储物仓 = 52;

		internal const int M风力涡轮机 = 53;

		internal const int M火力发电厂 = 54;

		internal const int MGB燃料电池发电厂 = 54;

		internal const int M太阳能板 = 55;

		internal const int M人造恒星 = 56;

		internal const int MGB朱曦K型人造恒星 = 56;

		internal const int M采矿机 = 57;

		internal const int M抽水站 = 60;

		internal const int M原油萃取站 = 61;

		internal const int M电弧熔炉 = 62;

		internal const int M原油精炼厂 = 63;

		internal const int M化工厂 = 64;

		internal const int M制造台MkI = 65;

		internal const int MGB基础制造台 = 65;

		internal const int M制造台MkII = 66;

		internal const int MGB标准制造单元 = 66;

		internal const int M制造台MkIII = 67;

		internal const int MGB高精度装配线 = 67;

		internal const int M卫星配电站 = 68;

		internal const int M微型粒子对撞机 = 69;

		internal const int M矩阵研究站 = 70;

		internal const int M无线输电塔 = 71;

		internal const int M电磁轨道弹射器 = 72;

		internal const int M射线接收站 = 73;

		internal const int MMS射线重构站 = 73;

		internal const int M垂直发射井 = 74;

		internal const int M小型运载火箭 = 75;

		internal const int M轨道采集器 = 117;

		internal const int M微型聚变发电站 = 118;

		internal const int MGB裂变能源发电站 = 118;

		internal const int M分馏塔 = 119;

		internal const int M喷涂机 = 120;

		internal const int M储液罐 = 121;

		internal const int M位面熔炉 = 194;

		internal const int M流速监测器 = 208;

		internal const int M地热发电站 = 255;

		internal const int M大型采矿机 = 256;

		internal const int M自动集装机 = 257;

		internal const int M物流配送器 = 371;

		internal const int M配送运输机 = 372;

		internal const int M高频激光塔 = 373;

		internal const int M高斯机枪塔 = 374;

		internal const int M聚爆加农炮 = 375;

		internal const int M量子化工厂 = 376;

		internal const int MGB先进化学反应釜 = 376;

		internal const int M行星护盾发生器 = 402;

		internal const int M信号塔 = 403;

		internal const int M导弹防御塔 = 407;

		internal const int M磁化电浆炮 = 408;

		internal const int M干扰塔 = 422;

		internal const int M导弹组 = 432;

		internal const int M超音速导弹组 = 433;

		internal const int M引力导弹组 = 434;

		internal const int M原型机 = 448;

		internal const int M精准无人机 = 449;

		internal const int M攻击无人机 = 450;

		internal const int M护卫舰 = 451;

		internal const int M驱逐舰 = 452;

		internal const int M战场分析基站 = 453;

		internal const int M自演化研究站 = 455;

		internal const int M重组式制造台 = 456;

		internal const int MGB物质重组工厂 = 456;

		internal const int M负熵熔炉 = 457;

		internal const int M近程电浆塔 = 482;

		internal const int M集装分拣器 = 483;

		internal const int M炮弹组 = 486;

		internal const int M高爆炮弹组 = 487;

		internal const int M晶石炮弹组 = 488;

		internal const int MGB微型核弹组 = 488;

		internal const int M燃烧单元 = 489;

		internal const int M爆破单元 = 490;

		internal const int M晶石爆破单元 = 491;

		internal const int MGB反物质湮灭单元 = 491;

		internal const int M干扰胶囊 = 492;

		internal const int M压制胶囊 = 493;

		internal const int M = 494;

		internal const int MFE交互塔 = 601;

		internal const int MFE矿物复制塔 = 602;

		internal const int MFE点数聚集塔 = 603;

		internal const int MFE量子复制塔 = 604;

		internal const int MFE点金塔 = 605;

		internal const int MFE分解塔 = 606;

		internal const int MFE转化塔 = 607;

		internal const int MFE行星内物流交互站 = 608;

		internal const int MFE星际物流交互站 = 609;

		internal const int MFE行星交互塔 = 611;

		internal const int MFE行星矿物复制塔 = 612;

		internal const int MFE行星点数聚集塔 = 613;

		internal const int MFE行星量子复制塔 = 614;

		internal const int MFE行星点金塔 = 615;

		internal const int MFE行星分解塔 = 616;

		internal const int MFE行星转化塔 = 617;

		internal const int MBC插件效果分享塔 = 621;

		internal const int MBC插件效果分享站 = 622;

		internal const int MGB量子储液罐 = 801;

		internal const int MGB矿物处理厂 = 802;

		internal const int MGB天穹装配厂 = 803;

		internal const int MGB物质裂解塔 = 804;

		internal const int MGB埃克森美孚化工厂 = 805;

		internal const int MGB工业先锋精密加工中心 = 806;

		internal const int MGB湛曦O型人造恒星 = 807;

		internal const int MGB聚束液体汲取设施 = 808;

		internal const int MGB同位素温差发电机 = 809;

		internal const int MGB物质分解设施 = 810;

		internal const int MGB苍穹粒子加速器 = 811;

		internal const int MGB大气采集站 = 812;

		internal const int MGB反物质导弹组 = 813;

		internal const int MGB量子储物仓 = 814;

		internal const int MGB电磁加农炮 = 815;

		internal const int MGB紫外激光塔 = 816;

		internal const int MGB核子爆破单元 = 817;

		internal const int MGB反物质炮弹组 = 818;

		internal const int R铁块 = 1;

		internal const int R磁铁 = 2;

		internal const int RGB铜线圈 = 2;

		internal const int R铜块 = 3;

		internal const int R石材 = 4;

		internal const int R齿轮 = 5;

		internal const int RGB湮灭弹药箱 = 5;

		internal const int R磁线圈 = 6;

		internal const int RGB电路板 = 6;

		internal const int R风力涡轮机 = 7;

		internal const int R电力感应塔 = 8;

		internal const int R电磁矩阵 = 9;

		internal const int R矩阵研究站 = 10;

		internal const int R棱镜 = 11;

		internal const int R电浆激发器 = 12;

		internal const int R无线输电塔 = 13;

		internal const int R原油萃取站 = 14;

		internal const int R原油精炼厂 = 15;

		internal const int R等离子精炼 = 16;

		internal const int R高能石墨 = 17;

		internal const int R能量矩阵 = 18;

		internal const int R液氢燃料棒 = 19;

		internal const int R推进器 = 20;

		internal const int R加力推进器 = 21;

		internal const int R化工厂 = 22;

		internal const int R塑料 = 23;

		internal const int RGB聚丙烯 = 23;

		internal const int R硫酸 = 24;

		internal const int R有机晶体 = 25;

		internal const int RGB铝块 = 25;

		internal const int R钛晶石 = 26;

		internal const int RGB铝合金 = 26;

		internal const int R结构矩阵 = 27;

		internal const int R卡西米尔晶体 = 28;

		internal const int R卡西米尔晶体高效 = 29;

		internal const int R钛化玻璃 = 30;

		internal const int R石墨烯 = 31;

		internal const int R石墨烯高效 = 32;

		internal const int R碳纳米管 = 33;

		internal const int R硅石 = 34;

		internal const int RGB硅石筛选 = 34;

		internal const int R碳纳米管高效 = 35;

		internal const int R粒子宽带 = 36;

		internal const int R晶格硅 = 37;

		internal const int R位面过滤器 = 38;

		internal const int R微型粒子对撞机 = 39;

		internal const int R重氢 = 40;

		internal const int R氘核燃料棒 = 41;

		internal const int R湮灭约束球 = 42;

		internal const int R人造恒星 = 43;

		internal const int RGB朱曦K型人造恒星 = 43;

		internal const int R反物质燃料棒 = 44;

		internal const int R制造台MkI = 45;

		internal const int RGB基础制造台 = 45;

		internal const int R制造台MkII = 46;

		internal const int RGB标准制造单元 = 46;

		internal const int R制造台MkIII = 47;

		internal const int RGB高精度装配线 = 47;

		internal const int R采矿机 = 48;

		internal const int R抽水站 = 49;

		internal const int R电路板 = 50;

		internal const int RGB玻璃 = 50;

		internal const int R处理器 = 51;

		internal const int R量子芯片 = 52;

		internal const int R微晶元件 = 53;

		internal const int R有机晶体原始 = 54;

		internal const int RGB埃克森美孚化工厂 = 54;

		internal const int R信息矩阵 = 55;

		internal const int R电弧熔炉 = 56;

		internal const int R玻璃 = 57;

		internal const int RGB三元精金 = 57;

		internal const int RX射线裂解 = 58;

		internal const int R高纯硅块 = 59;

		internal const int R金刚石 = 60;

		internal const int R金刚石高效 = 61;

		internal const int R晶格硅高效 = 62;

		internal const int R钢材 = 63;

		internal const int R火力发电厂 = 64;

		internal const int RGB燃料电池发电厂 = 64;

		internal const int R钛块 = 65;

		internal const int R钛合金 = 66;

		internal const int R太阳能板 = 67;

		internal const int R光子合并器 = 68;

		internal const int R光子合并器高效 = 69;

		internal const int R太阳帆 = 70;

		internal const int R电磁轨道弹射器 = 71;

		internal const int R射线接收站 = 72;

		internal const int RMS射线重构站 = 72;

		internal const int R卫星配电站 = 73;

		internal const int R质能储存 = 74;

		internal const int R宇宙矩阵 = 75;

		internal const int R蓄电器 = 76;

		internal const int R能量枢纽 = 77;

		internal const int R空间翘曲器 = 78;

		internal const int R空间翘曲器高级 = 79;

		internal const int R框架材料 = 80;

		internal const int R戴森球组件 = 81;

		internal const int R垂直发射井 = 82;

		internal const int R小型运载火箭 = 83;

		internal const int R传送带 = 84;

		internal const int R分拣器 = 85;

		internal const int R小型储物仓 = 86;

		internal const int R四向分流器 = 87;

		internal const int R高速分拣器 = 88;

		internal const int R高速传送带 = 89;

		internal const int R极速分拣器 = 90;

		internal const int R大型储物仓 = 91;

		internal const int R极速传送带 = 92;

		internal const int R行星内物流运输站 = 93;

		internal const int R物流运输机 = 94;

		internal const int R星际物流运输站 = 95;

		internal const int R星际物流运输船 = 96;

		internal const int R电动机 = 97;

		internal const int R电磁涡轮 = 98;

		internal const int R粒子容器 = 99;

		internal const int R粒子容器高效 = 100;

		internal const int R引力透镜 = 101;

		internal const int R引力矩阵 = 102;

		internal const int R超级磁场环 = 103;

		internal const int R奇异物质 = 104;

		internal const int R动力引擎 = 105;

		internal const int R增产剂MkI = 106;

		internal const int RGB氦核转化 = 106;

		internal const int R增产剂MkII = 107;

		internal const int RGB氦原子提取 = 107;

		internal const int R增产剂MkIII = 108;

		internal const int RGB增产剂 = 108;

		internal const int R喷涂机 = 109;

		internal const int R分馏塔 = 110;

		internal const int RGB湛曦O型人造恒星 = 110;

		internal const int R轨道采集器 = 111;

		internal const int R地基 = 112;

		internal const int R微型聚变发电站 = 113;

		internal const int RGB裂变能源发电站 = 113;

		internal const int R储液罐 = 114;

		internal const int R重氢分馏 = 115;

		internal const int RGB氦闪约束器 = 115;

		internal const int R位面熔炉 = 116;

		internal const int R流速监测器 = 117;

		internal const int R地热发电站 = 118;

		internal const int R大型采矿机 = 119;

		internal const int R自动集装机 = 120;

		internal const int R重整精炼 = 121;

		internal const int RGB铝矿粉 = 121;

		internal const int R物流配送器 = 122;

		internal const int R配送运输机 = 123;

		internal const int R量子化工厂 = 124;

		internal const int RGB先进化学反应釜 = 124;

		internal const int R高斯机枪塔 = 125;

		internal const int R高频激光塔 = 126;

		internal const int R聚爆加农炮 = 127;

		internal const int R磁化电浆炮 = 128;

		internal const int R导弹防御塔 = 129;

		internal const int R干扰塔 = 130;

		internal const int R信号塔 = 131;

		internal const int R行星护盾发生器 = 132;

		internal const int R燃烧单元 = 133;

		internal const int R爆破单元 = 134;

		internal const int R晶石爆破单元 = 135;

		internal const int RGB核子爆破单元 = 135;

		internal const int R机枪弹箱 = 136;

		internal const int R钛化弹箱 = 137;

		internal const int R超合金弹箱 = 138;

		internal const int R炮弹组 = 139;

		internal const int R高爆炮弹组 = 140;

		internal const int R晶石炮弹组 = 141;

		internal const int RGB微型核弹组 = 141;

		internal const int R等离子胶囊 = 142;

		internal const int R反物质胶囊 = 143;

		internal const int R导弹组 = 144;

		internal const int R超音速导弹组 = 145;

		internal const int R引力导弹组 = 146;

		internal const int R原型机 = 147;

		internal const int R精准无人机 = 148;

		internal const int R攻击无人机 = 149;

		internal const int R护卫舰 = 150;

		internal const int R驱逐舰 = 151;

		internal const int R战场分析基站 = 152;

		internal const int R自演化研究站 = 153;

		internal const int R重组式制造台 = 154;

		internal const int RGB物质重组工厂 = 154;

		internal const int R负熵熔炉 = 155;

		internal const int R奇异湮灭燃料棒 = 156;

		internal const int R近程电浆塔 = 157;

		internal const int R干扰胶囊 = 158;

		internal const int R压制胶囊 = 159;

		internal const int R集装分拣器 = 160;

		internal const int RMS引力发生装置 = 530;

		internal const int RMS位面约束环 = 531;

		internal const int RMS引力钻头 = 532;

		internal const int RMS隧穿激发装置 = 533;

		internal const int RMS谐振盘 = 534;

		internal const int RMS光子探针 = 535;

		internal const int RMS量子计算机 = 536;

		internal const int RMS星际组装厂组件 = 537;

		internal const int RMS物质解压器运载火箭 = 538;

		internal const int RMS科学枢纽运载火箭 = 539;

		internal const int RMS谐振发射器运载火箭 = 540;

		internal const int RMS星际组装厂运载火箭 = 541;

		internal const int RMS晶体重构器运载火箭 = 542;

		internal const int RMS星际组装厂生产机器图标专用 = 543;

		internal const int RMS铜金属重构装置 = 544;

		internal const int RMS高纯硅重构装置 = 545;

		internal const int RMS钛金属重构装置 = 546;

		internal const int RMS单极磁石重构装置 = 547;

		internal const int RMS晶体接收器 = 548;

		internal const int RMS组件集成装置 = 549;

		internal const int RMS多功能集成组件 = 550;

		internal const int RMS传送带快速组装 = 551;

		internal const int RMS集装分拣器快速组装 = 352;

		internal const int RMS制造台4快速组装 = 353;

		internal const int RMS熔炉3快速组装 = 354;

		internal const int RMS实验室2快速组装 = 355;

		internal const int RMS大矿机快速组装 = 356;

		internal const int RMS抽水泵快速组装 = 357;

		internal const int RMS石墨提炼装置 = 563;

		internal const int RMS光栅晶体接收器 = 564;

		internal const int RMS力场发生器 = 565;

		internal const int RMS复合态晶体 = 566;

		internal const int RMS电磁力抑制器 = 567;

		internal const int RMS胶子发生器 = 568;

		internal const int RMS强力过载装置 = 569;

		internal const int RMS导流框架 = 570;

		internal const int RMS恒星炮组件 = 571;

		internal const int RMS恒星炮运载火箭 = 572;

		internal const int RMS水滴gm = 573;

		internal const int RMS物资交换物流站 = 575;

		internal const int RVD星河卫士奖章 = 382;

		internal const int RGB放射性矿物处理 = 401;

		internal const int RGB铝矿精炼 = 402;

		internal const int RGB钨矿精炼 = 404;

		internal const int RGB钨矿粉 = 405;

		internal const int RGB含铀核燃料 = 406;

		internal const int RGB含钚核燃料 = 407;

		internal const int RGB铀燃料棒 = 408;

		internal const int RGB钚燃料棒 = 409;

		internal const int RGBMOX燃料棒 = 410;

		internal const int RGB铁矿精炼 = 411;

		internal const int RGB铜矿精炼 = 412;

		internal const int RGB硅矿精炼 = 413;

		internal const int RGB钛矿精炼 = 414;

		internal const int RGB天穹装配厂 = 416;

		internal const int RGB苍穹粒子加速器 = 417;

		internal const int RGB聚束液体汲取设施 = 418;

		internal const int RGB大气采集站 = 419;

		internal const int RGB石矿精炼 = 420;

		internal const int RGB煤矿精炼 = 421;

		internal const int RGB工业先锋精密加工中心 = 422;

		internal const int RGB物质分解设施 = 423;

		internal const int RGB物质回收 = 429;

		internal const int RGB焦油裂化 = 501;

		internal const int RGB二氧化碳 = 506;

		internal const int RGB催化重整 = 509;

		internal const int RGB四氢双环戊二烯JP10 = 512;

		internal const int RGB四氢双环戊二烯燃料棒 = 515;

		internal const int RGB焦油燃料棒 = 516;

		internal const int RGB处理器高效 = 519;

		internal const int RGB量子储液罐 = 522;

		internal const int RGB矿物处理厂 = 523;

		internal const int RGB量子储物仓 = 524;

		internal const int RGB铁矿粉 = 531;

		internal const int RGB铜矿粉 = 532;

		internal const int RGB硅矿粉 = 533;

		internal const int RGB钛矿粉 = 534;

		internal const int RGB石粉 = 535;

		internal const int RGB煤矿粉 = 536;

		internal const int RGB硫粉 = 537;

		internal const int RGB玻色矩阵 = 539;

		internal const int RGB耗散矩阵 = 540;

		internal const int RGB质能储存高效 = 541;

		internal const int RGB物质裂解塔 = 542;

		internal const int RGB奇点矩阵 = 544;

		internal const int RGB有机晶体 = 546;

		internal const int RGB能量物质化 = 547;

		internal const int RGB二氧化硫还原 = 548;

		internal const int RGB有机晶体活化 = 549;

		internal const int RGB有机晶体重组 = 550;

		internal const int RMS分拣器快速组装 = 552;

		internal const int RMS配电站快速组装 = 553;

		internal const int RMS制造台快速组装 = 554;

		internal const int RMS位面熔炉快速组装 = 555;

		internal const int RMS化工厂快速组装 = 556;

		internal const int RMS精炼厂快速组装 = 557;

		internal const int RMS对撞机快速组装 = 558;

		internal const int RMS研究站快速组装 = 559;

		internal const int RMS人造恒星快速组装 = 560;

		internal const int RMS行星内物流快速组装 = 561;

		internal const int RMS星际物流快速组装 = 562;

		internal const int RGB超越X1型光学主机 = 569;

		internal const int RGB氘氦混合燃料棒 = 624;

		internal const int RGB氦三燃料棒 = 625;

		internal const int RGB基础机械组件 = 641;

		internal const int RGB先进机械组件 = 642;

		internal const int RGB尖端机械组件 = 643;

		internal const int RGB空燃料棒 = 644;

		internal const int RGB水电解 = 702;

		internal const int RGB盐水电解 = 703;

		internal const int RGB钠盐转化 = 704;

		internal const int RGB钛晶石高效 = 709;

		internal const int RGB合成氨 = 710;

		internal const int RGB煤炭液化 = 712;

		internal const int RGB焦油分馏 = 713;

		internal const int RGB钛晶石 = 714;

		internal const int RGB三氯化铁 = 716;

		internal const int RGB氨氧化 = 717;

		internal const int RGB羰基合成 = 720;

		internal const int RGB塑料基板 = 751;

		internal const int RGB同位素温差发电机 = 752;

		internal const int RGB光学基板 = 754;

		internal const int RGB聚苯硫醚PPS = 771;

		internal const int RGB聚酰亚胺PI = 772;

		internal const int RGB钨矿筛选 = 773;

		internal const int RGB钨块 = 774;

		internal const int RGB钨强化玻璃 = 775;

		internal const int RGB钨合金 = 776;

		internal const int RGB钢芯弹箱 = 781;

		internal const int RGB钨芯弹箱 = 782;

		internal const int RGB三元弹箱 = 783;

		internal const int RGB反物质湮灭单元 = 785;

		internal const int RGB反物质炮弹组 = 787;

		internal const int RGB反物质导弹组 = 789;

		internal const int RGB电磁加农炮 = 791;

		internal const int RGB紫外激光塔 = 792;

		internal const int RGB光学处理器 = 793;

		internal const int RGB光学信息传输纤维 = 794;

		internal const int RGB量子计算主机 = 795;

		internal const int RGB海水淡化 = 801;

		internal const int RFE电磁奖券 = 901;

		internal const int RFE能量奖券 = 902;

		internal const int RFE结构奖券 = 903;

		internal const int RFE信息奖券 = 904;

		internal const int RFE引力奖券 = 905;

		internal const int RFE宇宙奖券 = 906;

		internal const int RFE黑雾奖券 = 907;

		internal const int RFE分馏塔原胚定向 = 916;

		internal const int RFE交互塔 = 921;

		internal const int RFE矿物复制塔 = 922;

		internal const int RFE点数聚集塔 = 923;

		internal const int RFE量子复制塔 = 924;

		internal const int RFE点金塔 = 925;

		internal const int RFE分解塔 = 926;

		internal const int RFE转化塔 = 927;

		internal const int RFE行星内物流交互站 = 928;

		internal const int RFE星际物流交互站 = 929;

		internal const int RFE行星交互塔 = 931;

		internal const int RFE行星矿物复制塔 = 932;

		internal const int RFE行星点数聚集塔 = 933;

		internal const int RFE行星量子复制塔 = 934;

		internal const int RFE行星点金塔 = 935;

		internal const int RFE行星分解塔 = 936;

		internal const int RFE行星转化塔 = 937;

		internal const int RBC插件效果分享塔 = 951;

		internal const int RBC插件效果分享站 = 952;

		internal const int RBC速度插件MK1 = 961;

		internal const int RBC速度插件MK2 = 962;

		internal const int RBC速度插件MK3 = 963;

		internal const int RBC产能插件MK1 = 964;

		internal const int RBC产能插件MK2 = 965;

		internal const int RBC产能插件MK3 = 966;

		internal const int RBC节能插件MK1 = 967;

		internal const int RBC节能插件MK2 = 968;

		internal const int RBC节能插件MK3 = 969;

		internal const int RBC品质插件MK1 = 970;

		internal const int RBC品质插件MK2 = 971;

		internal const int RBC品质插件MK3 = 972;

		internal const int T戴森球计划 = 1;

		internal const int T电磁学 = 1001;

		internal const int T电磁矩阵 = 1002;

		internal const int T高效电浆控制 = 1101;

		internal const int T等离子萃取精炼 = 1102;

		internal const int TX射线裂解 = 1103;

		internal const int T重整精炼 = 1104;

		internal const int TGB先进有机合成技术 = 1104;

		internal const int T能量矩阵 = 1111;

		internal const int T氢燃料棒 = 1112;

		internal const int TGB气体冷凝 = 1112;

		internal const int T推进器 = 1113;

		internal const int T加力推进器 = 1114;

		internal const int T流体储存封装 = 1120;

		internal const int T基础化工 = 1121;

		internal const int T高分子化工 = 1122;

		internal const int T高强度晶体 = 1123;

		internal const int T结构矩阵 = 1124;

		internal const int T卡西米尔晶体 = 1125;

		internal const int T高强度玻璃 = 1126;

		internal const int T应用型超导体 = 1131;

		internal const int T高强度材料 = 1132;

		internal const int T粒子可控 = 1133;

		internal const int T重氢分馏 = 1134;

		internal const int TGB强相互作用力材料 = 1134;

		internal const int T波函数干扰 = 1141;

		internal const int T微型粒子对撞机 = 1142;

		internal const int TGB粒子对撞机 = 1142;

		internal const int T奇异物质 = 1143;

		internal const int T人造恒星 = 1144;

		internal const int TGB质能转换利用 = 1144;

		internal const int T可控湮灭反应 = 1145;

		internal const int T增产剂MkI = 1151;

		internal const int TGB物品增产 = 1151;

		internal const int T增产剂MkII = 1152;

		internal const int TGB量子折跃 = 1152;

		internal const int T增产剂MkIII = 1153;

		internal const int TGB人造恒星 = 1153;

		internal const int T基础制造 = 1201;

		internal const int T高速制造 = 1202;

		internal const int TGB标准制造单元 = 1202;

		internal const int T量子打印 = 1203;

		internal const int TGB高精度加工 = 1203;

		internal const int TFE分馏数据中心 = 1251;

		internal const int TFE分馏塔原胚 = 1252;

		internal const int TFE物品交互 = 1253;

		internal const int TFE矿物复制 = 1254;

		internal const int TFE增产点数聚集 = 1255;

		internal const int TFE量子复制 = 1256;

		internal const int TFE物品点金 = 1257;

		internal const int TFE物品分解 = 1258;

		internal const int TFE物品转化 = 1259;

		internal const int TFE行星物品交互 = 1260;

		internal const int TFE行星矿物复制 = 1261;

		internal const int TFE行星增产点数聚集 = 1262;

		internal const int TFE行星量子复制 = 1263;

		internal const int TFE行星物品点金 = 1264;

		internal const int TFE行星物品分解 = 1265;

		internal const int TFE行星物品转化 = 1266;

		internal const int TFE电磁奖券 = 1271;

		internal const int TFE能量奖券 = 1272;

		internal const int TFE结构奖券 = 1273;

		internal const int TFE信息奖券 = 1274;

		internal const int TFE引力奖券 = 1275;

		internal const int TFE宇宙奖券 = 1276;

		internal const int TFE黑雾奖券 = 1277;

		internal const int TFE超值礼包1 = 1281;

		internal const int TFE超值礼包2 = 1282;

		internal const int TFE超值礼包3 = 1283;

		internal const int TFE超值礼包4 = 1284;

		internal const int TFE超值礼包5 = 1285;

		internal const int TFE超值礼包6 = 1286;

		internal const int TFE超值礼包7 = 1287;

		internal const int TFE超值礼包8 = 1288;

		internal const int TFE超值礼包9 = 1289;

		internal const int T处理器 = 1302;

		internal const int T量子芯片 = 1303;

		internal const int T光子聚束采矿 = 1304;

		internal const int T亚微观量子纠缠 = 1305;

		internal const int TGB化学反应釜压力容器 = 1305;

		internal const int T半导体材料 = 1311;

		internal const int T信息矩阵 = 1312;

		internal const int T自动化冶金 = 1401;

		internal const int T冶炼提纯 = 1402;

		internal const int T晶体冶炼 = 1403;

		internal const int T钢材冶炼 = 1411;

		internal const int T火力发电 = 1412;

		internal const int TGB燃料电池发电 = 1412;

		internal const int T钛矿冶炼 = 1413;

		internal const int T高强度钛合金 = 1414;

		internal const int T移山填海工程 = 1415;

		internal const int TGB工业生产 = 1415;

		internal const int T微型核聚变发电 = 1416;

		internal const int TGB裂变发电站 = 1416;

		internal const int T位面冶金 = 1417;

		internal const int T太阳能收集 = 1501;

		internal const int T光子变频 = 1502;

		internal const int T太阳帆轨道系统 = 1503;

		internal const int T射线接收站 = 1504;

		internal const int T行星电离层利用 = 1505;

		internal const int T狄拉克逆变机制 = 1506;

		internal const int T宇宙矩阵 = 1507;

		internal const int T任务完成 = 1508;

		internal const int T能量储存 = 1511;

		internal const int T星际电力运输 = 1512;

		internal const int T地热开采 = 1513;

		internal const int T高强度轻质结构 = 1521;

		internal const int T垂直发射井 = 1522;

		internal const int T戴森球应力系统 = 1523;

		internal const int T基础物流系统 = 1601;

		internal const int T改良物流系统 = 1602;

		internal const int T高效物流系统 = 1603;

		internal const int T行星物流系统 = 1604;

		internal const int T星际物流系统 = 1605;

		internal const int T气态行星开采 = 1606;

		internal const int T集装物流系统 = 1607;

		internal const int T配送物流系统 = 1608;

		internal const int T电磁驱动 = 1701;

		internal const int T磁悬浮 = 1702;

		internal const int T粒子磁力阱 = 1703;

		internal const int T引力波折射 = 1704;

		internal const int T引力矩阵 = 1705;

		internal const int T超级磁场发生器 = 1711;

		internal const int T卫星配电系统 = 1712;

		internal const int T武器系统 = 1801;

		internal const int T燃烧单元 = 1802;

		internal const int T爆破单元 = 1803;

		internal const int T晶石爆破单元 = 1804;

		internal const int TGB核能爆破单元 = 1804;

		internal const int T动力引擎 = 1805;

		internal const int T导弹防御塔 = 1806;

		internal const int T聚爆加农炮 = 1807;

		internal const int T信号塔 = 1808;

		internal const int T行星防御系统 = 1809;

		internal const int T干扰塔 = 1810;

		internal const int T磁化电浆炮 = 1811;

		internal const int T钛化弹箱 = 1812;

		internal const int TGB钢芯穿甲弹 = 1812;

		internal const int T超合金弹箱 = 1813;

		internal const int TGB钛金强化弹壳 = 1813;

		internal const int T高爆炮弹组 = 1814;

		internal const int T超音速导弹组 = 1815;

		internal const int T晶石炮弹组 = 1816;

		internal const int TGB微型核弹 = 1816;

		internal const int T引力导弹组 = 1817;

		internal const int T反物质胶囊 = 1818;

		internal const int T原型机 = 1819;

		internal const int T精准无人机 = 1820;

		internal const int T攻击无人机 = 1821;

		internal const int T护卫舰 = 1822;

		internal const int T驱逐舰 = 1823;

		internal const int T压制胶囊 = 1824;

		internal const int T战场分析基站 = 1826;

		internal const int TGB科学理论 = 1900;

		internal const int T数字模拟计算 = 1901;

		internal const int T物质重组 = 1902;

		internal const int T负熵递归 = 1903;

		internal const int T高密度可控湮灭 = 1904;

		internal const int TGB钨强化玻璃 = 1911;

		internal const int TGB焦油精炼 = 1915;

		internal const int TGB放射性矿物提炼 = 1916;

		internal const int TMS尼科尔戴森光束 = 1918;

		internal const int TGB裂变能源燃料棒 = 1919;

		internal const int TGB同位素温差发电 = 1920;

		internal const int TGB聚变能源燃料棒 = 1921;

		internal const int TGB巨型建筑天穹装配厂 = 1923;

		internal const int TGB巨型建筑物质裂解塔 = 1924;

		internal const int TGB巨型建筑行星级化学反应釜 = 1925;

		internal const int TGB巨型建筑精密结构组装厂 = 1926;

		internal const int TGB巨型建筑巨型粒子对撞机 = 1927;

		internal const int TGB四氢双环戊二烯燃料棒 = 1928;

		internal const int TGB矿物处理 = 1929;

		internal const int TGB先进化工 = 1930;

		internal const int TGB巨型建筑物质分解设施 = 1931;

		internal const int TGB化工厂 = 1932;

		internal const int TGB巨型建筑工程学 = 1934;

		internal const int TGB行星协调中心 = 1936;

		internal const int TGB护盾载波调制 = 1937;

		internal const int TGB基础机械组件 = 1941;

		internal const int TGB先进机械组件 = 1942;

		internal const int TGB尖端机械组件 = 1943;

		internal const int TGB钨强化金属 = 1944;

		internal const int TGB家园世界虚拟技术革新 = 1947;

		internal const int TGB家园世界光学信息传输技术 = 1948;

		internal const int TGB超级量子计算机 = 1949;

		internal const int TGB家园世界光学计算机 = 1950;

		internal const int TGB反物质湮灭单元 = 1952;

		internal const int TGB湮灭战斗部 = 1954;

		internal const int TGB超重型穿甲弹 = 1955;

		internal const int TGB强互作用力弹药 = 1956;

		internal const int TGB小型化湮灭反应 = 1957;

		internal const int TGB反物质飞弹 = 1959;

		internal const int TGB行星协调中心黑雾数据库 = 1960;

		internal const int TGB虚数空间存储 = 1962;

		internal const int TGB物品仓储 = 1963;

		internal const int TVD微型恒星能量引导 = 1997;

		internal const int TVD并入COSMO架构 = 1998;

		internal const int TVD玻色子操控 = 1999;

		internal const int T机甲核心 = 2101;

		internal const int T机械骨骼 = 2201;

		internal const int T机舱容量 = 2301;

		internal const int T通讯控制 = 2401;

		internal const int T能量回路 = 2501;

		internal const int T无人机引擎 = 2601;

		internal const int T批量建造 = 2701;

		internal const int T能量护盾 = 2801;

		internal const int T驱动引擎 = 2901;

		internal const int T自动标记重建 = 2951;

		internal const int T太阳帆寿命 = 3101;

		internal const int T射线传输效率 = 3201;

		internal const int T分拣器货物叠加 = 3301;

		internal const int T分拣器货物集装 = 3306;

		internal const int T集装分拣器改良 = 3311;

		internal const int T运输船引擎 = 3401;

		internal const int T运输机舱扩容 = 3501;

		internal const int T矿物利用 = 3601;

		internal const int T垂直建造 = 3701;

		internal const int T运输站集装物流 = 3801;

		internal const int T研究速度 = 3901;

		internal const int T配送范围 = 4001;

		internal const int T宇宙探索 = 4101;

		internal const int T太阳帆吸附速度 = 4201;

		internal const int T动能武器伤害 = 5001;

		internal const int T能量武器伤害 = 5101;

		internal const int T爆破武器伤害 = 5201;

		internal const int T战斗无人机伤害 = 5301;

		internal const int T战斗无人机射速 = 5401;

		internal const int T战斗无人机耐久 = 5601;

		internal const int T行星护盾 = 5701;

		internal const int T地面编队扩容 = 5801;

		internal const int T太空编队扩容 = 5901;

		internal const int T结构强化 = 6001;

		internal const int T电磁武器效果 = 6101;

		internal const int TVD元驱动挂载点位扩展 = 6601;

		public static uint randSeed = (uint)new Random().Next(1, 2147483646);

		public static Color Gray = new Color(0.5882353f, 0.5882353f, 0.5882353f, 1f);

		public static Color Gray2 = new Color(1f, 1f, 1f, 0.4f);

		public static Color Gray3 = new Color(0.69803923f, 0.69803923f, 0.69803923f, 56f / 85f);

		public static Color White = new Color(0.8784314f, 0.8784314f, 0.8784314f, 61f / 85f);

		public static Color Green = new Color(32f / 85f, 64f / 85f, 0f, 0.8f);

		public static Color Blue = new Color(0.38039216f, 72f / 85f, 1f, 0.72156864f);

		public static Color Purple = new Color(0.6901961f, 32f / 85f, 64f / 85f, 61f / 85f);

		public static Color Red = new Color(1f, 31f / 85f, 0.29803923f, 61f / 85f);

		public static Color Orange = new Color(0.99215686f, 0.5882353f, 0.36862746f, 0.8f);

		public static Color Gold = new Color(0.8784314f, 0.6901961f, 0f, 0.8f);

		private static bool ArchitectMode => Multfunction_mod.ArchitectMode || CheatEnabler.ArchitectMode || DeliverySlotsTweaks.ArchitectMode;

		private static bool TechItemInteractionUnlocked => GameMain.history.TechUnlocked(1253);

		public static string FormatP(this float value)
		{
			int i = 3;
			StringBuilder stringBuilder = new StringBuilder("0.###");
			for (; i < 10; i++)
			{
				if ((double)value * Math.Pow(10.0, i) >= 1.0)
				{
					return value.ToString(stringBuilder.Append("%").ToString());
				}
				stringBuilder.Append("#");
			}
			return "0%";
		}

		public static string FormatName(string s)
		{
			if (s == null)
			{
				return "null";
			}
			return Localization.Translate(s).Replace("\u00a0", "").Replace("\u2009", "")
				.Replace(" ", "")
				.Replace("“", "")
				.Replace("”", "")
				.Replace(":", "")
				.Replace(":", "")
				.Replace("!", "")
				.Replace("-", "")
				.Replace(".", "")
				.Replace("(", "")
				.Replace(")", "");
		}

		public static bool IsGridIndexValid(int gridIndex)
		{
			if (GenesisBook.Enable)
			{
				return gridIndex % 1000 / 100 >= 1 && gridIndex % 1000 / 100 <= 7 && gridIndex % 100 >= 1 && gridIndex % 100 <= 17;
			}
			return gridIndex % 1000 / 100 >= 1 && gridIndex % 1000 / 100 <= 8 && gridIndex % 100 >= 1 && gridIndex % 100 <= 14;
		}

		public static bool GridIndexValid(this ItemProto proto)
		{
			return IsGridIndexValid(proto.GridIndex);
		}

		public static bool GridIndexValid(this RecipeProto proto)
		{
			return IsGridIndexValid(proto.GridIndex);
		}

		public static void Register(string key, string enTrans, string cnTrans = null)
		{
			LocalizationModule.RegisterTranslation(key, enTrans, cnTrans ?? key, enTrans);
		}

		public static void Edit(string key, string enTrans, string cnTrans = null)
		{
			LocalizationModule.EditTranslation(key, enTrans, cnTrans ?? key, enTrans);
		}

		public static void RegisterOrEditAsync(string key, string enTrans, string cnTrans = null)
		{
			ModStr modStr = default(ModStr);
			modStr.key = key;
			modStr.enTrans = enTrans;
			modStr.cnTrans = cnTrans ?? key;
			ModStr item = modStr;
			foreach (ModStr modString in modStringList)
			{
				if (modString.key == key)
				{
					modStringList.Remove(modString);
					break;
				}
			}
			modStringList.Add(item);
		}

		public static void RegisterOrEditImmediately(string key, string enTrans, string cnTrans = null)
		{
			RegisterOrEditAsync(key, enTrans, cnTrans);
			LoadLanguagePostfixAfterCommonApi();
		}

		public static void LoadLanguagePostfixAfterCommonApi()
		{
			try
			{
				if (modStringList.Count == 0 || Localization.strings == null || Localization.CurrentLanguageIndex >= Localization.strings.Length || Localization.strings[Localization.CurrentLanguageIndex] == null || Localization.currentStrings == null || Localization.floats == null || Localization.CurrentLanguageIndex >= Localization.floats.Length || Localization.floats[Localization.CurrentLanguageIndex] == null || Localization.currentFloats == null)
				{
					return;
				}
				List<string> list = Localization.strings[Localization.CurrentLanguageIndex].ToList();
				List<float> list2 = Localization.floats[Localization.CurrentLanguageIndex].ToList();
				bool flag = Localization.CurrentLanguageLCID == 2052;
				foreach (ModStr modString in modStringList)
				{
					if (!Localization.namesIndexer.TryGetValue(modString.key, out var value))
					{
						value = Localization.namesIndexer.Count;
						Localization.namesIndexer.Add(modString.key, value);
					}
					while (list.Count <= value)
					{
						list.Add(Localization.namesIndexer.ElementAt(list.Count).Key);
						list2.Add(0f);
					}
					list[value] = (flag ? modString.cnTrans : modString.enTrans);
				}
				Localization.strings[Localization.CurrentLanguageIndex] = list.ToArray();
				Localization.currentStrings = Localization.strings[Localization.CurrentLanguageIndex];
				Localization.floats[Localization.CurrentLanguageIndex] = list2.ToArray();
				Localization.currentFloats = Localization.floats[Localization.CurrentLanguageIndex];
				LogInfo($"Modify translations finish, currentStrings.len={Localization.currentStrings.Length}");
			}
			catch (Exception ex)
			{
				LogError("LoadLanguagePostfixAfterCommonApi Error: " + ex);
			}
		}

		public static void InitLogger(ManualLogSource logger)
		{
			Utils.logger = logger;
		}

		public static void LogDebug(object data)
		{
			logger.LogDebug(data);
		}

		public static void LogInfo(object data)
		{
			logger.LogInfo(data);
		}

		public static void LogWarning(object data)
		{
			logger.LogWarning(data);
		}

		public static void LogError(object data)
		{
			logger.LogError(data);
		}

		public static void LogFatal(object data)
		{
			logger.LogFatal(data);
		}

		public static RectTransform NormalizeRectWithTopLeft(Component cmp, float left, float top, Transform parent = null)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = cmp.transform;
			RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if (val == null)
			{
				return null;
			}
			if ((Object)(object)parent != (Object)null)
			{
				((Transform)val).SetParent(parent, false);
			}
			val.anchorMin = new Vector2(0f, 1f);
			val.anchorMax = new Vector2(0f, 1f);
			val.pivot = new Vector2(0f, 1f);
			val.anchoredPosition3D = new Vector3(left, 0f - top, 0f);
			return val;
		}

		public static RectTransform NormalizeRectWithMidLeft(Component cmp, float left, float top, Transform parent = null, float? height = null)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			RectTransform val = NormalizeRectWithTopLeft(cmp, left, top, parent);
			float num = height ?? val.sizeDelta.y;
			val.anchoredPosition3D = new Vector3(left, 0f - top + num / 2f, 0f);
			return val;
		}

		public static RectTransform NormalizeRectWithTopRight(Component cmp, float right, float top, Transform parent = null)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = cmp.transform;
			RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if (val == null)
			{
				return null;
			}
			if ((Object)(object)parent != (Object)null)
			{
				((Transform)val).SetParent(parent, false);
			}
			val.anchorMax = new Vector2(1f, 1f);
			val.anchorMin = new Vector2(1f, 1f);
			val.pivot = new Vector2(1f, 1f);
			val.anchoredPosition3D = new Vector3(0f - right, 0f - top, 0f);
			return val;
		}

		public static RectTransform NormalizeRectWithBottomLeft(Component cmp, float left, float bottom, Transform parent = null)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = cmp.transform;
			RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if (val == null)
			{
				return null;
			}
			if ((Object)(object)parent != (Object)null)
			{
				((Transform)val).SetParent(parent, false);
			}
			val.anchorMax = new Vector2(0f, 0f);
			val.anchorMin = new Vector2(0f, 0f);
			val.pivot = new Vector2(0f, 0f);
			val.anchoredPosition3D = new Vector3(left, bottom, 0f);
			return val;
		}

		public static RectTransform NormalizeRectWithMargin(Component cmp, float top, float left, float bottom, float right, Transform parent = null)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = cmp.transform;
			RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if (val == null)
			{
				return null;
			}
			if ((Object)(object)parent != (Object)null)
			{
				((Transform)val).SetParent(parent, false);
			}
			val.anchoredPosition3D = Vector3.zero;
			((Transform)val).localScale = Vector3.one;
			val.anchorMax = Vector2.one;
			val.anchorMin = Vector2.zero;
			val.pivot = new Vector2(0.5f, 0.5f);
			val.offsetMax = new Vector2(0f - right, 0f - top);
			val.offsetMin = new Vector2(left, bottom);
			return val;
		}

		public static RectTransform NormalizeRectCenter(GameObject go, float width = 0f, float height = 0f)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = go.transform;
			RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if (val == null)
			{
				return null;
			}
			val.anchorMax = new Vector2(0.5f, 0.5f);
			val.anchorMin = new Vector2(0.5f, 0.5f);
			val.pivot = new Vector2(0.5f, 0.5f);
			if (width > 0f && height > 0f)
			{
				val.sizeDelta = new Vector2(width, height);
			}
			return val;
		}

		public static void SetPosition(this Text text, float x, float y)
		{
			NormalizeRectWithMidLeft((Component)(object)text, x, y);
		}

		public static void SetPosition(this MySlider slider, float x, float y)
		{
			NormalizeRectWithMidLeft((Component)(object)slider, x, y);
		}

		public static (float, float) GetPosition(int index, int count, float totalPx = 800f)
		{
			float num = (totalPx - (float)((count - 1) * 20)) / (float)count;
			float item = (float)index * (num + 20f);
			return (item, num);
		}

		public static void SetText(this UIButton btn, string notTranslateStr)
		{
			try
			{
				Localizer component = ((Component)((Component)btn).gameObject.transform.Find("button-text")).GetComponent<Localizer>();
				Text component2 = ((Component)((Component)btn).gameObject.transform.Find("button-text")).GetComponent<Text>();
				if ((Object)(object)component != (Object)null)
				{
					component.stringKey = notTranslateStr;
					component.translation = Localization.Translate(notTranslateStr);
				}
				if ((Object)(object)component2 != (Object)null)
				{
					component2.text = Localization.Translate(notTranslateStr);
				}
			}
			catch (Exception arg)
			{
				LogError($"SetText error: {arg}");
			}
		}

		public static void AddTranslations()
		{
			Register("提示", "Tip");
			Register("确定", "Confirm");
			Register("取消", "Cancel");
			Register("要花费", "Would you like to spend");
			Register("来兑换", "to exchange");
			Register("吗?", "?");
			Register("兑换", "Exchange");
			Register("已兑换", "Exchanged");
			Register("无法兑换", "Can not exchange");
			Register("配方经验", "recipe experience");
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Player), "ThrowTrash")]
		private static bool Player_ThrowTrash_Prefix(Player __instance, int itemId, int count, int inc)
		{
			if (!TechItemInteractionUnlocked)
			{
				return true;
			}
			if (ItemManager.itemValue[itemId] >= float.MaxValue)
			{
				return true;
			}
			AddItemToModData(itemId, count, inc);
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Player), "ThrowHandItems")]
		private static bool Player_ThrowHandItems_Prefix(Player __instance)
		{
			if (!TechItemInteractionUnlocked)
			{
				return true;
			}
			if (ItemManager.itemValue[__instance.inhandItemId] >= float.MaxValue)
			{
				return true;
			}
			if (__instance.inhandItemId > 0 && __instance.inhandItemCount > 0)
			{
				AddItemToModData(__instance.inhandItemId, __instance.inhandItemCount, __instance.inhandItemInc);
			}
			__instance.inhandItemId = 0;
			__instance.inhandItemCount = 0;
			__instance.inhandItemInc = 0;
			return false;
		}

		public static void AddItemToModData(int itemId, int count, int inc = 0)
		{
			if (itemId == 1099)
			{
				Player mainPlayer = GameMain.mainPlayer;
				mainPlayer.sandCount += count;
				return;
			}
			lock (ItemManager.centerItemCount)
			{
				ItemManager.centerItemCount[itemId] += count;
				ItemManager.centerItemInc[itemId] += inc;
				if (itemId >= 8021 && itemId <= 8027)
				{
					TechManager.CheckTechUnlockCondition(itemId);
				}
			}
		}

		public static void AddItemToPackage(int itemId, int count, int inc = 0, bool throwTrash = true)
		{
			if (!DSPGame.IsMenuDemo && GameMain.mainPlayer != null)
			{
				int num = GameMain.mainPlayer.TryAddItemToPackage(itemId, count, inc, throwTrash, 0, false);
				if (num > 0)
				{
					UIItemup.Up(itemId, num);
				}
			}
		}

		[HarmonyTranspiler]
		[HarmonyPriority(600)]
		[HarmonyAfter(new string[] { "starfi5h.plugin.BuildToolOpt" })]
		[HarmonyPatch(typeof(BuildTool_Reform), "ReformAction")]
		[HarmonyPatch(typeof(BuildTool_Reform), "RemoveBasePit")]
		[HarmonyPatch(typeof(PlanetFactory), "EntityAutoReplenishIfNeeded")]
		[HarmonyPatch(typeof(PlanetFactory), "StationAutoReplenishIfNeeded")]
		[HarmonyPatch(typeof(PlayerAction_Inspect), "GameTick")]
		[HarmonyPatch(typeof(UIBlueprintInspector), "OnPlayerPackageChange")]
		[HarmonyPatch(typeof(UIBlueprintInspector), "SetComponentItem")]
		[HarmonyPatch(typeof(UIBuildMenu), "OnChildButtonClick")]
		[HarmonyPatch(typeof(UIBuildMenu), "SetCurrentCategory")]
		[HarmonyPatch(typeof(UIBuildMenu), "_OnUpdate")]
		[HarmonyPatch(typeof(UIControlPanelObjectEntry), "ReplenishItems")]
		[HarmonyPatch(typeof(UIHandTip), "_OnUpdate")]
		[HarmonyPatch(typeof(UIRemoveBasePitButton), "_OnUpdate")]
		[HarmonyPatch(typeof(UISandboxMenu), "OnChildButtonClick")]
		[HarmonyPatch(typeof(UITurretWindow), "OnHandFillAmmoButtonClick")]
		public static IEnumerable<CodeInstruction> GetItemCount_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			try
			{
				MethodInfo method = AccessTools.Method(typeof(StorageComponent), "GetItemCount", new Type[1] { typeof(int) }, (Type[])null);
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Callvirt && i.operand.Equals(method)), (string)null)
				}).Repeat((Action<CodeMatcher>)delegate(CodeMatcher matcher)
				{
					matcher.SetAndAdvance(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "GetItemCount", (Type[])null, (Type[])null));
				}, (Action<string>)null);
				return val.InstructionEnumeration();
			}
			catch (Exception arg)
			{
				LogError($"Error in GetItemCount_Transpiler: {arg}");
				return instructions;
			}
		}

		private static int GetItemCount(StorageComponent storage, int itemId)
		{
			Player mainPlayer = GameMain.mainPlayer;
			if (storage != ((mainPlayer != null) ? mainPlayer.package : null))
			{
				return storage.GetItemCount(itemId);
			}
			ItemProto val = ((ProtoSet<ItemProto>)(object)LDB.items).Select(itemId);
			if (val == null)
			{
				return 0;
			}
			if (ArchitectMode && val.BuildMode != 0)
			{
				return 999;
			}
			return (int)Math.Min(2147483647L, GetItemTotalCount(itemId));
		}

		[HarmonyTranspiler]
		[HarmonyPriority(600)]
		[HarmonyPatch(typeof(BuildBarToolPlugin), "UIBuildMenuSetCurrentCategoryPostPatch")]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(BuildBarToolPlugin), "OnChildButtonClick")]
		private static IEnumerable<CodeInstruction> BuildBarTool_Transpiler(IEnumerable<CodeInstruction> instructions, MethodBase original)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Expected O, but got Unknown
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Expected O, but got Unknown
			try
			{
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)AccessTools.Field(typeof(DeliverySlotsTweaksCompat), "enabled"), (string)null),
					new CodeMatch((OpCode?)OpCodes.Stloc_S, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null)
				});
				if (val.IsValid && val.Length >= val.Pos + 12)
				{
					for (int j = 0; j <= 12; j++)
					{
						val.SetAndAdvance(OpCodes.Nop, (object)null);
					}
				}
				else
				{
					LogWarning($"MethodBase {original}, DeliverySlotsTweaksCompat.enabled not found");
				}
				MethodInfo method = AccessTools.Method(typeof(StorageComponent), "GetItemCount", new Type[1] { typeof(int) }, (Type[])null);
				val = new CodeMatcher(val.InstructionEnumeration(), (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Callvirt && i.operand.Equals(method)), (string)null)
				}).Repeat((Action<CodeMatcher>)delegate(CodeMatcher matcher)
				{
					matcher.SetAndAdvance(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "GetItemCount", (Type[])null, (Type[])null));
				}, (Action<string>)null);
				method = AccessTools.Method(typeof(GameHistoryData), "ItemUnlocked", new Type[1] { typeof(int) }, (Type[])null);
				val = new CodeMatcher(val.InstructionEnumeration(), (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Callvirt && i.operand.Equals(method)), (string)null)
				}).Repeat((Action<CodeMatcher>)delegate(CodeMatcher matcher)
				{
					matcher.SetAndAdvance(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "ItemUnlocked", (Type[])null, (Type[])null));
				}, (Action<string>)null);
				return val.InstructionEnumeration();
			}
			catch (Exception arg)
			{
				LogError($"Error in GetItemCount_Transpiler: {arg}");
				return instructions;
			}
		}

		[HarmonyTranspiler]
		[HarmonyPriority(600)]
		[HarmonyPatch(typeof(UIBuildMenu), "OnChildButtonClick")]
		[HarmonyPatch(typeof(UIBuildMenu), "SetCurrentCategory")]
		[HarmonyPatch(typeof(UIBuildMenu), "_OnUpdate")]
		[HarmonyPatch(typeof(UIItemPicker_Patch), "CheckItem")]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> ItemUnlocked_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			try
			{
				MethodInfo method = AccessTools.Method(typeof(GameHistoryData), "ItemUnlocked", new Type[1] { typeof(int) }, (Type[])null);
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Callvirt && i.operand.Equals(method)), (string)null)
				}).Repeat((Action<CodeMatcher>)delegate(CodeMatcher matcher)
				{
					matcher.SetAndAdvance(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "ItemUnlocked", (Type[])null, (Type[])null));
				}, (Action<string>)null);
				return val.InstructionEnumeration();
			}
			catch (Exception arg)
			{
				LogError($"Error in ItemUnlocked_Transpiler: {arg}");
				return instructions;
			}
		}

		private static bool ItemUnlocked(GameHistoryData history, int itemId)
		{
			return history.ItemUnlocked(itemId) || GetItemTotalCount(itemId) > 0;
		}

		[HarmonyTranspiler]
		[HarmonyPriority(600)]
		[HarmonyPatch(typeof(ConstructionModuleComponent), "PlaceItems")]
		private static IEnumerable<CodeInstruction> PlaceItems_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Expected O, but got Unknown
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Expected O, but got Unknown
			try
			{
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[5]
				{
					new CodeMatch((OpCode?)OpCodes.Br, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(ConstructionModuleComponent), "entityId"), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldc_I4_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ble, (object)null, (string)null)
				}).Insert((CodeInstruction[])(object)new CodeInstruction[4]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Ldarg_2, (object)null),
					new CodeInstruction(OpCodes.Ldloca_S, (object)(byte)0),
					new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "AddConstructableCountsInStorage", (Type[])null, (Type[])null))
				});
				return val.InstructionEnumeration();
			}
			catch (Exception arg)
			{
				LogError($"Error in PlaceItems_Transpiler: {arg}");
				return instructions;
			}
		}

		private static void AddConstructableCountsInStorage(ConstructionModuleComponent _this, Player player, ref int num)
		{
			num = 0;
			foreach (int item in ItemProto.constructableIdHash)
			{
				int itemCount = GetItemCount(player.package, item);
				int num2 = ItemProto.constructableIndiceById[item];
				_this.constructableCountsInStorage[num2].haveCount = itemCount;
				num += itemCount;
			}
		}

		public static long GetModDataItemCount(int itemId)
		{
			if (itemId == 1099)
			{
				if (GameMain.data.history.HasFeatureKey(1100001) && GameMain.sandboxToolsEnabled)
				{
					return long.MaxValue;
				}
				return GameMain.mainPlayer.sandCount;
			}
			return ItemManager.centerItemCount[itemId];
		}

		public static int GetPackageItemCount(int itemId)
		{
			if (DSPGame.IsMenuDemo || GameMain.mainPlayer == null)
			{
				return 0;
			}
			StorageComponent package = GameMain.mainPlayer.package;
			int num = 0;
			for (int i = 0; i < package.size; i++)
			{
				if (package.grids[i].itemId == itemId)
				{
					num += package.grids[i].count;
				}
			}
			return num;
		}

		public static int GetDeliveryPackageItemCount(int itemId)
		{
			if (DSPGame.IsMenuDemo || GameMain.mainPlayer == null || !GameMain.mainPlayer.deliveryPackage.unlocked)
			{
				return 0;
			}
			DeliveryPackage deliveryPackage = GameMain.mainPlayer.deliveryPackage;
			int num = 0;
			for (int num2 = 99; num2 >= 0; num2--)
			{
				if (deliveryPackage.grids[num2].itemId == itemId)
				{
					num += deliveryPackage.grids[num2].count;
					break;
				}
			}
			return num;
		}

		public static long GetItemTotalCount(int itemId)
		{
			return GetModDataItemCount(itemId) + GetPackageItemCount(itemId) + GetDeliveryPackageItemCount(itemId);
		}

		[HarmonyTranspiler]
		[HarmonyPriority(600)]
		[HarmonyPatch(typeof(Mecha), "AutoReplenishAmmo")]
		[HarmonyPatch(typeof(Mecha), "AutoReplenishBomb")]
		[HarmonyPatch(typeof(Mecha), "AutoReplenishFuel")]
		[HarmonyPatch(typeof(Mecha), "AutoReplenishFuelAll")]
		[HarmonyPatch(typeof(MechaForge), "AddTaskIterate")]
		private static IEnumerable<CodeInstruction> TakeItem_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			try
			{
				MethodInfo method = AccessTools.Method(typeof(StorageComponent), "TakeItem", new Type[3]
				{
					typeof(int),
					typeof(int),
					typeof(int).MakeByRefType()
				}, (Type[])null);
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Callvirt && i.operand.Equals(method)), (string)null)
				}).Repeat((Action<CodeMatcher>)delegate(CodeMatcher matcher)
				{
					matcher.SetAndAdvance(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "TakeItem", (Type[])null, (Type[])null));
				}, (Action<string>)null);
				return val.InstructionEnumeration();
			}
			catch (Exception arg)
			{
				LogError($"Error in TakeItem_Transpiler: {arg}");
				return instructions;
			}
		}

		private static int TakeItem(StorageComponent storage, int itemId, int count, out int inc)
		{
			if (storage != GameMain.mainPlayer.package)
			{
				return storage.TakeItem(itemId, count, ref inc);
			}
			inc = 0;
			if (itemId <= 0)
			{
				return 0;
			}
			ItemProto val = ((ProtoSet<ItemProto>)(object)LDB.items).Select(itemId);
			if (val == null)
			{
				return 0;
			}
			if (ArchitectMode && val.BuildMode != 0)
			{
				return count;
			}
			int[] takeItemPriority = Miscellaneous.TakeItemPriority;
			int num = 0;
			int num2 = itemId;
			int num3 = count;
			int inc2 = default(int);
			for (int i = 0; i < takeItemPriority.Length; i++)
			{
				if (takeItemPriority[i] == 0)
				{
					count = storage.TakeItem(itemId, count, ref inc2);
				}
				else if (takeItemPriority[i] == 1)
				{
					GameMain.mainPlayer.deliveryPackage.TakeItems(ref itemId, ref count, ref inc2);
				}
				else
				{
					count = TakeItemFromModData(itemId, count, out inc2);
				}
				inc += inc2;
				num += count;
				if (num >= num3)
				{
					return num;
				}
				itemId = num2;
				count = num3 - num;
			}
			return num;
		}

		[HarmonyTranspiler]
		[HarmonyPriority(600)]
		[HarmonyPatch(typeof(BuildTool_Addon), "CreatePrebuilds")]
		[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CreatePrebuilds")]
		[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "DetermineReforms")]
		[HarmonyPatch(typeof(BuildTool_Click), "CreatePrebuilds")]
		[HarmonyPatch(typeof(BuildTool_Inserter), "CreatePrebuilds")]
		[HarmonyPatch(typeof(BuildTool_Path), "CreatePrebuilds")]
		[HarmonyPatch(typeof(BuildTool_Reform), "ReformAction")]
		[HarmonyPatch(typeof(BuildTool_Reform), "RemoveBasePit")]
		[HarmonyPatch(typeof(ConstructionModuleComponent), "PlaceItems")]
		[HarmonyPatch(typeof(MechaLab), "ManageSupply")]
		[HarmonyPatch(typeof(PlanetFactory), "EntityAutoReplenishIfNeeded")]
		[HarmonyPatch(typeof(PlanetFactory), "StationAutoReplenishIfNeeded")]
		[HarmonyPatch(typeof(Player), "TakeItemFromPlayer")]
		[HarmonyPatch(typeof(PlayerAction_Build), "DoUpgradeObject")]
		[HarmonyPatch(typeof(PlayerAction_Inspect), "GameTick")]
		[HarmonyPatch(typeof(PlayerPackageUtility), "TakeItemFromAllPackages")]
		[HarmonyPatch(typeof(PlayerPackageUtility), "TryTakeItemFromAllPackages")]
		[HarmonyPatch(typeof(UIControlPanelObjectEntry), "ReplenishItems")]
		[HarmonyPatch(typeof(UITurretWindow), "OnHandFillAmmoButtonClick")]
		public static IEnumerable<CodeInstruction> TakeTailItems_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			try
			{
				MethodInfo method = AccessTools.Method(typeof(StorageComponent), "TakeTailItems", new Type[4]
				{
					typeof(int).MakeByRefType(),
					typeof(int).MakeByRefType(),
					typeof(int).MakeByRefType(),
					typeof(bool)
				}, (Type[])null);
				CodeMatcher val = new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction i) => i.opcode == OpCodes.Callvirt && i.operand.Equals(method)), (string)null)
				}).Repeat((Action<CodeMatcher>)delegate(CodeMatcher matcher)
				{
					matcher.SetAndAdvance(OpCodes.Call, (object)AccessTools.Method(typeof(Utils), "TakeTailItems", (Type[])null, (Type[])null));
				}, (Action<string>)null);
				return val.InstructionEnumeration();
			}
			catch (Exception arg)
			{
				LogError($"Error in TakeTailItems_Transpiler: {arg}");
				return instructions;
			}
		}

		private static void TakeTailItems(StorageComponent storage, ref int itemId, ref int count, out int inc, bool useBan = false)
		{
			if (storage != GameMain.mainPlayer.package)
			{
				storage.TakeTailItems(ref itemId, ref count, ref inc, useBan);
				return;
			}
			inc = 0;
			if (itemId == 1099)
			{
				if (GameMain.mainPlayer.sandCount >= count)
				{
					Player mainPlayer = GameMain.mainPlayer;
					mainPlayer.sandCount -= count;
				}
				else
				{
					count = (int)GameMain.mainPlayer.sandCount;
					GameMain.mainPlayer.sandCount = 0L;
				}
				return;
			}
			if (itemId <= 0)
			{
				itemId = 0;