Decompiled source of FractionateEverything v2.1.2
FractionateEverything.dll
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using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using BuildBarTool; using CommonAPI; using CommonAPI.Systems; using CommonAPI.Systems.ModLocalization; using DSP_Battle; using FE.Compatibility; using FE.Logic.Building; using FE.Logic.Manager; using FE.Logic.Recipe; using FE.UI.Components; using FE.UI.View; using FE.UI.View.CoreOperate; using FE.UI.View.GetItemRecipe; using FE.UI.View.ModPackage; using FE.UI.View.ProgressSystem; using FE.UI.View.Setting; using FE.UI.View.Statistic; using FE.Utils; using HarmonyLib; using Microsoft.CodeAnalysis; using ProjectGenesis.Patches; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.UI; using crecheng.DSPModSave; using xiaoye97; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FractionateEverything")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FractionateEverything")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3204cf73-a6e8-4c3b-a91d-e4baf6fca974")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal static class PluginInfo { public const string PLUGIN_GUID = "com.menglei.dsp.fe"; public const string PLUGIN_NAME = "FractionateEverything"; public const string PLUGIN_VERSION = "2.1.2"; } namespace FE { [BepInPlugin("com.menglei.dsp.fe", "FractionateEverything", "2.1.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [CommonAPISubmoduleDependency(new string[] { "CustomKeyBindSystem", "ProtoRegistry", "TabSystem", "LocalizationModule" })] public class FractionateEverything : BaseUnityPlugin, IModCanSave { public const string Tech1134IconPath = "Icons/Tech/1134"; public static int tab分馏; public static string ModPath; public static ResourceData FEAssets; public static readonly Harmony harmony = new Harmony("com.menglei.dsp.fe"); private static bool _finished; private static ConfigFile configFile; public void LoadConfig() { configFile = ((BaseUnityPlugin)this).Config; CheckPlugins.DisableMessageBox = ((BaseUnityPlugin)this).Config.Bind<bool>("other", "DisableMessageBox", false, "Don't show messagebox when FractionateEverything loaded."); MainWindow.LoadConfig(((BaseUnityPlugin)this).Config); Traverse.Create((object)((BaseUnityPlugin)this).Config).Property("OrphanedEntries", (object[])null).GetValue<Dictionary<ConfigDefinition, string>>() .Clear(); ((BaseUnityPlugin)this).Config.Save(); } public static void SaveConfig() { configFile.Save(); } public void Awake() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Expected O, but got Unknown using (ProtoRegistry.StartModLoad("com.menglei.dsp.fe")) { FE.Utils.Utils.InitLogger(((BaseUnityPlugin)this).Logger); FE.Utils.Utils.Register("分馏页面", "Fractionate", "分馏"); FE.Utils.Utils.Register("分馏与插件页面", "Frac&Beacon", "分馏&插件"); ERecipeExtension.AddTranslations(); OutputInfo.AddTranslations(); FE.Utils.Utils.AddTranslations(); BuildingManager.AddTranslations(); ItemManager.AddTranslations(); ProcessManager.AddTranslations(); TechManager.AddTranslations(); MainWindow.AddTranslations(); LoadConfig(); tab分馏 = TabSystem.RegisterTab("com.menglei.dsp.fe:com.menglei.dsp.feTab", new TabData(Localization.Translate("分馏页面"), "Icons/Tech/1134")); Assembly executingAssembly = Assembly.GetExecutingAssembly(); ModPath = Path.GetDirectoryName(executingAssembly.Location); FEAssets = new ResourceData("com.menglei.dsp.fe", "fe", ModPath); FEAssets.LoadAssetBundle("fe"); ProtoRegistry.AddResource(FEAssets); LDBTool.PreAddDataAction = (Action)Delegate.Combine(LDBTool.PreAddDataAction, new Action(PreAddData)); LDBTool.PostAddDataAction = (Action)Delegate.Combine(LDBTool.PostAddDataAction, new Action(PostAddData)); string @namespace = typeof(CheckPlugins).Namespace; Type[] types = executingAssembly.GetTypes(); foreach (Type type in types) { if (type.Namespace != null && (@namespace == null || !type.Namespace.StartsWith(@namespace))) { harmony.PatchAll(type); } } Harmony obj = harmony; MethodInfo methodInfo = AccessTools.Method(typeof(VFPreload), "InvokeOnLoadWorkEnded", (Type[])null, (Type[])null); HarmonyMethod val = new HarmonyMethod(typeof(FractionateEverything), "FinalAction", (Type[])null); val.after = new string[1] { "me.xiaoye97.plugin.Dyson.LDBTool" }; obj.Patch((MethodBase)methodInfo, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); MainWindow.Init(); } } private void Start() { MyWindowManager.InitBaseObjects(); MyWindowManager.Enable(on: true); } private void OnDestroy() { MyWindowManager.Enable(on: false); } private void Update() { MainWindow.OnInputUpdate(); } public void PreAddData() { ItemManager.AddFractionalPrototypeAndEssence(); BuildingManager.AddFractionators(); TechManager.AddTechs(); } public void PostAddData() { BuildingManager.SetFractionatorMaterial(); } public static void FinalAction() { if (!_finished) { PreloadAndInitAll(); ProcessManager.Init(); ItemManager.CalculateItemValues(); ItemManager.ClassifyItemsToMatrix(); BuildingManager.UpdateHpAndEnergy(); BuildingManager.SetFractionatorCacheSize(); RecipeManager.AddFracRecipes(); _finished = true; } } public static void PreloadAndInitAll() { ItemProto.InitFuelNeeds(); ItemProto.InitTurretNeeds(); ItemProto.InitFluids(); ItemProto.InitTurrets(); ItemProto.InitEnemyDropTables(); ItemProto.InitConstructableItems(); ItemProto.InitItemIds(); ItemProto.InitItemIndices(); ItemProto.InitMechaMaterials(); ItemProto.InitFighterIndices(); ItemProto.InitPowerFacilityIndices(); ItemProto.InitProductionMask(); ModelProto.InitMaxModelIndex(); ModelProto.InitModelIndices(); ModelProto.InitModelOrders(); RecipeProto.InitFractionatorNeeds(); RaycastLogic.LoadStatic(); StorageComponent.staticLoaded = false; StorageComponent.LoadStatic(); } public void Import(BinaryReader r) { int num = r.ReadInt32(); RecipeManager.Import(r); BuildingManager.Import(r); ItemManager.Import(r); MainWindow.Import(r); TechManager.CheckRecipesWhenImport(); } public void Export(BinaryWriter w) { w.Write(1); RecipeManager.Export(w); BuildingManager.Export(w); ItemManager.Export(w); MainWindow.Export(w); } public void IntoOtherSave() { RecipeManager.IntoOtherSave(); BuildingManager.IntoOtherSave(); ItemManager.IntoOtherSave(); MainWindow.IntoOtherSave(); } } } namespace FE.Utils { public static class Utils { private record struct ModStr { public string key; public string enTrans; public string cnTrans; } private static readonly List<ModStr> modStringList = new List<ModStr>(); private static ManualLogSource logger; internal const int I伊卡洛斯 = 0; internal const int I行星基地 = 1; internal const int I巨构星际组装厂 = 2; internal const int I水 = 1000; internal const int I铁矿 = 1001; internal const int I铜矿 = 1002; internal const int I硅石 = 1003; internal const int I钛石 = 1004; internal const int I石矿 = 1005; internal const int I煤矿 = 1006; internal const int I原油 = 1007; internal const int I可燃冰 = 1011; internal const int I金伯利矿石 = 1012; internal const int I分形硅石 = 1013; internal const int I光栅石 = 1014; internal const int I刺笋结晶 = 1015; internal const int I单极磁石 = 1016; internal const int I木材 = 1030; internal const int I植物燃料 = 1031; internal const int I沙土 = 1099; internal const int I铁块 = 1101; internal const int I磁铁 = 1102; internal const int I钢材 = 1103; internal const int I铜块 = 1104; internal const int I高纯硅块 = 1105; internal const int I钛块 = 1106; internal const int I钛合金 = 1107; internal const int I石材 = 1108; internal const int I高能石墨 = 1109; internal const int I玻璃 = 1110; internal const int I棱镜 = 1111; internal const int I金刚石 = 1112; internal const int I晶格硅 = 1113; internal const int I精炼油_GB焦油 = 1114; internal const int I塑料_GB聚丙烯 = 1115; internal const int I硫酸 = 1116; internal const int I有机晶体 = 1117; internal const int I钛晶石 = 1118; internal const int I钛化玻璃 = 1119; internal const int I氢 = 1120; internal const int I重氢 = 1121; internal const int I反物质 = 1122; internal const int I石墨烯 = 1123; internal const int I碳纳米管 = 1124; internal const int I框架材料 = 1125; internal const int I卡西米尔晶体 = 1126; internal const int I奇异物质 = 1127; internal const int I燃烧单元 = 1128; internal const int I爆破单元 = 1129; internal const int I晶石爆破单元 = 1130; internal const int I地基 = 1131; internal const int I增产剂MkI = 1141; internal const int I增产剂MkII = 1142; internal const int I增产剂MkIII_GB增产剂 = 1143; internal const int I齿轮 = 1201; internal const int I磁线圈 = 1202; internal const int I电动机 = 1203; internal const int I电磁涡轮 = 1204; internal const int I超级磁场环 = 1205; internal const int I粒子容器 = 1206; internal const int I临界光子 = 1208; internal const int I引力透镜 = 1209; internal const int I空间翘曲器 = 1210; internal const int I电路板 = 1301; internal const int I微晶元件 = 1302; internal const int I处理器 = 1303; internal const int I位面过滤器 = 1304; internal const int I量子芯片 = 1305; internal const int I电浆激发器 = 1401; internal const int I粒子宽带 = 1402; internal const int I湮灭约束球 = 1403; internal const int I光子合并器 = 1404; internal const int I推进器 = 1405; internal const int I加力推进器 = 1406; internal const int I动力引擎 = 1407; internal const int I太阳帆 = 1501; internal const int I戴森球组件 = 1502; internal const int I小型运载火箭 = 1503; internal const int I机枪弹箱 = 1601; internal const int I钛化弹箱 = 1602; internal const int I超合金弹箱 = 1603; internal const int I炮弹组 = 1604; internal const int I高爆炮弹组 = 1605; internal const int I晶石炮弹组 = 1606; internal const int I等离子胶囊 = 1607; internal const int I反物质胶囊 = 1608; internal const int I导弹组 = 1609; internal const int I超音速导弹组 = 1610; internal const int I引力导弹组 = 1611; internal const int I干扰胶囊 = 1612; internal const int I压制胶囊 = 1613; internal const int I液氢燃料棒 = 1801; internal const int I氘核燃料棒 = 1802; internal const int I反物质燃料棒 = 1803; internal const int I奇异湮灭燃料棒 = 1804; internal const int I传送带 = 2001; internal const int I高速传送带 = 2002; internal const int I极速传送带 = 2003; internal const int I分拣器 = 2011; internal const int I高速分拣器 = 2012; internal const int I极速分拣器 = 2013; internal const int I集装分拣器 = 2014; internal const int I四向分流器 = 2020; internal const int I流速监测器 = 2030; internal const int I自动集装机 = 2040; internal const int I小型储物仓 = 2101; internal const int I大型储物仓 = 2102; internal const int I行星内物流运输站 = 2103; internal const int I星际物流运输站 = 2104; internal const int I轨道采集器 = 2105; internal const int I储液罐 = 2106; internal const int I物流配送器 = 2107; internal const int I电力感应塔 = 2201; internal const int I无线输电塔 = 2202; internal const int I风力涡轮机 = 2203; internal const int I火力发电厂_GB燃料电池发电厂 = 2204; internal const int I太阳能板 = 2205; internal const int I蓄电器 = 2206; internal const int I蓄电器满 = 2207; internal const int I射线接收站_MS射线重构站 = 2208; internal const int I能量枢纽 = 2209; internal const int I人造恒星_GB朱曦K型人造恒星 = 2210; internal const int I微型聚变发电站_GB裂变能源发电站 = 2211; internal const int I卫星配电站 = 2212; internal const int I地热发电站 = 2213; internal const int I采矿机 = 2301; internal const int I电弧熔炉 = 2302; internal const int I制造台MkI_GB基础制造台 = 2303; internal const int I制造台MkII_GB标准制造单元 = 2304; internal const int I制造台MkIII_GB高精度装配线 = 2305; internal const int I抽水站 = 2306; internal const int I原油萃取站 = 2307; internal const int I原油精炼厂 = 2308; internal const int I化工厂 = 2309; internal const int I微型粒子对撞机 = 2310; internal const int I电磁轨道弹射器 = 2311; internal const int I垂直发射井 = 2312; internal const int I喷涂机 = 2313; internal const int I分馏塔 = 2314; internal const int I位面熔炉 = 2315; internal const int I大型采矿机 = 2316; internal const int I量子化工厂_GB先进化学反应釜 = 2317; internal const int I重组式制造台_GB物质重组工厂 = 2318; internal const int I负熵熔炉 = 2319; internal const int I矩阵研究站 = 2901; internal const int I自演化研究站 = 2902; internal const int I高斯机枪塔 = 3001; internal const int I高频激光塔 = 3002; internal const int I聚爆加农炮 = 3003; internal const int I磁化电浆炮 = 3004; internal const int I导弹防御塔 = 3005; internal const int I干扰塔 = 3006; internal const int I信号塔 = 3007; internal const int I行星护盾发生器 = 3008; internal const int I战场分析基站 = 3009; internal const int I近程电浆塔 = 3010; internal const int I物流运输机 = 5001; internal const int I星际物流运输船 = 5002; internal const int I配送运输机 = 5003; internal const int I原型机 = 5101; internal const int I精准无人机 = 5102; internal const int I攻击无人机 = 5103; internal const int I护卫舰 = 5111; internal const int I驱逐舰 = 5112; internal const int I黑雾矩阵 = 5201; internal const int I硅基神经元 = 5202; internal const int I物质重组器 = 5203; internal const int I负熵奇点 = 5204; internal const int I核心素 = 5205; internal const int I能量碎片 = 5206; internal const int I电磁矩阵 = 6001; internal const int I能量矩阵 = 6002; internal const int I结构矩阵 = 6003; internal const int I信息矩阵 = 6004; internal const int I引力矩阵 = 6005; internal const int I宇宙矩阵 = 6006; internal const int IGB钨矿 = 6201; internal const int IGB铝矿 = 6202; internal const int IGB铝块 = 6203; internal const int IGB铝合金 = 6204; internal const int IGB二氧化硫 = 6205; internal const int IGB二氧化碳 = 6206; internal const int IGB硫矿 = 6207; internal const int IGB四氢双环戊二烯JP10 = 6212; internal const int IGB四氢双环戊二烯燃料棒 = 6216; internal const int IGB焦油燃料棒 = 6217; internal const int IGB氮 = 6220; internal const int IGB同位素温差发电机 = 6221; internal const int IGB放射性矿物 = 6222; internal const int IGB铀矿 = 6225; internal const int IGB钚矿 = 6226; internal const int IGB含铀核燃料 = 6227; internal const int IGB含钚核燃料 = 6228; internal const int IGB量子储液罐 = 6229; internal const int IGB矿物处理厂 = 6230; internal const int IGB量子储物仓 = 6231; internal const int IGB氦 = 6234; internal const int IGB氦三 = 6235; internal const int IGB钚燃料棒 = 6241; internal const int IGB铀燃料棒 = 6242; internal const int IGBMOX燃料棒 = 6243; internal const int IGB氦三燃料棒 = 6244; internal const int IGB氘氦混合燃料棒 = 6245; internal const int IGB石粉 = 6251; internal const int IGB铁矿粉 = 6252; internal const int IGB铜矿粉 = 6253; internal const int IGB硅矿粉 = 6254; internal const int IGB钛矿粉 = 6255; internal const int IGB煤矿粉 = 6256; internal const int IGB天穹装配厂 = 6257; internal const int IGB物质裂解塔 = 6258; internal const int IGB埃克森美孚化工厂 = 6259; internal const int IGB工业先锋精密加工中心 = 6260; internal const int IGB湛曦O型人造恒星 = 6261; internal const int IGB氦闪约束器 = 6263; internal const int IGB物质分解设施 = 6264; internal const int IGB苍穹粒子加速器 = 6265; internal const int IGB聚束液体汲取设施 = 6266; internal const int IGB大气采集站 = 6267; internal const int IGB三元精金 = 6271; internal const int IGB铝矿粉 = 6273; internal const int IGB硫粉 = 6277; internal const int IGB玻色矩阵 = 6278; internal const int IGB耗散矩阵 = 6279; internal const int IGB奇点矩阵 = 6280; internal const int IGB钨矿粉 = 6281; internal const int IGB基础机械组件 = 6501; internal const int IGB先进机械组件 = 6502; internal const int IGB尖端机械组件 = 6503; internal const int IGB超级机械组件 = 6504; internal const int IGB创世之书 = 6506; internal const int IGB虚空之书 = 6507; internal const int IGB起源之书 = 6508; internal const int IGB空燃料棒 = 6509; internal const int IGB开发者日志01 = 6511; internal const int IGB开发者日志02 = 6512; internal const int IGB开发者日志03 = 6513; internal const int IGB开发者日志04 = 6514; internal const int IGB开发者日志05 = 6515; internal const int IGB开发者日志06 = 6516; internal const int IGB开发者日志07 = 6517; internal const int IGB开发者日志08 = 6518; internal const int IGB开发者日志09 = 6519; internal const int IGB开发者日志10 = 6520; internal const int IGB开发者日志11 = 6521; internal const int IGB电力节约 = 6522; internal const int IGB上传扩容 = 6523; internal const int IGB燃料回收 = 6524; internal const int IGB风力扩容 = 6525; internal const int IGB光伏扩容 = 6526; internal const int IGB热聚增效 = 6527; internal const int IGB资源采掘 = 6528; internal const int IGB裂变增效 = 6529; internal const int IGB先进推进 = 6530; internal const int IGB特征向量模拟 = 6531; internal const int IGB中继信号干扰 = 6532; internal const int IGB神经元重编程 = 6533; internal const int IGB异常代码分析 = 6534; internal const int IGB氨 = 7002; internal const int IGB苯 = 7006; internal const int IGB丙烯 = 7009; internal const int IGB盐酸 = 7014; internal const int IGB三氯化铁 = 7015; internal const int IGB硝酸 = 7017; internal const int IGB海水 = 7018; internal const int IGB氧 = 7019; internal const int IGB氢氧化钠 = 7020; internal const int IGB氯化钠 = 7101; internal const int IGB塑料基板 = 7501; internal const int IGB光学基板 = 7504; internal const int IGB钢芯弹箱 = 7607; internal const int IGB钨芯弹箱 = 7608; internal const int IGB三元弹箱 = 7609; internal const int IGB核子爆破单元 = 7610; internal const int IGB反物质湮灭单元 = 7611; internal const int IGB微型核弹组 = 7612; internal const int IGB反物质炮弹组 = 7613; internal const int IGB反物质导弹组 = 7615; internal const int IGB湮灭弹箱 = 7616; internal const int IGB电磁加农炮 = 7617; internal const int IGB紫外激光塔 = 7618; internal const int IGB钨块 = 7705; internal const int IGB钨强化玻璃 = 7706; internal const int IGB钨合金 = 7707; internal const int IGB聚苯硫醚PPS = 7708; internal const int IGB聚酰亚胺PI = 7709; internal const int IGB光学处理器 = 7803; internal const int IGB光学信息传输纤维 = 7804; internal const int IGB量子计算主机 = 7805; internal const int IGB超越X1型光学主机 = 7806; internal const int IFE商店刷新提示 = 8000; internal const int IFE电磁奖券 = 8001; internal const int IFE能量奖券 = 8002; internal const int IFE结构奖券 = 8003; internal const int IFE信息奖券 = 8004; internal const int IFE引力奖券 = 8005; internal const int IFE宇宙奖券 = 8006; internal const int IFE黑雾奖券 = 8007; internal const int IFE分馏塔原胚普通 = 8011; internal const int IFE分馏塔原胚精良 = 8012; internal const int IFE分馏塔原胚稀有 = 8013; internal const int IFE分馏塔原胚史诗 = 8014; internal const int IFE分馏塔原胚传说 = 8015; internal const int IFE分馏塔原胚定向 = 8016; internal const int IFE分馏配方通用核心 = 8017; internal const int IFE分馏塔增幅芯片 = 8018; internal const int IFE交互塔 = 8021; internal const int IFE矿物复制塔 = 8022; internal const int IFE点数聚集塔 = 8023; internal const int IFE量子复制塔 = 8024; internal const int IFE点金塔 = 8025; internal const int IFE分解塔 = 8026; internal const int IFE转化塔 = 8027; internal const int IFE行星交互塔 = 8031; internal const int IFE行星矿物复制塔 = 8032; internal const int IFE行星点数聚集塔 = 8033; internal const int IFE行星量子复制塔 = 8034; internal const int IFE行星点金塔 = 8035; internal const int IFE行星分解塔 = 8036; internal const int IFE行星转化塔 = 8037; internal const int IFE复制精华 = 8041; internal const int IFE点金精华 = 8042; internal const int IFE分解精华 = 8043; internal const int IFE转化精华 = 8044; internal const int IBC插件效果分享塔 = 8051; internal const int IBC插件效果分享站 = 8052; internal const int IBC速度插件MK1 = 8061; internal const int IBC速度插件MK2 = 8062; internal const int IBC速度插件MK3 = 8063; internal const int IBC产能插件MK1 = 8064; internal const int IBC产能插件MK2 = 8065; internal const int IBC产能插件MK3 = 8066; internal const int IBC节能插件MK1 = 8067; internal const int IBC节能插件MK2 = 8068; internal const int IBC节能插件MK3 = 8069; internal const int IBC品质插件MK1 = 8070; internal const int IBC品质插件MK2 = 8071; internal const int IBC品质插件MK3 = 8072; internal const int IMS引力发生装置 = 9480; internal const int IMS位面约束环 = 9481; internal const int IMS引力钻头 = 9482; internal const int IMS隧穿激发装置 = 9483; internal const int IMS谐振盘 = 9484; internal const int IMS光子探针 = 9485; internal const int IMS量子计算机 = 9486; internal const int IMS星际组装厂组件 = 9487; internal const int IMS物质解压器运载火箭 = 9488; internal const int IMS科学枢纽运载火箭 = 9489; internal const int IMS谐振发射器运载火箭 = 9490; internal const int IMS星际组装厂运载火箭 = 9491; internal const int IMS晶体重构器运载火箭 = 9492; internal const int IMS星际组装厂生产机器图标专用 = 9493; internal const int IMS铜金属重构装置 = 9494; internal const int IMS高纯硅重构装置 = 9495; internal const int IMS钛金属重构装置 = 9496; internal const int IMS单极磁石重构装置 = 9497; internal const int IMS晶体接收器 = 9498; internal const int IMS组件集成装置 = 9499; internal const int IMS多功能集成组件 = 9500; internal const int IMS石墨提炼装置 = 9501; internal const int IMS光栅晶体接收器 = 9502; internal const int IMS力场发生器 = 9503; internal const int IMS复合态晶体 = 9504; internal const int IMS电磁力抑制器 = 9505; internal const int IMS胶子发生器 = 9506; internal const int IMS强力过载装置 = 9507; internal const int IMS导流框架 = 9508; internal const int IMS恒星炮组件 = 9509; internal const int IMS恒星炮运载火箭 = 9510; internal const int IMS水滴 = 9511; internal const int IMS物资交换物流站 = 9512; internal const int IVD星河卫士勋章 = 9513; internal const int IVD水滴额外伤害 = 9514; internal const int M传送带 = 35; internal const int M高速传送带 = 36; internal const int M极速传送带 = 37; internal const int M四向分流器 = 38; internal const int M分拣器 = 41; internal const int M高速分拣器 = 42; internal const int M极速分拣器 = 43; internal const int M电力感应塔 = 44; internal const int M能量枢纽 = 45; internal const int M蓄电器 = 46; internal const int M蓄电器满 = 46; internal const int M物流运输机 = 47; internal const int M星际物流运输船 = 48; internal const int M行星内物流运输站 = 49; internal const int M星际物流运输站 = 50; internal const int MMS物资交换物流站 = 50; internal const int M小型储物仓 = 51; internal const int M大型储物仓 = 52; internal const int M风力涡轮机 = 53; internal const int M火力发电厂 = 54; internal const int MGB燃料电池发电厂 = 54; internal const int M太阳能板 = 55; internal const int M人造恒星 = 56; internal const int MGB朱曦K型人造恒星 = 56; internal const int M采矿机 = 57; internal const int M抽水站 = 60; internal const int M原油萃取站 = 61; internal const int M电弧熔炉 = 62; internal const int M原油精炼厂 = 63; internal const int M化工厂 = 64; internal const int M制造台MkI = 65; internal const int MGB基础制造台 = 65; internal const int M制造台MkII = 66; internal const int MGB标准制造单元 = 66; internal const int M制造台MkIII = 67; internal const int MGB高精度装配线 = 67; internal const int M卫星配电站 = 68; internal const int M微型粒子对撞机 = 69; internal const int M矩阵研究站 = 70; internal const int M无线输电塔 = 71; internal const int M电磁轨道弹射器 = 72; internal const int M射线接收站 = 73; internal const int MMS射线重构站 = 73; internal const int M垂直发射井 = 74; internal const int M小型运载火箭 = 75; internal const int M轨道采集器 = 117; internal const int M微型聚变发电站 = 118; internal const int MGB裂变能源发电站 = 118; internal const int M分馏塔 = 119; internal const int M喷涂机 = 120; internal const int M储液罐 = 121; internal const int M位面熔炉 = 194; internal const int M流速监测器 = 208; internal const int M地热发电站 = 255; internal const int M大型采矿机 = 256; internal const int M自动集装机 = 257; internal const int M物流配送器 = 371; internal const int M配送运输机 = 372; internal const int M高频激光塔 = 373; internal const int M高斯机枪塔 = 374; internal const int M聚爆加农炮 = 375; internal const int M量子化工厂 = 376; internal const int MGB先进化学反应釜 = 376; internal const int M行星护盾发生器 = 402; internal const int M信号塔 = 403; internal const int M导弹防御塔 = 407; internal const int M磁化电浆炮 = 408; internal const int M干扰塔 = 422; internal const int M导弹组 = 432; internal const int M超音速导弹组 = 433; internal const int M引力导弹组 = 434; internal const int M原型机 = 448; internal const int M精准无人机 = 449; internal const int M攻击无人机 = 450; internal const int M护卫舰 = 451; internal const int M驱逐舰 = 452; internal const int M战场分析基站 = 453; internal const int M自演化研究站 = 455; internal const int M重组式制造台 = 456; internal const int MGB物质重组工厂 = 456; internal const int M负熵熔炉 = 457; internal const int M近程电浆塔 = 482; internal const int M集装分拣器 = 483; internal const int M炮弹组 = 486; internal const int M高爆炮弹组 = 487; internal const int M晶石炮弹组 = 488; internal const int MGB微型核弹组 = 488; internal const int M燃烧单元 = 489; internal const int M爆破单元 = 490; internal const int M晶石爆破单元 = 491; internal const int MGB反物质湮灭单元 = 491; internal const int M干扰胶囊 = 492; internal const int M压制胶囊 = 493; internal const int M水 = 494; internal const int MFE交互塔 = 601; internal const int MFE矿物复制塔 = 602; internal const int MFE点数聚集塔 = 603; internal const int MFE量子复制塔 = 604; internal const int MFE点金塔 = 605; internal const int MFE分解塔 = 606; internal const int MFE转化塔 = 607; internal const int MFE行星交互塔 = 611; internal const int MFE行星矿物复制塔 = 612; internal const int MFE行星点数聚集塔 = 613; internal const int MFE行星量子复制塔 = 614; internal const int MFE行星点金塔 = 615; internal const int MFE行星分解塔 = 616; internal const int MFE行星转化塔 = 617; internal const int MBC插件效果分享塔 = 621; internal const int MBC插件效果分享站 = 622; internal const int MGB量子储液罐 = 801; internal const int MGB矿物处理厂 = 802; internal const int MGB天穹装配厂 = 803; internal const int MGB物质裂解塔 = 804; internal const int MGB埃克森美孚化工厂 = 805; internal const int MGB工业先锋精密加工中心 = 806; internal const int MGB湛曦O型人造恒星 = 807; internal const int MGB聚束液体汲取设施 = 808; internal const int MGB同位素温差发电机 = 809; internal const int MGB物质分解设施 = 810; internal const int MGB苍穹粒子加速器 = 811; internal const int MGB大气采集站 = 812; internal const int MGB反物质导弹组 = 813; internal const int MGB量子储物仓 = 814; internal const int MGB电磁加农炮 = 815; internal const int MGB紫外激光塔 = 816; internal const int MGB核子爆破单元 = 817; internal const int MGB反物质炮弹组 = 818; internal const int R铁块 = 1; internal const int R磁铁_GB铜线圈 = 2; internal const int R铜块 = 3; internal const int R石材 = 4; internal const int R齿轮_GB湮灭弹药箱 = 5; internal const int R磁线圈_GB电路板 = 6; internal const int R风力涡轮机 = 7; internal const int R电力感应塔 = 8; internal const int R电磁矩阵 = 9; internal const int R矩阵研究站 = 10; internal const int R棱镜 = 11; internal const int R电浆激发器 = 12; internal const int R无线输电塔 = 13; internal const int R原油萃取站 = 14; internal const int R原油精炼厂 = 15; internal const int R等离子精炼 = 16; internal const int R高能石墨 = 17; internal const int R能量矩阵 = 18; internal const int R液氢燃料棒 = 19; internal const int R推进器 = 20; internal const int R加力推进器 = 21; internal const int R化工厂 = 22; internal const int R塑料_GB聚丙烯 = 23; internal const int R硫酸 = 24; internal const int R有机晶体_GB铝块 = 25; internal const int R钛晶石_GB铝合金 = 26; internal const int R结构矩阵 = 27; internal const int R卡西米尔晶体 = 28; internal const int R卡西米尔晶体高效 = 29; internal const int R钛化玻璃 = 30; internal const int R石墨烯 = 31; internal const int R石墨烯高效 = 32; internal const int R碳纳米管 = 33; internal const int R硅石_GB硅石筛选 = 34; internal const int R碳纳米管高效 = 35; internal const int R粒子宽带 = 36; internal const int R晶格硅 = 37; internal const int R位面过滤器 = 38; internal const int R微型粒子对撞机 = 39; internal const int R重氢 = 40; internal const int R氘核燃料棒 = 41; internal const int R湮灭约束球 = 42; internal const int R人造恒星_GB朱曦K型人造恒星 = 43; internal const int R反物质燃料棒 = 44; internal const int R制造台MkI_GB基础制造台 = 45; internal const int R制造台MkII_GB标准制造单元 = 46; internal const int R制造台MkIII_GB高精度装配线 = 47; internal const int R采矿机 = 48; internal const int R抽水站 = 49; internal const int R电路板_GB玻璃 = 50; internal const int R处理器 = 51; internal const int R量子芯片 = 52; internal const int R微晶元件 = 53; internal const int R有机晶体原始_GB埃克森美孚化工厂 = 54; internal const int R信息矩阵 = 55; internal const int R电弧熔炉 = 56; internal const int R玻璃_GB三元精金 = 57; internal const int RX射线裂解 = 58; internal const int R高纯硅块 = 59; internal const int R金刚石 = 60; internal const int R金刚石高效 = 61; internal const int R晶格硅高效 = 62; internal const int R钢材 = 63; internal const int R火力发电厂_GB燃料电池发电厂 = 64; internal const int R钛块 = 65; internal const int R钛合金 = 66; internal const int R太阳能板 = 67; internal const int R光子合并器 = 68; internal const int R光子合并器高效 = 69; internal const int R太阳帆 = 70; internal const int R电磁轨道弹射器 = 71; internal const int R射线接收站_MS射线重构站 = 72; internal const int R卫星配电站 = 73; internal const int R质能储存 = 74; internal const int R宇宙矩阵 = 75; internal const int R蓄电器 = 76; internal const int R能量枢纽 = 77; internal const int R空间翘曲器 = 78; internal const int R空间翘曲器高级 = 79; internal const int R框架材料 = 80; internal const int R戴森球组件 = 81; internal const int R垂直发射井 = 82; internal const int R小型运载火箭 = 83; internal const int R传送带 = 84; internal const int R分拣器 = 85; internal const int R小型储物仓 = 86; internal const int R四向分流器 = 87; internal const int R高速分拣器 = 88; internal const int R高速传送带 = 89; internal const int R极速分拣器 = 90; internal const int R大型储物仓 = 91; internal const int R极速传送带 = 92; internal const int R行星内物流运输站 = 93; internal const int R物流运输机 = 94; internal const int R星际物流运输站 = 95; internal const int R星际物流运输船 = 96; internal const int R电动机 = 97; internal const int R电磁涡轮 = 98; internal const int R粒子容器 = 99; internal const int R粒子容器高效 = 100; internal const int R引力透镜 = 101; internal const int R引力矩阵 = 102; internal const int R超级磁场环 = 103; internal const int R奇异物质 = 104; internal const int R动力引擎 = 105; internal const int R增产剂MkI_GB氦核转化 = 106; internal const int R增产剂MkII_GB氦原子提取 = 107; internal const int R增产剂MkIII_GB增产剂 = 108; internal const int R喷涂机 = 109; internal const int R分馏塔_GB湛曦O型人造恒星 = 110; internal const int R轨道采集器 = 111; internal const int R地基 = 112; internal const int R微型聚变发电站_GB裂变能源发电站 = 113; internal const int R储液罐 = 114; internal const int R重氢分馏_GB氦闪约束器 = 115; internal const int R位面熔炉 = 116; internal const int R流速监测器 = 117; internal const int R地热发电站 = 118; internal const int R大型采矿机 = 119; internal const int R自动集装机 = 120; internal const int R重整精炼_GB铝矿粉 = 121; internal const int R物流配送器 = 122; internal const int R配送运输机 = 123; internal const int R量子化工厂_GB先进化学反应釜 = 124; internal const int R高斯机枪塔 = 125; internal const int R高频激光塔 = 126; internal const int R聚爆加农炮 = 127; internal const int R磁化电浆炮 = 128; internal const int R导弹防御塔 = 129; internal const int R干扰塔 = 130; internal const int R信号塔 = 131; internal const int R行星护盾发生器 = 132; internal const int R燃烧单元 = 133; internal const int R爆破单元 = 134; internal const int R晶石爆破单元_GB核子爆破单元 = 135; internal const int R机枪弹箱 = 136; internal const int R钛化弹箱 = 137; internal const int R超合金弹箱 = 138; internal const int R炮弹组 = 139; internal const int R高爆炮弹组 = 140; internal const int R晶石炮弹组_GB微型核弹组 = 141; internal const int R等离子胶囊 = 142; internal const int R反物质胶囊 = 143; internal const int R导弹组 = 144; internal const int R超音速导弹组 = 145; internal const int R引力导弹组 = 146; internal const int R原型机 = 147; internal const int R精准无人机 = 148; internal const int R攻击无人机 = 149; internal const int R护卫舰 = 150; internal const int R驱逐舰 = 151; internal const int R战场分析基站 = 152; internal const int R自演化研究站 = 153; internal const int R重组式制造台_GB物质重组工厂 = 154; internal const int R负熵熔炉 = 155; internal const int R奇异湮灭燃料棒 = 156; internal const int R近程电浆塔 = 157; internal const int R干扰胶囊 = 158; internal const int R压制胶囊 = 159; internal const int R集装分拣器 = 160; internal const int RMS引力发生装置 = 530; internal const int RMS位面约束环 = 531; internal const int RMS引力钻头 = 532; internal const int RMS隧穿激发装置 = 533; internal const int RMS谐振盘 = 534; internal const int RMS光子探针 = 535; internal const int RMS量子计算机 = 536; internal const int RMS星际组装厂组件 = 537; internal const int RMS物质解压器运载火箭 = 538; internal const int RMS科学枢纽运载火箭 = 539; internal const int RMS谐振发射器运载火箭 = 540; internal const int RMS星际组装厂运载火箭 = 541; internal const int RMS晶体重构器运载火箭 = 542; internal const int RMS星际组装厂生产机器图标专用 = 543; internal const int RMS铜金属重构装置 = 544; internal const int RMS高纯硅重构装置 = 545; internal const int RMS钛金属重构装置 = 546; internal const int RMS单极磁石重构装置 = 547; internal const int RMS晶体接收器 = 548; internal const int RMS组件集成装置 = 549; internal const int RMS多功能集成组件 = 550; internal const int RMS传送带快速组装 = 551; internal const int RMS集装分拣器快速组装 = 352; internal const int RMS制造台4快速组装 = 353; internal const int RMS熔炉3快速组装 = 354; internal const int RMS实验室2快速组装 = 355; internal const int RMS大矿机快速组装 = 356; internal const int RMS抽水泵快速组装 = 357; internal const int RMS石墨提炼装置 = 563; internal const int RMS光栅晶体接收器 = 564; internal const int RMS力场发生器 = 565; internal const int RMS复合态晶体 = 566; internal const int RMS电磁力抑制器 = 567; internal const int RMS胶子发生器 = 568; internal const int RMS强力过载装置 = 569; internal const int RMS导流框架 = 570; internal const int RMS恒星炮组件 = 571; internal const int RMS恒星炮运载火箭 = 572; internal const int RMS水滴gm = 573; internal const int RMS物资交换物流站 = 575; internal const int RVD星河卫士奖章 = 382; internal const int RGB放射性矿物处理 = 401; internal const int RGB铝矿精炼 = 402; internal const int RGB钨矿精炼 = 404; internal const int RGB钨矿粉 = 405; internal const int RGB含铀核燃料 = 406; internal const int RGB含钚核燃料 = 407; internal const int RGB铀燃料棒 = 408; internal const int RGB钚燃料棒 = 409; internal const int RGBMOX燃料棒 = 410; internal const int RGB铁矿精炼 = 411; internal const int RGB铜矿精炼 = 412; internal const int RGB硅矿精炼 = 413; internal const int RGB钛矿精炼 = 414; internal const int RGB天穹装配厂 = 416; internal const int RGB苍穹粒子加速器 = 417; internal const int RGB聚束液体汲取设施 = 418; internal const int RGB大气采集站 = 419; internal const int RGB石矿精炼 = 420; internal const int RGB煤矿精炼 = 421; internal const int RGB工业先锋精密加工中心 = 422; internal const int RGB物质分解设施 = 423; internal const int RGB物质回收 = 429; internal const int RGB焦油裂化 = 501; internal const int RGB二氧化碳 = 506; internal const int RGB催化重整 = 509; internal const int RGB四氢双环戊二烯JP10 = 512; internal const int RGB四氢双环戊二烯燃料棒 = 515; internal const int RGB焦油燃料棒 = 516; internal const int RGB处理器高效 = 519; internal const int RGB量子储液罐 = 522; internal const int RGB矿物处理厂 = 523; internal const int RGB量子储物仓 = 524; internal const int RGB铁矿粉 = 531; internal const int RGB铜矿粉 = 532; internal const int RGB硅矿粉 = 533; internal const int RGB钛矿粉 = 534; internal const int RGB石粉 = 535; internal const int RGB煤矿粉 = 536; internal const int RGB硫粉 = 537; internal const int RGB玻色矩阵 = 539; internal const int RGB耗散矩阵 = 540; internal const int RGB质能储存高效 = 541; internal const int RGB物质裂解塔 = 542; internal const int RGB奇点矩阵 = 544; internal const int RGB有机晶体 = 546; internal const int RGB能量物质化 = 547; internal const int RGB二氧化硫还原 = 548; internal const int RGB有机晶体活化 = 549; internal const int RGB有机晶体重组 = 550; internal const int RMS分拣器快速组装 = 552; internal const int RMS配电站快速组装 = 553; internal const int RMS制造台快速组装 = 554; internal const int RMS位面熔炉快速组装 = 555; internal const int RMS化工厂快速组装 = 556; internal const int RMS精炼厂快速组装 = 557; internal const int RMS对撞机快速组装 = 558; internal const int RMS研究站快速组装 = 559; internal const int RMS人造恒星快速组装 = 560; internal const int RMS行星内物流快速组装 = 561; internal const int RMS星际物流快速组装 = 562; internal const int RGB超越X1型光学主机 = 569; internal const int RGB氘氦混合燃料棒 = 624; internal const int RGB氦三燃料棒 = 625; internal const int RGB基础机械组件 = 641; internal const int RGB先进机械组件 = 642; internal const int RGB尖端机械组件 = 643; internal const int RGB空燃料棒 = 644; internal const int RGB水电解 = 702; internal const int RGB盐水电解 = 703; internal const int RGB钠盐转化 = 704; internal const int RGB钛晶石高效 = 709; internal const int RGB合成氨 = 710; internal const int RGB煤炭液化 = 712; internal const int RGB焦油分馏 = 713; internal const int RGB钛晶石 = 714; internal const int RGB三氯化铁 = 716; internal const int RGB氨氧化 = 717; internal const int RGB羰基合成 = 720; internal const int RGB塑料基板 = 751; internal const int RGB同位素温差发电机 = 752; internal const int RGB光学基板 = 754; internal const int RGB聚苯硫醚PPS = 771; internal const int RGB聚酰亚胺PI = 772; internal const int RGB钨矿筛选 = 773; internal const int RGB钨块 = 774; internal const int RGB钨强化玻璃 = 775; internal const int RGB钨合金 = 776; internal const int RGB钢芯弹箱 = 781; internal const int RGB钨芯弹箱 = 782; internal const int RGB三元弹箱 = 783; internal const int RGB反物质湮灭单元 = 785; internal const int RGB反物质炮弹组 = 787; internal const int RGB反物质导弹组 = 789; internal const int RGB电磁加农炮 = 791; internal const int RGB紫外激光塔 = 792; internal const int RGB光学处理器 = 793; internal const int RGB光学信息传输纤维 = 794; internal const int RGB量子计算主机 = 795; internal const int RGB海水淡化 = 801; internal const int RFE电磁奖券 = 901; internal const int RFE能量奖券 = 902; internal const int RFE结构奖券 = 903; internal const int RFE信息奖券 = 904; internal const int RFE引力奖券 = 905; internal const int RFE宇宙奖券 = 906; internal const int RFE黑雾奖券 = 907; internal const int RFE分馏塔原胚定向 = 916; internal const int RFE交互塔 = 921; internal const int RFE矿物复制塔 = 922; internal const int RFE点数聚集塔 = 923; internal const int RFE量子复制塔 = 924; internal const int RFE点金塔 = 925; internal const int RFE分解塔 = 926; internal const int RFE转化塔 = 927; internal const int RFE行星交互塔 = 931; internal const int RFE行星矿物复制塔 = 932; internal const int RFE行星点数聚集塔 = 933; internal const int RFE行星量子复制塔 = 934; internal const int RFE行星点金塔 = 935; internal const int RFE行星分解塔 = 936; internal const int RFE行星转化塔 = 937; internal const int RBC插件效果分享塔 = 951; internal const int RBC插件效果分享站 = 952; internal const int RBC速度插件MK1 = 961; internal const int RBC速度插件MK2 = 962; internal const int RBC速度插件MK3 = 963; internal const int RBC产能插件MK1 = 964; internal const int RBC产能插件MK2 = 965; internal const int RBC产能插件MK3 = 966; internal const int RBC节能插件MK1 = 967; internal const int RBC节能插件MK2 = 968; internal const int RBC节能插件MK3 = 969; internal const int RBC品质插件MK1 = 970; internal const int RBC品质插件MK2 = 971; internal const int RBC品质插件MK3 = 972; internal const int T戴森球计划 = 1; internal const int T电磁学 = 1001; internal const int T电磁矩阵 = 1002; internal const int T高效电浆控制 = 1101; internal const int T等离子萃取精炼 = 1102; internal const int TX射线裂解 = 1103; internal const int T重整精炼_GB先进有机合成技术 = 1104; internal const int T能量矩阵 = 1111; internal const int T氢燃料棒_GB气体冷凝 = 1112; internal const int T推进器 = 1113; internal const int T加力推进器 = 1114; internal const int T流体储存封装 = 1120; internal const int T基础化工 = 1121; internal const int T高分子化工 = 1122; internal const int T高强度晶体 = 1123; internal const int T结构矩阵 = 1124; internal const int T卡西米尔晶体 = 1125; internal const int T高强度玻璃 = 1126; internal const int T应用型超导体 = 1131; internal const int T高强度材料 = 1132; internal const int T粒子可控 = 1133; internal const int T重氢分馏_GB强相互作用力材料 = 1134; internal const int T波函数干扰 = 1141; internal const int T微型粒子对撞机_GB粒子对撞机 = 1142; internal const int T奇异物质 = 1143; internal const int T人造恒星_GB质能转换利用 = 1144; internal const int T可控湮灭反应 = 1145; internal const int T增产剂MkI_GB物品增产 = 1151; internal const int T增产剂MkII_GB量子折跃 = 1152; internal const int T增产剂MkIII_GB人造恒星 = 1153; internal const int T基础制造 = 1201; internal const int T高速制造_GB标准制造单元 = 1202; internal const int T量子打印_GB高精度加工 = 1203; internal const int TFE分馏数据中心 = 1251; internal const int TFE分馏塔原胚 = 1252; internal const int TFE物品交互 = 1253; internal const int TFE矿物复制 = 1254; internal const int TFE增产点数聚集 = 1255; internal const int TFE量子复制 = 1256; internal const int TFE物品点金 = 1257; internal const int TFE物品分解 = 1258; internal const int TFE物品转化 = 1259; internal const int TFE行星物品交互 = 1260; internal const int TFE行星矿物复制 = 1261; internal const int TFE行星增产点数聚集 = 1262; internal const int TFE行星量子复制 = 1263; internal const int TFE行星物品点金 = 1264; internal const int TFE行星物品分解 = 1265; internal const int TFE行星物品转化 = 1266; internal const int TFE电磁奖券 = 1271; internal const int TFE能量奖券 = 1272; internal const int TFE结构奖券 = 1273; internal const int TFE信息奖券 = 1274; internal const int TFE引力奖券 = 1275; internal const int TFE宇宙奖券 = 1276; internal const int TFE黑雾奖券 = 1277; internal const int TFE超值礼包1 = 1281; internal const int TFE超值礼包2 = 1282; internal const int TFE超值礼包3 = 1283; internal const int TFE超值礼包4 = 1284; internal const int TFE超值礼包5 = 1285; internal const int TFE超值礼包6 = 1286; internal const int TFE超值礼包7 = 1287; internal const int TFE超值礼包8 = 1288; internal const int TFE超值礼包9 = 1289; internal const int T处理器 = 1302; internal const int T量子芯片 = 1303; internal const int T光子聚束采矿 = 1304; internal const int T亚微观量子纠缠_GB化学反应釜压力容器 = 1305; internal const int T半导体材料 = 1311; internal const int T信息矩阵 = 1312; internal const int T自动化冶金 = 1401; internal const int T冶炼提纯 = 1402; internal const int T晶体冶炼 = 1403; internal const int T钢材冶炼 = 1411; internal const int T火力发电_GB燃料电池发电 = 1412; internal const int T钛矿冶炼 = 1413; internal const int T高强度钛合金 = 1414; internal const int T移山填海工程_GB工业生产 = 1415; internal const int T微型核聚变发电_GB裂变发电站 = 1416; internal const int T位面冶金 = 1417; internal const int T太阳能收集 = 1501; internal const int T光子变频 = 1502; internal const int T太阳帆轨道系统 = 1503; internal const int T射线接收站 = 1504; internal const int T行星电离层利用 = 1505; internal const int T狄拉克逆变机制 = 1506; internal const int T宇宙矩阵 = 1507; internal const int T任务完成 = 1508; internal const int T能量储存 = 1511; internal const int T星际电力运输 = 1512; internal const int T地热开采 = 1513; internal const int T高强度轻质结构 = 1521; internal const int T垂直发射井 = 1522; internal const int T戴森球应力系统 = 1523; internal const int T基础物流系统 = 1601; internal const int T改良物流系统 = 1602; internal const int T高效物流系统 = 1603; internal const int T行星物流系统 = 1604; internal const int T星际物流系统 = 1605; internal const int T气态行星开采 = 1606; internal const int T集装物流系统 = 1607; internal const int T配送物流系统 = 1608; internal const int T电磁驱动 = 1701; internal const int T磁悬浮 = 1702; internal const int T粒子磁力阱 = 1703; internal const int T引力波折射 = 1704; internal const int T引力矩阵 = 1705; internal const int T超级磁场发生器 = 1711; internal const int T卫星配电系统 = 1712; internal const int T武器系统 = 1801; internal const int T燃烧单元 = 1802; internal const int T爆破单元 = 1803; internal const int T晶石爆破单元_GB核能爆破单元 = 1804; internal const int T动力引擎 = 1805; internal const int T导弹防御塔 = 1806; internal const int T聚爆加农炮 = 1807; internal const int T信号塔 = 1808; internal const int T行星防御系统 = 1809; internal const int T干扰塔 = 1810; internal const int T磁化电浆炮 = 1811; internal const int T钛化弹箱_GB钢芯穿甲弹 = 1812; internal const int T超合金弹箱_GB钛金强化弹壳 = 1813; internal const int T高爆炮弹组 = 1814; internal const int T超音速导弹组 = 1815; internal const int T晶石炮弹组_GB微型核弹 = 1816; internal const int T引力导弹组 = 1817; internal const int T反物质胶囊 = 1818; internal const int T原型机 = 1819; internal const int T精准无人机 = 1820; internal const int T攻击无人机 = 1821; internal const int T护卫舰 = 1822; internal const int T驱逐舰 = 1823; internal const int T压制胶囊 = 1824; internal const int T战场分析基站 = 1826; internal const int TGB科学理论 = 1900; internal const int T数字模拟计算 = 1901; internal const int T物质重组 = 1902; internal const int T负熵递归 = 1903; internal const int T高密度可控湮灭 = 1904; internal const int TGB钨强化玻璃 = 1911; internal const int TGB焦油精炼 = 1915; internal const int TGB放射性矿物提炼 = 1916; internal const int TMS尼科尔戴森光束 = 1918; internal const int TGB裂变能源燃料棒 = 1919; internal const int TGB同位素温差发电 = 1920; internal const int TGB聚变能源燃料棒 = 1921; internal const int TGB巨型建筑天穹装配厂 = 1923; internal const int TGB巨型建筑物质裂解塔 = 1924; internal const int TGB巨型建筑行星级化学反应釜 = 1925; internal const int TGB巨型建筑精密结构组装厂 = 1926; internal const int TGB巨型建筑巨型粒子对撞机 = 1927; internal const int TGB四氢双环戊二烯燃料棒 = 1928; internal const int TGB矿物处理 = 1929; internal const int TGB先进化工 = 1930; internal const int TGB巨型建筑物质分解设施 = 1931; internal const int TGB化工厂 = 1932; internal const int TGB巨型建筑工程学 = 1934; internal const int TGB行星协调中心 = 1936; internal const int TGB护盾载波调制 = 1937; internal const int TGB基础机械组件 = 1941; internal const int TGB先进机械组件 = 1942; internal const int TGB尖端机械组件 = 1943; internal const int TGB钨强化金属 = 1944; internal const int TGB家园世界虚拟技术革新 = 1947; internal const int TGB家园世界光学信息传输技术 = 1948; internal const int TGB超级量子计算机 = 1949; internal const int TGB家园世界光学计算机 = 1950; internal const int TGB反物质湮灭单元 = 1952; internal const int TGB湮灭战斗部 = 1954; internal const int TGB超重型穿甲弹 = 1955; internal const int TGB强互作用力弹药 = 1956; internal const int TGB小型化湮灭反应 = 1957; internal const int TGB反物质飞弹 = 1959; internal const int TGB行星协调中心黑雾数据库 = 1960; internal const int TGB虚数空间存储 = 1962; internal const int TGB物品仓储 = 1963; internal const int TVD微型恒星能量引导 = 1997; internal const int TVD并入COSMO架构 = 1998; internal const int TVD玻色子操控 = 1999; internal const int T机甲核心 = 2101; internal const int T机械骨骼 = 2201; internal const int T机舱容量 = 2301; internal const int T通讯控制 = 2401; internal const int T能量回路 = 2501; internal const int T无人机引擎 = 2601; internal const int T批量建造 = 2701; internal const int T能量护盾 = 2801; internal const int T驱动引擎 = 2901; internal const int T自动标记重建 = 2951; internal const int T太阳帆寿命 = 3101; internal const int T射线传输效率 = 3201; internal const int T分拣器货物叠加 = 3301; internal const int T分拣器货物集装 = 3306; internal const int T集装分拣器改良 = 3311; internal const int T运输船引擎 = 3401; internal const int T运输机舱扩容 = 3501; internal const int T矿物利用 = 3601; internal const int T垂直建造 = 3701; internal const int T运输站集装物流 = 3801; internal const int T研究速度 = 3901; internal const int T配送范围 = 4001; internal const int T宇宙探索 = 4101; internal const int T太阳帆吸附速度 = 4201; internal const int T动能武器伤害 = 5001; internal const int T能量武器伤害 = 5101; internal const int T爆破武器伤害 = 5201; internal const int T战斗无人机伤害 = 5301; internal const int T战斗无人机射速 = 5401; internal const int T战斗无人机耐久 = 5601; internal const int T行星护盾 = 5701; internal const int T地面编队扩容 = 5801; internal const int T太空编队扩容 = 5901; internal const int T结构强化 = 6001; internal const int T电磁武器效果 = 6101; internal const int TVD元驱动挂载点位扩展 = 6601; private static readonly Random rand = new Random(); public static Color Gray = new Color(0.5882353f, 0.5882353f, 0.5882353f, 1f); public static Color Gray2 = new Color(1f, 1f, 1f, 0.4f); public static Color Gray3 = new Color(0.69803923f, 0.69803923f, 0.69803923f, 56f / 85f); public static Color White = new Color(0.8784314f, 0.8784314f, 0.8784314f, 61f / 85f); public static Color Green = new Color(32f / 85f, 64f / 85f, 0f, 61f / 85f); public static Color Blue = new Color(0.38039216f, 72f / 85f, 1f, 0.72156864f); public static Color Purple = new Color(0.6901961f, 32f / 85f, 64f / 85f, 61f / 85f); public static Color Red = new Color(1f, 31f / 85f, 0.29803923f, 61f / 85f); public static Color Orange = new Color(0.99215686f, 0.5882353f, 0.36862746f, 0.8f); public static Color Gold = new Color(0.8784314f, 0.6901961f, 0f, 61f / 85f); public static string FormatP(this float value) { int i = 3; StringBuilder stringBuilder = new StringBuilder("0.###"); for (; i < 10; i++) { if ((double)value * Math.Pow(10.0, i) >= 1.0) { return value.ToString(stringBuilder.Append("%").ToString()); } stringBuilder.Append("#"); } return "0%"; } public static string FormatName(string s) { if (s == null) { return "null"; } return Localization.Translate(s).Replace("\u00a0", "").Replace("\u2009", "") .Replace(" ", "") .Replace("“", "") .Replace("”", "") .Replace(":", "") .Replace(":", "") .Replace("!", "") .Replace("-", "") .Replace(".", "") .Replace("(", "") .Replace(")", ""); } public static bool IsGridIndexValid(int gridIndex) { if (GenesisBook.Enable) { return gridIndex % 1000 / 100 >= 1 && gridIndex % 1000 / 100 <= 7 && gridIndex % 100 >= 1 && gridIndex % 100 <= 17; } return gridIndex % 1000 / 100 >= 1 && gridIndex % 1000 / 100 <= 8 && gridIndex % 100 >= 1 && gridIndex % 100 <= 14; } public static bool GridIndexValid(this ItemProto proto) { return IsGridIndexValid(proto.GridIndex); } public static bool GridIndexValid(this RecipeProto proto) { return IsGridIndexValid(proto.GridIndex); } public static void Register(string key, string enTrans, string cnTrans = null) { LocalizationModule.RegisterTranslation(key, enTrans, cnTrans ?? key, enTrans); } public static void Edit(string key, string enTrans, string cnTrans = null) { LocalizationModule.EditTranslation(key, enTrans, cnTrans ?? key, enTrans); } public static void RegisterOrEditAsync(string key, string enTrans, string cnTrans = null) { ModStr modStr = default(ModStr); modStr.key = key; modStr.enTrans = enTrans; modStr.cnTrans = cnTrans ?? key; ModStr item = modStr; foreach (ModStr modString in modStringList) { if (modString.key == key) { modStringList.Remove(modString); break; } } modStringList.Add(item); } public static void RegisterOrEditImmediately(string key, string enTrans, string cnTrans = null) { RegisterOrEditAsync(key, enTrans, cnTrans); LoadLanguagePostfixAfterCommonApi(); } public static void LoadLanguagePostfixAfterCommonApi() { try { if (modStringList.Count == 0 || Localization.strings == null || Localization.CurrentLanguageIndex >= Localization.strings.Length || Localization.strings[Localization.CurrentLanguageIndex] == null || Localization.currentStrings == null || Localization.floats == null || Localization.CurrentLanguageIndex >= Localization.floats.Length || Localization.floats[Localization.CurrentLanguageIndex] == null || Localization.currentFloats == null) { return; } List<string> list = Localization.strings[Localization.CurrentLanguageIndex].ToList(); List<float> list2 = Localization.floats[Localization.CurrentLanguageIndex].ToList(); bool flag = Localization.CurrentLanguageLCID == 2052; foreach (ModStr modString in modStringList) { if (!Localization.namesIndexer.TryGetValue(modString.key, out var value)) { value = Localization.namesIndexer.Count; Localization.namesIndexer.Add(modString.key, value); } while (list.Count <= value) { list.Add(Localization.namesIndexer.ElementAt(list.Count).Key); list2.Add(0f); } list[value] = (flag ? modString.cnTrans : modString.enTrans); } Localization.strings[Localization.CurrentLanguageIndex] = list.ToArray(); Localization.currentStrings = Localization.strings[Localization.CurrentLanguageIndex]; Localization.floats[Localization.CurrentLanguageIndex] = list2.ToArray(); Localization.currentFloats = Localization.floats[Localization.CurrentLanguageIndex]; LogInfo($"Modify translations finish, currentStrings.len={Localization.currentStrings.Length}"); } catch (Exception ex) { LogError("LoadLanguagePostfixAfterCommonApi Error: " + ex); } } public static void InitLogger(ManualLogSource logger) { Utils.logger = logger; } public static void LogDebug(object data) { logger.LogDebug(data); } public static void LogInfo(object data) { logger.LogInfo(data); } public static void LogWarning(object data) { logger.LogWarning(data); } public static void LogError(object data) { logger.LogError(data); } public static void LogFatal(object data) { logger.LogFatal(data); } public static RectTransform NormalizeRectWithTopLeft(Component cmp, float left, float top, Transform parent = null) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) Transform transform = cmp.transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (val == null) { return null; } if ((Object)(object)parent != (Object)null) { ((Transform)val).SetParent(parent, false); } val.anchorMin = new Vector2(0f, 1f); val.anchorMax = new Vector2(0f, 1f); val.pivot = new Vector2(0f, 1f); val.anchoredPosition3D = new Vector3(left, 0f - top, 0f); return val; } public static RectTransform NormalizeRectWithMidLeft(Component cmp, float left, float top, Transform parent = null, float? height = null) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) RectTransform val = NormalizeRectWithTopLeft(cmp, left, top, parent); float num = height ?? val.sizeDelta.y; val.anchoredPosition3D = new Vector3(left, 0f - top + num / 2f, 0f); return val; } public static RectTransform NormalizeRectWithTopRight(Component cmp, float right, float top, Transform parent = null) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) Transform transform = cmp.transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (val == null) { return null; } if ((Object)(object)parent != (Object)null) { ((Transform)val).SetParent(parent, false); } val.anchorMax = new Vector2(1f, 1f); val.anchorMin = new Vector2(1f, 1f); val.pivot = new Vector2(1f, 1f); val.anchoredPosition3D = new Vector3(0f - right, 0f - top, 0f); return val; } public static RectTransform NormalizeRectWithBottomLeft(Component cmp, float left, float bottom, Transform parent = null) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) Transform transform = cmp.transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (val == null) { return null; } if ((Object)(object)parent != (Object)null) { ((Transform)val).SetParent(parent, false); } val.anchorMax = new Vector2(0f, 0f); val.anchorMin = new Vector2(0f, 0f); val.pivot = new Vector2(0f, 0f); val.anchoredPosition3D = new Vector3(left, bottom, 0f); return val; } public static RectTransform NormalizeRectWithMargin(Component cmp, float top, float left, float bottom, float right, Transform parent = null) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) Transform transform = cmp.transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (val == null) { return null; } if ((Object)(object)parent != (Object)null) { ((Transform)val).SetParent(parent, false); } val.anchoredPosition3D = Vector3.zero; ((Transform)val).localScale = Vector3.one; val.anchorMax = Vector2.one; val.anchorMin = Vector2.zero; val.pivot = new Vector2(0.5f, 0.5f); val.offsetMax = new Vector2(0f - right, 0f - top); val.offsetMin = new Vector2(left, bottom); return val; } public static RectTransform NormalizeRectCenter(GameObject go, float width = 0f, float height = 0f) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) Transform transform = go.transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); if (val == null) { return null; } val.anchorMax = new Vector2(0.5f, 0.5f); val.anchorMin = new Vector2(0.5f, 0.5f); val.pivot = new Vector2(0.5f, 0.5f); if (width > 0f && height > 0f) { val.sizeDelta = new Vector2(width, height); } return val; } public static void SetPosition(this Text text, float x, float y) { NormalizeRectWithMidLeft((Component)(object)text, x, y); } public static (float, float) GetPosition(int index, int count, float totalPx = 800f) { float num = (totalPx - (float)((count - 1) * 20)) / (float)count; float item = (float)index * (num + 20f); return (item, num); } public static void SetText(this UIButton btn, string notTranslateStr) { try { Localizer component = ((Component)((Component)btn).gameObject.transform.Find("button-text")).GetComponent<Localizer>(); Text component2 = ((Component)((Component)btn).gameObject.transform.Find("button-text")).GetComponent<Text>(); if ((Object)(object)component != (Object)null) { component.stringKey = notTranslateStr; component.translation = Localization.Translate(notTranslateStr); } if ((Object)(object)component2 != (Object)null) { component2.text = Localization.Translate(notTranslateStr); } } catch (Exception arg) { LogError($"SetText error: {arg}"); } } public static void AddTranslations() { Register("提示", "Tip"); Register("确定", "Confirm"); Register("取消", "Cancel"); Register("要花费", "Would you like to spend"); Register("来兑换", "to exchange"); Register("吗?", "?"); Register("兑换", "Exchange"); Register("已兑换", "Exchanged"); Register("无法兑换", "Can not exchange"); Register("配方经验", "recipe experience"); } public static void AddItemToModData(int itemId, int count, int inc = 0) { if (itemId == 1099) { AddItemToPackage(itemId, count); return; } lock (ItemManager.centerItemCount) { ItemManager.centerItemCount[itemId] += count; ItemManager.centerItemInc[itemId] += inc; } } public static void AddItemToPackage(int itemId, int count, int inc = 0, bool throwTrash = true) { if (!DSPGame.IsMenuDemo && GameMain.mainPlayer != null) { int num = GameMain.mainPlayer.TryAddItemToPackage(itemId, count, inc, throwTrash, 0, false); if (num > 0) { UIItemup.Up(itemId, num); } } } public static long GetModDataItemCount(int itemId) { return ItemManager.centerItemCount[itemId]; } public static int GetPackageItemCount(int itemId) { if (DSPGame.IsMenuDemo || GameMain.mainPlayer == null) { return 0; } StorageComponent package = GameMain.mainPlayer.package; int num = 0; for (int i = 0; i < package.size; i++) { if (package.grids[i].itemId == itemId && package.grids[i].count > 0) { num += package.grids[i].count; } } return num; } public static int GetDeliveryPackageItemCount(int itemId) { if (DSPGame.IsMenuDemo || GameMain.mainPlayer == null) { return 0; } if (!GameMain.mainPlayer.deliveryPackage.unlocked) { return 0; } DeliveryPackage deliveryPackage = GameMain.mainPlayer.deliveryPackage; int num = 0; for (int num2 = 99; num2 >= 0; num2--) { if (deliveryPackage.grids[num2].itemId == itemId && deliveryPackage.grids[num2].count > 0) { num += deliveryPackage.grids[num2].count; } } return num; } public static long GetItemTotalCount(int itemId) { if (itemId == 1099) { if (GameMain.data.history.HasFeatureKey(1100001) && GameMain.sandboxToolsEnabled) { return long.MaxValue; } return GameMain.mainPlayer.sandCount; } return GetModDataItemCount(itemId) + GetPackageItemCount(itemId) + GetDeliveryPackageItemCount(itemId); } public static int TakeItemFromModData(int itemId, int count, out int inc) { lock (ItemManager.centerItemCount) { count = (int)Math.Min(count, ItemManager.centerItemCount[itemId]); inc = (int)((count != 0) ? (count / ItemManager.centerItemCount[itemId]) : 0); ItemManager.centerItemCount[itemId] -= count; ItemManager.centerItemInc[itemId] -= inc; return count; } } public static bool TakeItem(int itemId, int count, out int inc, bool showMessage = true) { inc = 0; if (DSPGame.IsMenuDemo || GameMain.mainPlayer == null) { return false; } ItemProto val = ((ProtoSet<ItemProto>)(object)LDB.items).Select(itemId); if (GetItemTotalCount(itemId) < count) { if (showMessage) { UIMessageBox.Show(Localization.Translate("提示"), $"{((Proto)val).name} 不足 {count}!", Localization.Translate("确定"), 1, (Response)null); } return false; } if (itemId == 1099) { if (GameMain.data.history.HasFeatureKey(1100001) && GameMain.sandboxToolsEnabled) { return true; } Player mainPlayer = GameMain.mainPlayer; mainPlayer.sandCount -= count; return true; } count -= TakeItemFromModData(itemId, count, out var inc2); inc += inc2; if (count > 0) { int num = default(int); count -= GameMain.mainPlayer.package.TakeItem(itemId, count, ref num); inc += num; if (count > 0) { int num2 = default(int); GameMain.mainPlayer.deliveryPackage.TakeItems(ref itemId, ref count, ref num2); inc += num2; } } return true; } public static void ClickToMoveModDataItem(int itemId, bool leftClick) { ItemProto val = ((ProtoSet<ItemProto>)(object)LDB.items).Select(itemId); if (val != null) { int count = (leftClick ? (val.StackSize * ExtractAndPopup.LeftClickTakeCount) : (val.StackSize * ExtractAndPopup.RightClickTakeCount)); int inc; lock (ItemManager.centerItemCount) { count = TakeItemFromModData(itemId, count, out inc); } AddItemToPackage(itemId, count, inc, throwTrash: false); } } public static int GetEssenceMinCount() { long val = Math.Min(ItemManager.centerItemCount[8041], ItemManager.centerItemCount[8042]); val = Math.Min(val, ItemManager.centerItemCount[8043]); val = Math.Min(val, ItemManager.centerItemCount[8044]); return (int)Math.Min(2147483647L, val); } public static bool TakeEssenceFromModData(int n, int[] consumeRegister) { if (ItemManager.centerItemCount[8041] < n || ItemManager.centerItemCount[8042] < n || ItemManager.centerItemCount[8043] < n || ItemManager.centerItemCount[8044] < n) { return false; } lock (ItemManager.centerItemCount) { TakeItemFromModData(8041, n, out var inc); TakeItemFromModData(8042, n, out inc); TakeItemFromModData(8043, n, out inc); TakeItemFromModData(8044, n, out inc); } lock (consumeRegister) { consumeRegister[8041] += n; consumeRegister[8042] += n; consumeRegister[8043] += n; consumeRegister[8044] += n; } return true; } public static double GetRandDouble(ref uint seed) { seed = (uint)((int)((ulong)((long)(seed % 2147483646 + 1) * 48271L) % 2147483647uL) - 1); return (double)seed / 2147483646.0; } public static int GetRandInt(int min, int max) { return rand.Next(min, max); } public static double GetRandDouble() { return rand.NextDouble(); } public static string WithColor(this string s, Color color) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) string text = $"#{(byte)(color.r * 255f):X2}{(byte)(color.g * 255f):X2}{(byte)(color.b * 255f):X2}{(byte)(color.a * 255f):X2}"; return "<color=" + text + ">" + s + "</color>"; } public static string WithQualityColor(this string s, int quality) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (1 == 0) { } string result = quality switch { 0 => s.WithColor(Gray), 1 => s.WithColor(White), 2 => s.WithColor(Green), 3 => s.WithColor(Blue), 4 => s.WithColor(Purple), 5 => s.WithColor(Red), 7 => s.WithColor(Gold), _ => $"Invalid quality {quality}".WithColor(Red), }; if (1 == 0) { } return result; } public static string WithPALvColor(this string s, int level) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) if (1 == 0) { } string result = level switch { 1 => s.WithColor(White), 2 => s.WithColor(Green), 3 => s.WithColor(Blue), 4 => s.WithColor(Purple), 5 => s.WithColor(Red), 6 => s.WithColor(Orange), 7 => s.WithColor(Gold), _ => $"Invalid point aggregate level {level}".WithColor(Red), }; if (1 == 0) { } return result; } public static string WithValueColor(this string s, int itemID) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) float num = ItemManager.itemValue[itemID]; if (1 == 0) { } string result = ((num <= 5f) ? s.WithColor(Gray) : ((num <= 20f) ? s.WithColor(White) : ((num <= 100f) ? s.WithColor(Green) : ((num <= 500f) ? s.WithColor(Blue) : ((num <= 2500f) ? s.WithColor(Purple) : ((num <= 10000f) ? s.WithColor(Red) : ((!(num <= 100000f)) ? s.WithColor(Gold) : s.WithColor(Orange)))))))); if (1 == 0) { } return result; } } [AttributeUsage(AttributeTargets.Class, Inherited = false)] public class PatchGuidAttribute : Attribute { public string Guid { get; } public PatchGuidAttribute(string guid) { Guid = guid; base..ctor(); } } public enum PatchCallbackFlag { CallOnEnableBeforePatch, CallOnDisableAfterUnpatch } [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)] public class PatchSetCallbackFlagAttribute : Attribute { public PatchCallbackFlag Flag { get; } public PatchSetCallbackFlagAttribute(PatchCallbackFlag flag) { Flag = flag; base..ctor(); } } public class PatchImpl<T> where T : PatchImpl<T>, new() { protected Harmony _patch; protected static T Instance { get; } = new T(); public static void Enable(bool enable) { T instance = Instance; if (enable) { if (instance._patch == null) { string text = typeof(T).GetCustomAttribute<PatchGuidAttribute>()?.Guid ?? ("PatchImpl." + (typeof(T).FullName ?? typeof(T).ToString())); bool flag = typeof(T).GetCustomAttributes<PatchSetCallbackFlagAttribute>().Any((PatchSetCallbackFlagAttribute n) => n.Flag == PatchCallbackFlag.CallOnEnableBeforePatch); if (flag) { instance.OnEnable(); } instance._patch = Harmony.CreateAndPatchAll(typeof(T), text); if (!flag) { instance.OnEnable(); } } } else if (instance._patch != null) { bool flag2 = typeof(T).GetCustomAttributes<PatchSetCallbackFlagAttribute>().Any((PatchSetCallbackFlagAttribute n) => n.Flag == PatchCallbackFlag.CallOnDisableAfterUnpatch); if (!flag2) { instance.OnDisable(); } instance._patch.UnpatchSelf(); instance._patch = null; if (flag2) { instance.OnDisable(); } } } public static Harmony GetHarmony() { return Instance._patch; } protected virtual void OnEnable() { } protected virtual void OnDisable() { } } } namespace FE.UI.View { public static class MainWindow { private static PressKeyBind _toggleKey; private static bool _configWinInitialized; private static MyConfigWindow _configWin; private static bool sandboxMode; public static void AddTranslations() { FE.Utils.Utils.Register("KEYOpenFracCentre", "[FE] Open Fractionation Data Centre", "[FE] 打开分馏数据中心"); FE.Utils.Utils.Register("分馏数据中心", "Fractionation Data Centre"); FE.Utils.Utils.Register("核心操作", "Core Operation"); RecipeOperate.AddTranslations(); BuildingOperate.AddTranslations(); FE.Utils.Utils.Register("物品管理", "Item Management"); ItemInteraction.AddTranslations(); ImportantItem.AddTranslations(); FE.Utils.Utils.Register("资源获取", "Resource Collection"); TicketRaffle.AddTranslations(); SelectedRaffle.AddTranslations(); LimitedTimeStore.AddTranslations(); FE.Utils.Utils.Register("进度系统", "Progress System"); MainTask.AddTranslations(); RecurringTask.AddTranslations(); Achievements.AddTranslations(); DevelopmentDiary.AddTranslations(); FE.Utils.Utils.Register("统计相关", "Statistic Related"); RecipeGallery.AddTranslations(); FracStatistic.AddTranslations(); FE.Utils.Utils.Register("系统设置", "System Setting"); VipFeatures.AddTranslations(); ExtractAndPopup.AddTranslations(); SandboxMode.AddTranslations(); } public static void LoadConfig(ConfigFile configFile) { RecipeOperate.LoadConfig(configFile); BuildingOperate.LoadConfig(configFile); ItemInteraction.LoadConfig(configFile); ImportantItem.LoadConfig(configFile); TicketRaffle.LoadConfig(configFile); SelectedRaffle.LoadConfig(configFile); LimitedTimeStore.LoadConfig(configFile); MainTask.LoadConfig(configFile); RecurringTask.LoadConfig(configFile); Achievements.LoadConfig(configFile); DevelopmentDiary.LoadConfig(configFile); RecipeGallery.LoadConfig(configFile); FracStatistic.LoadConfig(configFile); VipFeatures.LoadConfig(configFile); ExtractAndPopup.LoadConfig(configFile); SandboxMode.LoadConfig(configFile); } public static void Init() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) MyConfigWindow.OnUICreated = (Action<MyConfigWindow, RectTransform>)Delegate.Combine(MyConfigWindow.OnUICreated, new Action<MyConfigWindow, RectTransform>(CreateUI)); MyConfigWindow.OnUpdateUI = (Action)Delegate.Combine(MyConfigWindow.OnUpdateUI, new Action(UpdateUI)); BuiltinKey val = default(BuiltinKey); val.key = new CombineKey(102, (byte)1, (ECombineKeyAction)0, false); val.conflictGroup = 2821; val.name = "OpenFracCentre"; val.canOverride = true; _toggleKey = CustomKeyBindSystem.RegisterKeyBindWithReturn<PressKeyBind>(val); } private static void CreateUI(MyConfigWindow wnd, RectTransform trans) { wnd.AddTabGroup(trans, "核心操作"); RecipeOperate.CreateUI(wnd, trans); BuildingOperate.CreateUI(wnd, trans); wnd.AddTabGroup(trans, "物品管理"); ItemInteraction.CreateUI(wnd, trans); ImportantItem.CreateUI(wnd, trans); wnd.AddTabGroup(trans, "资源获取"); TicketRaffle.CreateUI(wnd, trans); SelectedRaffle.CreateUI(wnd, trans); LimitedTimeStore.CreateUI(wnd, trans); wnd.AddTabGroup(trans, "进度系统"); MainTask.CreateUI(wnd, trans); RecurringTask.CreateUI(wnd, trans); Achievements.CreateUI(wnd, trans); DevelopmentDiary.CreateUI(wnd, trans); wnd.AddTabGroup(trans, "统计相关"); RecipeGallery.CreateUI(wnd, trans); FracStatistic.CreateUI(wnd, trans); wnd.AddTabGroup(trans, "系统设置"); VipFeatures.CreateUI(wnd, trans); ExtractAndPopup.CreateUI(wnd, trans); if (sandboxMode) { SandboxMode.CreateUI(wnd, trans); } } private static void UpdateUI() { RecipeOperate.UpdateUI(); BuildingOperate.UpdateUI(); ItemInteraction.UpdateUI(); ImportantItem.UpdateUI(); TicketRaffle.UpdateUI(); SelectedRaffle.UpdateUI(); LimitedTimeStore.UpdateUI(); MainTask.UpdateUI(); RecurringTask.UpdateUI(); Achievements.UpdateUI(); DevelopmentDiary.UpdateUI(); RecipeGallery.UpdateUI(); FracStatistic.UpdateUI(); VipFeatures.UpdateUI(); ExtractAndPopup.UpdateUI(); if (sandboxMode) { SandboxMode.UpdateUI(); } } public static void OnInputUpdate() { if (GameMain.isPaused || !GameMain.isRunning || GameMain.isFullscreenPaused || GameMain.mainPlayer == null) { CloseConfigWindow(); } else if (!VFInput.inputing && _toggleKey.keyValue && GameMain.history.TechUnlocked(1251)) { ToggleConfigWindow(); } } private static void ToggleConfigWindow() { if (!_configWinInitialized) { _configWinInitialized = true; sandboxMode = GameMain.sandboxToolsEnabled; _configWin = MyConfigWindow.CreateInstance("FEMainWindow", "分馏数据中心"); } if (((ManualBehaviour)_configWin).active) { ((ManualBehaviour)_configWin)._Close(); return; } if (sandboxMode != GameMain.sandboxToolsEnabled) { sandboxMode = GameMain.sandboxToolsEnabled; _configWin = MyConfigWindow.CreateInstance("FEMainWindow", "分馏数据中心"); } _configWin.Open(); } private static void CloseConfigWindow() { if (_configWinInitialized && ((ManualBehaviour)_configWin).active) { ((ManualBehaviour)_configWin)._Close(); } } public static void Import(BinaryReader r) { int num = r.ReadInt32(); RecipeOperate.Import(r); BuildingOperate.Import(r); ItemInteraction.Import(r); ImportantItem.Import(r); TicketRaffle.Import(r); SelectedRaffle.Import(r); LimitedTimeStore.Import(r); MainTask.Import(r); RecurringTask.Import(r); Achievements.Import(r); DevelopmentDiary.Import(r); RecipeGallery.Import(r); FracStatistic.Import(r); VipFeatures.Import(r); ExtractAndPopup.Import(r); SandboxMode.Import(r); } public static void Export(BinaryWriter w) { w.Write(1); BuildingOperate.Export(w); RecipeOperate.Export(w); ItemInteraction.Export(w); ImportantItem.Export(w); TicketRaffle.Export(w); SelectedRaffle.Export(w); LimitedTimeStore.Export(w); MainTask.Export(w); RecurringTask.Export(w); Achievements.Export(w); DevelopmentDiary.Export(w); RecipeGallery.Export(w); FracStatistic.Export(w); VipFeatures.Export(w); ExtractAndPopup.Export(w); SandboxMode.Export(w); } public static void IntoOtherSave() { BuildingOperate.IntoOtherSave(); RecipeOperate.IntoOtherSave(); ItemInteraction.IntoOtherSave(); ImportantItem.IntoOtherSave(); TicketRaffle.IntoOtherSave(); SelectedRaffle.IntoOtherSave(); LimitedTimeStore.IntoOtherSave(); MainTask.IntoOtherSave(); RecurringTask.IntoOtherSave(); Achievements.IntoOtherSave(); DevelopmentDiary.IntoOtherSave(); RecipeGallery.IntoOtherSave(); FracStatistic.IntoOtherSave(); VipFeatures.IntoOtherSave(); ExtractAndPopup.IntoOtherSave(); SandboxMode.IntoOtherSave(); } } } namespace FE.UI.View.Statistic { public static class FracStatistic { private static RectTransform window; private static RectTransform tab; public static void AddTranslations() { FE.Utils.Utils.Register("分馏统计", "Frac Statistic"); } public static void LoadConfig(ConfigFile configFile) { } public static void CreateUI(MyConfigWindow wnd, RectTransform trans) { window = trans; tab = wnd.AddTab(trans, "分馏统计"); float num = 0f; float num2 = 18f; } public static void UpdateUI() { if (((Component)tab).gameObject.activeSelf) { } } public static void Import(BinaryReader r) { int num = r.ReadInt32(); } public static void Export(BinaryWriter w) { w.Write(1); } public static void IntoOtherSave() { } } public static class RecipeGallery { private static RectTransform window; private static RectTransform tab; private static Text recipeUnlockTitleText; private static Text[,] recipeUnlockInfoText = new Text[9, 8]; private static int[] Matrixes = new int[7] { 6001, 6002, 6003, 6004, 6005, 6006, 5201 }; public static void AddTranslations() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) FE.Utils.Utils.Register("配方图鉴", "Recipe Gallery"); FE.Utils.Utils.Register("配方解锁情况", "The recipe unlock status is as follows (" + "Full Echo".WithColor(FE.Utils.Utils.Orange) + "/" + "Unlocked".WithColor(FE.Utils.Utils.Blue) + "/Total):", "配方解锁情况如下(" + "满回响".WithColor(FE.Utils.Utils.Orange) + "/" + "已解锁".WithColor(FE.Utils.Utils.Blue) + "/总数):"); } public static void LoadConfig(ConfigFile configFile) { } public static void CreateUI(MyConfigWindow wnd, RectTransform trans) { window = trans; tab = wnd.AddTab(trans, "配方图鉴"); float x = 0f; float num = 18f; recipeUnlockTitleText = wnd.AddText2(x, num, tab, "配方解锁情况"); recipeUnlockTitleText.supportRichText = true; num += 36f; for (int i = 0; i < 9; i++) { for (int j = 0; j < 8; j++) { (float, float) position = FE.Utils.Utils.GetPosition(j, 8); recipeUnlockInfoText[i, j] = wnd.AddText2(position.Item1, num, tab, "动态刷新"); recipeUnlockInfoText[i, j].supportRichText = true; } num += 36f; } recipeUnlockInfoText[0, 0].text = ""; for (int k = 1; k <= 7; k++) { recipeUnlockInfoText[k, 0].text = ((Proto)((ProtoSet<ItemProto>)(object)LDB.items).Select(Matrixes[k - 1])).name.Replace(" Matrix", ""); } recipeUnlockInfoText[8, 0].text = Localization.Translate("总计"); for (int l = 1; l <= 6; l++) { recipeUnlockInfoText[0, l].text = ERecipeExtension.RecipeTypeShortNames[l - 1]; } recipeUnlockInfoText[0, 7].text = Localization.Translate("总计"); } public static void UpdateUI() { //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) if (!((Component)tab).gameObject.activeSelf) { return; } int[,] array = new int[9, 8]; int[,] array2 = new int[9, 8]; int[,] array3 = new int[9, 8]; for (int i = 1; i <= 7; i++) { for (int j = 1; j <= 6; j++) { int matrixID = Matrixes[i - 1]; ERecipe recipeType = (ERecipe)j; List<BaseRecipe> list = (from r in RecipeManager.GetRecipesByType(recipeType) where ItemManager.itemToMatrix[r.InputID] == matrixID select r).ToList(); array3[i, j] = list.Count; array3[8, j] += list.Count; array3[i, 7] += list.Count; array3[8, 7] += list.Count; list = list.Where((BaseRecipe r) => r.Unlocked).ToList(); array2[i, j] = list.Count; array2[8, j] += list.Count; array2[i, 7] += list.Count; array2[8, 7] += list.Count; list = list.Where((BaseRecipe r) => r.IsMaxMemory).ToList(); array[i, j] = list.Count; array[8, j] += list.Count; array[i, 7] += list.Count; array[8, 7] += list.Count; } } for (int k = 1; k <= 8; k++) { for (int l = 1; l <= 7; l++) { recipeUnlockInfoText[k, l].text = $"{array[k, l].ToString().WithColor(FE.Utils.Utils.Orange)}/{array2[k, l].ToString().WithColor(FE.Utils.Utils.Blue)}/{array3[k, l]}"; } } } public static void Import(BinaryReader r) { int num = r.ReadInt32(); } public static void Export(BinaryWriter w) { w.Write(1); } public static void IntoOtherSave() { } } } namespace FE.UI.View.Setting { public static class ExtractAndPopup { private static RectTransform window; private static RectTransform tab; private static int[] ClickTakeCounts = new int[7] { 1, 3, 5, 10, 30, 50, 100 }; private static string[] ClickTakeCountsStr = ClickTakeCounts.Select((int count) => count.ToString()).ToArray(); private static ConfigEntry<int> LeftClickTakeCountEntry; private static ConfigEntry<int> RightClickTakeCountEntry; public static int LeftClickTakeCount => ClickTakeCounts[LeftClickTakeCountEntry.Value]; public static int RightClickTakeCount => ClickTakeCounts[RightClickTakeCountEntry.Value]; public static void AddTranslations() { FE.Utils.Utils.Register("提取&弹窗", "Extract & Pop-up"); FE.Utils.Utils.Register("左键单击时提取几组物品", "Extract how many sets of items when left-click"); FE.Utils.Utils.Register("右键单击时提取几组物品", "Extract how many sets of items when right-click"); } public static void LoadConfig(ConfigFile configFile) { LeftClickTakeCountEntry = configFile.Bind<int>("Extract & Pop-up", "LeftClickTakeCount", 0, "左键单击时提取几组物品"); if (LeftClickTakeCountEntry.Value < 0 || LeftClickTakeCountEntry.Value >= ClickTakeCounts.Length) { LeftClickTakeCountEntry.Value = 0; } RightClickTakeCountEntry = configFile.Bind<int>("Extract & Pop-up", "RightClickTakeCount", 3, "右键单击时提取几组物品"); if (RightClickTakeCountEntry.Value < 0 || RightClickTakeCountEntry.Value >= ClickTakeCounts.Length) { RightClickTakeCountEntry.Value = 3; } } public static void CreateUI(MyConfigWindow wnd, RectTransform trans) { window = trans; tab = wnd.AddTab(trans, "提取&弹窗"); float x = 0f; float num = 18f; wnd.AddComboBox(x, num, tab, "左键单击时提取几组物品").WithItems(ClickTakeCountsStr).WithSize(200f, 0f) .WithConfigEntry(LeftClickTakeCountEntry); num += 36f; wnd.AddComboBox(x, num, tab, "右键单击时提取几组物品").WithItems(ClickTakeCountsStr).WithSize(200f, 0f) .WithConfigEntry(RightClickTakeCountEntry); } public static void UpdateUI() { if (((Component)tab).gameObject.activeSelf) { } } public static void Import(BinaryReader r) { int num = r.ReadInt32(); } public static void Export(BinaryWriter w) { w.Write(1); } public static void IntoOtherSave() { } } public static class SandboxMode { private class MultiRateMapper : MyWindow.RangeValueMapper<float> { public MultiRateMapper() : base(0, 40) { } public override float IndexToValue(int index) { return (float)Math.Pow(10.0, (double)(index - 10) / 10.0); } public override int ValueToIndex(float value) { return (int)(Math.Log10(value) * 10.0 + 10.0); } } [CompilerGenerated] private static class <>O { public static UnityAction <0>__UnlockAllFracRecipes; } private static RectTransform window; private static RectTransform tab; private static UIButton btnUnlockAll; private static ConfigEntry<float> ExpMultiRateEntry; private static Text txtExpMultiRate; private static MySlider sliderExpMultiRate; public static float ExpMultiRate { get; private set; } public static void AddTranslations() { FE.Utils.Utils.Register("沙盒模式", "Sandbox Mode"); FE.Utils.Utils.Register("解锁所有分馏配方", "Unlock all fractionation recipes"); FE.Utils.Utils.Register("经验获取倍率", "Experience gain multiplier"); FE.Utils.Utils.Register("经验获取倍率说明", "Adjust the speed at which recipe experience is gained by processing items.", "调整通过处理物品获取配方经验的速度。"); } public static void LoadConfig(ConfigFile configFile) { ExpMultiRateEntry = configFile.Bind<float>("TabSetting", "ExpMultiRate", 1f, "经验获取倍率"); ExpMultiRate = ExpMultiRateEntry.Value; } public static void CreateUI(MyConfigWindow wnd, RectTransform trans) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown window = trans; tab = wnd.AddTab(trans, "沙盒模式"); float num = 0f; float num2 = 18f; float y = num2; RectTransform parent = tab; object obj = <>O.<0>__UnlockAllFracRecipes; if (obj == null) { UnityAction val = RecipeManager.UnlockAllFracRecipes; <>O.<0>__UnlockAllFracRecipes = val; obj = (object)val; } btnUnlockAll = wnd.AddButton(0, 2, y, parent, "解锁所有分馏配方", 16, "button-unlock-all-recipes", (UnityAction)obj); num2 += 36f; txtExpMultiRate = wnd.AddText2(num, num2, tab, "经验获取倍率", 15, "text-exp-multi-rate"); sliderExpMultiRate = wnd.AddSlider(num + txtExpMultiRate.preferredWidth + 5f, num2, tab, ExpMultiRateEntry, new MultiRateMapper(), "0.#", 200f); wnd.AddTipsButton2(num + txtExpMultiRate.preferredWidth + 5f + 200f + 5f, num2, tab, "经验获取倍率", "经验获取倍率说明"); } public static void UpdateUI() { if (((Component)tab).gameObject.activeSelf) { bool sandboxToolsEnabled = GameMain.sandboxToolsEnabled; ((Behaviour)btnUnlockAll).enabled = sandboxToolsEnabled; ((Behaviour)btnUnlockAll.button).enabled = sandboxToolsEnabled; ExpMultiRate = (sandboxToolsEnabled ? ExpMultiRateEntry.Value : 1f); ((Behaviour)sliderExpMultiRate.slider).enabled = sandboxToolsEnabled; } } public static void Import(BinaryReader r) { int num = r.ReadInt32(); } public static void Export(BinaryWriter w) { w.Write(1); } public static void IntoOtherSave() { } } public static class VipFeatures { private static RectTransform window; private static RectTransform tab; public static int vipLevel; public static int vipFreeCount => (vipLevel + 2) / 3 + 2; public static float vipDiscount => 1f - 0.05f * (float)Math.Min(10, vipLevel); public static void AddTranslations() { FE.Utils.Utils.Register("VIP功能", "VIP Features"); } public static void LoadConfig(ConfigFile configFile) { } public static void CreateUI(MyConfigWindow wnd, RectTransform trans) { window = trans; tab = wnd.AddTab(trans, "VIP功能"); float num = 0f; float num2 = 18f; } public static void UpdateUI() { if (((Component)tab).gameObj