using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("TextScalerMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TextScalerMod")]
[assembly: AssemblyTitle("TextScalerMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.Mickynuts.textscaler", "Text Scaler Mod", "1.0.0")]
public class TextScaler : BaseUnityPlugin
{
private ConfigEntry<int> fontSize;
private void Awake()
{
fontSize = ((BaseUnityPlugin)this).Config.Bind<int>("TextScaler", "FontSize", 14, "Taille de la police à appliquer à tous les textes du jeu.");
((BaseUnityPlugin)this).Logger.LogInfo((object)$"[TextScaler] Chargé avec fontSize={fontSize.Value}");
}
private void Update()
{
Text[] array = Object.FindObjectsOfType<Text>();
foreach (Text val in array)
{
if ((Object)(object)val != (Object)null && val.fontSize != fontSize.Value && fontSize.Value > 0)
{
val.fontSize = fontSize.Value;
}
}
}
}