Bulldozer
Quickly pave an entire planet. Supports adding painted markings at various locations (equator, tropics, meridians). Also has ability to bulldoze existing factory machines
Last updated | 2 years ago |
Total downloads | 30370 |
Total rating | 15 |
Categories | Environment |
Dependency string | Semar-Bulldozer-1.1.8 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Get your planet ready for a shiny new factory. Cover it in foundation in seconds or remove all existing factory buildings.
Coming soon, support for non-cheaty mode where foundation & soil pile from player's inventory are used (see 'Cheatiness' config properties).
Checkbox next to the action button controls whether guide lines will be added. Config controls types painted (equator, meridian, tropic) Raising/lowering veins is now a separate operation that takes around a minute to complete. It can be enabled using the checkbox under the guide lines control
Use DeleteFactoryTrash config property to automatically delete items that would be littered
Non-cheaty options are not quite complete. For now, foundation is deducted properly but soil pile limits are not honored. For this mode, foundation will be taken first from the user's inventory and then from storage containers and logistics stations on the current planet.
Check the "Environment Modification" menu to find the action button
Now supports limiting the Bulldozed area by latitude range.
How to install
This mod requires BepInEx to function, download and install it first: link
Manually
Extract the archive file and drag Bulldozer.dll
into the BepInEx/plugins
directory.
Mod manager
Click the Install with Mod Manager
link above.
Acknowledgements
Thanks to runeranger, Madac, Veretragna, Narceen & Bem on Discord for helpful suggestions and bug reports.
Changelog
v1.1.8
Bugfix: Fix button position when not in sandbox mode and for other tool categories
v1.1.7
- Update: Restore UI when sandbox tools are enabled. 'Reform Full Planet' button provided by game is hidden
- Update: GuideLinesOnly mode now supports Honest and HalfCheat foundation modes but does not yet consume soil pile
v1.1.6
Bugfix: Hide UI when sandbox tools are enabled Update: Added some basic support for Bulldoze mode where only guidelines are added. Incomplete, use at your own risk
v1.1.5
Update: Make guidelines foundation type match FoundationDecorationMode setting (when it can be resolved to paint or decorate) (thanks PiggyWhiskey on GitHub) Bugfix: Fix bug in factory teardown when factory has modded items on belts but mod that added item is no longer installed
v1.1.4
Update: updated guide marking algorithm to work better with GS2
v1.1.3
Bugfix: fix issue with regional painting after switching to a new planet (thanks, Tobias Pottgüter)
v1.1.2
Bugfix: fix issue with regional painting where reform index latitude calculations have not been done yet (thanks, Tobias Pottgüter)
v1.1.1
Update: Lowered the rate that pre-calculations are when the planet is first loaded (for the UPS)
v1.1.0
Feature: Selected Latitudes let you limit the bulldozed areas. Works for veins, foundation, factory teardown.
v1.0.32
Fix factory teardown issue and speedup raising/lowering veins
v1.0.31
Incorporated fast belt delete proposed by Raptor#4825. Factory teardown should be much quicker now.
v1.0.30
Added new setting to control how much time can be spent per update on factory teardown.
v1.0.29
Switch default mode for foundation consumption to Honest. Updated to sync with changes to game code.
v1.0.28
Added option to preserve plants trees and rocks on planet
v1.0.27
Added support for configuring separate colors by region, where a region is defined by min/max latitude & longitude. Edit regions from config (must enable property and add regions using Edit Regional Colors)
v1.0.26
Bugfix: resolved issue where veins were not being raised (thanks Valoneu)
v1.0.24
Skip over landing capsule when removing planet vegetation
v1.0.23
Added option for skipping logistics stations when destroying factory components
v1.0.22
Fix bug in veins alteration for planets where no foundation was placed
v1.0.21
Added ability to customize colors for all guide mark types
v1.0.20
Added option to paint poles
v1.0.19
Added support for minor meridian lines. Set MinorMeridianInterval > 0 in config window to add
v1.0.18
Added config window (thanks runeranger for very helpful feedback) Improved predicated soil pile usage calculation
v1.0.17
Fix issue with config property being out of sync with UI
v1.0.16
Speed up operation when veins don't need to be altered
v1.0.15
Fixed tropic painting for non-default radius planets
v1.0.14
Add option to automatically delete items that would have been littered
v1.0.13
Add Universe Exploration 3 as a prerequisite, fix issue with meridian line being too thin at pole. Add tropic line painting
v1.0.12
Fix issue where checkbox wasn't being hidden
v1.0.11
Add confirmation prompt Enable destruction of factory machines (assemblers, etc). By default will not do foundation when enabled
v1 - v1.0.10
Added support for BepInEx Configuration Add config option for overriding raise/bury veins, defaults to using same settings as game ui Add config option for overriding foundation decoration style, default is to follow game ui setting Add config option to enable skipping equator or meridian painting (individually) Add config option for number of update actions executed on each frame Added better support for larger radius planets Fix issue with hover text position Add option to skip repaving already paved locations Fix equator & meridian lines for planets with non-default diameter Added hover text to action button and checkbox and added ability to cancel execution Fixed issue where action button icon was showing in other categories More points added to try and catch missed veins in raise/lower on subsequent executions
Contact
Bugs? Contact me on discord: Semar#1983 or create an issue in the github repository.
Icons made by Freepik