EnergyManager Generators
Allows you to edit the Power Generation of Vanilla & Modded Power Generators. Please Checkout the Config File after 1st Start with this Mod!
By Taki7o7
Last updated | 3 years ago |
Total downloads | 4225 |
Total rating | 5 |
Categories | |
Dependency string | Taki7o7-EnergyManager_Generators-1.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
xiaoye97-LDBTool
A pre mod for add and edit Proto data, show Proto data, config mod Proto id, custom localization, custom build bar. 一个用于添加修改查看Proto数据、自定义Mod Proto ID、自定义翻译、自定义建造快捷栏的前置Mod。
Preferred version: 1.8.0README
EnergyManager_Generators
Features
With this Mod, you can modify the Power Generation Value (in kW) of Vanilla & Modded(in Advanced Mode) Power Generator Buildings. It also optionally allows you to apply the settings to existing Generators in your SaveGame. See the "Edit Existing" Setting.
Checkout the config of this mod!
Easy Mode
Setting |Possible Values |Default |Description |Vanilla-Value
-
|- |- |- |-
Wind Turbine Max Power (kW)
|Number (Int64) |300 |Maximum kW a Wind Turbine can generate |300
Solar Panel Max Power (kW)
|Number (Int64) |360 |Maximum kW a Solar Panel can generate |360
Thermal Power Generator Max Power (kW)
|Number (Int64) |2160 |Maximum kW a Thermal Power Generator can generate |2160
Mini Fusion Power Generator Max Power (kW)
|Number (Int64) |9000 |Maximum kW a Mini Fusion Power Generator can generate |9000
Artificial Star Max Power (kW)
|Number (Int64) |75000 |Maximum kW a Artificial Star can generate |75000
Advanced Mode
Advanced settings can be useful if you have additional modded Power Generators & want to specify different values for them. (At the moment you do not need advanced mode at all as no power generator mods are existing as of now)
In Advanced mode, Easy Mode settings get ignored!
To find out Modded ITEM IDs checkout the LDBTool.CustomID.cfg
or ask the Generator Mod creator.
Setting |Possible Values |Default |Description
-
|- |- |-
Enabled
|True/False (Boolean) |False |Enables/Disables Advanced Mode
Power Generators Values
|ItemID:DesiredKiloWatts |2203:300|2205:360|2204:2160|2211:9000|2210:75000
|A Set of ItemID:DesiredKiloWatts
seperated by |
Please checkout the Config descriptions!
The EditExisting Setting
If enabled, the Mod will NOT ONLY work with new set Power Generator Buildings, but will also try to edit all existing ones when loading a Savegame. You can keep it disabled if you did once(and saved your game) or if you do not want to edit existing Generators in your Savegame. Also you can use this setting to reset to defaults(just enter the default values in any mode and activate this setting) Note that any changes made in the Config, require the game to restart! This setting will automatically deactivate once you load a game after activating it!
Setting |Possible Values |Default |Description
-
|- |- |-
Edit Existing
|True/False (Boolean) |False |Enables/Disables Edit Existing
Information
You may want to enable the console for debugging mods. It shows useful Information about this mod if you have problems with advanced mode.
In order to do so, open the BepInEx
Config & be sure to set Logging > UnityLogListening
to True
.
Also set Logging.Console > Enabled
to True
& also have Logging.Console > LogLevels
set to Fatal, Error, Warning, Message, Info
. For this Mod, specially the Message
Loglevel would be useful
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select EnergyManager_Generators by Taki7o7, then Download.
If prompted to download with dependencies, select Yes
.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx here
Then drag EnergyManager_Generators.dll
into steamapps/common/Dyson Sphere Program/BepInEx/plugins
.
Feedback / Bug Reports
Feel free to contact me via Discord (Taki7o7#1753) for any feedback, bug-reports or suggestions.
Changelog
v1.0.3
- Fixed mod loading before LDBTool which made the mod not function
v1.0.2
- updated readme
v1.0.1
- updated readme (replaced r2modman link)
v1.0.0
- Initial release