Taki7o7-EnergyManager_Generators icon

EnergyManager Generators

Allows you to edit the Power Generation of Vanilla & Modded Power Generators. Please Checkout the Config File after 1st Start with this Mod!

By Taki7o7
Last updated 3 years ago
Total downloads 4225
Total rating 5 
Categories
Dependency string Taki7o7-EnergyManager_Generators-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.5 icon
xiaoye97-BepInEx

BepInEx5.4.5 mod plugin framework, Mod框架

Preferred version: 5.4.5
xiaoye97-LDBTool-1.8.0 icon
xiaoye97-LDBTool

A pre mod for add and edit Proto data, show Proto data, config mod Proto id, custom localization, custom build bar. 一个用于添加修改查看Proto数据、自定义Mod Proto ID、自定义翻译、自定义建造快捷栏的前置Mod。

Preferred version: 1.8.0

README

EnergyManager_Generators

Features

With this Mod, you can modify the Power Generation Value (in kW) of Vanilla & Modded(in Advanced Mode) Power Generator Buildings. It also optionally allows you to apply the settings to existing Generators in your SaveGame. See the "Edit Existing" Setting.

Checkout the config of this mod!

Easy Mode

Setting |Possible Values |Default |Description |Vanilla-Value

  •   											|-						|-          |-																|-
    

Wind Turbine Max Power (kW) |Number (Int64) |300 |Maximum kW a Wind Turbine can generate |300 Solar Panel Max Power (kW) |Number (Int64) |360 |Maximum kW a Solar Panel can generate |360 Thermal Power Generator Max Power (kW) |Number (Int64) |2160 |Maximum kW a Thermal Power Generator can generate |2160 Mini Fusion Power Generator Max Power (kW) |Number (Int64) |9000 |Maximum kW a Mini Fusion Power Generator can generate |9000 Artificial Star Max Power (kW) |Number (Int64) |75000 |Maximum kW a Artificial Star can generate |75000

Advanced Mode

Advanced settings can be useful if you have additional modded Power Generators & want to specify different values for them. (At the moment you do not need advanced mode at all as no power generator mods are existing as of now)

In Advanced mode, Easy Mode settings get ignored!

To find out Modded ITEM IDs checkout the LDBTool.CustomID.cfg or ask the Generator Mod creator.

Setting |Possible Values |Default |Description

  •   						|-							|-														|-
    

Enabled |True/False (Boolean) |False |Enables/Disables Advanced Mode Power Generators Values |ItemID:DesiredKiloWatts |2203:300|2205:360|2204:2160|2211:9000|2210:75000 |A Set of ItemID:DesiredKiloWatts seperated by |

Please checkout the Config descriptions!

The EditExisting Setting

If enabled, the Mod will NOT ONLY work with new set Power Generator Buildings, but will also try to edit all existing ones when loading a Savegame. You can keep it disabled if you did once(and saved your game) or if you do not want to edit existing Generators in your Savegame. Also you can use this setting to reset to defaults(just enter the default values in any mode and activate this setting) Note that any changes made in the Config, require the game to restart! This setting will automatically deactivate once you load a game after activating it!

Setting |Possible Values |Default |Description

  •   			|-							|-			|-
    

Edit Existing |True/False (Boolean) |False |Enables/Disables Edit Existing

Information

You may want to enable the console for debugging mods. It shows useful Information about this mod if you have problems with advanced mode.

In order to do so, open the BepInEx Config & be sure to set Logging > UnityLogListening to True. Also set Logging.Console > Enabled to True & also have Logging.Console > LogLevels set to Fatal, Error, Warning, Message, Info. For this Mod, specially the Message Loglevel would be useful

Installation

With Mod Manager

Simply open the mod manager (if you don't have it install it here), select EnergyManager_Generators by Taki7o7, then Download.

If prompted to download with dependencies, select Yes.

Then just click Start modded, and the game will run with the mod installed.

Manually

Install BepInEx here

Then drag EnergyManager_Generators.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins.

Feedback / Bug Reports

Feel free to contact me via Discord (Taki7o7#1753) for any feedback, bug-reports or suggestions.

Changelog

v1.0.3

  • Fixed mod loading before LDBTool which made the mod not function

v1.0.2

  • updated readme

v1.0.1

  • updated readme (replaced r2modman link)

v1.0.0

  • Initial release