Mecha Energy Usage Multiplier
Let's you set a multiplier for Mecha's Energy Usage. Default 0.5 == 50%
By Taki7o7
Last updated | 3 years ago |
Total downloads | 2674 |
Total rating | 4 |
Categories | |
Dependency string | Taki7o7-Mecha_Energy_Usage_Multiplier-1.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Mecha Energy Usage Multiplier
Features
You can edit the Energy Usage Multiplier from your Mecha Icarus.
After first start with the mod, the config file get's generated, so you can edit the value.
Default Value: 0.5 which is 50% of the original usage. Negative values let you gain Energy instead of using it :) Or 0.0 for not using any energy at all.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select Mecha_Energy_Usage_Multiplier by Taki7o7, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx here
Then drag MechaEnergyUseMultiplier.dll into steamapps/common/Dyson Sphere Program/BepInEx/plugins
Feedback / Bug Reports
Feel free to contact me via Discord (Taki7o7#1753) for any feedback, bug-reports or suggestions
Changelog
v1.0.2
- updated readme (replaced r2modman link)
v1.0.1
- Changed Readme
v1.0.0
- Initial release