Decompiled source of Multfuntion mod v3.4.5
Multifunction_mod.dll
Decompiled 2 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Multifunction_mod.Models; using Multifunction_mod.Patchs; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Multifunction_mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Multifunction_mod")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d898890a-6afd-4680-84d6-0b5ebf5656c9")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Multifunction_mod { public class Constant { public static List<Vector3> nodepos = new List<Vector3>(); public static double[,] posxz = new double[10, 2] { { 0.0, 1.0 }, { 0.1563, -0.9877 }, { 0.3089, -0.9511 }, { 0.4539, -0.8911 }, { 0.5877, -0.8091 }, { 0.7071, -0.7071 }, { 0.8091, -0.5877 }, { 0.891, -0.454 }, { 0.9511, -0.3089 }, { 0.9877, -0.1564 } }; public static double[,] dysonposxyz1 = new double[7, 2] { { 7431.4, 6691.3 }, { 8090.2, 5877.9 }, { 8660.3, 5000.0 }, { 9135.5, 4067.4 }, { 9510.6, 3090.2 }, { 9781.5, 2079.1 }, { 9945.2, 1045.3 } }; public static double[,] dysonposxyz2 = new double[14, 3] { { -1045.3, 0.0, 9945.2 }, { -2079.1, 0.0, 9781.5 }, { -3090.2, 0.0, 9510.6 }, { -4067.4, 0.0, 9135.4 }, { -5000.0, 0.0, 8660.2 }, { -5877.9, 0.0, 8090.2 }, { -6691.3, 0.0, 7431.4 }, { -7431.5, 0.0, 6691.3 }, { -8090.2, 0.0, 5877.9 }, { -8660.3, 0.0, 5000.0 }, { -9135.5, 0.0, 4067.4 }, { -9510.6, 0.0, 3090.2 }, { -9781.5, 0.0, 2079.1 }, { -9945.2, 0.0, 1045.3 } }; public static double[,] dysonposxyz3 = new double[98, 3] { { 1143.5, 1149.8, 10879.8 }, { 1124.7, 2287.0, 10700.7 }, { 1093.5, 3399.2, 10404.3 }, { 1050.4, 4474.1, 9994.0 }, { 995.8, 5500.0, 9474.1 }, { 930.2, 6465.6, 8850.4 }, { 854.5, 7360.4, 8129.8 }, { 1699.6, 7360.4, 7996.0 }, { 1850.2, 6465.6, 8704.7 }, { 1980.6, 5500.0, 9318.1 }, { 2089.3, 4474.1, 9829.4 }, { 2175.1, 3399.2, 10233.0 }, { 2237.0, 2287.0, 10524.5 }, { 2274.5, 1149.8, 10700.7 }, { 3380.6, 1149.8, 10404.3 }, { 3324.9, 2287.0, 10233.0 }, { 3232.8, 3399.2, 9949.6 }, { 3105.3, 4474.1, 9557.2 }, { 2943.8, 5500.0, 9060.0 }, { 2750.0, 6465.6, 8463.6 }, { 2526.1, 7360.4, 7774.5 }, { 3324.9, 7360.4, 7467.9 }, { 3619.6, 6465.6, 8129.8 }, { 3874.7, 5500.0, 8702.7 }, { 4087.3, 4474.1, 9180.2 }, { 4255.1, 3399.2, 9557.2 }, { 4376.3, 2287.0, 9829.4 }, { 4449.6, 1149.8, 9993.9 }, { 5469.9, 1149.8, 9474.1 }, { 5379.8, 2287.0, 9318.1 }, { 5230.8, 3399.2, 9060.0 }, { 5024.5, 4474.1, 8702.7 }, { 4763.1, 5500.0, 8250.0 }, { 4449.6, 6465.6, 7706.9 }, { 4087.3, 7360.4, 7079.4 }, { 4804.9, 7360.4, 6613.4 }, { 5230.8, 6465.6, 7199.6 }, { 5599.4, 5500.0, 7706.9 }, { 5906.7, 4474.1, 8129.8 }, { 6149.2, 3399.2, 8463.6 }, { 6324.4, 2287.0, 8704.7 }, { 6430.2, 1149.8, 8850.4 }, { 7320.1, 1149.8, 8129.8 }, { 7199.6, 2287.0, 7995.9 }, { 7000.2, 3399.2, 7774.5 }, { 6724.1, 4474.1, 7467.9 }, { 6374.3, 5500.0, 7079.4 }, { 5954.7, 6465.6, 6613.4 }, { 5469.9, 7360.4, 6074.9 }, { 6074.9, 7360.4, 5469.9 }, { 6613.4, 6465.6, 5954.7 }, { 7079.4, 5500.0, 6374.3 }, { 7467.9, 4474.1, 6724.1 }, { 7774.5, 3399.2, 7000.2 }, { 7996.0, 2287.0, 7199.6 }, { 8129.8, 1149.8, 7320.1 }, { 8850.4, 1149.8, 6430.2 }, { 8704.7, 2287.0, 6324.3 }, { 8463.6, 3399.2, 6149.2 }, { 8129.8, 4474.1, 5906.6 }, { 7706.9, 5500.0, 5599.4 }, { 7199.6, 6465.6, 5230.8 }, { 6613.4, 7360.4, 4804.9 }, { 7079.4, 7360.4, 4087.3 }, { 7706.9, 6465.6, 4449.6 }, { 8250.0, 5500.0, 4763.1 }, { 8702.7, 4474.1, 5024.5 }, { 9060.0, 3399.2, 5230.8 }, { 9318.1, 2287.0, 5379.8 }, { 9474.1, 1149.8, 5469.9 }, { 9994.0, 1149.8, 4449.6 }, { 9829.4, 2287.0, 4376.3 }, { 9557.2, 3399.2, 4255.1 }, { 9180.2, 4474.1, 4087.3 }, { 8702.7, 5500.0, 3874.7 }, { 8129.8, 6465.6, 3619.6 }, { 7467.9, 7360.4, 3324.9 }, { 7774.5, 7360.4, 2526.1 }, { 8463.6, 6465.6, 2750.0 }, { 9060.0, 5500.0, 2943.8 }, { 9557.2, 4474.1, 3105.3 }, { 9949.6, 3399.2, 3232.8 }, { 10233.0, 2287.0, 3324.9 }, { 10404.3, 1149.8, 3380.6 }, { 10700.7, 1149.8, 2274.5 }, { 10524.5, 2287.0, 2237.0 }, { 10233.0, 3399.2, 2175.1 }, { 9829.4, 4474.1, 2089.3 }, { 9318.1, 5500.0, 1980.6 }, { 8704.7, 6465.6, 1850.2 }, { 7996.0, 7360.4, 1699.6 }, { 8129.8, 7360.4, 854.5 }, { 8850.4, 6465.6, 930.2 }, { 9474.1, 5500.0, 995.8 }, { 9994.0, 4474.1, 1050.4 }, { 10404.3, 3399.2, 1093.5 }, { 10700.7, 2287.0, 1124.7 }, { 10879.8, 1149.8, 1143.5 } }; public static double[,] dysonposxyz4 = new double[244, 3] { { 0.0, 9659.3, 2588.2 }, { -943.9, 8910.1, -4440.7 }, { -1846.5, 8910.1, -4147.4 }, { -2668.5, 8910.1, -3672.9 }, { -3373.8, 8910.1, -3037.8 }, { -3931.7, 8910.1, -2270.0 }, { -4317.7, 8910.1, -1402.9 }, { -4515.0, 8910.1, -474.6 }, { -4515.0, 8910.1, 474.5 }, { -4317.7, 8910.1, 1402.9 }, { -3931.7, 8910.1, 2269.9 }, { -3373.8, 8910.1, 3037.8 }, { -2668.5, 8910.1, 3672.9 }, { -1846.6, 8910.1, 4147.4 }, { -943.9, 8910.1, 4440.7 }, { 2588.2, 9659.3, 0.0 }, { 0.0, 10000.0, 0.0 }, { 2461.5, 9659.3, 799.8 }, { -745.1, 9335.8, 3505.4 }, { -1457.6, 9335.8, 3273.9 }, { -2106.4, 9335.8, 2899.3 }, { -2663.2, 9335.8, 2397.9 }, { -3103.6, 9335.8, 1791.8 }, { -3408.3, 9335.8, 1107.4 }, { -3564.1, 9335.8, 374.6 }, { -3564.0, 9335.8, -374.6 }, { -3408.3, 9335.8, -1107.4 }, { -3103.5, 9335.8, -1791.9 }, { -2663.2, 9335.8, -2398.0 }, { -2106.4, 9335.8, -2899.3 }, { -1457.6, 9335.8, -3273.9 }, { -745.1, 9335.8, -3505.4 }, { 799.8, 9659.3, 2461.5 }, { 1521.3, 9659.3, 2093.9 }, { -799.8, 9659.3, -2461.5 }, { -1521.3, 9659.3, -2093.9 }, { -2093.9, 9659.3, -1521.3 }, { -2461.5, 9659.3, -799.8 }, { -2588.2, 9659.3, 0.0 }, { -2461.5, 9659.3, 799.8 }, { -2093.9, 9659.3, 1521.3 }, { -1521.3, 9659.3, 2093.9 }, { -799.8, 9659.3, 2461.5 }, { 2093.9, 9659.3, 1521.3 }, { 163.5, 9876.9, -1555.8 }, { -636.3, 9876.9, 1429.1 }, { -1215.7, 9876.9, 984.5 }, { -1530.2, 9876.9, 325.2 }, { -1511.0, 9876.9, -404.9 }, { -1162.5, 9876.9, -1046.8 }, { -560.6, 9876.9, -1460.4 }, { 852.0, 9876.9, -1312.0 }, { 1354.8, 9876.9, -782.2 }, { 1562.2, 9876.9, -81.9 }, { 1429.1, 9876.9, 636.3 }, { 984.5, 9876.9, 1215.7 }, { 325.2, 9876.9, 1530.2 }, { 2461.5, 9659.3, -799.8 }, { 2093.9, 9659.3, -1521.3 }, { 1521.3, 9659.3, -2093.9 }, { 799.8, 9659.3, -2461.5 }, { 0.0, 9659.3, -2588.2 }, { 0.0, 9335.8, -3583.7 }, { 0.0, 8910.1, -4539.9 }, { 943.9, 8910.1, -4440.7 }, { 745.1, 9335.8, -3505.4 }, { 1457.6, 9335.8, -3273.9 }, { 1846.5, 8910.1, -4147.4 }, { 2668.5, 8910.1, -3672.9 }, { 2106.4, 9335.8, -2899.3 }, { 2663.2, 9335.8, -2397.9 }, { 3373.8, 8910.1, -3037.8 }, { 3103.6, 9335.8, -1791.8 }, { 3931.7, 8910.1, -2270.0 }, { 3408.3, 9335.8, -1107.4 }, { 4317.7, 8910.1, -1402.9 }, { 3564.0, 9335.8, -374.6 }, { 4515.0, 8910.1, -474.6 }, { 3564.0, 9335.8, 374.6 }, { 4515.0, 8910.1, 474.5 }, { 3408.3, 9335.8, 1107.4 }, { 4317.7, 8910.1, 1402.9 }, { 3103.6, 9335.8, 1791.8 }, { 3931.7, 8910.1, 2269.9 }, { 2663.2, 9335.8, 2397.9 }, { 3373.8, 8910.1, 3037.8 }, { 2106.4, 9335.8, 2899.3 }, { 2668.5, 8910.1, 3672.9 }, { 1457.6, 9335.8, 3273.9 }, { 1846.5, 8910.1, 4147.4 }, { 745.1, 9335.8, 3505.4 }, { 943.9, 8910.1, 4440.7 }, { 0.0, 9335.8, 3583.7 }, { 0.0, 8910.1, 4539.9 }, { -522.6, 8660.3, 4972.6 }, { 522.6, 8660.3, 4972.6 }, { 0.0, 8386.7, 5446.4 }, { 614.4, 8090.2, 5845.7 }, { -1545.1, 8660.3, 4755.3 }, { -2500.0, 8660.3, 4330.1 }, { -3345.7, 8660.3, 3715.7 }, { -4045.1, 8660.3, 2938.9 }, { -4567.7, 8660.3, 2033.7 }, { -4890.7, 8660.3, 1039.5 }, { -5000.0, 8660.3, 0.0 }, { -4890.7, 8660.3, -1039.6 }, { -4567.7, 8660.3, -2033.7 }, { -4045.1, 8660.3, -2939.0 }, { -3345.6, 8660.3, -3715.8 }, { -2500.0, 8660.3, -4330.2 }, { -1545.0, 8660.3, -4755.3 }, { -522.6, 8660.3, -4972.6 }, { 522.6, 8660.3, -4972.6 }, { 1545.1, 8660.3, -4755.3 }, { 2500.0, 8660.3, -4330.1 }, { 3345.7, 8660.3, -3715.7 }, { 4045.1, 8660.3, -2938.9 }, { 4567.7, 8660.3, -2033.7 }, { 4890.7, 8660.3, -1039.6 }, { 5000.0, 8660.3, 0.0 }, { 4890.7, 8660.3, 1039.6 }, { 4567.7, 8660.3, 2033.7 }, { 4045.1, 8660.3, 2938.9 }, { 3345.7, 8660.3, 3715.7 }, { 2500.0, 8660.3, 4330.1 }, { 1545.1, 8660.3, 4755.3 }, { 1132.4, 8386.7, 5327.4 }, { 1816.4, 8090.2, 5590.2 }, { 2215.2, 8386.7, 4975.5 }, { 3201.3, 8386.7, 4406.2 }, { 2938.9, 8090.2, 5090.4 }, { 2559.7, 7771.5, 5749.1 }, { 1308.4, 7771.5, 6155.7 }, { 0.0, 7771.5, 6293.2 }, { -614.4, 8090.2, 5845.7 }, { -1132.4, 8386.7, 5327.4 }, { -1816.4, 8090.2, 5590.2 }, { -1308.4, 7771.5, 6155.7 }, { -699.4, 7431.4, 6654.7 }, { -2067.7, 7431.4, 6363.8 }, { -2559.7, 7771.5, 5749.1 }, { -2215.3, 8386.7, 4975.5 }, { -3345.7, 7431.4, 5794.8 }, { -2938.9, 8090.2, 5090.4 }, { -3201.3, 8386.7, 4406.2 }, { -3699.1, 7771.5, 5091.3 }, { -4477.4, 7431.4, 4972.6 }, { -3933.1, 8090.2, 4368.1 }, { -4047.5, 8386.7, 3644.3 }, { -4676.8, 7771.5, 4211.0 }, { -5413.4, 7431.4, 3933.0 }, { -4755.3, 8090.2, 3454.9 }, { -4716.7, 8386.7, 2723.2 }, { -5450.1, 7771.5, 3146.6 }, { -6112.8, 7431.4, 2721.6 }, { -5369.7, 8090.2, 2390.7 }, { -5179.8, 8386.7, 1683.0 }, { -5985.2, 7771.5, 1944.7 }, { -6545.1, 7431.4, 1391.2 }, { -5749.4, 8090.2, 1222.0 }, { -5416.6, 8386.7, 569.3 }, { -6258.7, 7771.5, 657.8 }, { -6691.3, 7431.4, 0.0 }, { -5877.9, 8090.2, 0.0 }, { -5416.6, 8386.7, -569.3 }, { -6258.7, 7771.5, -657.9 }, { -6545.1, 7431.4, -1391.2 }, { -5749.4, 8090.2, -1222.1 }, { -5179.8, 8386.7, -1683.1 }, { -5985.2, 7771.5, -1944.8 }, { -6112.8, 7431.4, -2721.6 }, { -5369.7, 8090.2, -2390.8 }, { -4716.7, 8386.7, -2723.2 }, { -5450.0, 7771.5, -3146.6 }, { -5413.3, 7431.4, -3933.1 }, { -4755.3, 8090.2, -3455.0 }, { -4047.4, 8386.7, -3644.4 }, { -4676.7, 7771.5, -4211.0 }, { -4477.3, 7431.4, -4972.7 }, { -3933.0, 8090.2, -4368.1 }, { -3201.3, 8386.7, -4406.3 }, { -3699.0, 7771.5, -5091.3 }, { -3345.6, 7431.4, -5794.9 }, { -2938.9, 8090.2, -5090.4 }, { -2215.2, 8386.7, -4975.5 }, { -2559.6, 7771.5, -5749.2 }, { -2067.7, 7431.4, -6363.8 }, { -1816.3, 8090.2, -5590.2 }, { -1132.3, 8386.7, -5327.4 }, { -1308.4, 7771.5, -6155.7 }, { -699.4, 7431.4, -6654.7 }, { -614.3, 8090.2, -5845.7 }, { 0.0, 8386.7, -5446.4 }, { 0.0, 7771.5, -6293.2 }, { 699.4, 7431.4, -6654.7 }, { 614.4, 8090.2, -5845.7 }, { 1132.4, 8386.7, -5327.4 }, { 1308.4, 7771.5, -6155.7 }, { 2067.7, 7431.4, -6363.8 }, { 1816.4, 8090.2, -5590.2 }, { 2215.2, 8386.7, -4975.5 }, { 2559.7, 7771.5, -5749.1 }, { 3345.7, 7431.4, -5794.8 }, { 2938.9, 8090.2, -5090.4 }, { 3201.3, 8386.7, -4406.2 }, { 3699.1, 7771.5, -5091.3 }, { 4477.4, 7431.4, -4972.6 }, { 3933.1, 8090.2, -4368.1 }, { 4047.5, 8386.7, -3644.3 }, { 4676.8, 7771.5, -4211.0 }, { 5413.4, 7431.4, -3933.1 }, { 4755.3, 8090.2, -3454.9 }, { 4716.7, 8386.7, -2723.2 }, { 5450.1, 7771.5, -3146.6 }, { 6112.8, 7431.4, -2721.6 }, { 5369.7, 8090.2, -2390.7 }, { 5179.8, 8386.7, -1683.0 }, { 5985.2, 7771.5, -1944.7 }, { 6545.1, 7431.4, -1391.2 }, { 5749.4, 8090.2, -1222.1 }, { 5416.6, 8386.7, -569.3 }, { 6258.7, 7771.5, -657.8 }, { 6691.3, 7431.4, 0.0 }, { 5877.9, 8090.2, 0.0 }, { 5416.6, 8386.7, 569.3 }, { 6258.7, 7771.5, 657.8 }, { 6545.1, 7431.4, 1391.2 }, { 5749.4, 8090.2, 1222.1 }, { 5179.8, 8386.7, 1683.0 }, { 5985.2, 7771.5, 1944.7 }, { 6112.8, 7431.4, 2721.6 }, { 5369.7, 8090.2, 2390.7 }, { 4716.7, 8386.7, 2723.2 }, { 5450.1, 7771.5, 3146.6 }, { 5413.4, 7431.4, 3933.0 }, { 4755.3, 8090.2, 3454.9 }, { 4047.5, 8386.7, 3644.3 }, { 4676.8, 7771.5, 4211.0 }, { 4477.4, 7431.4, 4972.6 }, { 3933.1, 8090.2, 4368.1 }, { 3699.1, 7771.5, 5091.3 }, { 3345.7, 7431.4, 5794.8 }, { 2067.7, 7431.4, 6363.8 }, { 699.4, 7431.4, 6654.7 } }; public static void preparedraw() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_038e: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_03ca: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_04fb: Unknown result type (might be due to invalid IL or missing references) //IL_0500: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_0537: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0543: Unknown result type (might be due to invalid IL or missing references) //IL_0550: Unknown result type (might be due to invalid IL or missing references) nodepos.Add(new Vector3(0f, 0f, 1f)); nodepos.Add(new Vector3(0f, 0f, -1f)); nodepos.Add(new Vector3(1f, 0f, 0f)); nodepos.Add(new Vector3(-1f, 0f, 0f)); for (int i = 0; i < 7; i++) { Vector3 item = new Vector3((float)dysonposxyz1[i, 0], (float)dysonposxyz1[i, 1], 0f) / 10000f; Vector3 item2 = new Vector3((float)dysonposxyz1[i, 0], 0f - (float)dysonposxyz1[i, 1], 0f) / 10000f; Vector3 item3 = new Vector3(0f - (float)dysonposxyz1[i, 0], (float)dysonposxyz1[i, 1], 0f) / 10000f; Vector3 item4 = new Vector3(0f - (float)dysonposxyz1[i, 0], 0f - (float)dysonposxyz1[i, 1], 0f) / 10000f; nodepos.Add(item); nodepos.Add(item3); nodepos.Add(item2); nodepos.Add(item4); } for (int j = 0; j < 7; j++) { Vector3 item5 = new Vector3(0f, (float)dysonposxyz1[j, 1], (float)dysonposxyz1[j, 0]) / 10000f; Vector3 item6 = new Vector3(0f, (float)dysonposxyz1[j, 1], 0f - (float)dysonposxyz1[j, 0]) / 10000f; Vector3 item7 = new Vector3(0f, 0f - (float)dysonposxyz1[j, 1], (float)dysonposxyz1[j, 0]) / 10000f; Vector3 item8 = new Vector3(0f, 0f - (float)dysonposxyz1[j, 1], 0f - (float)dysonposxyz1[j, 0]) / 10000f; nodepos.Add(item5); nodepos.Add(item6); nodepos.Add(item7); nodepos.Add(item8); } for (int k = 0; k < 14; k++) { Vector3 item9 = new Vector3((float)dysonposxyz2[k, 0], (float)dysonposxyz2[k, 1], (float)dysonposxyz2[k, 2]) / 10000f; Vector3 item10 = new Vector3(0f - (float)dysonposxyz2[k, 0], (float)dysonposxyz2[k, 1], (float)dysonposxyz2[k, 2]) / 10000f; nodepos.Add(item9); nodepos.Add(item10); } for (int l = 0; l < 14; l++) { Vector3 item11 = new Vector3(0f - (float)dysonposxyz2[l, 0], (float)dysonposxyz2[l, 1], 0f - (float)dysonposxyz2[l, 2]) / 10000f; Vector3 item12 = new Vector3((float)dysonposxyz2[l, 0], (float)dysonposxyz2[l, 1], 0f - (float)dysonposxyz2[l, 2]) / 10000f; nodepos.Add(item11); nodepos.Add(item12); } int[,] array = new int[8, 3] { { 1, 1, 1 }, { 1, 1, -1 }, { 1, -1, 1 }, { 1, -1, -1 }, { -1, 1, 1 }, { -1, 1, -1 }, { -1, -1, 1 }, { -1, -1, -1 } }; for (int m = 0; m < 8; m++) { for (int n = 0; n < 98; n++) { Vector3 item13 = new Vector3((float)dysonposxyz3[n, 0] * (float)array[m, 0], (float)dysonposxyz3[n, 1] * (float)array[m, 1], (float)dysonposxyz3[n, 2] * (float)array[m, 2]) / 11000f; nodepos.Add(item13); } } for (int num = 0; num < 244; num++) { Vector3 item14 = new Vector3((float)dysonposxyz4[num, 0], (float)dysonposxyz4[num, 1], (float)dysonposxyz4[num, 2]) / 10000f; Vector3 item15 = new Vector3((float)dysonposxyz4[num, 0], 0f - (float)dysonposxyz4[num, 1], (float)dysonposxyz4[num, 2]) / 10000f; nodepos.Add(item14); nodepos.Add(item15); } } } public class GUIDraw { private bool firstDraw; private string stackmultipleStr; private Multifunction MainFunction; private int whichpannel; private Vector2 scrollPosition; private Vector2 TabscrollPosition; private GameObject ui_MultiFunctionPanel; private bool RefreshBaseSize; private bool ChangePlayerbool; private int baseSize; private int heightdis; private float mainWindow_x; private float mainWindow_y; private float mainWindowWidth; private float mainWindowHeight; private string[] menus; private Color textColor; private Color mainWindowTextureColor; private Texture2D mainWindowTexture; public bool ColorChanged; public bool MouseInWindow; private GUIStyle style; private GUIStyle normalStyle; private GUIStyle selectedIconStyle; private Texture2D selectedTexture; private GUIStyle labelmarginStyle; private GUIStyle selectedButtonStyle; private GUILayoutOption[] slideroptions; private GUILayoutOption[] MoreWidthslideroptions; private GUILayoutOption[] textfieldoptions; private GUILayoutOption[] menusbuttonoptions; private GUILayoutOption[] iconbuttonoptions; private float MainWindow_x_move; private float MainWindow_y_move; private float temp_MainWindow_x; private float temp_MainWindow_y; private bool moving; private bool leftscaling; private bool rightscaling; private bool bottomscaling; public int BaseSize { get { return baseSize; } set { baseSize = value; Multifunction.scale.Value = value; RefreshBaseSize = true; heightdis = value * 2; } } public float MainWindow_x { get { return mainWindow_x; } set { mainWindow_x = value; Multifunction.MainWindow_x_config.Value = value; } } public float MainWindow_y { get { return mainWindow_y; } set { mainWindow_y = value; Multifunction.MainWindow_y_config.Value = value; } } public float MainWindowWidth { get { return mainWindowWidth; } set { mainWindowWidth = value; Multifunction.MainWindow_width.Value = value; } } public float MainWindowHeight { get { return mainWindowHeight; } set { mainWindowHeight = value; Multifunction.MainWindow_height.Value = value; } } public bool DisplayingWindow { get; private set; } public Color TextColor { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return textColor; } set { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) ColorChanged = true; textColor = value; Multifunction.Textcolor.Value = value; } } public Color MainWindowTextureColor { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return mainWindowTextureColor; } set { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) mainWindowTextureColor = value; Multifunction.mainWindowTextureColor_config.Value = value; } } public Texture2D MainWindowTexture { get { return mainWindowTexture; } set { mainWindowTexture = value; } } public GUIDraw(int baseSize, GameObject panel, Multifunction multifunction) { BaseSize = baseSize; ui_MultiFunctionPanel = panel; MainFunction = multifunction; Init(); } private void Init() { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Expected O, but got Unknown //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) whichpannel = 1; ((Vector2)(ref scrollPosition))[0] = 0f; ((Vector2)(ref TabscrollPosition))[0] = 0f; RefreshBaseSize = true; ColorChanged = true; stackmultipleStr = Multifunction.StackMultiple.Value.ToString(); menus = new string[8] { "", "人物", "战斗", "建筑", "星球", "戴森球", "其它功能", "机甲物流" }; TextColor = Multifunction.Textcolor.Value; MainWindowTextureColor = Multifunction.mainWindowTextureColor_config.Value; MainWindowTexture = new Texture2D(10, 10); selectedTexture = new Texture2D(1, 1); selectedTexture.SetPixel(0, 0, new Color(10f / 51f, 10f / 51f, 10f / 51f)); selectedTexture.Apply(); mainWindowTexture.SetPixels(Enumerable.Repeat<Color>(MainWindowTextureColor, 100).ToArray()); mainWindowTexture.Apply(); mainWindowWidth = Multifunction.MainWindow_width.Value; mainWindowHeight = Multifunction.MainWindow_height.Value; textColor = Multifunction.Textcolor.Value; MainWindow_x = Multifunction.MainWindow_x_config.Value; MainWindow_y = Multifunction.MainWindow_y_config.Value; } public void MainWindowKeyInvoke() { DisplayingWindow = !DisplayingWindow; if (DisplayingWindow) { firstDraw = true; } ui_MultiFunctionPanel.SetActive(DisplayingWindow); } public void OpenMainWindow() { DisplayingWindow = true; ui_MultiFunctionPanel.SetActive(true); } public void CloseMainWindow() { DisplayingWindow = false; ui_MultiFunctionPanel.SetActive(false); } public void Draw() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Expected O, but got Unknown //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Expected O, but got Unknown //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown //IL_0173: Expected O, but got Unknown //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0328: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_0416: Expected O, but got Unknown //IL_0411: Unknown result type (might be due to invalid IL or missing references) if (firstDraw) { firstDraw = false; BaseSize = GUI.skin.label.fontSize; } if (DisplayingWindow && Input.GetKey((KeyCode)306)) { int num = (int)(Input.GetAxis("Mouse Wheel") * 10f); int num2 = BaseSize + num; if (Input.GetKeyDown((KeyCode)273)) { num2++; } if (Input.GetKeyDown((KeyCode)274)) { num2--; } num2 = Math.Max(5, Math.Min(num2, 35)); BaseSize = num2; } if (style == null) { style = new GUIStyle { wordWrap = true, fontSize = baseSize - 2 }; selectedButtonStyle = new GUIStyle(GUI.skin.button); selectedButtonStyle.normal.textColor = Color32.op_Implicit(new Color32((byte)215, (byte)186, (byte)245, byte.MaxValue)); normalStyle = new GUIStyle(); selectedIconStyle = new GUIStyle(); selectedIconStyle.normal.background = selectedTexture; labelmarginStyle = new GUIStyle(style) { margin = new RectOffset(0, 0, 3, 0) }; } if (RefreshBaseSize) { RefreshBaseSize = false; GUI.skin.label.fontSize = BaseSize; GUI.skin.button.fontSize = BaseSize; GUI.skin.toggle.fontSize = BaseSize; GUI.skin.textField.fontSize = BaseSize; GUI.skin.textArea.fontSize = BaseSize; style.fontSize = BaseSize; labelmarginStyle.fontSize = BaseSize; slideroptions = (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 6)) }; MoreWidthslideroptions = (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 8)) }; textfieldoptions = (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 3)) }; menusbuttonoptions = (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Height((float)heightdis), GUILayout.Width((float)(heightdis * 4)) }; iconbuttonoptions = (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Height((float)heightdis), GUILayout.Width((float)heightdis) }; } if (ColorChanged) { ColorChanged = false; GUI.skin.button.normal.textColor = TextColor; GUI.skin.textArea.normal.textColor = TextColor; GUI.skin.textField.normal.textColor = TextColor; GUI.skin.toggle.normal.textColor = TextColor; GUI.skin.toggle.onNormal.textColor = TextColor; style.normal.textColor = TextColor; labelmarginStyle.normal.textColor = TextColor; } if (DisplayingWindow) { UIPanelSet(); MoveWindow(); Scaling_window(); Rect val = default(Rect); ((Rect)(ref val))..ctor(MainWindow_x, MainWindow_y, MainWindowWidth, MainWindowHeight); GUI.DrawTexture(val, (Texture)(object)mainWindowTexture); GUI.Window(20210218, val, new WindowFunction(MainWindow), "OP面板".getTranslate() + "(3.4.5)ps:ctrl+↑↓"); if (MainWindow_x < 0f || MainWindow_x > (float)Screen.width) { MainWindow_x = 100f; } if (MainWindow_y < 0f || MainWindow_y > (float)Screen.height) { MainWindow_y = 100f; } } } private void UIPanelSet() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) RectTransform component = ui_MultiFunctionPanel.GetComponent<RectTransform>(); RectTransform component2 = ((Component)UIRoot.instance.overlayCanvas).GetComponent<RectTransform>(); float num = component2.sizeDelta.x * 1f / (float)Screen.width; float num2 = component2.sizeDelta.y * 1f / (float)Screen.height; component.sizeDelta = new Vector2(num * MainWindowWidth, num2 * MainWindowHeight); ((Transform)component).localPosition = Vector2.op_Implicit(new Vector2((0f - component2.sizeDelta.x) / 2f + MainWindow_x * num, component2.sizeDelta.y / 2f - MainWindow_y * num2 - component.sizeDelta.y)); } private void MainWindow(int winId) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) GUILayout.BeginArea(new Rect(10f, 20f, MainWindowWidth, MainWindowHeight)); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); for (int i = 1; i <= 7; i++) { if (whichpannel == i) { GUILayout.Button(menus[i].getTranslate(), selectedButtonStyle, menusbuttonoptions); } else if (GUILayout.Button(menus[i].getTranslate(), menusbuttonoptions)) { whichpannel = i; } } GUILayout.EndHorizontal(); scrollPosition = GUILayout.BeginScrollView(scrollPosition, (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Width(MainWindowWidth - 20f), GUILayout.Height(MainWindowHeight - (float)(heightdis * 2)) }); switch (whichpannel) { case 1: PlayerPannel(); break; case 2: BattlePannel(); break; case 3: BuildPannel(); break; case 4: PlanetPannel(); break; case 5: DysonPannel(); break; case 6: OtherPannel(); break; case 7: LogisticsPannel(); break; } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.EndArea(); } public float PropertyDataUIDraw(float num, float left, float right, string propertyName, int resulttype = 0, bool morewidth = false) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float result = GUILayout.HorizontalSlider(num, left, right, morewidth ? MoreWidthslideroptions : slideroptions); string text; switch (resulttype) { case 0: text = ((int)result).ToString() ?? ""; break; case 1: text = TGMKinttostring(GameMain.mainPlayer.mecha.reactorPowerGen, "W"); break; case 2: text = $"{result:N2}"; break; case 3: text = TGMKinttostring(result, "J"); break; default: return 0f; } string text2 = GUILayout.TextField(text, textfieldoptions); if (text2 != text) { if (resulttype != 0) { result = ConvertToNumber(text2); } else { float.TryParse(Regex.Replace(text2, "^[^0-9]", ""), out result); } } GUILayout.Label(propertyName.getTranslate(), labelmarginStyle, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); return Math.Max(left, Math.Min(right, result)); } private static float ConvertToNumber(string input) { string text = ""; string text2 = ""; bool flag = false; for (int i = 0; i < input.Length; i++) { char c = input[i]; if (char.IsDigit(c)) { text += c; } else if (c == '.') { if (!flag) { flag = true; text += c; } } else { text2 += c; } } input = text2; string text3 = input.Replace(text, "").Replace(".", "").Replace("W", "") .Replace("J", ""); float num = float.Parse(text); string text4 = text3; string text5 = text4; if (text5 == null || text5.Length != 0) { switch (text5) { case "K": num *= 1000f; break; case "M": num *= 1000000f; break; case "G": num *= 1E+09f; break; case "T": num *= 1E+12f; break; } } return num; } private void PlayerPannel() { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical((GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(Multifunction.IsEnglish ? (18 * heightdis) : (14 * heightdis))) }); if (GameMain.mainPlayer != null && Multifunction.propertyData != null) { PropertyData propertyData = Multifunction.propertyData; if (ChangePlayerbool != GUILayout.Toggle(ChangePlayerbool, "启动属性修改".getTranslate(), Array.Empty<GUILayoutOption>())) { ChangePlayerbool = !ChangePlayerbool; if (ChangePlayerbool) { Multifunction.propertyData.SetContent(Multifunction.player.mecha, GameMain.history, Multifunction.player.deliveryPackage.stackSizeMultiplier); } } if (ChangePlayerbool) { propertyData.WalkSpeed = PropertyDataUIDraw(propertyData.WalkSpeed, 1f, 100f, "走路速度", 2); propertyData.TechSpeed = PropertyDataUIDraw(propertyData.TechSpeed, 1f, 10000f, "研发速度"); propertyData.DroneSpeed = PropertyDataUIDraw(propertyData.DroneSpeed, 1f, 100f, "小飞机速度"); propertyData.DroneCount = PropertyDataUIDraw(propertyData.DroneCount, 1f, 256f, "小飞机数量"); propertyData.MaxSailSpeed = PropertyDataUIDraw(propertyData.MaxSailSpeed, 1f, 10f, "最大航行速度"); propertyData.MaxWarpSpeed = PropertyDataUIDraw(propertyData.MaxWarpSpeed, 1f, 100f, "最大曲速"); propertyData.BuildArea = PropertyDataUIDraw(propertyData.BuildArea, 80f, 400f, "建造范围"); propertyData.ReactorPowerGen = PropertyDataUIDraw(propertyData.ReactorPowerGen, 800000f, 1E+10f, "核心功率", 1); propertyData.LogisticCourierSpeed = PropertyDataUIDraw(propertyData.LogisticCourierSpeed, 1f, 100f, "配送机速度"); propertyData.LogisticDroneSpeedScale = PropertyDataUIDraw(propertyData.LogisticDroneSpeedScale, 1f, 10000f, "运输机速度", 2); propertyData.LogisticShipSpeedScale = PropertyDataUIDraw(propertyData.LogisticShipSpeedScale, 1f, 10000f, "运输船速度", 2); propertyData.LogisticCourierCarries = PropertyDataUIDraw(propertyData.LogisticCourierCarries, 1f, 10000f, "配送机载量"); propertyData.LogisticDroneCarries = PropertyDataUIDraw(propertyData.LogisticDroneCarries, 20f, 10000f, "运输机载量"); propertyData.LogisticShipCarries = PropertyDataUIDraw(propertyData.LogisticShipCarries, 100f, 100000f, "运输船载量"); propertyData.MiningSpeedScale = PropertyDataUIDraw(propertyData.MiningSpeedScale, 1f, 10000f, "采矿机速度倍率", 2); propertyData.LabLevel = PropertyDataUIDraw(propertyData.LabLevel, 2f, 100f, "建筑堆叠高度"); propertyData.StorageLevel = PropertyDataUIDraw(propertyData.StorageLevel, 1f, 20f, "货物集装数量"); propertyData.StackSizeMultiplier = PropertyDataUIDraw(propertyData.StackSizeMultiplier, 1f, 20f, "物流背包堆叠倍率"); } else { PropertyDataUIDraw(propertyData.WalkSpeed, 1f, 100f, "走路速度", 2); PropertyDataUIDraw(propertyData.TechSpeed, 1f, 10000f, "研发速度"); PropertyDataUIDraw(propertyData.DroneSpeed, 1f, 100f, "小飞机速度"); PropertyDataUIDraw(propertyData.DroneCount, 1f, 400f, "小飞机数量"); PropertyDataUIDraw(propertyData.MaxSailSpeed, 1f, 10f, "最大航行速度"); PropertyDataUIDraw(propertyData.MaxWarpSpeed, 1f, 100f, "最大曲速"); PropertyDataUIDraw(propertyData.BuildArea, 80f, 400f, "建造范围"); PropertyDataUIDraw(propertyData.ReactorPowerGen, 1000000f, 1E+10f, "核心功率", 1); PropertyDataUIDraw(propertyData.LogisticCourierSpeed, 1f, 100f, "配送机速度"); PropertyDataUIDraw(propertyData.LogisticDroneSpeedScale, 1f, 10000f, "运输机速度", 2); PropertyDataUIDraw(propertyData.LogisticShipSpeedScale, 1f, 10000f, "运输船速度", 2); PropertyDataUIDraw(propertyData.LogisticCourierCarries, 1f, 10000f, "配送机载量"); PropertyDataUIDraw(propertyData.LogisticDroneCarries, 20f, 10000f, "运输机载量"); PropertyDataUIDraw(propertyData.LogisticShipCarries, 100f, 100000f, "运输船载量"); PropertyDataUIDraw(propertyData.MiningSpeedScale, 1f, 10000f, "采矿机速度倍率", 2); PropertyDataUIDraw(propertyData.LabLevel, 2f, 100f, "建筑堆叠高度"); PropertyDataUIDraw(propertyData.StorageLevel, 1f, 20f, "货物集装数量"); PropertyDataUIDraw(propertyData.StackSizeMultiplier, 1f, 20f, "物流背包堆叠倍率"); } } GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.Infinitething.Value = GUILayout.Toggle(Multifunction.Infinitething.Value, "无限物品".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.InfiniteSand.Value = GUILayout.Toggle(Multifunction.InfiniteSand.Value, "无限沙土".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Property9999999 = GUILayout.Toggle(Multifunction.Property9999999, "无限元数据".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.DroneNoenergy_bool.Value = GUILayout.Toggle(Multifunction.DroneNoenergy_bool.Value, "小飞机不耗能".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Infiniteplayerpower.Value = GUILayout.Toggle(Multifunction.Infiniteplayerpower.Value, "无限机甲能量".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.EnableTp.Value = GUILayout.Toggle(Multifunction.EnableTp.Value, "启用传送".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.unlockpointtech = GUILayout.Toggle(Multifunction.unlockpointtech, "科技点击解锁".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.dismantle_but_nobuild.Value = GUILayout.Toggle(Multifunction.dismantle_but_nobuild.Value, "不往背包放东西".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.MiddleMouseLockGrid.Value = GUILayout.Toggle(Multifunction.MiddleMouseLockGrid.Value, "鼠标中键锁定玩家背包格子Max".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.QuickHandcraft.Value != GUILayout.Toggle(Multifunction.QuickHandcraft.Value, "机甲制造MAX".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.QuickHandcraft.Value = !Multifunction.QuickHandcraft.Value; if (Multifunction.QuickHandcraft.Value) { GameMain.mainPlayer.mecha.replicateSpeed = 100f; } else { GameMain.mainPlayer.mecha.replicateSpeed = Configs.freeMode.mechaMiningSpeed; } } if (Multifunction.QuickPlayerMine.Value != GUILayout.Toggle(Multifunction.QuickPlayerMine.Value, "机甲采矿MAX".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.QuickPlayerMine.Value = !Multifunction.QuickPlayerMine.Value; if (Multifunction.QuickPlayerMine.Value) { GameMain.mainPlayer.mecha.miningSpeed = 100f; } else { GameMain.mainPlayer.mecha.miningSpeed = Configs.freeMode.mechaReplicateSpeed; } } Multifunction.isInstantItem.Value = GUILayout.Toggle(Multifunction.isInstantItem.Value, "直接获取物品".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.noneedwarp.Value = GUILayout.Toggle(Multifunction.noneedwarp.Value, "无需翘曲器曲速飞行".getTranslate(), Array.Empty<GUILayoutOption>()); if (GUILayout.Button("清空背包".getTranslate(), Array.Empty<GUILayoutOption>())) { MainFunction.Clearpackage(); } if (GUILayout.Button("初始化玩家".getTranslate(), Array.Empty<GUILayoutOption>())) { MainFunction.InitPlayer(); } GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Button("背包".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)(heightdis * 2)) }); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); if (GUILayout.Button("加一行".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.Operatepackagesize(1, 0); } if (GUILayout.Button("加一列".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.Operatepackagesize(0, 1); } GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); if (GUILayout.Button("减一行".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.Operatepackagesize(1, 0, add: false); } if (GUILayout.Button("减一列".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.Operatepackagesize(0, 1, add: false); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); if (GUILayout.Button("解锁全部科技".getTranslate() + "(" + "补充原料".getTranslate() + ")", Array.Empty<GUILayoutOption>())) { MainFunction.UnlockallTech(addstat: true); } if (GUILayout.Button("解锁全部科技".getTranslate(), Array.Empty<GUILayoutOption>())) { MainFunction.UnlockallTech(); } if (GUILayout.Button("回退无穷科技".getTranslate(), Array.Empty<GUILayoutOption>())) { MainFunction.lockTech(); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } private void BattlePannel() { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.LockPlayerHp.Value = GUILayout.Toggle(Multifunction.LockPlayerHp.Value, "玩家锁血".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.LockBuildHp.Value = GUILayout.Toggle(Multifunction.LockBuildHp.Value, "建筑锁血".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.LockEnemyHp.Value = GUILayout.Toggle(Multifunction.LockEnemyHp.Value, "怪物锁血".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.PlayerQuickAttack.Value = GUILayout.Toggle(Multifunction.PlayerQuickAttack.Value, "玩家攻速Max".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.PlayerFakeDeath.Value = GUILayout.Toggle(Multifunction.PlayerFakeDeath.Value, "玩家隐身".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.TurrentKeepSuperNoval.Value = GUILayout.Toggle(Multifunction.TurrentKeepSuperNoval.Value, "炮塔永久超新星".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space(20f); Multifunction.TurrentKeepSuperNovalQuickKey.Value = GUILayout.Toggle(Multifunction.TurrentKeepSuperNovalQuickKey.Value, "启用快捷键(ctrl+s)".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); Multifunction.ClickGenerateDFRelay = GUILayout.Toggle(Multifunction.ClickGenerateDFRelay, "点击生成中继站".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.ClickKillEnemy.Value = GUILayout.Toggle(Multifunction.ClickKillEnemy.Value, "点击杀死敌人".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.ClickKillEnemy.Value) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Label("点击模式".getTranslate(), Array.Empty<GUILayoutOption>()); bool flag = GUILayout.Toggle(Multifunction.ClickKillEnemyMode.Value == 0, "点按".getTranslate(), Array.Empty<GUILayoutOption>()); bool flag2 = GUILayout.Toggle(Multifunction.ClickKillEnemyMode.Value == 1, "按压".getTranslate(), Array.Empty<GUILayoutOption>()); if (flag && Multifunction.ClickKillEnemyMode.Value == 1) { Multifunction.ClickKillEnemyMode.Value = 0; } else if (flag2 && Multifunction.ClickKillEnemyMode.Value == 0) { Multifunction.ClickKillEnemyMode.Value = 1; } GUILayout.EndHorizontal(); Multifunction.ClickKillEnemyBaseChain = GUILayout.Toggle(Multifunction.ClickKillEnemyBaseChain, "基地核心连锁拆除".getTranslate(), Array.Empty<GUILayoutOption>()); } Multifunction.LocalAlwaysClearThreat.Value = GUILayout.Toggle(Multifunction.LocalAlwaysClearThreat.Value, "星球永远0威胁".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.LocalAlwaysMaxThreat.Value = GUILayout.Toggle(Multifunction.LocalAlwaysMaxThreat.Value, "玩家所在星球永远满威胁".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.SpaceAlwaysClearThreat.Value = GUILayout.Toggle(Multifunction.SpaceAlwaysClearThreat.Value, "太空永远0威胁".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.SpaceAlwaysMaxThreat.Value = GUILayout.Toggle(Multifunction.SpaceAlwaysMaxThreat.Value, "玩家所在星系永远满威胁".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.ModifyDarkFogLevel.Value = GUILayout.Toggle(Multifunction.ModifyDarkFogLevel.Value, "调整黑雾怪物等级".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.Label("黑雾怪物等级".getTranslate() + ":" + Multifunction.ModifyDarkFogLevelValue.Value, style, Array.Empty<GUILayoutOption>()); Multifunction.ModifyDarkFogLevelValue.Value = (int)GUILayout.HorizontalSlider((float)Multifunction.ModifyDarkFogLevelValue.Value, 0f, 30f, Array.Empty<GUILayoutOption>()); if (GUILayout.Button("设置当前星球黑雾等级", Array.Empty<GUILayoutOption>())) { ObjectPool<DFGBaseComponent> val = GameMain.localPlanet?.factory?.enemySystem?.bases; if (val != null) { for (int i = 1; i < val.cursor; i++) { DFGBaseComponent val2 = val[i]; if (val2 != null && val2.id == i) { Debug.Log((object)i); val2.evolve.level = Multifunction.ModifyDarkFogLevelValue.Value; } } } } if (GUILayout.Button("设置当前星系太空黑雾等级", Array.Empty<GUILayoutOption>()) && GameMain.localStar != null) { EnemyDFHiveSystem[] array = GameMain.data?.spaceSector?.dfHives; if (array != null) { EnemyDFHiveSystem[] array2 = array; foreach (EnemyDFHiveSystem val3 in array2) { if (val3 != null && val3.starData != null && val3.starData.id == GameMain.localStar.id) { val3.evolve.level = Multifunction.ModifyDarkFogLevelValue.Value; } } } } GUILayout.EndVertical(); GUILayout.Space(10f); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); PropertyData propertyData = Multifunction.propertyData; if (GameMain.mainPlayer != null && Multifunction.propertyData != null) { if (ChangePlayerbool != GUILayout.Toggle(ChangePlayerbool, "启动属性修改".getTranslate(), Array.Empty<GUILayoutOption>())) { ChangePlayerbool = !ChangePlayerbool; if (ChangePlayerbool) { Multifunction.propertyData.SetContent(Multifunction.player.mecha, GameMain.history, Multifunction.player.deliveryPackage.stackSizeMultiplier); } } ModeConfig freeMode = Configs.freeMode; if (ChangePlayerbool) { propertyData.KineticDamageScale = PropertyDataUIDraw(propertyData.KineticDamageScale, 1f, 100f, "动能武器伤害系数", 2, morewidth: true); propertyData.EnergyDamageScale = PropertyDataUIDraw(propertyData.EnergyDamageScale, 1f, 100f, "能量武器伤害系数", 2, morewidth: true); propertyData.BlastDamageScale = PropertyDataUIDraw(propertyData.BlastDamageScale, 1f, 100f, "爆破武器伤害系数", 2, morewidth: true); propertyData.MagneticDamageScale = PropertyDataUIDraw(propertyData.MagneticDamageScale, 1f, 100f, "电磁武器伤害系数", 2, morewidth: true); propertyData.GlobalHpEnhancement = PropertyDataUIDraw(propertyData.GlobalHpEnhancement, 0f, 100f, "全局耐久度倍率", 2, morewidth: true); propertyData.EnemyDropScale = PropertyDataUIDraw(propertyData.EnemyDropScale, 0f, 1000f, "残骸产出倍率", 2, morewidth: true); propertyData.EnergyShieldRadius = PropertyDataUIDraw(propertyData.EnergyShieldRadius, freeMode.energyShieldRadius, 450f, "玩家护盾半径", 2, morewidth: true); propertyData.EnergyShieldCapacity = (long)PropertyDataUIDraw(propertyData.EnergyShieldCapacity, freeMode.energyShieldCapacity, 1E+11f, "玩家护盾能量上限", 3, morewidth: true); propertyData.HpMaxUpgrade = (int)PropertyDataUIDraw(propertyData.HpMaxUpgrade, 0f, 100000f, "玩家额外血量", 0, morewidth: true); propertyData.LaserAttackLocalRange = PropertyDataUIDraw(propertyData.LaserAttackLocalRange, freeMode.mechaLocalLaserAttackRange, 150f, "机甲激光本地攻击范围", 2, morewidth: true); propertyData.LaserAttackSpaceRange = PropertyDataUIDraw(propertyData.LaserAttackSpaceRange, freeMode.mechaSpaceLaserAttackRange, 15000f, "机甲激光太空攻击范围", 2, morewidth: true); propertyData.LaserAttackDamage = PropertyDataUIDraw(propertyData.LaserAttackDamage, 0f, 10000f, "机甲激光伤害", 2, morewidth: true); propertyData.LaserEnergyCost = PropertyDataUIDraw(propertyData.LaserEnergyCost, 0f, freeMode.mechaLocalLaserEnergyCost, "机甲激光消耗能量", 3, morewidth: true); propertyData.CombatDroneDamageRatio = PropertyDataUIDraw(propertyData.CombatDroneDamageRatio, 1f, 100f, "战斗飞机伤害倍率", 2, morewidth: true); propertyData.CombatDroneROFRatio = PropertyDataUIDraw(propertyData.CombatDroneROFRatio, 1f, 100f, "战斗飞机攻击速度倍率", 2, morewidth: true); propertyData.CombatDroneDurabilityRatio = PropertyDataUIDraw(propertyData.CombatDroneDurabilityRatio, 1f, 100f, "战斗飞机耐久度倍率", 2, morewidth: true); propertyData.CombatDroneSpeedRatio = PropertyDataUIDraw(propertyData.CombatDroneSpeedRatio, 1f, 100f, "战斗飞机速度倍率", 2, morewidth: true); propertyData.CombatShipDamageRatio = PropertyDataUIDraw(propertyData.CombatShipDamageRatio, 1f, 100f, "战斗飞船伤害倍率", 2, morewidth: true); propertyData.CombatShipROFRatio = PropertyDataUIDraw(propertyData.CombatShipROFRatio, 1f, 100f, "战斗飞船攻击速度倍率", 2, morewidth: true); propertyData.CombatShipDurabilityRatio = PropertyDataUIDraw(propertyData.CombatShipDurabilityRatio, 1f, 100f, "战斗飞船耐久度倍率", 2, morewidth: true); propertyData.CombatShipSpeedRatio = PropertyDataUIDraw(propertyData.CombatShipSpeedRatio, 1f, 100f, "战斗飞船速度倍率", 2, morewidth: true); propertyData.PlanetaryATFieldEnergyRate = (int)PropertyDataUIDraw(propertyData.PlanetaryATFieldEnergyRate, 1f, 100f, "星球防御盾能量倍率", 2, morewidth: true); } else { PropertyDataUIDraw(propertyData.KineticDamageScale, 1f, 100f, "动能武器伤害系数", 2, morewidth: true); PropertyDataUIDraw(propertyData.EnergyDamageScale, 1f, 100f, "能量武器伤害系数", 2, morewidth: true); PropertyDataUIDraw(propertyData.BlastDamageScale, 1f, 100f, "爆破武器伤害系数", 2, morewidth: true); PropertyDataUIDraw(propertyData.MagneticDamageScale, 1f, 100f, "电磁武器伤害系数", 2, morewidth: true); PropertyDataUIDraw(propertyData.GlobalHpEnhancement, 0f, 100f, "全局耐久度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.EnemyDropScale, 0f, 1000f, "残骸产出倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.EnergyShieldRadius, freeMode.energyShieldRadius, 450f, "玩家护盾半径", 2, morewidth: true); PropertyDataUIDraw(propertyData.EnergyShieldCapacity, freeMode.energyShieldCapacity, 1E+11f, "玩家护盾能量上限", 3, morewidth: true); PropertyDataUIDraw(propertyData.HpMaxUpgrade, 0f, 100000f, "玩家额外血量", 1, morewidth: true); PropertyDataUIDraw(propertyData.LaserAttackLocalRange, freeMode.mechaLocalLaserAttackRange, 150f, "机甲激光本地攻击范围", 2, morewidth: true); PropertyDataUIDraw(propertyData.LaserAttackSpaceRange, freeMode.mechaSpaceLaserAttackRange, 15000f, "机甲激光太空攻击范围", 2, morewidth: true); PropertyDataUIDraw(propertyData.LaserAttackDamage, 0f, 10000f, "机甲激光伤害", 2, morewidth: true); PropertyDataUIDraw(propertyData.LaserEnergyCost, 0f, freeMode.mechaLocalLaserEnergyCost, "机甲激光消耗能量", 3, morewidth: true); PropertyDataUIDraw(propertyData.CombatDroneDamageRatio, 1f, 100f, "战斗飞机伤害倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatDroneROFRatio, 1f, 100f, "战斗飞机攻击速度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatDroneDurabilityRatio, 1f, 100f, "战斗飞机耐久度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatDroneSpeedRatio, 1f, 100f, "战斗飞机速度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatShipDamageRatio, 1f, 100f, "战斗飞船伤害倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatShipROFRatio, 1f, 100f, "战斗飞船攻击速度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatShipDurabilityRatio, 1f, 100f, "战斗飞船耐久度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.CombatShipSpeedRatio, 1f, 100f, "战斗飞船速度倍率", 2, morewidth: true); PropertyDataUIDraw(propertyData.PlanetaryATFieldEnergyRate, 1f, 100f, "星球防御盾能量倍率", 2, morewidth: true); } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); } private void BuildPannel() { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("物流站功能".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("额外存储倍率".getTranslate() + ":" + Multifunction.StationStoExtra.Value, style, Array.Empty<GUILayoutOption>()); Multifunction.StationStoExtra.Value = (int)GUILayout.HorizontalSlider((float)Multifunction.StationStoExtra.Value, 0f, 100f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 4)) }); Multifunction.Stationfullenergy.Value = GUILayout.Toggle(Multifunction.Stationfullenergy.Value, "永久满电".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.StationfullCount = GUILayout.Toggle(Multifunction.StationfullCount, "要啥有啥".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.StationMaxproliferator.Value = GUILayout.Toggle(Multifunction.StationMaxproliferator.Value, "无限增产".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.StationSpray.Value = GUILayout.Toggle(Multifunction.StationSpray.Value, "内置喷涂".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.StationPowerGen.Value = GUILayout.Toggle(Multifunction.StationPowerGen.Value, "内置发电".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Station_infiniteWarp_bool.Value = GUILayout.Toggle(Multifunction.Station_infiniteWarp_bool.Value, "无限翘曲".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.build_station_nocondition.Value = GUILayout.Toggle(Multifunction.build_station_nocondition.Value, "建造无需条件".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.Label("以下功能需改名".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); Multifunction.StationfullCount_bool.Value = GUILayout.Toggle(Multifunction.StationfullCount_bool.Value, "星球无限供货机".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.StationTrash.Value = GUILayout.Toggle(Multifunction.StationTrash.Value, "垃圾站".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.StationTrash.Value) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); Multifunction.needtrashsand.Value = GUILayout.Toggle(Multifunction.needtrashsand.Value, "需要沙土".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); } Multifunction.StationMiner.Value = GUILayout.Toggle(Multifunction.StationMiner.Value, "星球矿机".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.StationMiner.Value) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("采矿速率".getTranslate() + ":" + Multifunction.Stationminenumber.Value, style, Array.Empty<GUILayoutOption>()); Multifunction.Stationminenumber.Value = (int)GUILayout.HorizontalSlider((float)Multifunction.Stationminenumber.Value, 1f, 100f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 4)) }); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } Multifunction.StationSprayer.Value = GUILayout.Toggle(Multifunction.StationSprayer.Value, "喷涂加工厂".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.StationMinerSmelter.Value = GUILayout.Toggle(Multifunction.StationMinerSmelter.Value, "星球熔炉矿机".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.StationMinerSmelter.Value) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("等价高级熔炉数量".getTranslate() + ":" + Multifunction.StationMinerSmelterNum.Value, style, Array.Empty<GUILayoutOption>()); int num = (int)GUILayout.HorizontalSlider((float)Multifunction.StationMinerSmelterNum.Value, 30f, 1000f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 4)) }); if (num % 100 <= num % 30) { Multifunction.StationMinerSmelterNum.Value = num / 100 * 100; } else { Multifunction.StationMinerSmelterNum.Value = num / 30 * 30; } GUILayout.EndVertical(); GUILayout.EndHorizontal(); } GUILayout.Label("自动改名".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); string[] array = new string[7] { "星球无限供货机", "垃圾站", "星球矿机", "喷涂加工厂", "星球熔炉矿机", "星球量子传输站", "星系量子传输站" }; for (int i = 0; i < array.Length; i++) { bool flag = GUILayout.Toggle(Multifunction.AutoChangeStationName.Value == array[i], array[i].getTranslate(), Array.Empty<GUILayoutOption>()); if (flag && Multifunction.AutoChangeStationName.Value != array[i]) { Multifunction.AutoChangeStationName.Value = array[i]; } else if (!flag && Multifunction.AutoChangeStationName.Value == array[i]) { Multifunction.AutoChangeStationName.Value = ""; } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("其它建筑功能".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("建造数量最大值".getTranslate() + ":" + Multifunction.Buildmaxlen.Value, style, Array.Empty<GUILayoutOption>()); int num2 = (int)GUILayout.HorizontalSlider((float)Multifunction.Buildmaxlen.Value, 15f, 100f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width((float)(heightdis * 4)) }); if (num2 != Multifunction.Buildmaxlen.Value) { Multifunction.Buildmaxlen.Value = num2; GameMain.mainPlayer.controller.actionBuild.clickTool.dotsSnapped = (Vector3[])(object)new Vector3[num2]; } Multifunction.InspectDisNoLimit.Value = GUILayout.Toggle(Multifunction.InspectDisNoLimit.Value, "操作范围不受限制".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.BuildNotime_bool.Value = GUILayout.Toggle(Multifunction.BuildNotime_bool.Value, "建筑秒完成".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.blueprintpastenoneed_bool.Value = GUILayout.Toggle(Multifunction.blueprintpastenoneed_bool.Value, "蓝图建造无需材料".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.ArchitectMode.Value = GUILayout.Toggle(Multifunction.ArchitectMode.Value, "建筑师模式".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.DriftBuildings != GUILayout.Toggle(Multifunction.DriftBuildings, "建筑抬升".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.DriftBuildings = !Multifunction.DriftBuildings; if (Multifunction.DriftBuildings && !DriftBuildingsPatch.IsPatched) { DriftBuildingsPatch.IsPatched = true; Multifunctionpatch.harmony.PatchAll(typeof(DriftBuildingsPatch)); } } if (Multifunction.DriftBuildings) { GUILayout.Label("抬升层数:" + Multifunction.DriftBuildingLevel, style, Array.Empty<GUILayoutOption>()); } if (Multifunction.BeltSignalFunction.Value != GUILayout.Toggle(Multifunction.BeltSignalFunction.Value, "传送带信号功能".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.BeltSignalFunction.Value = !Multifunction.BeltSignalFunction.Value; if (Multifunction.BeltSignalFunction.Value) { MainFunction.InitBeltSignalDiction(); } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Label("电力设备".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.Buildingnoconsume.Value = GUILayout.Toggle(Multifunction.Buildingnoconsume.Value, "新建设备不耗电".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.InfineteStarPower.Value = GUILayout.Toggle(Multifunction.InfineteStarPower.Value, "人造恒星无限能源".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.PlanetPower_bool.Value = GUILayout.Toggle(Multifunction.PlanetPower_bool.Value, "星球电网(人造恒星)".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.PlanetPower_bool.Value) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.PlanetPower_bool.Value = GUILayout.Toggle(Multifunction.PlanetPower_bool.Value, "覆盖全球".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.farconnectdistance = GUILayout.Toggle(Multifunction.farconnectdistance, "超长连接".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } Multifunction.WindturbinesUnlimitedEnergy.Value = GUILayout.Toggle(Multifunction.WindturbinesUnlimitedEnergy.Value, "风力涡轮机无限能源".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Windturbinescovertheglobe.Value = GUILayout.Toggle(Multifunction.Windturbinescovertheglobe.Value, "风力涡轮机覆盖全球".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Label("储液站功能".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space((float)BaseSize); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.Tankcontentall.Value = GUILayout.Toggle(Multifunction.Tankcontentall.Value, "储液站任意存".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Infinitestoragetank.Value = GUILayout.Toggle(Multifunction.Infinitestoragetank.Value, "无限储液站".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.TankMaxproliferator.Value = GUILayout.Toggle(Multifunction.TankMaxproliferator.Value, "储液站无限增产".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.Quantumtransport_bool.Value = GUILayout.Toggle(Multifunction.Quantumtransport_bool.Value, "量子传输站".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.Quantumtransport_bool.Value) { Multifunction.Quantumtransportpdwarp_bool.Value = GUILayout.Toggle(Multifunction.Quantumtransportpdwarp_bool.Value, "星球级翘曲全面供应".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Quantumtransportstarwarp_bool.Value = GUILayout.Toggle(Multifunction.Quantumtransportstarwarp_bool.Value, "星系级翘曲全面供应".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Quantumtransportbuild_bool.Value = GUILayout.Toggle(Multifunction.Quantumtransportbuild_bool.Value, "星球级材料供应".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.Quantumtransportbuild_bool.Value) { GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportCollectorSupply.Value = GUILayout.Toggle(Multifunction.QuantumtransportCollectorSupply.Value, "采集器拿取", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportstationSupply.Value = GUILayout.Toggle(Multifunction.QuantumtransportstationSupply.Value, "物流站供应", Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportstationDemand.Value = GUILayout.Toggle(Multifunction.QuantumtransportstationDemand.Value, "物流站拿取", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportminerDemand.Value = GUILayout.Toggle(Multifunction.QuantumtransportminerDemand.Value, "矿机拿取", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportsiloDemand.Value = GUILayout.Toggle(Multifunction.QuantumtransportsiloDemand.Value, "发射井弹射器供应", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportlabSupply.Value = GUILayout.Toggle(Multifunction.QuantumtransportlabSupply.Value, "研究站供应", Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportlabDemand.Value = GUILayout.Toggle(Multifunction.QuantumtransportlabDemand.Value, "研究站拿取", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportpowerSupply.Value = GUILayout.Toggle(Multifunction.QuantumtransportpowerSupply.Value, "电力设备供应", Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportpowerDemand.Value = GUILayout.Toggle(Multifunction.QuantumtransportpowerDemand.Value, "电力设备拿取", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportassembleSupply.Value = GUILayout.Toggle(Multifunction.QuantumtransportassembleSupply.Value, "组装机供应", Array.Empty<GUILayoutOption>()); Multifunction.QuantumtransportassembleDemand.Value = GUILayout.Toggle(Multifunction.QuantumtransportassembleDemand.Value, "组装机拿取", Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.EndVertical(); } GUILayoutOption[] array2 = (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Height((float)heightdis), GUILayout.Width((float)(heightdis * 5)) }; GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num3 = (int)GUILayout.HorizontalSlider(Multifunction.planetquamaxpowerpertick.Value, 60f, 10000f, array2); GUILayout.Label((num3 > 1000) ? (num3 / 1000 + "G") : (num3 + "MW " + "星球量子充电功率".getTranslate()), style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num4 = (int)GUILayout.HorizontalSlider(Multifunction.starquamaxpowerpertick.Value, 60f, 10000f, array2); GUILayout.Label((num4 > 1000) ? (num4 / 1000 + "G") : (num4 + "MW " + "星系量子充电功率".getTranslate()), style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); Multifunction.Quantumenergy.Value = (int)GUILayout.HorizontalSlider((float)Multifunction.Quantumenergy.Value, 0f, 1000000f, array2); GUILayout.Label(TGMKinttostring(Multifunction.Quantumenergy.Value, "J") + " " + "量子耗能/个".getTranslate(), style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); if ((float)num3 != Multifunction.planetquamaxpowerpertick.Value || (float)num4 != Multifunction.starquamaxpowerpertick.Value) { Multifunction.changequapowerpertick = true; Multifunction.planetquamaxpowerpertick.Value = num3; Multifunction.starquamaxpowerpertick.Value = num4; } } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } private void PlanetPannel() { GUILayout.Label("\"生成矿物\":鼠标左键生成矿物,鼠标右键取消。\"删除矿物\":按x键进入拆除模式可拆除矿物。".getTranslate(), style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); VeinControlProperty veinproperty = Multifunction.veinproperty; veinproperty.DeleteVein = GUILayout.Toggle(veinproperty.DeleteVein, "删除矿物".getTranslate(), Array.Empty<GUILayoutOption>()); veinproperty.Changeveinpos = GUILayout.Toggle(veinproperty.Changeveinpos, "移动单矿".getTranslate(), Array.Empty<GUILayoutOption>()); veinproperty.Changeveingrouppos = GUILayout.Toggle(veinproperty.Changeveingrouppos, "移动矿堆".getTranslate(), Array.Empty<GUILayoutOption>()); veinproperty.NotTidyVein = GUILayout.Toggle(veinproperty.NotTidyVein, "不排列".getTranslate(), Array.Empty<GUILayoutOption>()); veinproperty.GetallVein = GUILayout.Toggle(veinproperty.GetallVein, "整理所有矿".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.Label("整理为".getTranslate() + veinproperty.VeinLines + "行".getTranslate(), Array.Empty<GUILayoutOption>()); veinproperty.VeinLines = (int)GUILayout.HorizontalSlider((float)veinproperty.VeinLines, 1f, 20f, Array.Empty<GUILayoutOption>()); veinproperty.Changexveinspos = GUILayout.Toggle(veinproperty.Changexveinspos, "切割矿脉".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.Label("切割出".getTranslate() + veinproperty.CuttingVeinNumbers + "个".getTranslate(), Array.Empty<GUILayoutOption>()); veinproperty.CuttingVeinNumbers = (int)GUILayout.HorizontalSlider((float)veinproperty.CuttingVeinNumbers, 2f, 72f, Array.Empty<GUILayoutOption>()); GUILayout.EndVertical(); GUILayout.Space((float)heightdis); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayoutOption[] array = (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.Height((float)heightdis), GUILayout.Width((float)heightdis) }; int num = 8; int num2 = ((ProtoSet<VeinProto>)(object)LDB.veins).dataArray.Length; int num3 = num2 / num + ((num2 % num > 0) ? 1 : 0); for (int i = 0; i < num3; i++) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); for (int j = 0; j < num; j++) { int num4 = i * num + j + 1; if (num4 == num2 + 1) { break; } ItemProtoSet items = LDB.items; object obj; if (items == null) { obj = null; } else { ItemProto obj2 = ((ProtoSet<ItemProto>)(object)items).Select(((ProtoSet<VeinProto>)(object)LDB.veins).Select(num4).MiningItem); if (obj2 == null) { obj = null; } else { Sprite iconSprite = obj2.iconSprite; obj = ((iconSprite != null) ? iconSprite.texture : null); } } if (GUILayout.Button((Texture)obj, (veinproperty.VeinType == num4) ? selectedIconStyle : normalStyle, array)) { veinproperty.VeinType = ((veinproperty.VeinType != num4) ? num4 : 0); } } GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Label("生成矿物模式".getTranslate(), Array.Empty<GUILayoutOption>()); bool flag = GUILayout.Toggle(veinproperty.AddVeinMode == 0, "点按".getTranslate(), Array.Empty<GUILayoutOption>()); bool flag2 = GUILayout.Toggle(veinproperty.AddVeinMode == 1, "按压".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); if (flag && veinproperty.AddVeinMode == 1) { veinproperty.AddVeinMode = 0; } else if (flag2 && veinproperty.AddVeinMode == 0) { veinproperty.AddVeinMode = 1; } if (veinproperty.VeinType == 7) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Label("添加油井速率".getTranslate(), Array.Empty<GUILayoutOption>()); for (int k = 0; k < 3; k++) { bool flag3 = GUILayout.Toggle(veinproperty.OilAddIntervalBool[k], veinproperty.OilAddIntervalValue[k] + "/s", Array.Empty<GUILayoutOption>()); if (flag3 != veinproperty.OilAddIntervalBool[k] && flag3) { veinproperty.SetOilAddInterval(k); } } GUILayout.EndHorizontal(); } else { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Label("添加矿脉数量".getTranslate(), Array.Empty<GUILayoutOption>()); bool flag4 = GUILayout.Toggle(veinproperty.AddVeinNumber == 500, "500", Array.Empty<GUILayoutOption>()); bool flag5 = GUILayout.Toggle(veinproperty.AddVeinNumber != 500, "无穷".getTranslate(), Array.Empty<GUILayoutOption>()); if (flag4 && veinproperty.AddVeinNumber != 500) { veinproperty.AddVeinNumber = 500; } else if (flag5 && veinproperty.AddVeinNumber == 500) { veinproperty.AddVeinNumber = 1000000000; } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.Space((float)heightdis); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); Multifunction.restorewater = GUILayout.Toggle(Multifunction.restorewater, "还原海洋".getTranslate(), Array.Empty<GUILayoutOption>()); string[] array2 = new string[8] { (!Multifunction.restorewater) ? "铺平整个星球" : "还原全部海洋", "掩埋全部矿", "删除全部矿", "超密铺采集器", "删除当前星球所有建筑", "删除当前星球所有建筑(不掉落)", "初始化当前星球", "初始化当前星球(不要海洋)" }; for (int l = 0; l < array2.Length; l++) { if (GUILayout.Button(array2[l].getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { switch (l) { case 0: MainFunction.OnSetBase(); break; case 1: veinproperty.BuryAllvein(); break; case 2: veinproperty.RemoveAllvein(); break; case 3: MainFunction.SetMaxGasStation(); break; case 4: MainFunction.RemoveAllBuild(0); break; case 5: MainFunction.RemoveAllBuild(1); break; case 6: MainFunction.RemoveAllBuild(2); break; case 7: MainFunction.RemoveAllBuild(3); break; } } } MainFunction.currentPlanetWaterType = GUILayout.TextField(MainFunction.currentPlanetWaterType, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(heightdis * 3)) }); if (GUILayout.Button("设置当前星球海洋类型".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.SetWaterType(); } if (GUILayout.Button("恢复所有星球海洋类型".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.RestoreWaterType(); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } private void DysonPannel() { //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Expected O, but got Unknown //IL_06e0: Unknown result type (might be due to invalid IL or missing references) //IL_06e6: Invalid comparison between Unknown and I4 GUILayout.Label("注意事项:戴森云和戴森壳不要出现一层轨道都没有的情况(用前存档)".getTranslate(), style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); if (GameMain.localStar != null && GameMain.data.dysonSpheres != null && GameMain.data.dysonSpheres[GameMain.localStar.index] != null) { DysonSphere val = GameMain.data.dysonSpheres[GameMain.localStar.index]; List<int> list = new List<int>(); DysonSphereLayer[] layersIdBased = GameMain.data.dysonSpheres[GameMain.localStar.index].layersIdBased; foreach (DysonSphereLayer val2 in layersIdBased) { if (val2 != null) { list.Add(val2.id); } } GUILayout.Label("点击删除下列戴森壳层级".getTranslate(), style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); for (int j = 1; j <= 5; j++) { bool flag = list.Contains(j); bool flag2 = GUILayout.Button(flag ? j.ToString() : "", iconbuttonoptions); if (!(flag2 && flag)) { continue; } for (int k = 1; k < val.rocketCursor; k++) { if (val.rocketPool[k].id == k) { val.RemoveDysonRocket(k); } } val.RemoveLayer(j); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); for (int l = 6; l <= 10; l++) { bool flag3 = list.Contains(l); bool flag4 = GUILayout.Button(flag3 ? l.ToString() : "", iconbuttonoptions); if (!(flag4 && flag3)) { continue; } for (int m = 1; m < val.rocketCursor; m++) { if (val.rocketPool[m].id == m) { val.RemoveDysonRocket(m); } } val.RemoveLayer(l); } GUILayout.EndHorizontal(); if (GUILayout.Button("初始化当前戴森球".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) }) && GameMain.localStar != null && GameMain.data.dysonSpheres[GameMain.localStar.index] != null) { int index = GameMain.localStar.index; GameMain.data.dysonSpheres[index] = new DysonSphere(); GameMain.data.dysonSpheres[index].Init(GameMain.data, GameMain.localStar); GameMain.data.dysonSpheres[index].ResetNew(); } if (GUILayout.Button("瞬间完成戴森球(用前存档)".getTranslate(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) })) { MainFunction.FinishDysonShell(); } } Multifunction.quickEjector = GUILayout.Toggle(Multifunction.quickEjector, "极速轨道弹射器(慎用)".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.quicksilo = GUILayout.Toggle(Multifunction.quicksilo, "极速垂直发射井(慎用)".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.cancelsolarbullet.Value != GUILayout.Toggle(Multifunction.cancelsolarbullet.Value, "跳过太阳帆子弹阶段".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.cancelsolarbullet.Value = !Multifunction.cancelsolarbullet.Value; Multifunction.playcancelsolarbullet = Multifunction.cancelsolarbullet.Value; } Multifunction.quickabsorbsolar.Value = GUILayout.Toggle(Multifunction.quickabsorbsolar.Value, "跳过太阳帆吸收阶段".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.QuickabortSwarm.Value = GUILayout.Toggle(Multifunction.QuickabortSwarm.Value, "太阳帆帧吸收".getTranslate() + ":" + Multifunction.Solarsailsabsorbeveryframe.Value, Array.Empty<GUILayoutOption>()); if (Multifunction.QuickabortSwarm.Value) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.Space(10f); Multifunction.Solarsailsabsorbeveryframe.Value = (int)GUILayout.HorizontalSlider((float)Multifunction.Solarsailsabsorbeveryframe.Value, 1f, 100f, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); } if (Multifunction.alwaysemission.Value != GUILayout.Toggle(Multifunction.alwaysemission.Value, "全球打帆".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.alwaysemission.Value = !Multifunction.alwaysemission.Value; Multifunction.alwaysemissiontemp = Multifunction.alwaysemission.Value; } bool flag5 = GUILayout.Toggle(Multifunction.ChangeDysonradius.Value, "开放戴森壳半径上下限(用前存档)".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.Label("最小半径".getTranslate() + ":100", style, Array.Empty<GUILayoutOption>()); GUILayout.Label("最大半径".getTranslate() + ":" + TGMKinttostring(Multifunction.MaxOrbitRadiusConfig.Value, ""), style, Array.Empty<GUILayoutOption>()); string valueStr = Regex.Replace(GUILayout.TextField(Multifunction.MaxOrbitRadiusConfig.Value.ToString() ?? "", 10, Array.Empty<GUILayoutOption>()), "[^0-9]", ""); Multifunction.MaxOrbitRadiusConfig.Value = IntParseLimit(valueStr, 100000, 10000000); if (flag5 != Multifunction.ChangeDysonradius.Value) { Multifunction.ChangeDysonradius.Value = flag5; DysonSphere val3 = UIRoot.instance?.uiGame?.dysonEditor?.selection?.viewDysonSphere; DysonSphere[] array = GameMain.data?.dysonSpheres; foreach (DysonSphere val4 in array) { if (val4 == null) { continue; } if (flag5) { val4.maxOrbitRadius = Multifunction.MaxOrbitRadiusConfig.Value; val4.minOrbitRadius = 100f; } else { val4.minOrbitRadius = val4.starData.physicsRadius * 1.5f; if (val4.minOrbitRadius < 4000f) { val4.minOrbitRadius = 4000f; } val4.maxOrbitRadius = val4.defOrbitRadius * 2f; if ((int)val4.starData.type == 1) { val4.minOrbitRadius *= 0.6f; } val4.minOrbitRadius = Mathf.Ceil(val4.minOrbitRadius / 100f) * 100f; val4.maxOrbitRadius = Mathf.Round(val4.maxOrbitRadius / 100f) * 100f; } if (val3 == val4) { UIRoot.instance.uiGame.dysonEditor.controlPanel.OnViewStarChange(val4); } } } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } private void OtherPannel() { //IL_062c: Unknown result type (might be due to invalid IL or missing references) //IL_069c: Unknown result type (might be due to invalid IL or missing references) //IL_070c: Unknown result type (might be due to invalid IL or missing references) //IL_0773: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_058f: Unknown result type (might be due to invalid IL or missing references) //IL_0782: Unknown result type (might be due to invalid IL or missing references) //IL_0791: Unknown result type (might be due to invalid IL or missing references) //IL_07b1: Unknown result type (might be due to invalid IL or missing references) //IL_05ab: Unknown result type (might be due to invalid IL or missing references) GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("以下设置需要进入存档".getTranslate(), style, Array.Empty<GUILayoutOption>()); if (GameMain.mainPlayer != null) { Multifunction.CloseUIAbnormalityTip.Value = GUILayout.Toggle(Multifunction.CloseUIAbnormalityTip.Value, "关闭异常提示".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.IgnoreControlPanelLocalLimit.Value = GUILayout.Toggle(Multifunction.IgnoreControlPanelLocalLimit.Value, "取消总控面板本地限制".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.Maxproliferator.Value = GUILayout.Toggle(Multifunction.Maxproliferator.Value, "增产点数上限10".getTranslate(), Array.Empty<GUILayoutOption>()); Multifunction.incAbility = (Multifunction.Maxproliferator.Value ? 10 : 4); Multifunction.pasteanyway = GUILayout.Toggle(Multifunction.pasteanyway, "蓝图强制粘贴".getTranslate(), Array.Empty<GUILayoutOption>()); if (Multifunction.PasteBuildAnyWay != GUILayout.Toggle(Multifunction.PasteBuildAnyWay, "建筑铺设无需条件".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.PasteBuildAnyWay = !Multifunction.PasteBuildAnyWay; if (Multifunction.PasteBuildAnyWay && !PasteAnywayPatch.IsPatched) { PasteAnywayPatch.IsPatched = true; Multifunctionpatch.harmony.PatchAll(typeof(PasteAnywayPatch)); } } if (Multifunction.closeallcollider != GUILayout.Toggle(Multifunction.closeallcollider, "关闭所有碰撞体".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.closeallcollider = !Multifunction.closeallcollider; ((Component)ColliderPool.instance).gameObject.SetActive(!Multifunction.closeallcollider); } if (Multifunction.allhandcraft.Value != GUILayout.Toggle(Multifunction.allhandcraft.Value, "全部手搓".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.allhandcraft.Value = !Multifunction.allhandcraft.Value; Multifunction.refreshLDB = true; } if (Multifunction.quickproduce.Value != GUILayout.Toggle(Multifunction.quickproduce.Value, "快速生产".getTranslate(), Array.Empty<GUILayoutOption>())) { Multifunction.quickproduce.Value = !Multifunction.quickproduce.Value; Multifunction.refreshLDB = true; } GUILayout.Label("堆叠倍率".getTranslate() + ":", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); stackmultipleStr = Regex.Replace(GUILayout.TextField(stackmultipleStr, 10, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(heightdis * 3)) }), "[^0-9]", ""); int multiple = IntParseLimit(stackmultipleStr, 1, 5000000); stackmultipleStr = multiple.ToString(); if (GUILayout.Button("设置".getTranslate(), Array.Empty<GUILayoutOption>())) { MainFunction.SetmultipleItemStatck(multiple); } GUILayout.EndHorizontal(); if (GUILayout.Button("取消所有勾选".getTranslate(), Array.Empty<GUILayoutOption>())) { MainFunction.CancelAllToggle(); } } GUILayout.EndVertical(); GUILayout.Space((float)heightdis); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("窗口颜色及透明度".getTranslate() + " RGBA", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num = GUILayout.HorizontalSlider(mainWindowTextureColor.r, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("R:" + $"{num:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num2 = GUILayout.HorizontalSlider(mainWindowTextureColor.g, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("G:" + $"{num2:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num3 = GUILayout.HorizontalSlider(mainWindowTextureColor.b, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("B:" + $"{num3:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num4 = GUILayout.HorizontalSlider(mainWindowTextureColor.a, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("A:" + $"{num4:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); if (num != mainWindowTextureColor.r || num2 != mainWindowTextureColor.g || num3 != mainWindowTextureColor.b || num4 != mainWindowTextureColor.a) { mainWindowTextureColor = new Color(num, num2, num3, num4); for (int i = 0; i < ((Texture)MainWindowTexture).width; i++) { for (int j = 0; j < ((Texture)MainWindowTexture).height; j++) { MainWindowTexture.SetPixel(i, j, mainWindowTextureColor); } } MainWindowTexture.Apply(); } GUILayout.Label("窗口字体颜色".getTranslate() + " RGB", style, Array.Empty<GUILayoutOption>()); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num5 = GUILayout.HorizontalSlider(TextColor.r, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("R:" + $"{num5:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num6 = GUILayout.HorizontalSlider(TextColor.g, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("G:" + $"{num6:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num7 = GUILayout.HorizontalSlider(TextColor.b, 0f, 1f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.MinWidth((float)(4 * heightdis)) }); GUILayout.Label("B:" + $"{num7:N2}", style, Array.Empty<GUILayoutOption>()); GUILayout.EndHorizontal(); if (num5 != TextColor.r || num6 != TextColor.g || num7 != TextColor.b) { TextColor = new Color(num5, num6, num7); } Multifunction.ChangeQuickKey = GUILayout.Toggle(Multifunction.ChangeQuickKey, (!Multifunction.ChangeQuickKey) ? "改变窗口快捷键".getTranslate() : "点击确认".getTranslate(), Array.Empty<GUILayoutOption>()); GUILayout.Label("快捷键".getTranslate() + ":" + ((object)(KeyboardShortcut)(ref Multifunction.tempShowWindow)).ToString(), Array.Empty<GUILayoutOption>()); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } private void LogisticsPannel() { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); GUILayout.Label("如果启动机甲物流,物流背包没有解锁会自动解锁一列。", style, Array.Empty<GUILayoutOption>()); GUILayout.Label("物流背包里的设置可以直接从全星系的存储设备中获取或回收", style, Array.Empty<GUILayoutOption>()); GUILayout.Label("设置机甲物流专用星后,只有名字是\"机甲物流\"的星球才会进行物流操作", style, Array.Empty<GUILayoutOption>()); GUILayoutOption[] array = (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)heightdis) }; if (Multifunction.Mechalogistics_bool.Value != GUILayout.Toggle(Multifunction.Mechalogistics_bool.Value, "强化机甲物流".getTranslate(), array)) { Multifunction.Mechalogistics_bool.Value = !Multifunction.Mechalogistics_bool.Value; if (Multifunction.Mechalogistics_bool.Value && !Multifunction.player.deliveryPackage.unlocked) { Multifunction.player.deliveryPackage.unlocked = true; Multifunction.player.deliveryPackage.colCount = 1; Multifunction.player.deliveryPackage.NotifySizeChange(); } } Multifunction.MechalogisticsPlanet_bool.Value = GUILayout.Toggle(Multifunction.MechalogisticsPlanet_bool.Value, "机甲物流专用星".getTranslate(), array); Multifunction.MechalogStoragerecycle_bool.Value = GUILayout.Toggle(Multifunction.MechalogStoragerecycle_bool.Value, "回收使用储物仓".getTranslate(), array); Multifunction.MechalogStorageprovide_bool.Value = GUILayout.Toggle(Multifunction.MechalogStorageprovide_bool.Value, "需求使用储物仓".getTranslate(), array); Multifunction.MechalogStationrecycle_bool.Value = GUILayout.Toggle(Multifunction.MechalogStationrecycle_bool.Value, "回收使用物流站".getTranslate(), array); Multifunction.MechalogStationprovide_bool.Value = GUILayout.Toggle(Multifunction.MechalogStationprovide_bool.Value, "需求使用物流站".getTranslate(), array); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } public Rect RectChanged(Rect rect, int changevalue, int index) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (index <= 0 || index > 4) { return rect; } switch (index) { case 1: ((Rect)(ref rect)).x = ((Rect)(ref rect)).x + (float)changevalue; break; case 2: ((Rect)(ref rect)).y = ((Rect)(ref rect)).y + (float)changevalue; break; case 3: ((Rect)(ref rect)).width = ((Rect)(ref rect)).width + (float)changevalue; break; case 4: ((Rect)(ref rect)).height = ((Rect)(ref rect)).height + (float)changevalue; break; } return rect; } private void MoveWindow() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) if (leftscaling || rightscaling || bottomscaling) { return; } Vector2 val = Vector2.op_Implicit(Input.mousePosition); bool flag = MainWindow_x <= val.x && MainWindow_x + MainWindowWidth >= val.x; bool flag2 = (float)Screen.height >= MainWindow_y + val.y && (float)Screen.height <= MainWindowHeight + MainWindow_y + val.y; MouseInWindow = flag && flag2; if (val.x > MainWindow_x && val.x < MainWindow_x + MainWindowWidth && (float)Screen.height - val.y > MainWindow_y && (float)Screen.height - val.y < MainWindow_y + 20f) { if (Input.GetMouseButton(0)) { if (!moving) { MainWindow_x_move = MainWindow_x; MainWindow_y_move = MainWindow_y; temp_MainWindow_x = val.x; temp_MainWindow_y = (float)Screen.height - val.y; } moving = true; MainWindow_x = MainWindow_x_move + val.x - temp_MainWindow_x;