Decompiled source of Dark Fog Information v1.0.2

DSP_DarkFogInfo.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DSP_DarkFogInfo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DSP_DarkFogInfo")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c9a0c519-dee7-4750-8058-f1f8c765021c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DSP_DarkFogInfo;

public class TinderInfo
{
	public DFTinderComponent tinder;

	public double ETA;

	public StarData originStar;

	public StarData targetStar;

	public VectorLF3 pos;

	public double lastUpdateDistance;

	public double EliminationPriority => Math.Max(1.0, 60.0 / (ETA + 1.0)) * (2400000.0 / lastUpdateDistance);

	public static int EliminationPriorityDescComparer(TinderInfo a, TinderInfo b)
	{
		if (!(a.EliminationPriority < b.EliminationPriority))
		{
			return -1;
		}
		return 1;
	}
}
[BepInPlugin("cn.chewei.dsp.darkfoginfo", "Dark For Infomation", "1.0.2")]
[BepInProcess("DSPGAME.exe")]
public class DarkFogInfoPlugin : BaseUnityPlugin
{
	private enum EGUITab
	{
		HiveInfoTab = 1,
		TinderTab,
		AAConfigTab
	}

	public const string GUID = "cn.chewei.dsp.darkfoginfo";

	public const string NAME = "Dark For Infomation";

	public const string VERSION = "1.0.2";

	public const string GAME_PROCESS = "DSPGAME.exe";

	public int TinderTotalCount;

	public int TinderIdleCount;

	public int TinderInTransitCount;

	public List<TinderInfo> TinderInTransit = new List<TinderInfo>();

	public int NaviLineTargetEnemyId;

	public LineGizmo NaviLine;

	public UIHiveInfo HiveInfoPanel;

	private StarData _focusStar;

	private static readonly string[] hivecodes = new string[12]
	{
		"α", "β", "γ", "δ", "ε", "ζ", "η", "θ", "ι", "κ",
		"λ", "μ"
	};

	private Rect _windowRect = new Rect((float)Screen.width * 0.05f, (float)Screen.height * 0.35f, (float)Screen.width * 0.3f, (float)Screen.height * 0.3f);

	private bool _isWindowActive;

	private List<string> _focusSystemHiveInfo;

	private bool _showTinderList = true;

	private ConfigEntry<bool> configAutoTinderNaviAssist;

	private Vector2 _tinderListScrollPos;

	public double UpdateTimeMax;

	public double UpdateTimeMin;

	private EGUITab activeTab = EGUITab.HiveInfoTab;

	public bool AutoTinderNaviAssist
	{
		get
		{
			return configAutoTinderNaviAssist.Value;
		}
		set
		{
			configAutoTinderNaviAssist.Value = value;
		}
	}

	public void Start()
	{
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
		configAutoTinderNaviAssist = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AutoTinderNaviAssist", false, "Whether automatically add navigation to the nearest tinder, this can work as an alert also");
	}

	public void Update()
	{
		if (DSPGame.IsMenuDemo)
		{
			return;
		}
		if (Input.GetKey((KeyCode)306) && Input.GetKeyUp((KeyCode)120))
		{
			_isWindowActive = !_isWindowActive;
		}
		if (GameMain.data != null && GameMain.data.spaceSector != null)
		{
			if (GameMain.gameTick % 30 == 0L && _isWindowActive)
			{
				UpdateFocusedHiveInfo();
			}
			if (GameMain.gameTick % 30 == 15)
			{
				UpdateGlobalTinderInfo();
			}
			if (AutoTinderNaviAssist)
			{
				UpdateAutoTinderTarget();
				TinderHuntWarpSpeedControl();
			}
			else
			{
				NaviLineTargetEnemyId = 0;
			}
		}
	}

	public void OnGUI()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Expected O, but got Unknown
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		if (!DSPGame.IsMenuDemo && !GameMain.isPaused)
		{
			if (_isWindowActive)
			{
				_windowRect = GUILayout.Window(100, _windowRect, new WindowFunction(DrawInfoWindow), "Dark Fog Information", Array.Empty<GUILayoutOption>());
			}
			if ((Object)(object)HiveInfoPanel == (Object)null)
			{
				HiveInfoPanel = UIHiveInfo.Create();
			}
			HiveInfoPanel.OnGUI();
		}
	}

	public void OpenNaviLine(VectorLF3 targetUpos)
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		Vector3 position = GameMain.mainPlayer.position;
		Vector3 position2 = GameMain.mainPlayer.position;
		Vector3 val = position + ((Vector3)(ref position2)).normalized * 4f;
		Vector3 val2 = TransformUposToPos(targetUpos);
		NaviLine = LineGizmo.Create(1, val, val2);
		NaviLine.autoRefresh = false;
		NaviLine.multiplier = 5f;
		NaviLine.alphaMultiplier = 0.6f;
		NaviLine.width = 3f;
		NaviLine.color = Configs.builtin.gizmoColors[4];
		NaviLine.spherical = false;
		((GizmoBase)NaviLine).Open();
	}

	public void CloseNaviLine()
	{
		NaviLineTargetEnemyId = 0;
		LineGizmo naviLine = NaviLine;
		if (naviLine != null)
		{
			((GizmoBase)naviLine).Close();
		}
		NaviLine = null;
	}

	public void RefreshNaviLine(VectorLF3 targetUpos)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)NaviLine == (Object)null))
		{
			LineGizmo naviLine = NaviLine;
			Vector3 position = GameMain.mainPlayer.position;
			Vector3 position2 = GameMain.mainPlayer.position;
			naviLine.startPoint = position + ((Vector3)(ref position2)).normalized * 4f;
			NaviLine.endPoint = TransformUposToPos(targetUpos);
			NaviLine.ManualRefresh();
		}
	}

	[Obsolete]
	private void UpdateNaviLine()
	{
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)NaviLine == (Object)null)
		{
			if (TinderInTransit.Count <= 0)
			{
				return;
			}
			for (int i = 0; i < TinderInTransit.Count; i++)
			{
				if (GameMain.spaceSector.enemyPool[TinderInTransit[i].tinder.enemyId].dfTinderId != 0)
				{
					NaviLineTargetEnemyId = TinderInTransit[i].tinder.enemyId;
					break;
				}
			}
			OpenNaviLine(GameMain.spaceSector.enemyPool[NaviLineTargetEnemyId].pos);
		}
		else if (NaviLineTargetEnemyId > 0 && GameMain.spaceSector.enemyPool[NaviLineTargetEnemyId].dfTinderId != 0)
		{
			RefreshNaviLine(GameMain.spaceSector.enemyPool[NaviLineTargetEnemyId].pos);
		}
		else
		{
			CloseNaviLine();
		}
	}

	private void UpdateAutoTinderTarget()
	{
		Player mainPlayer = GameMain.mainPlayer;
		PlayerNavigation val = ((mainPlayer != null) ? mainPlayer.navigation : null);
		if (val != null && !val.hasTask)
		{
			if (TinderInTransit.Count <= 0)
			{
				return;
			}
			for (int i = 0; i < TinderInTransit.Count; i++)
			{
				if (GameMain.spaceSector.enemyPool[TinderInTransit[i].tinder.enemyId].dfTinderId != 0)
				{
					NaviLineTargetEnemyId = TinderInTransit[i].tinder.enemyId;
					break;
				}
			}
			val.indicatorEnemyId = NaviLineTargetEnemyId;
		}
		else if (NaviLineTargetEnemyId > 0 && GameMain.spaceSector.enemyPool[NaviLineTargetEnemyId].dfTinderId == 0)
		{
			NaviLineTargetEnemyId = 0;
		}
	}

	private void DrawNaviLinePanel()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Expected O, but got Unknown
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		double distance = ((VectorLF3)(ref GameMain.mainPlayer.uPosition)).Distance(GameMain.spaceSector.enemyPool[NaviLineTargetEnemyId].pos);
		string text = "Distance " + DistanceToString(distance);
		GUIStyle val = new GUIStyle(GUI.skin.label)
		{
			fontStyle = (FontStyle)1,
			fontSize = GUI.skin.label.fontSize * 2
		};
		GUILayout.BeginArea(new Rect((float)Screen.width * 0.6f, (float)Screen.height * 0.6f, (float)Screen.width * 0.16f, (float)Screen.height * 0.1f));
		GUILayout.Label(text, val, Array.Empty<GUILayoutOption>());
		GUILayout.EndArea();
	}

	private double ConvertSpeedRatioToWarpSpeedControl(double speedRatio)
	{
		return Math.Log(speedRatio * 1000.0 + 1.0) / Math.Log(1001.0);
	}

	private void TinderHuntWarpSpeedControl()
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Player mainPlayer = GameMain.mainPlayer;
		if (mainPlayer.warping && mainPlayer.navigation.indicatorEnemyId != 0)
		{
			VectorLF3 pos = GameMain.spaceSector.enemyPool[mainPlayer.navigation.indicatorEnemyId].pos;
			double num = ((VectorLF3)(ref mainPlayer.uPosition)).Distance(pos);
			double num2 = 1.0 / ((double)mainPlayer.mecha.maxWarpSpeed * 1.0);
			double speedRatio = Math.Max(0.003, Math.Min(num * num2, 1.0));
			double num3 = ConvertSpeedRatioToWarpSpeedControl(speedRatio);
			double warpSpeedControl = mainPlayer.controller.actionSail.warpSpeedControl;
			double val = num3 - warpSpeedControl;
			val = Math.Max(-0.008, Math.Min(val, 0.008));
			PlayerMove_Sail actionSail = mainPlayer.controller.actionSail;
			actionSail.warpSpeedControl += val;
			VectorLF3 normalized = ((VectorLF3)(ref mainPlayer.uVelocity)).normalized;
			VectorLF3 val2 = pos - mainPlayer.uPosition;
			double num4 = 2.0 - VectorLF3.Dot(normalized, ((VectorLF3)(ref val2)).normalized);
			if (num < 10000.0 * num4)
			{
				mainPlayer.warpCommand = false;
			}
		}
	}

	public void UpdateGlobalTinderInfo()
	{
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		SpaceSector val = GameMain.data?.spaceSector;
		int num = 0;
		int num2 = 0;
		int num3 = 0;
		TinderInTransit.Clear();
		StarData[] stars = val.galaxy.stars;
		foreach (StarData val2 in stars)
		{
			for (EnemyDFHiveSystem val3 = val.dfHives[val2.index]; val3 != null; val3 = val3.nextSibling)
			{
				num += val3.tinderCount;
				num2 += val3.idleTinderCount;
				num3 += val3.tindersInTransit;
				int cursor = val3.tinders.cursor;
				DFTinderComponent[] buffer = val3.tinders.buffer;
				for (int j = 1; j < cursor; j++)
				{
					if (buffer[j].id == j && buffer[j].stage == 0)
					{
						DFTinderComponent val4 = buffer[j];
						VectorLF3 pos = val.enemyPool[val4.enemyId].pos;
						VectorLF3 val5 = val.astros[val4.targetHiveAstroId - 1000000].uPos - pos;
						double eTA = ((VectorLF3)(ref val5)).magnitude / (double)val4.uSpeed / 60.0;
						TinderInfo item = new TinderInfo
						{
							tinder = val4,
							originStar = val.GetHiveByAstroId(val4.originHiveAstroId).starData,
							targetStar = val.GetHiveByAstroId(val4.targetHiveAstroId).starData,
							ETA = eTA,
							pos = pos,
							lastUpdateDistance = ((VectorLF3)(ref GameMain.mainPlayer.uPosition)).Distance(pos)
						};
						TinderInTransit.Add(item);
					}
				}
			}
		}
		if (TinderInTransit.Count > 1)
		{
			TinderInTransit.Sort(TinderInfo.EliminationPriorityDescComparer);
		}
		TinderTotalCount = num;
		TinderIdleCount = num2;
		TinderInTransitCount = num3;
	}

	public void UpdateFocusedHiveInfo()
	{
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		if (GameMain.data.starmapViewStar != null)
		{
			_focusStar = GameMain.data.starmapViewStar;
			_focusSystemHiveInfo = GetSystemHivesInfo(GameMain.data.spaceSector, _focusStar);
		}
		else if (GameMain.data.localStar != null)
		{
			_focusStar = GameMain.data.localStar;
			_focusSystemHiveInfo = GetSystemHivesInfo(GameMain.data.spaceSector, _focusStar);
		}
		else if (_focusStar == null)
		{
			PlanetData val = default(PlanetData);
			GameMain.data.QueryNearestStarPlanet(GameMain.mainPlayer.uPosition, ref _focusStar, ref val);
		}
	}

	public int SetPlanetTurretAntiAir(ref PlanetFactory planetFactory, VSLayerMask vsOrbitAndSpaceSettings)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Invalid comparison between Unknown and I4
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Invalid comparison between Unknown and I4
		DataPool<TurretComponent> turrets = planetFactory.defenseSystem.turrets;
		TurretComponent[] buffer = planetFactory.defenseSystem.turrets.buffer;
		int num = 0;
		for (int i = 1; i < turrets.cursor; i++)
		{
			if (buffer[i].id == i && ((int)buffer[i].type == 5 || (int)buffer[i].type == 4))
			{
				VSLayerMask vsSettings = buffer[i].vsSettings;
				vsSettings = (VSLayerMask)(vsSettings & 0xF);
				vsSettings = (VSLayerMask)(vsSettings | (vsOrbitAndSpaceSettings & 0xF0));
				buffer[i].vsSettings = vsSettings;
				num++;
			}
		}
		return num;
	}

	public void DrawInfoWindow(int id)
	{
		if (GameMain.spaceSector != null)
		{
			DrawTapSelection();
			GUILayout.Space(5f);
			switch (activeTab)
			{
			case EGUITab.TinderTab:
				DrawTinderInfoTab();
				break;
			case EGUITab.HiveInfoTab:
				DrawHiveInfoTab();
				break;
			case EGUITab.AAConfigTab:
				DrawPlanetAABulkConfigUI();
				break;
			}
			GUI.DragWindow();
		}
	}

	private void DrawHiveInfoTab()
	{
		int num = 0;
		if (_focusSystemHiveInfo == null)
		{
			return;
		}
		StarData focusStar = _focusStar;
		GUILayout.Label("Focus Star System:" + ((focusStar != null) ? focusStar.displayName : null) + "\n", Array.Empty<GUILayoutOption>());
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		foreach (string item in _focusSystemHiveInfo)
		{
			GUILayout.Label(item, Array.Empty<GUILayoutOption>());
			num++;
			if (num == 3 && _focusSystemHiveInfo.Count >= 3)
			{
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			}
		}
		GUILayout.EndHorizontal();
	}

	private void DrawTapSelection()
	{
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		if (GUILayout.Button("Space Hives", Array.Empty<GUILayoutOption>()))
		{
			activeTab = EGUITab.HiveInfoTab;
		}
		if (GUILayout.Button("Tinder", Array.Empty<GUILayoutOption>()))
		{
			activeTab = EGUITab.TinderTab;
		}
		if (GUILayout.Button("Anti-air Bulk Config", Array.Empty<GUILayoutOption>()))
		{
			activeTab = EGUITab.AAConfigTab;
		}
		GUILayout.EndHorizontal();
	}

	private void DrawPlanetAABulkConfigUI()
	{
		if (GameMain.localPlanet != null && GameMain.localPlanet.factory != null)
		{
			DrawTurretAAButtons();
		}
		else
		{
			GUILayout.Label("Not available outside planet", Array.Empty<GUILayoutOption>());
		}
	}

	private void DrawTinderInfoTab()
	{
		_showTinderList = GUILayout.Toggle(_showTinderList, "Show tinders in space list", Array.Empty<GUILayoutOption>());
		AutoTinderNaviAssist = GUILayout.Toggle(AutoTinderNaviAssist, "Enable tinder guide line", Array.Empty<GUILayoutOption>());
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		GUILayout.Label($"Total: {TinderTotalCount}", Array.Empty<GUILayoutOption>());
		GUILayout.Label($"Idle: {TinderIdleCount}", Array.Empty<GUILayoutOption>());
		GUILayout.Label($"In transit: {TinderInTransitCount}", Array.Empty<GUILayoutOption>());
		GUILayout.EndHorizontal();
		if (_showTinderList)
		{
			DrawTinderList();
		}
	}

	public void DrawTurretAAButtons()
	{
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		if (GUILayout.Button(Localization.Translate("设置行星对空"), Array.Empty<GUILayoutOption>()))
		{
			int num = SetPlanetTurretAntiAir(ref GameMain.localPlanet.factory, (VSLayerMask)176);
			UIRealtimeTip.Popup(Localization.Translate("设置行星对空") + $"{num} Turrets", true, 0);
		}
		if (GUILayout.Button(Localization.Translate("设置行星对空(不攻击中继站)"), Array.Empty<GUILayoutOption>()))
		{
			int num2 = SetPlanetTurretAntiAir(ref GameMain.localPlanet.factory, (VSLayerMask)192);
			UIRealtimeTip.Popup(Localization.Translate("设置行星对空(不攻击中继站)") + $"{num2} Turrets", true, 0);
		}
		if (GUILayout.Button(Localization.Translate("取消行星对空"), Array.Empty<GUILayoutOption>()))
		{
			int num3 = SetPlanetTurretAntiAir(ref GameMain.localPlanet.factory, (VSLayerMask)0);
			UIRealtimeTip.Popup(Localization.Translate("取消行星对空") + $"{num3} Turrets", true, 0);
		}
		GUILayout.EndHorizontal();
	}

	public void DrawTinderList()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
		_tinderListScrollPos = GUILayout.BeginScrollView(_tinderListScrollPos, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height((float)((double)((Rect)(ref _windowRect)).height * 0.5)) });
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
		GUILayout.Label("From", Array.Empty<GUILayoutOption>());
		foreach (TinderInfo item in TinderInTransit)
		{
			GUILayout.Label(item.originStar.displayName, Array.Empty<GUILayoutOption>());
		}
		GUILayout.EndVertical();
		GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
		GUILayout.Label("To", Array.Empty<GUILayoutOption>());
		foreach (TinderInfo item2 in TinderInTransit)
		{
			GUILayout.Label(item2.targetStar.displayName, Array.Empty<GUILayoutOption>());
		}
		GUILayout.EndVertical();
		GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
		GUILayout.Label("ETA[min]", Array.Empty<GUILayoutOption>());
		foreach (TinderInfo item3 in TinderInTransit)
		{
			GUILayout.Label(Math.Round(item3.ETA, 1).ToString(), Array.Empty<GUILayoutOption>());
		}
		GUILayout.EndVertical();
		GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
		GUILayout.Label("Distance", Array.Empty<GUILayoutOption>());
		foreach (TinderInfo item4 in TinderInTransit)
		{
			VectorLF3 val = GameMain.data.mainPlayer.uPosition - item4.pos;
			double magnitude = ((VectorLF3)(ref val)).magnitude;
			GUILayout.Label(DistanceToString(magnitude), Array.Empty<GUILayoutOption>());
		}
		GUILayout.EndVertical();
		GUILayout.EndHorizontal();
		GUILayout.EndScrollView();
	}

	public string DistanceToString(double distance)
	{
		if (distance >= 240000.0)
		{
			return Math.Round(distance / 2400000.0, 2) + "LY";
		}
		if (distance >= 10000.0)
		{
			return Math.Round(distance / 40000.0, 2) + "AU";
		}
		return Math.Round(distance) + "m";
	}

	public Vector3 TransformUposToPos(VectorLF3 uPos)
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		VectorLF3 relativePos = GameMain.data.relativePos;
		return VectorLF3.op_Implicit(Maths.QInvRotateLF(GameMain.data.relativeRot, uPos - relativePos));
	}

	private static List<string> GetSystemHivesInfo(SpaceSector spaceSector, StarData star)
	{
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Expected O, but got Unknown
		int num = 0;
		List<string> list = new List<string>();
		for (EnemyDFHiveSystem val = spaceSector.dfHives[star.index]; val != null; val = val.nextSibling)
		{
			if (val.isAlive)
			{
				num++;
				string text = "";
				string text2 = hivecodes[val.hiveOrbitIndex % hivecodes.Length];
				string text3 = val.evolve.level.ToString();
				string text4 = "太空巢穴" + text2 + "(Level " + text3 + ")\r\n";
				text += text4;
				text += $"Tick={val.ticks}\r\n";
				int hiveAstroId = val.hiveAstroId;
				int enemyId = val.cores.buffer[1].enemyId;
				int num2 = val.units.count;
				for (int i = 0; i < val.forms.Length; i++)
				{
					num2 += val.forms[i].unitCount;
				}
				text = text + "敌人数量:" + num2 + "\r\n";
				EnemyBriefInfo val2 = new EnemyBriefInfo();
				val2.SetBriefInfo(spaceSector, hiveAstroId, enemyId, 0, 0, 0, 0);
				string text5 = GenerateHiveCoreInfoString(val, val2);
				text = text + text5 + "\r\n";
				list.Add(text);
			}
		}
		return list;
	}

	private static string GenerateHiveCoreInfoString(EnemyDFHiveSystem enemyDfHiveSystem, EnemyBriefInfo enemyInfo)
	{
		float num = 1E+09f;
		string text = $"Matter: {enemyInfo.matter}/{enemyInfo.matterMax}\r\n";
		string text2 = $"Energy: {Math.Round((float)enemyInfo.energy / num, 3)}GJ/{(float)enemyInfo.energyMax / num}GJ\r\n";
		string text3 = Localization.Translate("中继站") + enemyInfo.relayCount + $"(idle:{enemyDfHiveSystem.idleRelayCount})" + "\r\n";
		string text4 = Localization.Translate("火种") + enemyInfo.tinderCount + $"(idle:{enemyDfHiveSystem.idleTinderCount})" + "\r\n";
		string text5 = "";
		Localization.Translate("制造中");
		string text6 = "";
		if (enemyInfo.buildRelaySp > 0 || enemyInfo.buildTinderSp > 0)
		{
			if (enemyInfo.buildRelaySp > 0 && enemyInfo.buildTinderSp > 0)
			{
				float num2 = (float)enemyInfo.buildRelaySp / (float)enemyInfo.buildRelaySpMax;
				text5 = text5 + "(" + Localization.Translate("中继站") + ") " + (num2 * 100f).ToString("0.0") + "\u2006%";
				float num3 = (float)enemyInfo.buildTinderSp / (float)enemyInfo.buildTinderSpMax;
				text6 = text6 + "(" + Localization.Translate("火种") + ") " + (num3 * 100f).ToString("0.0") + "\u2006%";
				text5 = text6;
			}
			else if (enemyInfo.buildRelaySp > 0)
			{
				float num2 = (float)enemyInfo.buildRelaySp / (float)enemyInfo.buildRelaySpMax;
				text5 = text5 + "(" + Localization.Translate("中继站") + ") " + (num2 * 100f).ToString("0.0") + "\u2006%";
			}
			else if (enemyInfo.buildTinderSp > 0)
			{
				float num2 = (float)enemyInfo.buildTinderSp / (float)enemyInfo.buildTinderSpMax;
				text5 = text5 + "(" + Localization.Translate("火种") + ") " + (num2 * 100f).ToString("0.0") + "\u2006%";
			}
		}
		return text + text2 + text3 + text4 + text5;
	}
}
public class Constants
{
	public static readonly string[] HiveCodes = new string[12]
	{
		"α", "β", "γ", "δ", "ε", "ζ", "η", "θ", "ι", "κ",
		"λ", "μ"
	};
}
public class DFILocalize
{
	private static readonly Dictionary<string, string> DFIDictionary = new Dictionary<string, string>
	{
		{ "行星仇恨值", "Planet Hatred" },
		{ "被消灭", "Neutralized" },
		{ "出发概率", "Dispatch Possibility" },
		{ "巢穴构成", "Hive Composition" },
		{ "防御塔", "Defence Turrets" },
		{ "制造港", "Replicator Ports" },
		{ "电力偷取比例", "Energy Steal Fraction" }
	};

	public static string Translate(string text)
	{
		if (Localization.isZHCN)
		{
			return text;
		}
		if (Localization.CanTranslate(text))
		{
			return Localization.Translate(text);
		}
		if (DFIDictionary.ContainsKey(text))
		{
			return DFIDictionary[text];
		}
		return text;
	}
}
public class UIHiveInfo : MonoBehaviour
{
	private GUIStyle LabelStyleInfoTitle;

	private GUIStyle LabelStyleHeader;

	private GUIStyle LabelStyleContent;

	private Rect RectStarMapHiveInfo;

	private string InfoTitleText;

	private readonly List<string> Headers = new List<string>();

	private readonly List<string> Contents = new List<string>();

	private EnemyDFHiveSystem LastUpdateHive;

	private double NextUpdateTime;

	public static UIHiveInfo Create()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Expected O, but got Unknown
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Expected O, but got Unknown
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Expected O, but got Unknown
		UIHiveInfo uIHiveInfo = new UIHiveInfo();
		float num = (float)Screen.height * 0.4f;
		float num2 = (float)Screen.height * 0.6f;
		float num3 = (float)Screen.width / 3980f;
		uIHiveInfo.RectStarMapHiveInfo = new Rect((float)Screen.width - num, (float)Screen.height * 0.2f, num, num2);
		uIHiveInfo.LabelStyleInfoTitle = new GUIStyle(GUI.skin.label)
		{
			fontStyle = (FontStyle)1,
			fontSize = (int)(34.0 * (double)num3)
		};
		uIHiveInfo.LabelStyleHeader = new GUIStyle(GUI.skin.label)
		{
			fontSize = (int)(24.0 * (double)num3)
		};
		uIHiveInfo.LabelStyleContent = new GUIStyle(GUI.skin.label)
		{
			fontSize = (int)(24.0 * (double)num3)
		};
		return uIHiveInfo;
	}

	public void OnGUI()
	{
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		UIStarmap starmap = UIRoot.instance.uiGame.starmap;
		if (!((Object)(object)starmap.focusHive != (Object)null) && starmap.viewHive == null)
		{
			return;
		}
		EnemyDFHiveSystem val = ((!((Object)(object)starmap.focusHive != (Object)null)) ? starmap.viewHive : starmap.focusHive.hive);
		if (val?.hiveAstroId != LastUpdateHive?.hiveAstroId || NextUpdateTime < (double)Time.time)
		{
			LastUpdateHive = val;
			UpdateHiveInfoPanel(val);
			NextUpdateTime = (double)Time.time + 1.0;
		}
		GUILayout.BeginArea(RectStarMapHiveInfo);
		GUILayout.Label(InfoTitleText, LabelStyleInfoTitle, Array.Empty<GUILayoutOption>());
		GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
		GUILayout.BeginVertical(LabelStyleHeader, Array.Empty<GUILayoutOption>());
		foreach (string header in Headers)
		{
			GUILayout.Label(header, LabelStyleHeader, Array.Empty<GUILayoutOption>());
		}
		GUILayout.EndVertical();
		GUILayout.BeginVertical(LabelStyleHeader, Array.Empty<GUILayoutOption>());
		foreach (string content in Contents)
		{
			GUILayout.Label(content, LabelStyleContent, Array.Empty<GUILayoutOption>());
		}
		GUILayout.EndVertical();
		GUILayout.EndHorizontal();
		GUILayout.EndArea();
	}

	private void AddInfo(string header, string contents = "")
	{
		Headers.Add(header);
		Contents.Add(contents);
	}

	private string GetHiveName(EnemyDFHiveSystem hive)
	{
		return Constants.HiveCodes[hive.hiveOrbitIndex % Constants.HiveCodes.Length].ToString() + " " + Localization.Translate("巢穴简称");
	}

	public static void CountByProductName(ref Dictionary<string, int> dictCounter, int productId, int addNumber = 1)
	{
		EnemyProto val = ((ProtoSet<EnemyProto>)(object)LDB.enemies).Select(productId);
		string name = ((Proto)val).Name;
		if (!dictCounter.ContainsKey(name))
		{
			dictCounter.Add(name, addNumber);
		}
		else
		{
			dictCounter[((Proto)val).Name] += addNumber;
		}
	}

	public static int CountAvailableDataPoolItems<T>(DataPool<T> dataPool) where T : struct, IPoolElement
	{
		int num = 0;
		for (int i = 1; i < dataPool.cursor; i++)
		{
			T val = dataPool.buffer[i];
			if (((IPoolElement)val).ID == i)
			{
				num++;
			}
		}
		return num;
	}

	public static int StatReplicator(EnemyDFHiveSystem hive, ref Dictionary<string, int> dictCounter)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		int num = 0;
		DataPool<DFSReplicatorComponent> replicators = hive.replicators;
		for (int i = 1; i < replicators.cursor; i++)
		{
			DFSReplicatorComponent val = replicators.buffer[i];
			if (val.id == i)
			{
				num++;
				EnemyData val2 = GameMain.data.spaceSector.enemyPool[val.enemyId];
				EnemyProto val3 = ((ProtoSet<EnemyProto>)(object)LDB.enemies).Select((int)val2.protoId);
				string name = ((Proto)val3).Name;
				if (!dictCounter.ContainsKey(name))
				{
					dictCounter.Add(name, 1);
				}
				else
				{
					dictCounter[((Proto)val3).Name]++;
				}
			}
		}
		return num;
	}

	public static int StatTurret(EnemyDFHiveSystem hive, ref Dictionary<string, int> dictCounter)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Invalid comparison between Unknown and I4
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Invalid comparison between Unknown and I4
		int num = 0;
		DataPool<DFSTurretComponent> turrets = hive.turrets;
		for (int i = 1; i < turrets.cursor; i++)
		{
			DFSTurretComponent val = turrets.buffer[i];
			if (val.id != i)
			{
				continue;
			}
			num++;
			string key = "Unknown Type";
			EDFTurretType type = val.type;
			if ((int)type != 1)
			{
				if ((int)type == 2)
				{
					key = Localization.Translate("等离子发生塔");
				}
			}
			else
			{
				key = Localization.Translate("相位激光塔");
			}
			if (!dictCounter.ContainsKey(key))
			{
				dictCounter.Add(key, 1);
			}
			else
			{
				dictCounter[key]++;
			}
		}
		return num;
	}

	public void UpdateHiveInfoPanel(EnemyDFHiveSystem hive)
	{
		//IL_0317: Unknown result type (might be due to invalid IL or missing references)
		//IL_031e: Expected O, but got Unknown
		//IL_0575: Unknown result type (might be due to invalid IL or missing references)
		//IL_057a: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ab: Unknown result type (might be due to invalid IL or missing references)
		Headers.Clear();
		Contents.Clear();
		if (!hive.isAlive)
		{
			return;
		}
		InfoTitleText = GetHiveName(hive) + string.Format("({0}:{1})", Localization.Translate("等级全称"), hive.evolve.level);
		int hiveAstroId = hive.hiveAstroId;
		int enemyId = hive.cores.buffer[1].enemyId;
		AddInfo("Hive Enemy ID", hive.cores.buffer[1].enemyId.ToString());
		AddInfo("Hive Astro ID", hive.hiveAstroId.ToString());
		int num = 0;
		Dictionary<string, int> dictCounter = new Dictionary<string, int>();
		for (int i = 0; i < hive.forms.Length; i++)
		{
			num += hive.forms[i].unitCount;
			int productId = 8113 - i;
			CountByProductName(ref dictCounter, productId, hive.forms[i].unitCount);
		}
		AddInfo(Localization.Translate("黑雾单位"), num.ToString());
		foreach (string key in dictCounter.Keys)
		{
			AddInfo(" " + Localization.Translate(key), dictCounter[key].ToString());
		}
		Dictionary<string, int> dictCounter2 = new Dictionary<string, int>();
		Dictionary<string, int> dictCounter3 = new Dictionary<string, int>();
		AddInfo(DFILocalize.Translate("巢穴构成"));
		int num2 = UIHiveInfo.CountAvailableDataPoolItems<DFSGammaComponent>(hive.gammas);
		AddInfo(" " + Localization.Translate("光能接收站"), num2.ToString());
		AddInfo("  " + DFILocalize.Translate("电力偷取比例"), $"{0.0003 * (double)num2:P} - {0.0007 * (double)num2:P}");
		int num3 = StatReplicator(hive, ref dictCounter2);
		AddInfo(" " + DFILocalize.Translate("制造港"), num3.ToString());
		foreach (string key2 in dictCounter2.Keys)
		{
			AddInfo("  " + Localization.Translate(key2), dictCounter2[key2].ToString());
		}
		int num4 = StatTurret(hive, ref dictCounter3);
		AddInfo(" " + DFILocalize.Translate("防御塔"), num4.ToString());
		foreach (string key3 in dictCounter3.Keys)
		{
			AddInfo("  " + Localization.Translate(key3), dictCounter3[key3].ToString());
		}
		EnemyBriefInfo val = new EnemyBriefInfo();
		val.SetBriefInfo(GameMain.spaceSector, hiveAstroId, enemyId, 0, 0, 0, 0);
		AddInfo(Localization.Translate("物质"), val.matter.ToString());
		AddInfo(Localization.Translate("能量"), $"{(double)val.energy / 1000000000.0:N2}GJ");
		AddInfo(Localization.Translate("中继站"), val.relayCount.ToString());
		AddInfo(" " + Localization.Translate("待机"), hive.idleRelayCount.ToString());
		AddInfo(" " + DFILocalize.Translate("被消灭"), hive.relayNeutralizedCounter.ToString());
		float num5 = ((hive.relayNeutralizedCounter <= 6) ? 1f : ((float)(3.0 / ((double)hive.relayNeutralizedCounter - 3.0))));
		AddInfo(" " + DFILocalize.Translate("出发概率"), $"{num5:P}/10Seconds");
		AddInfo(" MTTH", string.Format("{0:N1} " + Localization.Translate("空格分钟"), 1f / 6f / num5));
		if (val.buildRelaySp > 0)
		{
			double num6 = (double)val.buildRelaySp / (double)val.buildRelaySpMax;
			AddInfo(" " + Localization.Translate("制造中"), $"{num6:P}");
		}
		AddInfo(Localization.Translate("火种"), val.tinderCount.ToString());
		AddInfo(" " + Localization.Translate("待机"), hive.idleTinderCount.ToString());
		if (val.buildTinderSp > 0)
		{
			double num7 = (double)val.buildTinderSp / (double)val.buildTinderSpMax;
			AddInfo(" " + Localization.Translate("制造中"), $"{num7:P}");
		}
		if (GetHatretList(hive).Count <= 0)
		{
			return;
		}
		AddInfo(DFILocalize.Translate("行星仇恨值"));
		foreach (HatredTarget hatret in GetHatretList(hive))
		{
			HatredTarget current4 = hatret;
			PlanetData val2 = GameMain.data.spaceSector.galaxy.PlanetById(((HatredTarget)(ref current4)).objectId);
			string header = " " + val2.displayName;
			int value = current4.value;
			AddInfo(header, value.ToString());
		}
	}

	private static List<HatredTarget> GetHatretList(EnemyDFHiveSystem hive)
	{
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Invalid comparison between Unknown and I4
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		ref HatredTarget max = ref hive.hatredAstros.max;
		List<HatredTarget> list = new List<HatredTarget>();
		for (int i = 0; i < 8; i++)
		{
			max = i switch
			{
				0 => ref hive.hatredAstros.max, 
				1 => ref hive.hatredAstros.h1, 
				2 => ref hive.hatredAstros.h2, 
				3 => ref hive.hatredAstros.h3, 
				4 => ref hive.hatredAstros.h4, 
				5 => ref hive.hatredAstros.h5, 
				6 => ref hive.hatredAstros.h6, 
				7 => ref hive.hatredAstros.min, 
				_ => ref hive.hatredAstros.max, 
			};
			if (!((HatredTarget)(ref max)).isNull)
			{
				PlanetData val = GameMain.data.spaceSector.galaxy.PlanetById(((HatredTarget)(ref max)).objectId);
				if (val != null && (int)val.type != 5)
				{
					list.Add(max);
				}
			}
			list.Sort((HatredTarget a, HatredTarget b) => b.value - a.value);
		}
		return list;
	}
}