@sp00ktober: UI adjustments to account for the game update
@sp00ktober: Disable metadata upgrades for clients in tech tree
@sp00ktober: Add syncing for fast insert / fast take out of items to / from belts
0.8.4:
@kremnev8: add two new events to Nebula API
@starfish: fixed issue where client would sometimes be unable to load in while using GalacticScale
@starfish: custom planet and star names now show up in lobby (not while GalacticScale is active)
@starfi5h: show correct resource amount in UIPlanetDetail
@starfi5h: show custom planet and star names in lobby screen
@starfi5h: the selected starting planet name will now show on the lobby screen
@starfi5h: fixed issue where the nametag on the minimap wouldn't show up for a client that rejoined
0.8.3:
@kremnev8: improved ingame chat
@starfish: added compatibility with BulletTime which enables fluent loading times on Planet and System arrival
@starfish: bugfix regarding too large dyson sphere data
@starfish: bugfix regarding reloading of dyson sphere
@starfish: improved loading of solar systems, this now runs on its own thread
@starfish: developer commands can now be executed from the ingame chat (using /xconsole [command] )
@sp00ktober: added tooltips to the Nebula settings
@sp00ktober: added setting to prevent System.ObjectDisposedException errors resulting in random client disconnect
@sp00ktober: added code to handle IndexOutOfBounds errors when importing PlanetFactory data (very rare issue)
@sp00ktober: fixed wrong array size for storage and slots in ILS
@sp00ktober: added minimap indicator for other players positions (on the same planet)
@sp00ktober: added chat command to list planets in a system
@sp00ktober: added chat command to navigate to star, planet or player by name or id
0.8.2:
@kremnev8: fix issue with EmojiDataManager when a save was loaded multiple times in a row.
0.8.1:
@starfish: Add copy&close error button
@starfish: bugfixes regarding dyson sphere editor
@starfish: bugfix regarding item refund in matrix labs
@starfish: bugfix regarding the ILS UI
@starfish: bugfix regarding placement of spraycoaters, traffic monitors and inserters
@starfish: bugfix regarding drone and ship counts in stations
@PhantomGamers, @sp00ktober: adjust TCP fragment size for faster data transmission
@sp00ktober: bugfix regarding players getting stuck with the "player joining" message
@sp00ktober: bugfix regarding wrong mecha color until hitting "apply" in mecha editor
@sp00ktober: bugfix regarding ILS ship rendering clientside
@sp00ktober: add optional soil syncing
@sp00ktober: add syncing of mecha editor state and items
@mattsemar, @kremnev8: add in-game chat functionality with commands (open with Alt + ~ by default)
0.8.0:
Now compatible with DSP 0.9.24
@starfish: Refactoring of the ILS UI making it more stable and accurate
@starfish: Update Dyson Sphere syncing to match the new features of the game update
@starfish: Add UPS syncing to the game making the overall game state more accurate
@starfish: Updates for the proliferator and advanced miner
@starfish: Bugfix for wrong objId
@sp00ktober: Rework ILS ship rendering to be more accurate for clients
@sp00ktober: Rework ILS item adding (into stations) to be more accurate for clients
@sp00ktober: Bugfixes related to belts placed with a filter set
@sp00ktober: Add syncing of MechaAppearance
@sp00ktober: Fixed a bug that would lock the host with the "player joining" message when multiple clients try to join at the same time
0.7.10:
@starfish: Added WarningSystem syncing
@PhantomGamers: Fixed case of NRE when arriving on another planet
@PhantomGamers: Fixed issue where Universe Exploration tech would break while in a multiplayer game
0.7.9:
@sp00ktober: gracefully tell older nebula versions that there is a mod version missmatch.
@sp00ktober: fix planet detail ui stuck in lobby mode while in game.
@starfish: fix jaggy remote player movement
0.7.8:
@sp00ktober: Added Lobby feature where you can preview solar systems and choose your birth planet.
0.7.7:
@starfi5h, @PhantomGamers: Fixed issue where research removed by clients would not be synced.
0.7.6:
@starfi5h: Added syncing of ray receiver output
@starfi5h: Fixed lighting of remote players
@starfi5h: Fixed clients receiving duplicate items when cancelling manual research
0.7.5:
@sp00ktober: Fixed error caused by warning system introduced in previous update
@PhantomGamers: Fixed compatibility with DSP 0.8.23.9989
0.7.4:
@sp00ktober: adjusted mod to be compatible with game version 0.8.23
0.7.3:
@PhantomGamers: Fixed error when upgrading blueprint previews.
@sp00ktober: Added hotfix to prevent error caused by ILS ships
0.7.2:
@sp00ktober: Fixed issue where the host would render buildings placed by players on other planets on his current planet.
0.7.1:
@starfi5h: Fixed research desync issues
@sp00ktober: Fixed error when client upgrades buildings on different planet from the host.
@PhantomGamers: Fixed compatibility with DSP 0.8.22.9331+
0.7.0:
@phantomgamers: Fixed instance where error would trigger by loading saves made on earlier Nebula versions. WARNING: All previous client inventory and position data will be lost! (should be for the last time!)
@phantomgamers: Fixed error that was triggered by the client loading a planet after traveling to a different planetary system
@phantomgamers: Fixed error that was triggered by the client warping outside of a planetary system
@starfi5h: Added syncing of solar sails and rockets when client does not have the planet they originated from loaded.
@sp00ktober: Implemented smooth loading of factories for clients (fixed clients phasing through planet when flying too fast)
0.6.2:
Fixed error when loading saves that were created before 0.6.0. WARNING: All previous client inventory and position data will be lost!
Improved compatibility with GigaStations mod (thanks to @kremnev8)
Removed extraneous dlls that were mistakenly included in the previous release
Now supports DSP version 0.8.22.8915+ (thanks to @starfi5h!)
0.6.1:
Fixed statistics syncing (thanks to @starfi5h)
Fixed audio playing for all players when pasting building settings and warping (thanks to @starfi5h)
Added syncing for footstep and landing sounds (thanks to @starfi5h)
0.6.0:
Fixed cases where a multiplayer session could hang on the player joining screen.
Fixed issue where foundations built by clients would not sync to other clients.
Fixed issue where the user would not be informed if they were kicked due to a mod mismatch.
Enabled pausing in Multiplayer when no clients are connected. (thanks to @starfi5h)
Now supports DSP version 0.8.21.8562+ (also thanks to @starfi5h!)
Mecha color configuration has been removed from the options in favor of the new option in the Mecha panel
0.5.0:
Added API that enables other mods to sync over multiplayer! (Big thanks to @kremnev8!)
Fixed a bug that caused sorters to break when a client built a belt under preexisting sorters.
Fixed a bug that resulted in the client getting an error after disconnecting from a game that the host left.
Refactored session architecture (big changes to codebase but should be seamless to users)
0.4.0:
Nebula now supports DSP version 0.8.20.7962+
0.3.1:
Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host.
Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix)
Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items.
Fixed miscellaneous issues related to ILS ship movement
Fixed error related to host building foundations while on a different planet from the client