Finish build immediately: Fixed a crash introduced in last update.
2.4.3
Duplicate shells from that with highest production: Fix crash on using with frameless shells.
Keep max production shells and remove others: Fix wrong behaviour when left count > 1.
Quick absorb: Fix ant issue that it is not working while Skip absorption period is enabled.
Finish build immediately: Fixed an issue where prebuilt buildings were not constructed immediately when the building quantity became sufficient.
New option for Belt signal item generation: Use proliferators for raws/intermediates and finished products
Following items use extra products: Titanium Alloy, Prism, Frame Material, Proliferator Mk.II, Proliferator Mk.III, Magnetic Coil, Electric Motor, Electromagnetic Turbine, Super-magnetic Ring, Circuit Board, Thruster, Reinforced Thruster, Plasma Exciter, Particle Broadband, Graviton Lens, Quantum Chip, Annihilation Constraint Sphere, Deuteron Fuel Rod, Space Warper, Dyson Sphere Component, Small Carrier Rocket, Electromagnetic Matrix, Structure Matrix, Information Matrix, Gravity Matrix, Universe Matrix
Following items does not use proliferators: Casimir Crystal, Energy Matrix
Other items use speed up production.
Fix some other minor bugs found by LLM AI.
2.4.2
Fix critical bugs:
Dyson Power is not updated actively when Skip bullet period or Skip absorption period is enabled and no rocket is in fire.
Dyson Power is not updated actively on clicking Complete Dyson Sphere Shells instantly or Remove all frames on Dyson Sphere.
2.4.1
New feature: Remove all frames on Dyson Sphere
Can save rockets with very little power generation impact.
Will keep nodes and shells and does not affect solar sails' absorption.
Terraform without enough soil piles: Working for blueprint paste and burying Dark Fog Core Driller now.
Belt signal item generation: Fix mod compatibility by resolving recursive recipes.
2.4.0
Support game version 0.10.33
Generate illegal dyson shell: This function is open to all users now, enabling certain config entry is not needed any more.
2.3.32
Complete Dyson Sphere Shells instantly: Fix a crash.
2.3.31
New feature: Unlock Dyson Sphere max orbit radius
Remove metadata consumption record in current game: Fix implementation
Add 3 buttons for creating illegal Dyson Sphere Shells, you must enable IllegalDysonShellFunctionsEnabled of DysonSphere section in config to see them.
Generate an illegal dyson shell
Keep max production shells and remove others
Duplicate shells from that with highest production
2.3.30
Fix a warning issue while No condition build or No collision is enabled.
Increase performance for Finish build immediately greatly on pasting large blueprints.
2.3.29
Fix compatibility with game update 0.10.32.25779
2.3.28
New feature: Instant hand-craft.
Fix some panels' display while Infinite Natural Resources is enabled.
2.3.27
Skip bullet period & Eject anyway: Fix compatibility with Dyson Sphere Program v0.10.32.25496.
2.3.26
Refactor codes to adapt to UXAssist 1.2.0
You should update UXAssist to 1.2.0 or later before using this version.
Complete Dyson Sphere Shells instantly: Fix possible wrong production records.
2.3.25
New feature: Enable warp without space warpers
New feature: Wind Turbines do global power coverage
Fix an issue that Complete Dyson Sphere Shells instantly does not generate production records for solar sails.
2.3.24
Complete Dyson Sphere Shells instantly: Fix a bug that may cause negative power in some cases
2.3.23
New feature: Complete Dyson Sphere Shells instantly
Fix a crash when config panel is opened before game is fully loaded
2.3.22
Fix Pump Anywhere
2.3.21
Retrieve/Place items from/to remote planets on logistics control panel: Items are put back to player's inventory when a slot is removed from the logistics station on remote planet.
Dev Shortcuts: Camera Pose related shortcurts are working now.
2.3.20
New feature: Retrieve/Place items from/to remote planets on logistics control panel
2.3.19
New features:
Remove all metadata consumption records
Remove metadata consumption record in current game
Clear metadata flag which bans achievements
2.3.18
New features:
Teleport to outer space, this will teleport you to the outer space which is 50 LYs far from the farthest star.
Teleport to selected astronomical
Fix logic of Unlock techs with key-modifiers.
No condition build does not hide rotation info of belts now.
2.3.17
Make compatible with game version 0.10.30.23292
2.3.16
Add 2 options to Belt signal item generation:
Count generations as production in statistics
Count removals as consumption in statistics
New feature: Increase maximum power usage in Logistic Stations and Advanced Mining Machines
Logistic Stations: Increased max charging power to 3GW(ILS) and 600MW(PLS) (10x of original)
Advanced Mining Machines: Increased max mining speed to 1000%
2.3.15
New features:
Instant teleport (like that in Sandbox mode)
Mecha and Drones/Fleets invicible
Buildings invicible
2.3.14
Remove default shortcut key for No condition build and No collision, to avoid misoperation. You can still set them in system settings window manually if needed.
Fix translation issue.
2.3.13
Fix a bug that shortcuts are not working and have display issue on settings window.
2.3.12
Add a shortcut to toggle No collision, you can modify the shortcut on system settings window.
Add realtime tips when toggling No condition build and No collision with shortcuts.
2.3.11
Add a shortcut to toggle No condition build, you can modify the shortcut on system settings window. This depends on UXAssist 1.0.15 or later.
2.3.10
Fix following functions not working in new game updates:
Pump Anywhere
Terraform without enough soil piles
2.3.9
Support game version 0.10.28.21219
2.3.8
Fix a crash on starting new games while Finish build immediately is enabled.
Fix UI button width.
2.3.7
Support game version 0.10.28.20759
Fix belt signal that items' generation speed is not fit to number set sometimes.
2.3.6
Support for UXAssist's new function within Finish build immediately.
Add a warning message when Build without condition is enabled.
Fix an issue in Finish build immediately that some buildings are not finished immediately.
2.3.5
Fix another crash in Skip bullet period.
2.3.4
Use new tab layout of UXAssist 1.0.2
Minor bug fixes
2.3.3
Fix a crash in Skip bullet period.
Unlock techs with Alt unlocks VeinUtil to 10000 instead of 7200 now, as bug fixed in UXAssist.
Optimize Quick absorb, consumes less CPU time and take turns firing to nodes.
Fast Mining ensures full output of oil extractors now.
Fix issue that Belt signal generator not working after switched off then on again.
Fix absorption issue by Quick absorb and Skip bullet period enabled at the same time.
Crash fix for some options
2.3.1
Add UXAssist to dependencies in manifest.
2.3.0
Move some functions to an individual mod: UXAssist
Depends on UXAssist now, so that config panel is unified with UXAssist.
Remove LCtrl+A from Dev Shortcuts, to avoid misoperation.
Infinite bots/drones/vessels in Architect mode now.
2.2.7
New function: Construct only nodes but frames
Opening config panel does not close inventory panel now
Remove Input direction conflict check while using Remove some build conditions
Fix a bug that prevents Belt signal alt format from switching number formats for current belt signals
2.2.6
New function: Stop ejectors when available nodes are all filled up
Fix a bug that absorb solar sails on unfinised nodes
2.2.5
Skip all intermediate states and absorb solar sails instantly while enable Quick absorb, Skip bullet period and Skip absorption period at the same time.
Fix a problem that Quick absorb does not absorb all solar sails instantly when most nodes are full.
Fix crash while using with some mods
2.2.4
New function: Enable player actions in globe view
Fix UI bug
2.2.3
New function: Remove some build conditions
Fix compatibility with some mods
2.2.2
New function: Assign gamesave to currrnet account
New subfunction: Belt signal alt format
Fix a crash on using Initialize this Planet
Fix belt build in Finish build immediately
2.2.1
Check condition for miners even when Build without condition is enabled.
Fix a patch issue that may cause Build without condition not working.
2.2.0
Add some power related functions
Add a subfunction to belt signal item generation, which simulates production process of raws and intermediates on statistics
Split some functions from Architect mode
2.1.0
Belt signal item generation
Fix window display priority which may cause tips to be covered by main window