Decompiled source of CheatEnabler v2.3.26

CheatEnabler.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CheatEnabler.Functions;
using CheatEnabler.Patches;
using CommonAPI.Systems;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UXAssist.Common;
using UXAssist.Functions;
using UXAssist.UI;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CheatEnabler")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("DSP MOD - CheatEnabler")]
[assembly: AssemblyFileVersion("2.3.26.0")]
[assembly: AssemblyInformationalVersion("2.3.26+722c32fdd665f5da64c5c76dfe2010c256ece832")]
[assembly: AssemblyProduct("CheatEnabler")]
[assembly: AssemblyTitle("CheatEnabler")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.3.26.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CheatEnabler
{
	[BepInPlugin("org.soardev.cheatenabler", "CheatEnabler", "2.3.26")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class CheatEnabler : BaseUnityPlugin
	{
		public static readonly ManualLogSource Logger = Logger.CreateLogSource("CheatEnabler");

		private Type[] _patches;

		private void Awake()
		{
			GamePatch.DevShortcutsEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DevShortcuts", false, "Enable DevMode shortcuts");
			GamePatch.AbnormalDisablerEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableAbnormalChecks", false, "disable all abnormal checks");
			GamePatch.UnlockTechEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UnlockTech", false, "Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)");
			FactoryPatch.ImmediateEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "ImmediateBuild", false, "Build immediately");
			FactoryPatch.ArchitectModeEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "Architect", false, "Architect Mode");
			FactoryPatch.NoConditionEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BuildWithoutCondition", false, "Build without condition");
			FactoryPatch.NoCollisionEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "NoCollision", false, "No collision");
			FactoryPatch.BeltSignalGeneratorEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BeltSignalGenerator", false, "Belt signal generator");
			FactoryPatch.BeltSignalNumberAltFormat = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BeltSignalNumberFormat", false, "Belt signal number format alternative format (AAAA=generation speed in minutes, B=proliferate points, C=stack count):\n  AAAABC by default\n  BCAAAA as alternative");
			FactoryPatch.BeltSignalCountGenEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BeltSignalCountGenerations", true, "Belt signal count generations as production in statistics");
			FactoryPatch.BeltSignalCountRemEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BeltSignalCountRemovals", true, "Belt signal count removals as comsumption in statistics");
			FactoryPatch.BeltSignalCountRecipeEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BeltSignalCountRecipe", false, "Belt signal count all raws and intermediates in statistics");
			FactoryPatch.RemovePowerSpaceLimitEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "RemovePowerDistanceLimit", false, "Remove distance limit for wind turbines and geothermals");
			FactoryPatch.BoostWindPowerEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BoostWindPower", false, "Boost wind power");
			FactoryPatch.BoostSolarPowerEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BoostSolarPower", false, "Boost solar power");
			FactoryPatch.BoostFuelPowerEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BoostFuelPower", false, "Boost fuel power");
			FactoryPatch.BoostGeothermalPowerEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "BoostGeothermalPower", false, "Boost geothermal power");
			FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "PowerGlobalCoverage", false, "Global power coverage");
			FactoryPatch.GreaterPowerUsageInLogisticsEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "GreaterPowerUsageInLogistics", false, "Increase maximum power usage in Logistic Stations and Advanced Mining Machines");
			FactoryPatch.ControlPanelRemoteLogisticsEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Build", "ControlPanelRemoteLogistics", false, "Retrieve/Place items from/to remote planets on logistics control panel");
			ResourcePatch.InfiniteResourceEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Planet", "AlwaysInfiniteResource", false, "always infinite natural resource");
			ResourcePatch.FastMiningEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Planet", "FastMining", false, "super-fast mining speed");
			PlanetPatch.WaterPumpAnywhereEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Planet", "WaterPumpAnywhere", false, "Can pump water anywhere (while water type is not None)");
			PlanetPatch.TerraformAnywayEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Planet", "TerraformAnyway", false, "Can do terraform without enough soil piless");
			PlayerPatch.InstantTeleportEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Player", "InstantTeleport", false, "Enable instant teleport (like that in Sandbox mode)");
			PlayerPatch.WarpWithoutSpaceWarpersEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Player", "WarpWithoutWarper", false, "Enable warp without warper");
			DysonSpherePatch.SkipBulletEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("DysonSphere", "SkipBullet", false, "Skip bullet");
			DysonSpherePatch.SkipAbsorbEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("DysonSphere", "SkipAbsorb", false, "Skip absorption");
			DysonSpherePatch.QuickAbsorbEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("DysonSphere", "QuickAbsorb", false, "Quick absorb");
			DysonSpherePatch.EjectAnywayEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("DysonSphere", "EjectAnyway", false, "Eject anyway");
			DysonSpherePatch.OverclockEjectorEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("DysonSphere", "OverclockEjector", false, "Overclock ejector");
			DysonSpherePatch.OverclockSiloEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("DysonSphere", "OverclockSilo", false, "Overclock silo");
			CombatPatch.MechaInvincibleEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Battle", "MechaInvincible", false, "Mecha and Drones/Fleets invincible");
			CombatPatch.BuildingsInvincibleEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Battle", "BuildingsInvincible", false, "Buildings invincible");
			UIConfigWindow.Init();
			_patches = Util.GetTypesFiltered(Assembly.GetExecutingAssembly(), (Func<Type, bool>)((Type t) => string.Equals(t.Namespace, "CheatEnabler.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "CheatEnabler.Functions", StringComparison.Ordinal)));
			Type[] patches = _patches;
			if (patches != null)
			{
				CollectionExtensions.Do<Type>((IEnumerable<Type>)patches, (Action<Type>)delegate(Type type)
				{
					type.GetMethod("Init")?.Invoke(null, null);
				});
			}
		}

		private void Start()
		{
			Type[] patches = _patches;
			if (patches != null)
			{
				CollectionExtensions.Do<Type>((IEnumerable<Type>)patches, (Action<Type>)delegate(Type type)
				{
					type.GetMethod("Start")?.Invoke(null, null);
				});
			}
		}

		private void OnDestroy()
		{
			Type[] patches = _patches;
			if (patches != null)
			{
				CollectionExtensions.Do<Type>((IEnumerable<Type>)patches, (Action<Type>)delegate(Type type)
				{
					type.GetMethod("Uninit")?.Invoke(null, null);
				});
			}
		}

		private void Update()
		{
			if (!VFInput.inputing)
			{
				FactoryPatch.OnUpdate();
			}
		}
	}
	public static class UIConfigWindow
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static Action<MyConfigWindow, RectTransform> <0>__CreateUI;

			public static Action <1>__UpdateUI;

			public static UnityAction <2>__RemoveAllMetadataConsumptions;

			public static UnityAction <3>__RemoveCurrentMetadataConsumptions;

			public static UnityAction <4>__ClearMetadataBanAchievements;

			public static UnityAction <5>__CompleteShellsInstantly;

			public static UnityAction <6>__TeleportToOuterSpace;

			public static UnityAction <7>__TeleportToSelectedAstronomical;
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static UnityAction <>9__4_0;

			public static UnityAction <>9__4_2;

			public static UnityAction <>9__4_3;

			public static UnityAction <>9__4_4;

			public static UnityAction <>9__4_5;

			internal void <CreateUI>b__4_0()
			{
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				GameMain.data.account = AccountData.me;
			}

			internal void <CreateUI>b__4_2()
			{
				PlanetFunctions.BuryAllVeins(bury: true);
			}

			internal void <CreateUI>b__4_3()
			{
				PlanetFunctions.BuryAllVeins(bury: false);
			}

			internal void <CreateUI>b__4_4()
			{
				Player mainPlayer = GameMain.mainPlayer;
				if (mainPlayer != null)
				{
					BuildTool_Reform reformTool = mainPlayer.controller.actionBuild.reformTool;
					if (GameMain.localPlanet?.factory != null)
					{
						GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
					}
				}
			}

			internal void <CreateUI>b__4_5()
			{
				if (GameMain.localPlanet?.factory != null)
				{
					GameMain.localPlanet.factory.PlanetReformRevert();
				}
			}
		}

		private static RectTransform _windowTrans;

		private static UIButton _resignGameBtn;

		private static UIButton _clearBanBtn;

		public static void Init()
		{
			I18N.Add("Factory", "Factory", "工厂");
			I18N.Add("Planet", "Planet", "行星");
			I18N.Add("Mecha/Combat", "Mecha/Combat", "机甲/战斗");
			I18N.Add("Enable Dev Shortcuts", "Enable Dev Shortcuts", "开发模式快捷键");
			I18N.Add("Disable Abnormal Checks", "Disable Abnormal Checks", "关闭数据异常检查");
			I18N.Add("Hotkey", "Hotkey", "快捷键");
			I18N.Add("Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers", "使用组合键点击解锁科技");
			I18N.Add("Dev Shortcuts", "Dev Shortcuts", "开发模式快捷键");
			I18N.Add("Dev Shortcuts Tips", "Caution: Some function may trigger abnormal check!\nNumpad 1: Gets all items and extends bag.\nNumpad 2: Boosts walk speed, gathering speed and mecha energy restoration.\nNumpad 3: Fills planet with foundations and bury all veins.\nNumpad 4: +1 construction drone.\nNumpad 5: Upgrades drone engine tech to full.\nNumpad 6: Unlocks researching tech.\nNumpad 7: Unlocks Drive Engine 1.\nNumpad 8: Unlocks Drive Engine 2 and maximize energy.\nNumpad 9: Unlocks ability to warp.\nNumpad 0: No costs for Logistic Storages' output.\nLCtrl + T: Unlocks all techs (not upgrades).\nLCtrl + Q: Adds 10000 to every metadata.\nLCtrl + W: Enters Sandbox Mode.\nLCtrl + Shift + W: Leaves Sandbox Mode.\nNumpad *: Proliferates items on hand.\nNumpad /: Removes proliferations from items on hand.\nPageDown: Remembers Pose of game camera.\nPageUp: Locks game camera using remembered Pose.", "警告:某些功能可能触发异常检查!\n小键盘1:获得所有物品并扩展背包\n小键盘2:加快行走速度及采集速度,加快能量恢复速度\n小键盘3:将地基铺设整个星球并掩埋所有矿物\n小键盘4:建设机器人 +1\n小键盘5:建设机器人满级\n小键盘6:解锁当前科技\n小键盘7:解锁驱动技术I\n小键盘8:解锁驱动技术II 最大化能量\n小键盘9:机甲曲速解锁\n小键盘0:物流站通过传送带出物品无消耗\n左Ctrl + T:解锁所有非升级科技\n左Ctrl + Q:增加各项元数据10000点\n左Ctrl + W:进入沙盒模式\n左Ctrl + Shift + W:离开沙盒模式\n小键盘乘号 *:给手上物品喷涂增产剂\n小键盘除号 /:清除手上物品的增产剂\nPageDown:记录摄像机当前的Pose\nPageUp:用记录的Pose锁定摄像机");
			I18N.Add("Unlock Tech with Key-Modifiers Tips", "Click tech on tree while holding:\n  Shift: Tech level + 1\n  Ctrl: Tech level + 10\n  Ctrl + Shift: Tech level + 100\n  Alt: Tech level to MAX\n\nNote: all direct prerequisites will be unlocked as well.", "按住以下组合键点击科技树:\n  Shift:科技等级+1\n  Ctrl:科技等级+10\n  Ctrl+Shift:科技等级+100\n  Alt:科技等级升到最大\n\n注意:所有直接前置科技也会被解锁");
			I18N.Add("Remove all metadata consumption records", "Remove all metadata consumption records", "移除所有元数据消耗记录");
			I18N.Add("Remove metadata consumption record in current game", "Remove metadata consumption record in current game", "移除当前存档的元数据消耗记录");
			I18N.Add("Clear metadata flag which bans achievements", "Clear metadata flag which bans achievements in current game", "解除当前存档因使用元数据导致的成就限制");
			I18N.Add("Assign gamesave to current account", "Assign gamesave to current account", "将游戏存档绑定给当前账号");
			I18N.Add("Finish build immediately", "Finish build immediately", "建造秒完成");
			I18N.Add("Architect mode", "Architect mode", "建筑师模式");
			I18N.Add("Build without condition", "Build without condition check", "无条件建造");
			I18N.Add("No collision", "No collision", "无碰撞");
			I18N.Add("Belt signal generator", "Belt signal generator", "传送带信号物品生成");
			I18N.Add("Belt signal alt format", "Belt signal alt format", "传送带信号替换格式");
			I18N.Add("Belt signal alt format tips", "Belt signal number format alternative format:\n  AAAABC by default\n  BCAAAA as alternative\nAAAA=generation speed in minutes, B=proliferate points, C=stack count", "传送带信号物品生成数量格式:\n  默认为AAAABC\n  勾选替换为BCAAAA\nAAAA=生成速度,B=增产点数,C=堆叠数量");
			I18N.Add("Count generations as production in statistics", "Count generations as production in statistics", "统计信息里将生成计算为产物");
			I18N.Add("Count removals as consumption in statistics", "Count removals as consumption in statistics", "统计信息里将移除计算为消耗");
			I18N.Add("Count all raws and intermediates in statistics", "Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
			I18N.Add("Remove power space limit", "Remove space limit for winds and geothermals", "移除风力发电和地热发电的间距限制");
			I18N.Add("Boost wind power", "Boost wind power(x100,000)", "提升风力发电(x100,000)");
			I18N.Add("Boost solar power", "Boost solar power(x100,000)", "提升太阳能发电(x100,000)");
			I18N.Add("Boost fuel power", "Boost fuel power(x50,000)", "提升燃料发电(x50,000)");
			I18N.Add("Boost fuel power 2", "(x20,000 for deuteron, x10,000 for antimatter)", "(氘核燃料棒x20,000,反物质燃料棒x10,000)");
			I18N.Add("Wind Turbines do global power coverage", "Wind Turbines do global power coverage", "风力涡轮机供电覆盖全球");
			I18N.Add("Boost geothermal power", "Boost geothermal power(x50,000)", "提升地热发电(x50,000)");
			I18N.Add("Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "提升物流塔和大型采矿机的最大功耗");
			I18N.Add("Retrieve/Place items from/to remote planets on logistics control panel", "Retrieve/Place items from/to remote planets on logistics control panel", "在物流总控面板上可以从非本地行星取放物品");
			I18N.Add("Infinite Natural Resources", "Infinite natural resources", "自然资源采集不消耗");
			I18N.Add("Fast Mining", "Fast mining", "高速采集");
			I18N.Add("Pump Anywhere", "Pump anywhere", "平地抽水");
			I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段");
			I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
			I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
			I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
			I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
			I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
			I18N.Add("Complete Dyson Sphere shells instantly", "Complete Dyson Sphere shells instantly", "立即完成戴森壳建造");
			I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
			I18N.Add("Instant teleport (like that in Sandbox mode)", "Instant teleport (like that in Sandbox mode)", "快速传送(和沙盒模式一样)");
			I18N.Add("Mecha and Drones/Fleets invicible", "Mecha and Drones/Fleets invicible", "机甲和战斗无人机无敌");
			I18N.Add("Buildings invicible", "Buildings invincible", "建筑无敌");
			I18N.Add("Enable warp without space warpers", "Enable warp without space warpers", "无需空间翘曲器即可曲速飞行");
			I18N.Add("Teleport to outer space", "Teleport to outer space", "传送到外太空");
			I18N.Add("Teleport to selected astronomical", "Teleport to selected astronomical", "传送到选中的天体");
			I18N.Apply();
			MyConfigWindow.OnUICreated = (Action<MyConfigWindow, RectTransform>)Delegate.Combine(MyConfigWindow.OnUICreated, new Action<MyConfigWindow, RectTransform>(CreateUI));
			MyConfigWindow.OnUpdateUI = (Action)Delegate.Combine(MyConfigWindow.OnUpdateUI, new Action(UpdateUI));
		}

		private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
		{
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Expected O, but got Unknown
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Expected O, but got Unknown
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Expected O, but got Unknown
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Expected O, but got Unknown
			//IL_05cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d8: Expected O, but got Unknown
			//IL_0610: Unknown result type (might be due to invalid IL or missing references)
			//IL_0615: Unknown result type (might be due to invalid IL or missing references)
			//IL_061b: Expected O, but got Unknown
			//IL_0653: Unknown result type (might be due to invalid IL or missing references)
			//IL_0658: Unknown result type (might be due to invalid IL or missing references)
			//IL_065e: Expected O, but got Unknown
			//IL_0696: Unknown result type (might be due to invalid IL or missing references)
			//IL_069b: Unknown result type (might be due to invalid IL or missing references)
			//IL_06a1: Expected O, but got Unknown
			//IL_07a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_07b4: Expected O, but got Unknown
			//IL_085f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0864: Unknown result type (might be due to invalid IL or missing references)
			//IL_086a: Expected O, but got Unknown
			//IL_089e: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a9: Expected O, but got Unknown
			_windowTrans = trans;
			float num = 0f;
			float num2 = 10f;
			((MyWindowWithTabs)wnd).AddSplitter(trans, 10f);
			((MyWindowWithTabs)wnd).AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler");
			RectTransform val = ((MyWindowWithTabs)wnd).AddTab(_windowTrans, "General");
			MyCheckBox val2 = ((MyWindow)wnd).AddCheckBox(num, num2, val, GamePatch.DevShortcutsEnabled, "Enable Dev Shortcuts", 15);
			num += val2.Width + 5f;
			num2 += 6f;
			((MyWindow)wnd).AddTipsButton2(num, num2, val, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips", "tips-button");
			num = 0f;
			num2 += 30f;
			((MyWindow)wnd).AddCheckBox(num, num2, val, GamePatch.AbnormalDisablerEnabled, "Disable Abnormal Checks", 15);
			num2 += 36f;
			val2 = ((MyWindow)wnd).AddCheckBox(num, num2, val, GamePatch.UnlockTechEnabled, "Unlock Tech with Key-Modifiers", 15);
			num += val2.Width + 5f;
			num2 += 6f;
			((MyWindow)wnd).AddTipsButton2(num, num2, val, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips", "tips-button");
			num = 0f;
			num2 += 66f;
			float num3 = num;
			float num4 = num2;
			object obj = <>O.<2>__RemoveAllMetadataConsumptions;
			if (obj == null)
			{
				UnityAction val3 = PlayerFunctions.RemoveAllMetadataConsumptions;
				<>O.<2>__RemoveAllMetadataConsumptions = val3;
				obj = (object)val3;
			}
			((MyWindow)wnd).AddButton(num3, num4, 400f, val, "Remove all metadata consumption records", 16, "button-remove-all-metadata-consumption", (UnityAction)obj);
			num2 += 36f;
			float num5 = num;
			float num6 = num2;
			object obj2 = <>O.<3>__RemoveCurrentMetadataConsumptions;
			if (obj2 == null)
			{
				UnityAction val4 = PlayerFunctions.RemoveCurrentMetadataConsumptions;
				<>O.<3>__RemoveCurrentMetadataConsumptions = val4;
				obj2 = (object)val4;
			}
			((MyWindow)wnd).AddButton(num5, num6, 400f, val, "Remove metadata consumption record in current game", 16, "button-remove-current-metadata-consumption", (UnityAction)obj2);
			num2 += 36f;
			float num7 = num;
			float num8 = num2;
			object obj3 = <>O.<4>__ClearMetadataBanAchievements;
			if (obj3 == null)
			{
				UnityAction val5 = PlayerFunctions.ClearMetadataBanAchievements;
				<>O.<4>__ClearMetadataBanAchievements = val5;
				obj3 = (object)val5;
			}
			_clearBanBtn = ((MyWindow)wnd).AddButton(num7, num8, 400f, val, "Clear metadata flag which bans achievements", 16, "button-clear-ban-list", (UnityAction)obj3);
			num = 300f;
			num2 = 10f;
			float num9 = num;
			float num10 = num2;
			object obj4 = <>c.<>9__4_0;
			if (obj4 == null)
			{
				UnityAction val6 = delegate
				{
					//IL_0005: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					GameMain.data.account = AccountData.me;
				};
				<>c.<>9__4_0 = val6;
				obj4 = (object)val6;
			}
			_resignGameBtn = ((MyWindow)wnd).AddButton(num9, num10, 300f, val, "Assign gamesave to current account", 16, "resign-game-btn", (UnityAction)obj4);
			RectTransform val7 = ((MyWindowWithTabs)wnd).AddTab(_windowTrans, "Factory");
			num = 0f;
			num2 = 10f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.ImmediateEnabled, "Finish build immediately", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.ArchitectModeEnabled, "Architect mode", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.NoConditionEnabled, "Build without condition", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.NoCollisionEnabled, "No collision", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator", 15);
			num += 26f;
			num2 += 26f;
			MyCheckBox cb1 = ((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BeltSignalCountGenEnabled, "Count generations as production in statistics", 13);
			num2 += 26f;
			MyCheckBox cb2 = ((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BeltSignalCountRemEnabled, "Count removals as consumption in statistics", 13);
			num2 += 26f;
			MyCheckBox cb3 = ((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
			num2 += 26f;
			MyCheckBox cb4 = ((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
			num += cb4.Width + 5f;
			num2 += 6f;
			UIButton tip1 = ((MyWindow)wnd).AddTipsButton2(num, num2, val7, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips", "tips-button");
			num = 0f;
			num2 += 30f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.GreaterPowerUsageInLogisticsEnabled, "Increase maximum power usage in Logistic Stations and Advanced Mining Machines", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.ControlPanelRemoteLogisticsEnabled, "Retrieve/Place items from/to remote planets on logistics control panel", 15);
			FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += delegate
			{
				OnBeltSignalChanged();
			};
			OnBeltSignalChanged();
			num = 350f;
			num2 = 10f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled, "Wind Turbines do global power coverage", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BoostWindPowerEnabled, "Boost wind power", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val7, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power", 15);
			num2 += 26f;
			((MyWindow)wnd).AddText2(num + 32f, num2, val7, "Boost fuel power 2", 13, "label");
			RectTransform val8 = ((MyWindowWithTabs)wnd).AddTab(_windowTrans, "Planet");
			num = 0f;
			num2 = 10f;
			((MyWindow)wnd).AddCheckBox(num, num2, val8, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val8, ResourcePatch.FastMiningEnabled, "Fast Mining", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val8, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val8, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val8, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)", 15);
			num = 400f;
			num2 = 10f;
			float num11 = num;
			float num12 = num2;
			object obj5 = <>c.<>9__4_2;
			if (obj5 == null)
			{
				UnityAction val9 = delegate
				{
					PlanetFunctions.BuryAllVeins(bury: true);
				};
				<>c.<>9__4_2 = val9;
				obj5 = (object)val9;
			}
			((MyWindow)wnd).AddButton(num11, num12, 200f, val8, "矿物掩埋标题", 16, "button-bury-all", (UnityAction)obj5);
			num2 += 36f;
			float num13 = num;
			float num14 = num2;
			object obj6 = <>c.<>9__4_3;
			if (obj6 == null)
			{
				UnityAction val10 = delegate
				{
					PlanetFunctions.BuryAllVeins(bury: false);
				};
				<>c.<>9__4_3 = val10;
				obj6 = (object)val10;
			}
			((MyWindow)wnd).AddButton(num13, num14, 200f, val8, "矿物还原标题", 16, "button-bury-restore-all", (UnityAction)obj6);
			num2 += 36f;
			float num15 = num;
			float num16 = num2;
			object obj7 = <>c.<>9__4_4;
			if (obj7 == null)
			{
				UnityAction val11 = delegate
				{
					Player mainPlayer = GameMain.mainPlayer;
					if (mainPlayer != null)
					{
						BuildTool_Reform reformTool = mainPlayer.controller.actionBuild.reformTool;
						if (GameMain.localPlanet?.factory != null)
						{
							GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
						}
					}
				};
				<>c.<>9__4_4 = val11;
				obj7 = (object)val11;
			}
			((MyWindow)wnd).AddButton(num15, num16, 200f, val8, "铺满地基提示", 16, "button-reform-all", (UnityAction)obj7);
			num2 += 36f;
			float num17 = num;
			float num18 = num2;
			object obj8 = <>c.<>9__4_5;
			if (obj8 == null)
			{
				UnityAction val12 = delegate
				{
					if (GameMain.localPlanet?.factory != null)
					{
						GameMain.localPlanet.factory.PlanetReformRevert();
					}
				};
				<>c.<>9__4_5 = val12;
				obj8 = (object)val12;
			}
			((MyWindow)wnd).AddButton(num17, num18, 200f, val8, "还原地形提示", 16, "button-reform-revert-all", (UnityAction)obj8);
			RectTransform val13 = ((MyWindowWithTabs)wnd).AddTab(_windowTrans, "Dyson Sphere");
			num = 0f;
			num2 = 10f;
			((MyWindow)wnd).AddCheckBox(num, num2, val13, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val13, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val13, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val13, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val13, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val13, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos", 15);
			num = 300f;
			num2 = 10f;
			float num19 = num;
			float num20 = num2;
			object obj9 = <>O.<5>__CompleteShellsInstantly;
			if (obj9 == null)
			{
				UnityAction val14 = DysonSphereFunctions.CompleteShellsInstantly;
				<>O.<5>__CompleteShellsInstantly = val14;
				obj9 = (object)val14;
			}
			((MyWindow)wnd).AddButton(num19, num20, 300f, val13, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", (UnityAction)obj9);
			RectTransform val15 = ((MyWindowWithTabs)wnd).AddTab(_windowTrans, "Mecha/Combat");
			num = 0f;
			num2 = 10f;
			((MyWindow)wnd).AddCheckBox(num, num2, val15, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val15, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible", 15);
			num2 += 36f;
			((MyWindow)wnd).AddCheckBox(num, num2, val15, PlayerPatch.WarpWithoutSpaceWarpersEnabled, "Enable warp without space warpers", 15);
			num = 400f;
			num2 = 10f;
			float num21 = num;
			float num22 = num2;
			object obj10 = <>O.<6>__TeleportToOuterSpace;
			if (obj10 == null)
			{
				UnityAction val16 = PlayerFunctions.TeleportToOuterSpace;
				<>O.<6>__TeleportToOuterSpace = val16;
				obj10 = (object)val16;
			}
			((MyWindow)wnd).AddButton(num21, num22, 200f, val15, "Teleport to outer space", 16, "button-teleport-to-outer-space", (UnityAction)obj10);
			num2 += 36f;
			float num23 = num;
			float num24 = num2;
			object obj11 = <>O.<7>__TeleportToSelectedAstronomical;
			if (obj11 == null)
			{
				UnityAction val17 = PlayerFunctions.TeleportToSelectedAstronomical;
				<>O.<7>__TeleportToSelectedAstronomical = val17;
				obj11 = (object)val17;
			}
			((MyWindow)wnd).AddButton(num23, num24, 200f, val15, "Teleport to selected astronomical", 16, "button-teleport-to-selected-astronomical", (UnityAction)obj11);
			void OnBeltSignalChanged()
			{
				bool value = FactoryPatch.BeltSignalGeneratorEnabled.Value;
				((Component)cb1).gameObject.SetActive(value);
				((Component)cb2).gameObject.SetActive(value);
				((Component)cb3).gameObject.SetActive(value);
				((Component)cb4).gameObject.SetActive(value);
				((Component)tip1).gameObject.SetActive(value);
			}
		}

		private static void UpdateUI()
		{
			UpdateButtons();
		}

		private static void UpdateButtons()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			GameData data = GameMain.data;
			if (data == null)
			{
				return;
			}
			bool flag = data.account != AccountData.me;
			if (((Component)_resignGameBtn).gameObject.activeSelf != flag)
			{
				((Component)_resignGameBtn).gameObject.SetActive(flag);
			}
			GameHistoryData history = data.history;
			if (history != null)
			{
				bool hasUsedPropertyBanAchievement = history.hasUsedPropertyBanAchievement;
				if (((Component)_clearBanBtn).gameObject.activeSelf != hasUsedPropertyBanAchievement)
				{
					((Component)_clearBanBtn).gameObject.SetActive(hasUsedPropertyBanAchievement);
				}
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "org.soardev.cheatenabler";

		public const string PLUGIN_NAME = "CheatEnabler";

		public const string PLUGIN_VERSION = "2.3.26";
	}
}
namespace CheatEnabler.Patches
{
	public static class CombatPatch
	{
		private class MechaInvincible : PatchImpl<MechaInvincible>
		{
			[HarmonyTranspiler]
			[HarmonyPatch(/*Could not decode attribute arguments.*/)]
			private static IEnumerable<CodeInstruction> Player_get_invincible_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Expected O, but got Unknown
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.Start().RemoveInstructions(val.Length).Insert((CodeInstruction[])(object)new CodeInstruction[2]
				{
					new CodeInstruction(OpCodes.Ldc_I4_1, (object)null),
					new CodeInstruction(OpCodes.Ret, (object)null)
				});
				return val.InstructionEnumeration();
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(SkillSystem), "DamageGroundObjectByLocalCaster")]
			[HarmonyPatch(typeof(SkillSystem), "DamageGroundObjectByRemoteCaster")]
			[HarmonyPatch(typeof(SkillSystem), "DamageObject")]
			private static IEnumerable<CodeInstruction> SkillSystem_DamageObject_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator, MethodBase __originalMethod)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Expected O, but got Unknown
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Expected O, but got Unknown
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Expected O, but got Unknown
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Expected O, but got Unknown
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a8: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => CodeInstructionExtensions.IsLdarg(ci, (int?)null)), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SkillTargetLocal), "type"), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldc_I4_6, (object)null, (string)null),
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => ci.opcode == OpCodes.Bne_Un || ci.opcode == OpCodes.Bne_Un_S), (string)null)
				});
				val.Repeat((Action<CodeMatcher>)delegate(CodeMatcher m)
				{
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_001b: Expected O, but got Unknown
					//IL_0042: Unknown result type (might be due to invalid IL or missing references)
					//IL_0048: Expected O, but got Unknown
					m.Advance(4).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
					{
						new CodeInstruction(OpCodes.Ldc_I4_0, (object)null),
						new CodeInstruction(OpCodes.Starg_S, (object)((__originalMethod.Name == "DamageObject") ? 1 : 2))
					});
				}, (Action<string>)null);
				return val.InstructionEnumeration();
			}
		}

		private class BuildingsInvincible : PatchImpl<BuildingsInvincible>
		{
			[HarmonyTranspiler]
			[HarmonyPatch(typeof(SkillSystem), "DamageGroundObjectByLocalCaster")]
			[HarmonyPatch(typeof(SkillSystem), "DamageGroundObjectByRemoteCaster")]
			private static IEnumerable<CodeInstruction> SkillSystem_DamageObject_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Expected O, but got Unknown
				//IL_0081: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Expected O, but got Unknown
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Expected O, but got Unknown
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Expected O, but got Unknown
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => CodeInstructionExtensions.IsLdarg(ci, (int?)null)), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(SkillTargetLocal), "type"), (string)null),
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => ci.opcode == OpCodes.Brtrue || ci.opcode == OpCodes.Brtrue_S), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldarg_1, (object)null, (string)null)
				}).Advance(3).Insert((CodeInstruction[])(object)new CodeInstruction[2]
				{
					new CodeInstruction(OpCodes.Ldc_I4_0, (object)null),
					new CodeInstruction(OpCodes.Starg_S, (object)2)
				});
				return val.InstructionEnumeration();
			}
		}

		public static ConfigEntry<bool> MechaInvincibleEnabled;

		public static ConfigEntry<bool> BuildingsInvincibleEnabled;

		public static void Init()
		{
			MechaInvincibleEnabled.SettingChanged += delegate
			{
				PatchImpl<MechaInvincible>.Enable(MechaInvincibleEnabled.Value);
			};
			BuildingsInvincibleEnabled.SettingChanged += delegate
			{
				PatchImpl<BuildingsInvincible>.Enable(BuildingsInvincibleEnabled.Value);
			};
		}

		public static void Start()
		{
			PatchImpl<MechaInvincible>.Enable(MechaInvincibleEnabled.Value);
			PatchImpl<BuildingsInvincible>.Enable(BuildingsInvincibleEnabled.Value);
		}

		public static void Uninit()
		{
			PatchImpl<BuildingsInvincible>.Enable(false);
			PatchImpl<MechaInvincible>.Enable(false);
		}
	}
	public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
	{
		private class SkipBulletPatch : PatchImpl<SkipBulletPatch>
		{
			private struct DysonSailCache
			{
				public DysonSail Sail;

				public int OrbitId;

				public void FromData(in VectorLF3 delta1, in VectorLF3 delta2, int orbitId)
				{
					Sail.px = (float)delta1.x;
					Sail.py = (float)delta1.y;
					Sail.pz = (float)delta1.z;
					Sail.vx = (float)delta2.x;
					Sail.vy = (float)delta2.y;
					Sail.vz = (float)delta2.z;
					Sail.gs = 1f;
					OrbitId = orbitId;
				}
			}

			private static long _sailLifeTime;

			private static DysonSailCache[][] _sailsCache;

			private static int[] _sailsCacheLen;

			private static int[] _sailsCacheCapacity;

			protected override void OnEnable()
			{
				UpdateSailLifeTime();
				UpdateSailsCacheForThisGame();
				GameLogic.OnGameBegin = (Action)Delegate.Combine(GameLogic.OnGameBegin, new Action(GameMain_Begin_Postfix));
			}

			protected override void OnDisable()
			{
				GameLogic.OnGameBegin = (Action)Delegate.Remove(GameLogic.OnGameBegin, new Action(GameMain_Begin_Postfix));
			}

			private static void UpdateSailLifeTime()
			{
				if (GameMain.history != null)
				{
					_sailLifeTime = (long)(GameMain.history.solarSailLife * 60f + 0.1f);
				}
			}

			private static void UpdateSailsCacheForThisGame()
			{
				if (GameMain.data?.galaxy != null)
				{
					int starCount = GameMain.data.galaxy.starCount;
					_sailsCache = new DysonSailCache[starCount][];
					_sailsCacheLen = new int[starCount];
					_sailsCacheCapacity = new int[starCount];
					Array.Clear(_sailsCacheLen, 0, starCount);
					Array.Clear(_sailsCacheCapacity, 0, starCount);
				}
			}

			private static void SetSailsCacheCapacity(int index, int capacity)
			{
				DysonSailCache[] array = new DysonSailCache[capacity];
				int num = _sailsCacheLen[index];
				if (num > 0)
				{
					Array.Copy(_sailsCache[index], array, num);
				}
				_sailsCache[index] = array;
				_sailsCacheCapacity[index] = capacity;
			}

			private static void GameMain_Begin_Postfix()
			{
				UpdateSailsCacheForThisGame();
				UpdateSailLifeTime();
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(GameHistoryData), "UnlockTechFunction")]
			private static void GameHistoryData_SetForNewGame_Postfix(int func)
			{
				if (func == 12)
				{
					UpdateSailLifeTime();
				}
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(EjectorComponent), "InternalUpdate")]
			private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Expected O, but got Unknown
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Expected O, but got Unknown
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Expected O, but got Unknown
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Expected O, but got Unknown
				//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Expected O, but got Unknown
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ed: Expected O, but got Unknown
				//IL_010a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldc_R4, (object)10f, (string)null)
				}).Advance(2);
				int pos = val.Pos;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Pop, (object)null, (string)null)
				}).Advance(1);
				int pos2 = val.Pos;
				val.Start().Advance(pos).RemoveInstructions(pos2 - pos)
					.Insert((CodeInstruction[])(object)new CodeInstruction[6]
					{
						new CodeInstruction(OpCodes.Ldarg_2, (object)null),
						new CodeInstruction(OpCodes.Ldarg_0, (object)null),
						new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(EjectorComponent), "orbitId")),
						new CodeInstruction(OpCodes.Ldloc_S, (object)8),
						new CodeInstruction(OpCodes.Ldloc_S, (object)10),
						new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(SkipBulletPatch), "AddDysonSail", (Type[])null, (Type[])null))
					});
				return val.InstructionEnumeration();
			}

			private static void AddDysonSail(DysonSwarm swarm, int orbitId, VectorLF3 uPos, VectorLF3 endVec)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_006b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				int index = swarm.starData.index;
				VectorLF3 delta = endVec - swarm.starData.uPosition;
				VectorLF3 delta2 = VectorLF3.Cross(endVec - uPos, VectorLF3.op_Implicit(swarm.orbits[orbitId].up));
				VectorLF3 val = ((VectorLF3)(ref delta2)).normalized * Math.Sqrt(swarm.dysonSphere.gravity / swarm.orbits[orbitId].radius);
				lock (swarm)
				{
					DysonSailCache[] array = _sailsCache[index];
					int num = _sailsCacheLen[index];
					if (array == null)
					{
						SetSailsCacheCapacity(index, 256);
						array = _sailsCache[index];
					}
					else
					{
						int num2 = _sailsCacheCapacity[index];
						if (num >= num2)
						{
							SetSailsCacheCapacity(index, num2 * 2);
							array = _sailsCache[index];
						}
					}
					_sailsCacheLen[index] = num + 1;
					ref DysonSailCache reference = ref array[num];
					delta2 = val + RandomTable.SphericNormal(ref swarm.randSeed, 0.5);
					reference.FromData(in delta, in delta2, orbitId);
				}
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(DysonSwarm), "GameTick")]
			public static void DysonSwarm_GameTick_Prefix(DysonSwarm __instance, long time)
			{
				//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
				int index = __instance.starData.index;
				int num = _sailsCacheLen[index];
				if (num == 0)
				{
					return;
				}
				_sailsCacheLen[index] = 0;
				DysonSailCache[] array = _sailsCache[index];
				long num2 = time + _sailLifeTime;
				int num3 = num - 1;
				if (_instantAbsorb)
				{
					DysonSphere dysonSphere = __instance.dysonSphere;
					DysonSphereLayer[] layersSorted = dysonSphere.layersSorted;
					int layerCount = dysonSphere.layerCount;
					int[] productRegister = dysonSphere.productRegister;
					int[] consumeRegister = dysonSphere.consumeRegister;
					if (layerCount > 0)
					{
						int num4 = ((int)time >> 4) % layerCount;
						for (int num5 = layerCount - 1; num5 >= 0; num5--)
						{
							DysonSphereLayer obj = layersSorted[(num4 + num5) % layerCount];
							DysonNode[] nodePool = obj.nodePool;
							int num6 = obj.nodeCursor - 1;
							if (num6 > 0)
							{
								int num7 = (int)time % num6;
								for (int num8 = num6; num8 > 0; num8--)
								{
									int num9 = (num7 + num8) % num6 + 1;
									DysonNode val = nodePool[num9];
									if (val != null && val.id == num9 && val.sp >= val.spMax)
									{
										while (val.cpReqOrder > 0)
										{
											val.cpOrdered++;
											if (val.ConstructCp() == null)
											{
												break;
											}
											if (num3 == 0)
											{
												productRegister[11901] += num;
												consumeRegister[11901] += num;
												productRegister[11903] += num;
												return;
											}
											num3--;
										}
									}
								}
							}
						}
					}
					int num10 = num - 1 - num3;
					if (num10 > 0)
					{
						productRegister[11901] += num10;
						consumeRegister[11901] += num10;
						productRegister[11903] += num10;
					}
				}
				while (num3 >= 0)
				{
					__instance.AddSolarSail(array[num3].Sail, array[num3].OrbitId, num2);
					num3--;
				}
			}
		}

		private class SkipAbsorbPatch : PatchImpl<SkipAbsorbPatch>
		{
			protected override void OnEnable()
			{
				_instantAbsorb = QuickAbsorbEnabled.Value;
			}

			protected override void OnDisable()
			{
				_instantAbsorb = false;
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(DysonSwarm), "AbsorbSail")]
			private static IEnumerable<CodeInstruction> DysonSwarm_AbsorbSail_Transpiler2(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Expected O, but got Unknown
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Expected O, but got Unknown
				//IL_008d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Expected O, but got Unknown
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Expected O, but got Unknown
				//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Expected O, but got Unknown
				//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Expected O, but got Unknown
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Expected O, but got Unknown
				//IL_0107: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Expected O, but got Unknown
				//IL_011e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0124: Expected O, but got Unknown
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Expected O, but got Unknown
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0141: Expected O, but got Unknown
				//IL_014a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0150: Expected O, but got Unknown
				//IL_0159: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Expected O, but got Unknown
				//IL_0168: Unknown result type (might be due to invalid IL or missing references)
				//IL_016e: Expected O, but got Unknown
				//IL_0177: Unknown result type (might be due to invalid IL or missing references)
				//IL_018f: Expected O, but got Unknown
				//IL_0199: Unknown result type (might be due to invalid IL or missing references)
				//IL_019f: Expected O, but got Unknown
				//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Expected O, but got Unknown
				//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d2: Expected O, but got Unknown
				//IL_01db: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e1: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				Label label = generator.DefineLabel();
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(ExpiryOrder), "index"), (string)null)
				}).Advance(1).RemoveInstructions(val.Length - val.Pos)
					.Insert((CodeInstruction[])(object)new CodeInstruction[18]
					{
						new CodeInstruction(OpCodes.Ldarg_1, (object)null),
						new CodeInstruction(OpCodes.Callvirt, (object)AccessTools.Method(typeof(DysonNode), "ConstructCp", (Type[])null, (Type[])null)),
						new CodeInstruction(OpCodes.Brfalse_S, (object)label),
						new CodeInstruction(OpCodes.Ldarg_0, (object)null),
						new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(DysonSwarm), "dysonSphere")),
						new CodeInstruction(OpCodes.Call, (object)AccessTools.PropertyGetter(typeof(DysonSphere), "productRegister")),
						new CodeInstruction(OpCodes.Ldc_I4, (object)11903),
						new CodeInstruction(OpCodes.Ldelema, (object)typeof(int)),
						new CodeInstruction(OpCodes.Dup, (object)null),
						new CodeInstruction(OpCodes.Ldind_I4, (object)null),
						new CodeInstruction(OpCodes.Ldc_I4_1, (object)null),
						new CodeInstruction(OpCodes.Add, (object)null),
						new CodeInstruction(OpCodes.Stind_I4, (object)null),
						CodeInstructionExtensions.WithLabels(new CodeInstruction(OpCodes.Ldarg_0, (object)null), new Label[1] { label }),
						new CodeInstruction(OpCodes.Ldloc_1, (object)null),
						new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(DysonSwarm), "RemoveSolarSail", (Type[])null, (Type[])null)),
						new CodeInstruction(OpCodes.Ldc_I4_1, (object)null),
						new CodeInstruction(OpCodes.Ret, (object)null)
					});
				return val.InstructionEnumeration();
			}
		}

		private class QuickAbsorbPatch : PatchImpl<QuickAbsorbPatch>
		{
			protected override void OnEnable()
			{
				_instantAbsorb = SkipAbsorbEnabled.Value;
			}

			protected override void OnDisable()
			{
				_instantAbsorb = false;
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(DysonSphereLayer), "GameTick")]
			private static IEnumerable<CodeInstruction> DysonSphereLayer_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Expected O, but got Unknown
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0073: Expected O, but got Unknown
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Expected O, but got Unknown
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c1: Expected O, but got Unknown
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.Start().InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[3]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Ldarg_1, (object)null),
					new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(QuickAbsorbPatch), "DoAbsorb", (Type[])null, (Type[])null))
				}).MatchForward(false, (CodeMatch[])(object)new CodeMatch[3]
				{
					new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(DysonSphereLayer), "dysonSphere"), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(DysonSphere), "swarm"), (string)null)
				})
					.Insert((CodeInstruction[])(object)new CodeInstruction[1]
					{
						new CodeInstruction(OpCodes.Ret, (object)null)
					});
				return val.InstructionEnumeration();
			}

			private static void DoAbsorb(DysonSphereLayer layer, long gameTick)
			{
				int num = layer.nodeCursor - 1;
				if (num <= 0)
				{
					return;
				}
				DysonNode[] nodePool = layer.nodePool;
				DysonSwarm swarm = layer.dysonSphere.swarm;
				int num2 = ((int)gameTick >> 6) % num;
				for (int num3 = num - ((int)gameTick & 0x3F); num3 > 0; num3 -= 64)
				{
					int num4 = (num2 + num3) % num + 1;
					DysonNode val = nodePool[num4];
					if (val != null && val.id == num4 && val.sp >= val.spMax)
					{
						for (int num5 = val.cpReqOrder; num5 > 0; num5--)
						{
							if (!swarm.AbsorbSail(val, gameTick))
							{
								return;
							}
						}
					}
				}
			}
		}

		private class EjectAnywayPatch : PatchImpl<EjectAnywayPatch>
		{
			[HarmonyTranspiler]
			[HarmonyPatch(typeof(EjectorComponent), "InternalUpdate")]
			private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Expected O, but got Unknown
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Expected O, but got Unknown
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Expected O, but got Unknown
				//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Expected O, but got Unknown
				//IL_00db: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Expected O, but got Unknown
				//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ef: Expected O, but got Unknown
				//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Expected O, but got Unknown
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0111: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction instr) => instr.opcode == OpCodes.Ldc_R8 && Math.Abs((double)instr.operand - 0.08715574) < 1E-08), (string)null)
				});
				int num = val.Pos - 3;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.And, (object)null, (string)null)
				}).Advance(1).MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.And, (object)null, (string)null)
				});
				int num2 = val.Pos - 2;
				val.Start().Advance(num).RemoveInstructions(num2 - num)
					.Insert((CodeInstruction[])(object)new CodeInstruction[5]
					{
						new CodeInstruction(OpCodes.Ldarg_0, (object)null),
						new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(EjectorComponent), "bulletCount")),
						new CodeInstruction(OpCodes.Ldc_I4_0, (object)null),
						new CodeInstruction(OpCodes.Cgt, (object)null),
						new CodeInstruction(OpCodes.Stloc_S, (object)13)
					});
				return val.InstructionEnumeration();
			}
		}

		private class OverclockEjector : PatchImpl<OverclockEjector>
		{
			[HarmonyTranspiler]
			[HarmonyPatch(typeof(EjectorComponent), "InternalUpdate")]
			private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Expected O, but got Unknown
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Expected O, but got Unknown
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Expected O, but got Unknown
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_1, (object)null, (string)null)
				}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
				{
					new CodeInstruction(OpCodes.Ldc_I4_S, (object)10),
					new CodeInstruction(OpCodes.Mul, (object)null)
				}).Advance(1);
				int pos = val.Pos;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_1, (object)null, (string)null)
				}).Advance(1);
				int pos2 = val.Pos;
				val.Start().Advance(pos).RemoveInstructions(pos2 - pos);
				return val.InstructionEnumeration();
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(UIEjectorWindow), "_OnUpdate")]
			private static IEnumerable<CodeInstruction> UIEjectAndSiloWindow__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Expected O, but got Unknown
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Expected O, but got Unknown
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Expected O, but got Unknown
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)AccessTools.Field(typeof(Cargo), "accTableMilli"), (string)null)
				}).Advance(-1);
				object operand = val.Operand;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_S, operand, (string)null)
				}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
				{
					new CodeInstruction(OpCodes.Ldc_R4, (object)10f),
					new CodeInstruction(OpCodes.Mul, (object)null)
				}).Advance(1);
				int pos = val.Pos;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_S, operand, (string)null)
				}).Advance(1);
				int pos2 = val.Pos;
				val.Start().Advance(pos).RemoveInstructions(pos2 - pos);
				return val.InstructionEnumeration();
			}
		}

		private class OverclockSilo : PatchImpl<OverclockSilo>
		{
			[HarmonyTranspiler]
			[HarmonyPatch(typeof(SiloComponent), "InternalUpdate")]
			private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Expected O, but got Unknown
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0043: Expected O, but got Unknown
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Expected O, but got Unknown
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_1, (object)null, (string)null)
				}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
				{
					new CodeInstruction(OpCodes.Ldc_I4_S, (object)10),
					new CodeInstruction(OpCodes.Mul, (object)null)
				}).Advance(1);
				int pos = val.Pos;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_1, (object)null, (string)null)
				}).Advance(1);
				int pos2 = val.Pos;
				val.Start().Advance(pos).RemoveInstructions(pos2 - pos);
				return val.InstructionEnumeration();
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(UISiloWindow), "_OnUpdate")]
			private static IEnumerable<CodeInstruction> UIEjectAndSiloWindow__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0031: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				//IL_0061: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Expected O, but got Unknown
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Expected O, but got Unknown
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0097: Expected O, but got Unknown
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)AccessTools.Field(typeof(Cargo), "accTableMilli"), (string)null)
				}).Advance(-1);
				object operand = val.Operand;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_S, operand, (string)null)
				}).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
				{
					new CodeInstruction(OpCodes.Ldc_R4, (object)10f),
					new CodeInstruction(OpCodes.Mul, (object)null)
				}).Advance(1);
				int pos = val.Pos;
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Stloc_S, operand, (string)null)
				}).Advance(1);
				int pos2 = val.Pos;
				val.Start().Advance(pos).RemoveInstructions(pos2 - pos);
				return val.InstructionEnumeration();
			}
		}

		public static ConfigEntry<bool> SkipBulletEnabled;

		public static ConfigEntry<bool> SkipAbsorbEnabled;

		public static ConfigEntry<bool> QuickAbsorbEnabled;

		public static ConfigEntry<bool> EjectAnywayEnabled;

		public static ConfigEntry<bool> OverclockEjectorEnabled;

		public static ConfigEntry<bool> OverclockSiloEnabled;

		private static bool _instantAbsorb;

		public static void Init()
		{
			SkipBulletEnabled.SettingChanged += delegate
			{
				PatchImpl<SkipBulletPatch>.Enable(SkipBulletEnabled.Value);
			};
			SkipAbsorbEnabled.SettingChanged += delegate
			{
				PatchImpl<SkipAbsorbPatch>.Enable(SkipAbsorbEnabled.Value);
			};
			QuickAbsorbEnabled.SettingChanged += delegate
			{
				PatchImpl<QuickAbsorbPatch>.Enable(QuickAbsorbEnabled.Value);
			};
			EjectAnywayEnabled.SettingChanged += delegate
			{
				PatchImpl<EjectAnywayPatch>.Enable(EjectAnywayEnabled.Value);
			};
			OverclockEjectorEnabled.SettingChanged += delegate
			{
				PatchImpl<OverclockEjector>.Enable(OverclockEjectorEnabled.Value);
			};
			OverclockSiloEnabled.SettingChanged += delegate
			{
				PatchImpl<OverclockSilo>.Enable(OverclockSiloEnabled.Value);
			};
		}

		public static void Start()
		{
			PatchImpl<SkipBulletPatch>.Enable(SkipBulletEnabled.Value);
			PatchImpl<SkipAbsorbPatch>.Enable(SkipAbsorbEnabled.Value);
			PatchImpl<QuickAbsorbPatch>.Enable(QuickAbsorbEnabled.Value);
			PatchImpl<EjectAnywayPatch>.Enable(EjectAnywayEnabled.Value);
			PatchImpl<OverclockEjector>.Enable(OverclockEjectorEnabled.Value);
			PatchImpl<OverclockSilo>.Enable(OverclockSiloEnabled.Value);
			PatchImpl<DysonSpherePatch>.Enable(true);
		}

		public static void Uninit()
		{
			PatchImpl<DysonSpherePatch>.Enable(false);
			PatchImpl<SkipBulletPatch>.Enable(false);
			PatchImpl<SkipAbsorbPatch>.Enable(false);
			PatchImpl<QuickAbsorbPatch>.Enable(false);
			PatchImpl<EjectAnywayPatch>.Enable(false);
			PatchImpl<OverclockEjector>.Enable(false);
			PatchImpl<OverclockSilo>.Enable(false);
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(DysonNode), "OrderConstructCp")]
		private static IEnumerable<CodeInstruction> DysonNode_OrderConstructCp_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Expected O, but got Unknown
			CodeMatcher val = new CodeMatcher(instructions, generator);
			val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Callvirt, (object)AccessTools.Method(typeof(DysonSwarm), "AbsorbSail", (Type[])null, (Type[])null), (string)null)
			}).Advance(1).SetInstructionAndAdvance(new CodeInstruction(OpCodes.Pop, (object)null))
				.Insert((CodeInstruction[])(object)new CodeInstruction[1]
				{
					new CodeInstruction(OpCodes.Ret, (object)null)
				});
			return val.InstructionEnumeration();
		}

		[HarmonyTranspiler]
		[HarmonyPatch(typeof(DysonSwarm), "AbsorbSail")]
		private static IEnumerable<CodeInstruction> DysonSwarm_AbsorbSail_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Expected O, but got Unknown
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Expected O, but got Unknown
			CodeMatcher val = new CodeMatcher(instructions, generator);
			val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
			{
				new CodeMatch((OpCode?)OpCodes.Stfld, (object)AccessTools.Field(typeof(ExpiryOrder), "time"), (string)null)
			}).Advance(1).Insert((CodeInstruction[])(object)new CodeInstruction[6]
			{
				new CodeInstruction(OpCodes.Ldarg_1, (object)null),
				new CodeInstruction(OpCodes.Ldarg_1, (object)null),
				new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(DysonNode), "cpOrdered")),
				new CodeInstruction(OpCodes.Ldc_I4_1, (object)null),
				new CodeInstruction(OpCodes.Add, (object)null),
				new CodeInstruction(OpCodes.Stfld, (object)AccessTools.Field(typeof(DysonNode), "cpOrdered"))
			});
			return val.InstructionEnumeration();
		}
	}
	public class FactoryPatch : PatchImpl<FactoryPatch>
	{
		private class ImmediateBuild : PatchImpl<ImmediateBuild>
		{
			protected override void OnEnable()
			{
				Player mainPlayer = GameMain.mainPlayer;
				PlanetFactory val = ((mainPlayer != null) ? mainPlayer.factory : null);
				if (val != null)
				{
					ArrivePlanet(val);
				}
			}

			[HarmonyTranspiler]
			[HarmonyPatch(typeof(BuildTool_Addon), "CreatePrebuilds")]
			[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CreatePrebuilds")]
			[HarmonyPatch(typeof(BuildTool_Click), "CreatePrebuilds")]
			[HarmonyPatch(typeof(BuildTool_Inserter), "CreatePrebuilds")]
			[HarmonyPatch(typeof(BuildTool_Path), "CreatePrebuilds")]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Expected O, but got Unknown
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Expected O, but got Unknown
				//IL_0111: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Expected O, but got Unknown
				//IL_0134: Unknown result type (might be due to invalid IL or missing references)
				//IL_013a: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				val.End().MatchBack(false, (CodeMatch[])(object)new CodeMatch[1]
				{
					new CodeMatch((OpCode?)OpCodes.Ret, (object)null, (string)null)
				});
				if (val.IsInvalid)
				{
					CheatEnabler.Logger.LogWarning((object)"Failed to patch CreatePrebuilds");
					return val.InstructionEnumeration();
				}
				val.Advance(-1);
				if (val.Opcode != OpCodes.Nop && (val.Opcode != OpCodes.Call || !CodeInstructionExtensions.OperandIs(val.Instruction, (MemberInfo)AccessTools.Method(typeof(GC), "Collect", (Type[])null, (Type[])null))))
				{
					CheatEnabler.Logger.LogWarning((object)$"Failed to patch CreatePrebuilds: last instruction is not `Nop` or `Call GC.Collect()`: {val.Instruction}");
					return val.InstructionEnumeration();
				}
				List<Label> labels = val.Labels;
				val.Labels = new List<Label>();
				val.Insert((CodeInstruction[])(object)new CodeInstruction[3]
				{
					CodeInstructionExtensions.WithLabels(new CodeInstruction(OpCodes.Ldarg_0, (object)null), (IEnumerable<Label>)labels),
					new CodeInstruction(OpCodes.Ldfld, (object)AccessTools.Field(typeof(BuildTool), "factory")),
					new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(FactoryPatch), "ArrivePlanet", (Type[])null, (Type[])null))
				});
				return val.InstructionEnumeration();
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(PlanetFunctions), "BuildOrbitalCollectors")]
			private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix()
			{
				Player mainPlayer = GameMain.mainPlayer;
				PlanetFactory val = ((mainPlayer != null) ? mainPlayer.factory : null);
				if (val != null)
				{
					ArrivePlanet(val);
				}
			}
		}

		private class ArchitectMode : PatchImpl<ArchitectMode>
		{
			private static bool[] _canBuildItems;

			protected override void OnEnable()
			{
				Player mainPlayer = GameMain.mainPlayer;
				PlanetFactory val = ((mainPlayer != null) ? mainPlayer.factory : null);
				if (val != null)
				{
					ArrivePlanet(val);
				}
			}

			[HarmonyPrefix]
			[HarmonyPatch(/*Could not decode attribute arguments.*/)]
			[HarmonyPatch(/*Could not decode attribute arguments.*/)]
			public static bool TakeTailItemsPatch(StorageComponent __instance, int itemId)
			{
				if (__instance == null || __instance.id != GameMain.mainPlayer.package.id)
				{
					return true;
				}
				if (itemId <= 0)
				{
					return true;
				}
				if (_canBuildItems == null)
				{
					DoInit();
				}
				if (itemId < 12000)
				{
					return !_canBuildItems[itemId];
				}
				return true;
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(StorageComponent), "GetItemCount", new Type[] { typeof(int) })]
			public static void GetItemCountPatch(StorageComponent __instance, int itemId, ref int __result)
			{
				if (__result <= 99 && __instance != null && __instance.id == GameMain.mainPlayer.package.id && itemId > 0)
				{
					if (_canBuildItems == null)
					{
						DoInit();
					}
					if (itemId < 12000 && _canBuildItems[itemId])
					{
						__result = 100;
					}
				}
			}

			private static void DoInit()
			{
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Invalid comparison between Unknown and I4
				_canBuildItems = new bool[12000];
				ItemProto[] dataArray = ((ProtoSet<ItemProto>)(object)LDB.items).dataArray;
				foreach (ItemProto val in dataArray)
				{
					if (((int)val.Type == 5 || val.CanBuild) && ((Proto)val).ID < 12000)
					{
						_canBuildItems[((Proto)val).ID] = true;
					}
				}
			}
		}

		private class NoConditionBuild : PatchImpl<NoConditionBuild>
		{
			protected override void OnEnable()
			{
				GameData data = GameMain.data;
				if (data != null)
				{
					WarningSystem warningSystem = data.warningSystem;
					if (warningSystem != null)
					{
						warningSystem.UpdateCriticalWarningText();
					}
				}
			}

			protected override void OnDisable()
			{
				GameData data = GameMain.data;
				if (data != null)
				{
					WarningSystem warningSystem = data.warningSystem;
					if (warningSystem != null)
					{
						warningSystem.UpdateCriticalWarningText();
					}
				}
			}

			[HarmonyTranspiler]
			[HarmonyPriority(0)]
			[HarmonyPatch(typeof(BuildTool_Addon), "CheckBuildConditions")]
			[HarmonyPatch(typeof(BuildTool_Inserter), "CheckBuildConditions")]
			private static IEnumerable<CodeInstruction> BuildTool_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				yield return new CodeInstruction(OpCodes.Ldc_I4_1, (object)null);
				yield return new CodeInstruction(OpCodes.Ret, (object)null);
			}

			[HarmonyTranspiler]
			[HarmonyPriority(800)]
			[HarmonyPatch(typeof(BuildTool_Path), "CheckBuildConditions")]
			private static IEnumerable<CodeInstruction> BuildTool_Path_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Expected O, but got Unknown
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Expected O, but got Unknown
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Expected O, but got Unknown
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a5: Expected O, but got Unknown
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Expected O, but got Unknown
				//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
				//IL_0100: Expected O, but got Unknown
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Expected O, but got Unknown
				//IL_0158: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Expected O, but got Unknown
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0172: Expected O, but got Unknown
				//IL_0193: Unknown result type (might be due to invalid IL or missing references)
				//IL_0199: Expected O, but got Unknown
				//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c1: Expected O, but got Unknown
				//IL_01de: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f6: Expected O, but got Unknown
				//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0205: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				Label label = generator.DefineLabel();
				Label label2 = generator.DefineLabel();
				val.Start().InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
				{
					new CodeInstruction(OpCodes.Br, (object)label)
				});
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[4]
				{
					new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.PropertyGetter(typeof(BuildTool), "buildPreviews"), (string)null),
					new CodeMatch((OpCode?)OpCodes.Callvirt, (object)AccessTools.PropertyGetter(typeof(List<BuildPreview>), "Count"), (string)null),
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => CodeInstructionExtensions.IsStloc(ci, (LocalBuilder)null)), (string)null)
				});
				val.Labels.Add(label);
				val.Advance(4).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1]
				{
					new CodeInstruction(OpCodes.Br, (object)label2)
				});
				Label? label4 = default(Label?);
				Label? label3 = default(Label?);
				val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[5]
				{
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => CodeInstructionExtensions.IsLdloc(ci, (LocalBuilder)null)), (string)null),
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => CodeInstructionExtensions.Branches(ci, ref label4)), (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldarg_0, (object)null, (string)null),
					new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(BuildTool_Path), "waitForConfirm"), (string)null),
					new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction ci) => CodeInstructionExtensions.Branches(ci, ref label3)), (string)null)
				});
				object operand = val.Operand;
				val.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[2]
				{
					CodeInstructionExtensions.WithLabels(new CodeInstruction(OpCodes.Ldc_I4_1, (object)null), new Label[1] { label2 }),
					new CodeInstruction(OpCodes.Stloc_S, operand)
				});
				return val.InstructionEnumeration();
			}

			[HarmonyTranspiler]
			[HarmonyPriority(0)]
			[HarmonyPatch(typeof(BuildTool_BlueprintPaste), "CheckBuildConditions")]
			[HarmonyPatch(typeof(BuildTool_Click), "CheckBuildConditions")]
			private static IEnumerable<CodeInstruction> BuildTool_Click_CheckBuildConditions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Expected O, but got Unknown
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Expected O, but got Unknown
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Expected O, but got Unknown
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Expected O, but got Unknown
				CodeMatcher val = new CodeMatcher(instructions, generator);
				Label label = generator.DefineLabel();
				val.Start().InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[5]
				{
					new CodeInstruction(OpCodes.Ldarg_0, (object)null),
					new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(NoConditionBuild), "CheckForMiner", (Type[])null, (Type[])null)),
					new CodeInstruction(OpCodes.Brfalse_S, (object)label),
					new CodeInstruction(OpCodes.Ldc_I4_1, (object)null),
					new CodeInstruction(OpCodes.Ret, (object)null)
				});
				val.Labels.Add(label);
				return val.InstructionEnumeration();
			}

			public static bool CheckForMiner(BuildTool tool)
			{
				foreach (BuildPreview buildPreview in tool.buildPreviews)
				{
					PrefabDesc val = buildPreview?.item?.prefabDesc;
					if (val != null && (val.veinMiner || val.oilMiner))
					{
						return false;
					}
				}
				return true;
			}
		}

		public class BeltSignalGenerator : PatchImpl<BeltSignalGenerator>
		{
			private class BeltSignal
			{
				public int SignalId;

				public int SpeedLimit;

				public byte Stack;

				public byte Inc;

				public int Progress;

				public Tuple<int, float>[] Sources;

				public float[] SourceProgress;
			}

			private class ItemSource
			{
				public float Count;

				public Dictionary<int, float> From;

				public Dictionary<int, float> Extra;
			}

			private static Dictionary<int, BeltSignal>[] _signalBelts;

			private static Dictionary<long, int> _portalFrom;

			private static Dictionary<int, HashSet<long>> _portalTo;

			private static int _signalBeltsCapacity;

			private static bool _initialized;

			private static readonly Dictionary<int, ItemSource> ItemSources = new Dictionary<int, ItemSource>();

			private static bool _itemSourcesInitialized;

			protected override void OnEnable()
			{
				InitSignalBelts();
				GameLogic.OnGameBegin = (Action)Delegate.Combine(GameLogic.OnGameBegin, new Action(GameMain_Begin_Postfix));
			}

			protected override void OnDisable()
			{
				GameLogic.OnGameBegin = (Action)Delegate.Remove(GameLogic.OnGameBegin, new Action(GameMain_Begin_Postfix));
				_initialized = false;
				_signalBelts = null;
				_signalBeltsCapacity = 0;
			}

			public static void OnAltFormatChanged()
			{
				if (_signalBelts == null)
				{
					return;
				}
				PlanetFactory[] array = GameMain.data?.factories;
				if (array == null)
				{
					return;
				}
				int factoryCount = GameMain.data.factoryCount;
				bool value = BeltSignalNumberAltFormat.Value;
				for (int num = Math.Min(_signalBelts.Length, factoryCount) - 1; num >= 0; num--)
				{
					PlanetFactory val = array[num];
					CargoTraffic val2 = val?.cargoTraffic;
					if (val2 != null)
					{
						SignData[] entitySignPool = val.entitySignPool;
						if (entitySignPool != null)
						{
							Dictionary<int, BeltSignal> dictionary = _signalBelts[num];
							if (dictionary != null)
							{
								foreach (KeyValuePair<int, BeltSignal> item in dictionary)
								{
									int key = item.Key;
									ref BeltComponent reference = ref val2.beltPool[key];
									if (reference.id != key)
									{
										continue;
									}
									ref SignData reference2 = ref entitySignPool[reference.entityId];
									if (reference2.iconId0 >= 1000)
									{
										BeltSignal value2 = item.Value;
										int num2 = value2.Inc / value2.Stack;
										if (value)
										{
											reference2.count0 = value2.SpeedLimit + value2.Stack * 10000 + num2 * 100000;
										}
										else
										{
											reference2.count0 = value2.SpeedLimit * 100 + value2.Stack + num2 * 10;
										}
									}
								}
							}
						}
					}
				}
			}

			private static void InitSignalBelts()
			{
				if (!GameMain.isRunning)
				{
					return;
				}
				_signalBelts = new Dictionary<int, BeltSignal>[64];
				_signalBeltsCapacity = 64;
				_portalFrom = new Dictionary<long, int>();
				_portalTo = new Dictionary<int, HashSet<long>>();
				PlanetFactory[] array = GameMain.data?.factories;
				if (array == null)
				{
					return;
				}
				PlanetFactory[] array2 = array;
				foreach (PlanetFactory val in array2)
				{
					SignData[] array3 = val?.entitySignPool;
					if (array3 == null)
					{
						continue;
					}
					CargoTraffic cargoTraffic = val.cargoTraffic;
					BeltComponent[] beltPool = cargoTraffic.beltPool;
					for (int num = cargoTraffic.beltCursor - 1; num > 0; num--)
					{
						if (beltPool[num].id != num)
						{
							continue;
						}
						ref SignData reference = ref array3[beltPool[num].entityId];
						uint iconId = reference.iconId0;
						if (iconId == 0)
						{
							continue;
						}
						int num2 = Mathf.RoundToInt(reference.count0);
						if (iconId >= 1000)
						{
							if (iconId >= 20000)
							{
								continue;
							}
						}
						else
						{
							switch (iconId)
							{
							case 404u:
								SetSignalBelt(val.index, num, (int)iconId, 0);
								continue;
							case 600u:
								break;
							case 601u:
							case 602u:
							case 603u:
							case 604u:
							case 605u:
							case 606u:
							case 607u:
							case 608u:
							case 609u:
								if (num2 > 0)
								{
									SetSignalBeltPortalTo(val.index, num, num2);
								}
								continue;
							default:
								continue;
							}
						}
						if (num2 > 0)
						{
							SetSignalBelt(val.index, num, (int)iconId, num2);
						}
					}
				}
				_initialized = true;
			}

			private static Dictionary<int, BeltSignal> GetOrCreateSignalBelts(int index)
			{
				if (index < 0)
				{
					return null;
				}
				Dictionary<int, BeltSignal> dictionary;
				if (index >= _signalBeltsCapacity)
				{
					int num = _signalBeltsCapacity * 2;
					Dictionary<int, BeltSignal>[] array = new Dictionary<int, BeltSignal>[num];
					Array.Copy(_signalBelts, array, _signalBeltsCapacity);
					_signalBelts = array;
					_signalBeltsCapacity = num;
				}
				else
				{
					dictionary = _signalBelts[index];
					if (dictionary != null)
					{
						return dictionary;
					}
				}
				dictionary = new Dictionary<int, BeltSignal>();
				_signalBelts[index] = dictionary;
				return dictionary;
			}

			private static Dictionary<int, BeltSignal> GetSignalBelts(int index)
			{
				if (index < 0 || index >= _signalBeltsCapacity)
				{
					return null;
				}
				return _signalBelts[index];
			}

			private static void SetSignalBelt(int factory, int beltId, int signalId, int number)
			{
				int num;
				int num2;
				int num3;
				if (signalId >= 1000)
				{
					if (!BeltSignalNumberAltFormat.Value)
					{
						num = Mathf.Clamp(number % 10, 1, 4);
						num2 = number / 10 % 10 * num;
						num3 = number / 100;
					}
					else
					{
						num = Mathf.Clamp(number / 10000 % 10, 1, 4);
						num2 = number / 100000 % 10 * num;
						num3 = number % 10000;
					}
				}
				else
				{
					num = 0;
					num2 = 0;
					num3 = number;
				}
				if (num3 > 3600)
				{
					num3 = 3600;
				}
				Dictionary<int, BeltSignal> orCreateSignalBelts = GetOrCreateSignalBelts(factory);
				if (orCreateSignalBelts.TryGetValue(beltId, out var value))
				{
					value.SpeedLimit = num3;
					value.Stack = (byte)num;
					value.Inc = (byte)num2;
					value.Progress = 0;
					if (value.SignalId != signalId)
					{
						value.SignalId = signalId;
						AddSourcesToBeltSignal(value, signalId);
					}
					return;
				}
				BeltSignal beltSignal = new BeltSignal
				{
					SignalId = signalId,
					SpeedLimit = num3,
					Stack = (byte)num,
					Inc = (byte)num2
				};
				if (signalId >= 1000)
				{
					AddSourcesToBeltSignal(beltSignal, signalId);
				}
				orCreateSignalBelts[beltId] = beltSignal;
			}

			private static void AddSourcesToBeltSignal(BeltSignal beltSignal, int itemId)
			{
				Dictionary<int, float> dictionary = new Dictionary<int, float>();
				Dictionary<int, float> dictionary2 = new Dictionary<int, float>();
				CalculateAllProductions(dictionary, dictionary2, itemId);
				foreach (KeyValuePair<int, float> item in dictionary2)
				{
					if (!dictionary.TryGetValue(itemId, out var value) || !(value >= item.Value))
					{
						dictionary[itemId] = item.Value;
					}
				}
				dictionary.Remove(itemId);
				int num = dictionary.Count;
				if (num == 0)
				{
					beltSignal.Sources = null;
					beltSignal.SourceProgress = null;
					return;
				}
				Tuple<int, float>[] array = new Tuple<int, float>[num];
				float[] sourceProgress = new float[num];
				foreach (KeyValuePair<int, float> item2 in dictionary)
				{
					array[--num] = Tuple.Create(item2.Key, item2.Value);
				}
				beltSignal.Sources = array;
				beltSignal.SourceProgress = sourceProgress;
			}

			private static void SetSignalBeltPortalTo(int factory, int beltId, int number)
			{
				long num = ((long)factory << 32) | (uint)beltId;
				_portalFrom[num] = number;
				if (!_portalTo.TryGetValue(number, out var value))
				{
					value = new HashSet<long>();
					_portalTo[number] = value;
				}
				value.Add(num);
			}

			private static void RemoveSignalBelt(int factory, int beltId)
			{
				GetSignalBelts(factory)?.Remove(beltId);
			}

			private static void RemovePlanetSignalBelts(int factory)
			{
				GetSignalBelts(factory)?.Clear();
			}

			private static void RemoveSignalBeltPortalEnd(int factory, int beltId)
			{
				long num = ((long)factory << 32) | (uint)beltId;
				if (_portalFrom.TryGetValue(num, out var value))
				{
					_portalFrom.Remove(beltId);
					if (_portalTo.TryGetValue(value, out var value2))
					{
						value2.Remove(num);
					}
				}
			}

			private static void GameMain_Begin_Postfix()
			{
				if (BeltSignalGeneratorEnabled.Value)
				{
					InitSignalBelts();
				}
				InitItemSources();
			}

			[HarmonyPostfix]
			[HarmonyPatch(/*Could not decode attribute arguments.*/)]
			private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
			{
				if (BeltSignalGeneratorEnabled.Value && GameMain.mainPlayer != null)
				{
					PlanetFactory val = _planet?.factory;
					if (val != null)
					{
						RemovePlanetSignalBelts(val.index);
					}
				}
			}

			[HarmonyPrefix]
			[HarmonyPatch(typeof(CargoTraffic), "RemoveBeltComponent")]
			public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
			{
				if (_initialized)
				{
					PlanetData localPlanet = GameMain.localPlanet;
					if (localPlanet != null)
					{
						RemoveSignalBeltPortalEnd(localPlanet.factoryIndex, id);
						RemoveSignalBelt(localPlanet.factoryIndex, id);
					}
				}
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(CargoTraffic), "SetBeltSignalIcon")]
			public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int signalId, int entityId)
			{
				if (!_initialized)
				{
					return;
				}
				PlanetData localPlanet = GameMain.localPlanet;
				if (localPlanet == null)
				{
					return;
				}
				PlanetFactory factory = __instance.factory;
				bool flag = false;
				int num;
				if (signalId >= 1000)
				{
					if (signalId < 20000)
					{
						goto IL_005d;
					}
				}
				else if (signalId >= 601)
				{
					if (signalId <= 609)
					{
						num = Mathf.RoundToInt(factory.entitySignPool[entityId].count0);
						int factoryIndex = localPlanet.factoryIndex;
						int beltId = factory.entityPool[entityId].beltId;
						if (num > 0)
						{
							SetSignalBeltPortalTo(factoryIndex, beltId, num);
						}
						RemoveSignalBelt(factoryIndex, beltId);
						return;
					}
				}
				else
				{
					if (signalId == 404)
					{
						num = 0;
						flag = true;
						goto IL_00c8;
					}
					if (signalId == 600)
					{
						goto IL_005d;
					}
				}
				num = 0;
				goto IL_00c8;
				IL_00c8:
				int factoryIndex2 = localPlanet.factoryIndex;
				int beltId2 = factory.entityPool[entityId].beltId;
				if (flag)
				{
					SetSignalBelt(factoryIndex2, beltId2, signalId, num);
				}
				else
				{
					RemoveSignalBelt(factoryIndex2, beltId2);
				}
				RemoveSignalBeltPortalEnd(factoryIndex2, beltId2);
				return;
				IL_005d:
				num = Mathf.RoundToInt(factory.entitySignPool[entityId].count0);
				if (num > 0)
				{
					flag = true;
				}
				goto IL_00c8;
			}

			[HarmonyPostfix]
			[HarmonyPatch(typeof(CargoTraffic), "SetBeltSignalNumber")]
			public static void CargoTraffic_SetBeltSignalNumber_Postfix(CargoTraffic __instance, float number, int entityId)
			{
				if (!_initialized)
				{
					return;
				}
				PlanetData localPlanet = GameMain.localPlanet;
				if (localPlanet == null)
				{
					return;
				}
				PlanetFactory factory = __instance.factory;
				SignData[] entitySignPool = factory.entitySignPool;
				uint iconId;
				if (entitySignPool[entityId].iconType == 0 || (iconId = entitySignPool[entityId].iconId0) == 0)
				{
					return;
				}
				if (iconId >= 1000)
				{
					if (iconId >= 20000)
					{
						return;
					}
				}
				else
				{
					switch (iconId)
					{
					default:
						return;
					case 601u:
					case 602u:
					case 603u:
					case 604u:
					case 605u:
					case 606u:
					case 607u:
					case 608u:
					case 609u:
					{
						int factoryIndex = localPlanet.factoryIndex;
						int beltId = factory.entityPool[entityId].beltId;
						RemoveSignalBeltPortalEnd(factoryIndex, beltId);
						SetSignalBeltPortalTo(factoryIndex, beltId, Mathf.RoundToInt(number));
						return;
					}
					case 600u:
						break;
					}
				}
				int factoryIndex2 = localPlanet.factoryIndex;
				int beltId2 = factory.entityPool[entityId].beltId;
				int num = Mathf.RoundToInt(number);
				if (num == 0)
				{
					RemoveSignalBelt(factoryIndex2, beltId2);
				}
				else
				{
					SetSignalBelt(factoryIndex2, beltId2, (int)iconId, num);
				}
			}

			public static void ProcessBeltSignals()
			{
				//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
				if (!_initialized)
				{
					return;
				}
				PlanetFactory[] array = GameMain.data?.factories;
				if (array == null)
				{
					return;
				}
				PerformanceMonitor.BeginSample((ECpuWorkEntry)10);
				PlanetFactory[] array2 = array;
				int progress = default(int);
				byte b5 = default(byte);
				byte b3 = default(byte);
				Cargo val2 = default(Cargo);
				int num6 = default(int);
				byte b = default(byte);
				byte b2 = default(byte);
				byte b4 = default(byte);
				foreach (PlanetFactory val in array2)
				{
					if (val == null)
					{
						continue;
					}
					Dictionary<int, BeltSignal> signalBelts = GetSignalBelts(val.index);
					if (signalBelts == null || signalBelts.Count == 0)
					{
						continue;
					}
					FactoryProductionStat obj = GameMain.statistics.production.factoryStatPool[val.index];
					int[] productRegister = obj.productRegister;
					int[] consumeRegister = obj.consumeRegister;
					bool value = BeltSignalCountRecipeEnabled.Value;
					CargoTraffic cargoTraffic = val.cargoTraffic;
					foreach (KeyValuePair<int, BeltSignal> item3 in signalBelts)
					{
						BeltSignal value2 = item3.Value;
						int signalId = value2.SignalId;
						if (signalId >= 1000)
						{
							if (signalId >= 20000)
							{
								continue;
							}
							bool flag = value2.SpeedLimit > 0;
							if (flag)
							{
								value2.Progress += value2.SpeedLimit;
								progress = value2.Progress;
								if (progress < 3600)
								{
									continue;
								}
								if (progress > 18000)
								{
									value2.Progress = 14400;
								}
							}
							int key = item3.Key;
							ref BeltComponent reference = ref cargoTraffic.beltPool[key];
							CargoPath cargoPath = cargoTraffic.GetCargoPath(reference.segPathId);
							if (cargoPath == null)
							{
								continue;
							}
							byte stack = value2.Stack;
							byte inc = value2.Inc;
							if (!cargoPath.TryInsertItem(reference.segIndex + reference.segPivotOffset, signalId, stack, inc))
							{
								continue;
							}
							if (flag)
							{
								value2.Progress -= 3600;
							}
							if (BeltSignalCountGenEnabled.Value)
							{
								productRegister[signalId] += stack;
							}
							if (!value)
							{
								continue;
							}
							Tuple<int, float>[] sources = value2.Sources;
							if (sources == null)
							{
								continue;
							}
							float[] sourceProgress = value2.SourceProgress;
							float num = (int)stack;
							for (int num2 = sources.Length - 1; num2 >= 0; num2--)
							{
								float num3 = sourceProgress[num2] + sources[num2].Item2 * num;
								if (num3 > 0f)
								{
									int item = sources[num2].Item1;
									int num4 = Mathf.CeilToInt(num3);
									productRegister[item] += num4;
									consumeRegister[item] += num4;
									sourceProgress[num2] = num3 - (float)num4;
								}
								else
								{
									sourceProgress[num2] = num3;
								}
							}
							continue;
						}
						switch (signalId)