DarkFogTweaks
Provide many multipliers to change enemy unit settings (hp, attack, speed, etc.) and behaviors 黑雾数值与行为调整
Last updated | 2 months ago |
Total downloads | 958 |
Total rating | 0 |
Categories | Cheats Game Breaking |
Dependency string | starfi5h-DarkFogTweaks-0.0.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
DarkFogTweaks 黑雾数值调整
Provide many multipliers to change enemy unit settings (hp, attack, speed, etc.) and behaviors.
提供许多乘数来改变敌方单位设置(生命值、攻击力、速度等)和行为。
Installation 安装
Via r2modman, or manually download the file and put DarkFogTweaks.dll
in BepInEx/plugins
folder.
通过管理器r2modman,或者手动下载文件并将DarkFogTweaks.dll
放入BepInEx/plugins
文件夹。
Configuration 配置文件
Run the game one time to generate BepInEx\config\starfi5h.plugin.DarkFogTweaks.cfg
file.
If you're using mod manager, you can find the file in its Config editor.
The changes will take effects after reboost, or go to game settings and click 'Apply' button.
管理器安装: 左边选项Config editor -> 找到starfi5h.plugin.DarkFogTweaks
-> Edit Config
手动安装: 更改BepInEx\config\starfi5h.plugin.DarkFogTweaks.cfg
文件
配置文件(.cfg)需要先运行过游戏一次才会出现。
在修改完配置文件后重启游戏, 或进入游戏设置, 点击'应用设置'即可立即套用新的数值设定。
## Settings file was created by plugin DarkFogTweaks
## Plugin GUID: starfi5h.plugin.DarkFogTweaks
[Behavior]
## Send as many unit as this overwritten value when base assault (max: 180)
# Setting type: Int32
# Default value: 0
Base_AssaultUnitCount = 0
## Scale the original assaulting unit count
# Setting type: Single
# Default value: 1
Base_AssaultUnitFactor = 1
## Send as many unit as this overwritten value when hive assault (max: 1440)
# Setting type: Int32
# Default value: 0
Hive_AssaultUnitCount = 0
## Scale the original assaulting unit count
# Setting type: Single
# Default value: 1
Hive_AssaultUnitFactor = 1
## Relay will try to land on base first
# Setting type: Boolean
# Default value: false
Relay_FillPitFirst = false
## Relay will try to land on player's local planet first
# Setting type: Boolean
# Default value: false
Relay_ToPlayerPlanetFirst = false
## Multiplier of threat increase when attacking space enemies
# Setting type: Single
# Default value: 1
Space_ThreatFactor = 1
## Extra multiplier to exp gain
# Setting type: Single
# Default value: 1
All_ExpFactor = 1
[Buildings]
## Increase building speed and reduce cost
# Setting type: Int32
# Default value: 1
BuildingSpeedFactor = 1
## vanilla: +180
# Setting type: Int32
# Default value: 0
BaseExtraMatterGen = 0
## vanilla: -5400 (5.4MW)
# Setting type: Int32
# Default value: 0
BaseExtraEnergyGen = 0
## vanilla: +0
# Setting type: Int32
# Default value: 0
HiveExtraMatterGen = 0
## vanilla: +480000 (480MW)
# Setting type: Int32
# Default value: 0
HiveExtraEnergyGen = 0
[EnemyUnitFactor]
## If not null, the modifications will only apply to the whiltelist ids, separated by comma.
## ProtoIds: 300 Raider, 301 Ranger, 302 Guardian, 285 Lancer, 284 Humpback, 283 Eclipse Fortress
# Setting type: String
# Default value:
WhiteListProtoIds =
# Setting type: Single
# Default value: 1
HpMax = 1
## Hp upgrade per level
# Setting type: Single
# Default value: 1
HpInc = 1
## Hp recovery overtime
# Setting type: Single
# Default value: 1
HpRecover = 1
## Including base speed, max speed and acceleration
# Setting type: Single
# Default value: 1
MovementSpeed = 1
# Setting type: Single
# Default value: 1
SensorRange = 1
## The distance to engage and keep on firing
# Setting type: Single
# Default value: 1
EngageRange = 1
# Setting type: Single
# Default value: 1
AttackRange = 1
# Setting type: Single
# Default value: 1
AttackDamage = 1
## Damage upgrade per level
# Setting type: Single
# Default value: 1
AttackDamageInc = 1
# Setting type: Single
# Default value: 1
AttackCoolDownSpeed = 1
## Damage cooldown speed upgrade per level
# Setting type: Single
# Default value: 1
AttackCoolDownSpeedInc = 1
Changelog
v0.0.3 - Add config Base_AssaultUnitFactor
, Hive_AssaultUnitFactor
.
v0.0.2 - Add config WhiteListProtoIds
.
v0.0.1 - Initial release. (DSPv0.10.30.22292)
Acknowledgements
All trademarks, copyright, and resources related to Dyson Sphere Project itself, remain the property of Gamera Game and Youthcat Studio as applicable according to the license agreement distributed with Dyson Sphere Program.