Perf: Cache bindings/axes in memory to avoid per-frame PlayerPrefs reads.
Perf: Run default seeding/migrations once per sInputManager instance.
Perf: Reduce wheel interop reflection/allocations in hot paths.
1.0.2
Align Map/Items/Jobs semantics with vanilla: MapItems drives inventory (hold); Jobs toggles jobs/map menu (press).
Expose proper handbrake vs brake/reverse behavior: Back/Handbrake (hold) is the handbrake while driving; Brake/Reverse affects vehicle brake/reverse input.
Update defaults: keyboard Brake/Reverse = S, Back/Handbrake = Space, MapItems = Shift (hold), Jobs = Tab; controller seeds MapItems from Inventory and Jobs from Map.
Allow common keyboard reuse without conflict prompts (WASD for on-foot + vehicle).
Improve duplicate-bind UX: show wrapped comma-separated conflicts (28 chars/line) and allow Keep Both.