允许在合作模式中在第二显示器给另一个玩家一个独立的视角。如果没有第二显示器就用Parsec-vdd。反馈至GitHub。 Allows another player to have an independent camera on the second monitor in coop mode. Use Parsec-vdd if having no second monitor. Submit issues on GitHub.
1.1.4: Enhanced visual quality for the second window. Fixed the issue of incorrect controller cursor position.
1.1.3: Fixed issues with game screen rendering size at specific resolutions. Fixed UI transparency issues. Fixed the blurry rendering issue of Simple Stats Tweaked on some resolutions. Optimized cursor rendering logic. Various logic improvements.
1.1.2: Fixed the rendering issue of occluders in the second window. Fixed the issue where the character could move during the falling-into-Gungeon sequence when starting the game.
1.1.1: Fixed rendering issues related to transparency.
1.1.0: Compatible with Simple Stats Tweaked. Rewrote mouse rendering logic. Optimized game interface rendering logic. Fixed incorrect rendering positions for projectiles and other objects.
1.0.13: Fixed the issue where the player in single-player mode could not be respawned after falling into a pit. Fixed the issue of incorrect rendering size of the Ammonomicon when Expand the Gungeon existed.
1.0.12: Made save paths independent for different mod profiles.
1.0.11: Fixed the issue of the second window flickering when exiting coop. Fixed the issue of incorrect character camera after reselecting a character. Fixed the soft-lock issue that occurred when entering a level while one character fell into a pit.
1.0.10: Compatible with the latest version of Coop KB&M.
1.0.9: Fixed the issue where connecting monitors with different refresh rates would cause the game frame rate on the high-refresh-rate monitor to be dragged down by the low-refresh-rate monitor.
1.0.8: Compatible with Custom Cursor. Fixed size error issue when windows are displayed side by side. Hopefully fixed the rendering residue issue of previous frames.
1.0.7: Fixed the issue of active reloading failing to hit. Fixed the issue of lost vibration of the second camera.
1.0.6: Made the screen vibration, the VFX of the screen turning red when injured, and the vibration of the controller correspond to the character. Made it work the same as if the mod is not installed in the case of the second monitor not detected.
1.0.5: Fixed the issue of the relationship between mouse sensitivity and window size. Fixed the issue of the relationship between loading interface scaling and window size.
1.0.4: Fixed the issue of gun vibration causing exceptions. Fixed the issue of causing exceptions about localization.
1.0.3: Fixed the issue of pink rectangles appearing in the UI. Fixed the issue of multiple rendering of the minimap and cursor.
1.0.2: Added support for second window screen distortion effects, such as screen distortion when using the blank and shooting at Lich etc. Fixed the issue of wrong display of enemy position prompt arrows. Reduced the display delay of the second window reload bar and reload label.
1.0.1: Optimized performance. Optimized the display logic of the second window's reload bar and reload label to avoid flickering during potential high rendering pressure. Fixed the issue of wrong display of enemy position prompt arrows. Fixed the issue of wrong auto-aiming range of controllers.
1.0.0: Stable release. Reduced redundant calculations to minimize costs. Added an option to manually switch the camera corresponding to the character in options. Optimized the camera movement to make it smoother. Function patches rewritten using transpiling rules proposed by SpecialAPI.
0.9.10: Made the camera move more normally and smoothly. Fixed the issue of window recognition errors. Fixed the display misalignment issue of the settings.
0.9.9: Fixed the issue where the second window sometimes goes black and cannot start.
0.9.8: Fixed the issue of incorrect aiming direction and camera view for the character in the second window. Fixed the issue of missing caption when the main window starts.
0.9.7: Fixed the issue of incorrect mouse usage rights. Fixed the issue of incorrect aiming direction and camera view for the character in the second window.
0.9.6: Fixed the issue of abnormal cursor scaling in the second window. Fixed the rendering residue issue of the cursor in previous frames. Added guidance for streaming settings to the website homepage.
0.9.5: Added a second window startup resolution option to ensure smooth operation of low-end devices.
0.9.4: Fixed the issue of wrong viewpoint offset caused by modifying the mouse binding.
0.9.3: Fixed display issues related to Coop KB&M and cursor.
0.9.2: Compatible with Coop KB&M. Fixed the cursor display issue of 2P controller.
0.9.1: Fixed the issue of the minimap covering the UI. Fixed the issue of displaying the minimap when it should not be displayed.
0.9.0: Fixed the issue of dim display of the minimap. Fixed the issue of causing exceptions when reloading in single player mode. Optimized the resource release logic for exiting coop mode.
0.8.9: Fixed the black screen issue caused by entering coop mode when minimizing the second window. Added adaptation to the preset side-by-side display for ultra wide screen monitors.
0.8.8: Added the feature of disconnecting the second monitor after starting the game and still continuing the game. Added a prompt for undetected second monitor.
0.8.7: Improved the display quality of 16:9. Added shortcut key prompts at coop entry.
0.8.6: Fixed the issue of camera movement when unpausing. Added GitHub feedback link.
0.8.5: Fixed something small.
0.8.4: Let the boss room intro camera movement make sense. Greatly compatible with the movement and scaling of camera in other mods.
0.8.3: Used a safer shortcut key registration method. Shortcut keys can be customized.
0.8.2: Added shortcut keys to control two windows. Added some window position presets. Fixed the issue of incomplete UI display area.
0.8.1: Added the feature of command control for target monitor and window size of the second window. Fixed the scaling issue caused by changing the size of the second window.
0.8.0: Added the feature of windowing the second window. Fixed the issue where the main window cannot be moved. Fixed the issue of texture retention outside the game screen area after changing the resolution.
0.7.4: Fixed the issue where the dialog box does not display. Fixed the issue of bullets Nebula not displaying at the end. Fixed the issue of characters stepping out of sight.
0.7.3: Fixed the issue of incorrect stretching.
0.7.2: Optimized performance, perhaps.
0.7.1: Fixed the black screen issue.
0.7.0: The resolution of the main window can be changed freely without flickering.