Decompiled source of enter the pishock v1.0.3

Mod.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("EnterThePishock")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EnterThePishock")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("57445610-0892-47c3-be16-453172104123")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Mod
{
	public class PiShock
	{
		[CompilerGenerated]
		private sealed class <SendShock>d__4 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public string shareCode;

			public string Name;

			public Shock shock;

			public PiShock <>4__this;

			private UnityWebRequest <request>5__1;

			private byte[] <bodyRaw>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SendShock>d__4(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<request>5__1 = null;
				<bodyRaw>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Expected O, but got Unknown
				//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f2: Expected O, but got Unknown
				//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					Debug.Log((object)$"Shocking for {shock.Duration}s at {shock.Intensity} intensity");
					<request>5__1 = new UnityWebRequest("https://do.pishock.com/api/apioperate/", "POST");
					<bodyRaw>5__2 = Encoding.UTF8.GetBytes($"{{\"Username\": \"{<>4__this.USERNAME}\",\"ApiKey\":\"{<>4__this.API_KEY}\",\"Code\":\"{shareCode}\",\"Name\":\"{Name}\",\"Op\":0,\"Duration\":{shock.Duration},\"Intensity\":{shock.Intensity}}}");
					<request>5__1.uploadHandler = (UploadHandler)new UploadHandlerRaw(<bodyRaw>5__2);
					<request>5__1.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
					<request>5__1.SetRequestHeader("Content-Type", "application/json");
					<>2__current = <request>5__1.SendWebRequest();
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Debug.Log((object)("Status Code: " + <request>5__1.responseCode));
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private readonly string API_KEY;

		private readonly string USERNAME;

		private const string API_URL = "https://do.pishock.com/api/apioperate/";

		public PiShock(string apiKey, string userName)
		{
			API_KEY = apiKey;
			USERNAME = userName;
		}

		public IEnumerator SendShock(string shareCode, string Name, Shock shock)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SendShock>d__4(0)
			{
				<>4__this = this,
				shareCode = shareCode,
				Name = Name,
				shock = shock
			};
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("kenshi1453.enterthepishock", "ENTER THE PISHOCK", "0.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <ShockCoroutine>d__18 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public Plugin <>4__this;

			private Shock <shock>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ShockCoroutine>d__18(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<shock>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Expected O, but got Unknown
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					<shock>5__1 = <>4__this.shocks.Dequeue();
					<>2__current = ((MonoBehaviour)<>4__this).StartCoroutine(<>4__this.piShock.SendShock(<>4__this.shareCodeEntry.Value, "ETG_Shock", <shock>5__1));
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					<>2__current = (object)new WaitForSecondsRealtime((float)<shock>5__1.Duration);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<shock>5__1 = null;
					break;
				}
				<>2__current = (object)new WaitUntil((Func<bool>)(() => <>4__this.shocks.Count > 0));
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string GUID = "kenshi1453.enterthepishock";

		public const string NAME = "ENTER THE PISHOCK";

		public const string VERSION = "0.0.0";

		public const string TEXT_COLOR = "#00FFFF";

		private GameManager gameManager;

		private PlayerController playerController;

		private Queue<Shock> shocks = new Queue<Shock>();

		private PiShock piShock;

		private ConfigEntry<string> apiKeyEntry;

		private ConfigEntry<string> usernameEntry;

		private ConfigEntry<string> shareCodeEntry;

		private ConfigEntry<int> maxShockIntensity;

		private ConfigEntry<int> minShockIntensity;

		private ConfigEntry<int> maxShockDuration;

		private ConfigEntry<int> minShockDuration;

		public void Start()
		{
			InitConfig();
			piShock = new PiShock(apiKeyEntry.Value, usernameEntry.Value);
			ETGModMainBehaviour.WaitForGameManagerStart((Action<GameManager>)GMStart);
		}

		private void InitConfig()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Expected O, but got Unknown
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Expected O, but got Unknown
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Expected O, but got Unknown
			apiKeyEntry = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PiShock API Key", "APIKEY", (ConfigDescription)null);
			usernameEntry = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PiShock Username", "USERNAME", (ConfigDescription)null);
			shareCodeEntry = ((BaseUnityPlugin)this).Config.Bind<string>("General", "PiShock Sharecode", "SHARECODE", (ConfigDescription)null);
			maxShockIntensity = ((BaseUnityPlugin)this).Config.Bind<int>("Shock Values", "Max Intensity", 100, new ConfigDescription("The maximum intensity to shock", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), new object[0]));
			minShockIntensity = ((BaseUnityPlugin)this).Config.Bind<int>("Shock Values", "Min Intensity", 70, new ConfigDescription("The minimum intensity to shock", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), new object[0]));
			maxShockDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Shock Values", "Max Duration", 15, new ConfigDescription("The maximum duration to shock", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 15), new object[0]));
			minShockDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Shock Values", "Min Duration", 10, new ConfigDescription("The minimum duration to shock", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 15), new object[0]));
		}

		public void GMStart(GameManager g)
		{
			Log("ENTER THE PISHOCK v0.0.0 started successfully.", "#00FFFF");
			gameManager = g;
			g.OnNewLevelFullyLoaded += G_OnNewLevelFullyLoaded;
			((MonoBehaviour)this).StartCoroutine(ShockCoroutine());
		}

		private IEnumerator ShockCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ShockCoroutine>d__18(0)
			{
				<>4__this = this
			};
		}

		private void G_OnNewLevelFullyLoaded()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			if ((Object)(object)playerController != (Object)(object)gameManager.m_player)
			{
				playerController = gameManager.m_player;
				((BraveBehaviour)gameManager.m_player).healthHaver.OnDamaged += new OnDamagedEvent(OnDamaged);
			}
		}

		private void OnDamaged(float resultValue, float maxValue, CoreDamageTypes damageTypes, DamageCategory damageCategory, Vector2 damageDirection)
		{
			Console.WriteLine($"Health changed. New health is '{resultValue}'");
			int intensity = (int)Math.Round(Lerp(resultValue, 0.0, maxValue, maxShockIntensity.Value, minShockIntensity.Value));
			int duration = (int)Math.Round(Lerp(resultValue, 0.0, maxValue, maxShockDuration.Value, minShockDuration.Value));
			shocks.Enqueue(new Shock(duration, intensity));
		}

		private double Lerp(double x, double x0, double x1, double y0, double y1)
		{
			double a = y0 + (x - x0) * ((y1 - y0) / (x1 - x0));
			return Math.Round(a);
		}

		public static void Log(string text, string color = "FFFFFF")
		{
			ETGModConsole.Log((object)("<color=" + color + ">" + text + "</color>"), false);
		}
	}
	public class Shock
	{
		public readonly int Duration;

		public readonly int Intensity;

		public Shock(int duration, int intensity)
		{
			Duration = duration;
			Intensity = intensity;
		}
	}
}