Decompiled source of Custom Rooms v1.0.4

plugins/GungeonAPI.dll

Decompiled 11 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Alexandria.DungeonAPI;
using Alexandria.ItemAPI;
using Alexandria.Misc;
using BepInEx;
using Dungeonator;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GungeonAPI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GungeonAPI")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("550ce75b-bdf5-4ddd-b063-5617f06b18fd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GungeonAPI;

public static class GungeonAPI
{
	public static void Init()
	{
		string[] directories = Directory.GetDirectories(Paths.PluginPath, "CustomRoomData", SearchOption.AllDirectories);
		string[] array = directories;
		foreach (string text in array)
		{
			RoomFactory.LoadRoomsFromRoomDirectory("CustomRoomsMod", text);
		}
	}
}
public static class HitboxMonitor
{
	public class HitBoxDisplay : BraveBehaviour
	{
		private GameObject hitboxDisplay = null;

		private PixelCollider collider;

		private void Start()
		{
			CreateDisplay();
		}

		public void CreateDisplay()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			collider = ((BraveBehaviour)this).specRigidbody.HitboxPixelCollider;
			string name = "HitboxDisplay";
			if ((Object)(object)hitboxDisplay == (Object)null)
			{
				hitboxDisplay = GameObject.CreatePrimitive((PrimitiveType)3);
			}
			hitboxDisplay.GetComponent<Renderer>().material.color = new Color(1f, 0f, 1f, 0.75f);
			((Object)hitboxDisplay).name = name;
			hitboxDisplay.transform.SetParent(((BraveBehaviour)((BraveBehaviour)this).specRigidbody).transform);
		}

		private void FixedUpdate()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			hitboxDisplay.transform.localScale = new Vector3((float)collider.Dimensions.x / pixelsPerUnit, (float)collider.Dimensions.y / pixelsPerUnit, 1f);
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor((float)collider.Offset.x + (float)collider.Dimensions.x * 0.5f, (float)collider.Offset.y + (float)collider.Dimensions.y * 0.5f, 0f - pixelsPerUnit);
			val /= pixelsPerUnit;
			hitboxDisplay.transform.localPosition = val;
		}

		public override void OnDestroy()
		{
			if (Object.op_Implicit((Object)(object)hitboxDisplay))
			{
				Object.DestroyImmediate((Object)(object)hitboxDisplay);
			}
		}
	}

	private static float pixelsPerUnit = 16f;

	public static void DisplayHitbox(SpeculativeRigidbody speculativeRigidbody)
	{
		PixelCollider hitboxPixelCollider = speculativeRigidbody.HitboxPixelCollider;
		DebugUtility.Log<string>("Collider Found...");
		if (!Object.op_Implicit((Object)(object)((Component)speculativeRigidbody).gameObject.GetComponent<HitBoxDisplay>()))
		{
			((Component)speculativeRigidbody).gameObject.AddComponent<HitBoxDisplay>();
		}
		DebugUtility.Log<string>("Displaying...");
		LogHitboxInfo(hitboxPixelCollider);
	}

	public static void DeleteHitboxDisplays()
	{
		HitBoxDisplay[] array = Object.FindObjectsOfType<HitBoxDisplay>();
		foreach (HitBoxDisplay hitBoxDisplay in array)
		{
			Object.Destroy((Object)(object)hitBoxDisplay);
		}
	}

	private static void LogHitboxInfo(PixelCollider collider)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		DebugUtility.Print<string>($"Dimensions: ({collider.Dimensions.x},{collider.Dimensions.y})", "FFFFFF", false);
		DebugUtility.Print<string>($"Offset: ({collider.Offset.x},{collider.Offset.y})", "FFFFFF", false);
	}
}
public static class KeyShrine
{
	public static void Add()
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		ShrineFactory shrineFactory = new ShrineFactory();
		shrineFactory.name = "Key Shrine";
		shrineFactory.modID = "kts";
		shrineFactory.text = "A shrine representing the key to happiness.";
		shrineFactory.spritePath = "GungeonAPI/resource/shrine_heart_key.png";
		shrineFactory.room = RoomFactory.BuildFromResource("GungeonAPI/resource/rooms/KeyShrine.room", (Assembly)null).room;
		shrineFactory.acceptText = "Offer a heart to unlock your potential";
		shrineFactory.declineText = "Walk away";
		shrineFactory.OnAccept = Accept;
		shrineFactory.OnDecline = null;
		shrineFactory.CanUse = CanUse;
		shrineFactory.offset = new Vector3(10f, 0f, 0f);
		shrineFactory.talkPointOffset = new Vector3(0f, 3f, 0f);
		shrineFactory.isToggle = false;
		shrineFactory.isBreachShrine = false;
		ShrineFactory shrineFactory2 = shrineFactory;
		shrineFactory2.Build();
	}

	public static bool CanUse(PlayerController player, GameObject shrine)
	{
		return shrine.GetComponent<ShrineFactory.CustomShrineController>().numUses == 0;
	}

	public static void Accept(PlayerController player, GameObject shrine)
	{
		float maxHealth = ((BraveBehaviour)player).healthHaver.GetMaxHealth();
		if (maxHealth > 1f)
		{
			((BraveBehaviour)player).healthHaver.SetHealthMaximum(maxHealth - 1f, (float?)null, false);
			PlayerConsumables carriedConsumables = player.carriedConsumables;
			carriedConsumables.KeyBullets += 2;
			shrine.GetComponent<ShrineFactory.CustomShrineController>().numUses++;
			shrine.GetComponent<ShrineFactory.CustomShrineController>().GetRidOfMinimapIcon();
			AkSoundEngine.PostEvent("Play_OBJ_shrine_accept_01", shrine);
		}
	}
}
public class ShrineFactory
{
	public class CustomShrineController : DungeonPlaceableBehaviour
	{
		public string ID;

		public bool isBreachShrine;

		public Vector3 offset;

		public List<PixelCollider> pixelColliders;

		public Dictionary<string, int> roomStyles;

		public ShrineFactory factory;

		public Action<PlayerController, GameObject> OnAccept;

		public Action<PlayerController, GameObject> OnDecline;

		public Func<PlayerController, GameObject, bool> CanUse;

		private RoomHandler m_parentRoom;

		private GameObject m_instanceMinimapIcon;

		public int numUses = 0;

		private void Start()
		{
			string text = ((Object)this).name.Replace("(Clone)", "");
			if (builtShrines.ContainsKey(text))
			{
				Copy(builtShrines[text].GetComponent<CustomShrineController>());
			}
			else
			{
				DebugUtility.PrintError<string>("Was this shrine registered correctly?: " + text, "FF0000");
			}
			((Component)this).GetComponent<SimpleInteractable>().OnAccept = OnAccept;
			((Component)this).GetComponent<SimpleInteractable>().OnDecline = OnDecline;
			((Component)this).GetComponent<SimpleInteractable>().CanUse = CanUse;
		}

		public void Copy(CustomShrineController other)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			ID = other.ID;
			roomStyles = other.roomStyles;
			isBreachShrine = other.isBreachShrine;
			offset = other.offset;
			pixelColliders = other.pixelColliders;
			factory = other.factory;
			OnAccept = other.OnAccept;
			OnDecline = other.OnDecline;
			CanUse = other.CanUse;
		}

		public void ConfigureOnPlacement(RoomHandler room)
		{
			m_parentRoom = room;
			RegisterMinimapIcon();
		}

		public void RegisterMinimapIcon()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			m_instanceMinimapIcon = Minimap.Instance.RegisterRoomIcon(m_parentRoom, (GameObject)BraveResources.Load("Global Prefabs/Minimap_Shrine_Icon", ".prefab"), false);
		}

		public void GetRidOfMinimapIcon()
		{
			if ((Object)(object)m_instanceMinimapIcon != (Object)null)
			{
				Minimap.Instance.DeregisterRoomIcon(m_parentRoom, m_instanceMinimapIcon);
				m_instanceMinimapIcon = null;
			}
		}
	}

	public string name;

	public string modID;

	public string spritePath;

	public string text;

	public string acceptText;

	public string declineText;

	public Action<PlayerController, GameObject> OnAccept;

	public Action<PlayerController, GameObject> OnDecline;

	public Func<PlayerController, GameObject, bool> CanUse;

	public Vector3 talkPointOffset;

	public Vector3 offset = new Vector3(43.8f, 42.4f, 42.9f);

	public IntVector2 colliderOffset;

	public IntVector2 colliderSize;

	public bool isToggle;

	public bool usesCustomColliderOffsetAndSize;

	public Type interactableComponent = null;

	public bool isBreachShrine = false;

	public PrototypeDungeonRoom room;

	public Dictionary<string, int> roomStyles;

	public static Dictionary<string, GameObject> builtShrines = new Dictionary<string, GameObject>();

	private static bool m_initialized;

	private static bool m_builtShrines;

	public static void Init()
	{
		if (m_initialized)
		{
			return;
		}
		DungeonHooks.OnFoyerAwake += PlaceBreachShrines;
		DungeonHooks.OnPreDungeonGeneration += delegate(LoopDungeonGenerator generator, Dungeon dungeon, DungeonFlow flow, int dungeonSeed)
		{
			if (((Object)flow).name != "Foyer Flow" && !GameManager.IsReturningToFoyerWithPlayer)
			{
				CustomShrineController[] array = Object.FindObjectsOfType<CustomShrineController>();
				foreach (CustomShrineController customShrineController in array)
				{
					if (!FakePrefab.IsFakePrefab((Object)(object)customShrineController))
					{
						Object.Destroy((Object)(object)((Component)customShrineController).gameObject);
					}
				}
				m_builtShrines = false;
			}
		};
		m_initialized = true;
	}

	public GameObject Build()
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0294: Unknown result type (might be due to invalid IL or missing references)
		//IL_0299: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(spritePath, (Assembly)null);
			GameObject val = SpriteBuilder.SpriteFromResource(spritePath, (GameObject)null, (Assembly)null);
			string text2 = (((Object)val).name = (modID + ":" + name).ToLower().Replace(" ", "_"));
			tk2dSprite component = val.GetComponent<tk2dSprite>();
			((tk2dBaseSprite)component).IsPerpendicular = true;
			((tk2dBaseSprite)component).PlaceAtPositionByAnchor(offset, (Anchor)1);
			Transform transform = new GameObject("talkpoint").transform;
			transform.position = val.transform.position + talkPointOffset;
			transform.SetParent(val.transform);
			if (!usesCustomColliderOffsetAndSize)
			{
				IntVector2 val2 = default(IntVector2);
				((IntVector2)(ref val2))..ctor(((Texture)textureFromResource).width, ((Texture)textureFromResource).height);
				colliderOffset = new IntVector2(0, 0);
				colliderSize = new IntVector2(val2.x, val2.y / 2);
			}
			SpeculativeRigidbody val3 = SpriteBuilder.SetUpSpeculativeRigidbody(component, colliderOffset, colliderSize);
			CustomShrineController customShrineController = val.AddComponent<CustomShrineController>();
			customShrineController.ID = text2;
			customShrineController.roomStyles = roomStyles;
			customShrineController.isBreachShrine = true;
			customShrineController.offset = offset;
			customShrineController.pixelColliders = ((BraveBehaviour)val3).specRigidbody.PixelColliders;
			customShrineController.factory = this;
			customShrineController.OnAccept = OnAccept;
			customShrineController.OnDecline = OnDecline;
			customShrineController.CanUse = CanUse;
			IPlayerInteractable item;
			if ((object)interactableComponent != null)
			{
				Component obj = val.AddComponent(interactableComponent);
				item = (IPlayerInteractable)(object)((obj is IPlayerInteractable) ? obj : null);
			}
			else
			{
				SimpleInteractable simpleInteractable = val.AddComponent<SimpleInteractable>();
				simpleInteractable.isToggle = isToggle;
				simpleInteractable.OnAccept = OnAccept;
				simpleInteractable.OnDecline = OnDecline;
				simpleInteractable.CanUse = CanUse;
				simpleInteractable.text = this.text;
				simpleInteractable.acceptText = acceptText;
				simpleInteractable.declineText = declineText;
				simpleInteractable.talkPoint = transform;
				item = (IPlayerInteractable)(object)simpleInteractable;
			}
			GameObject val4 = FakePrefab.Clone(val);
			val4.GetComponent<CustomShrineController>().Copy(customShrineController);
			((Object)val4).name = text2;
			if (isBreachShrine)
			{
				if (!RoomHandler.unassignedInteractableObjects.Contains(item))
				{
					RoomHandler.unassignedInteractableObjects.Add(item);
				}
			}
			else
			{
				if (!Object.op_Implicit((Object)(object)room))
				{
					room = RoomFactory.CreateEmptyRoom(12, 12);
				}
				RegisterShrineRoom(val4, room, text2, Vector2.op_Implicit(offset));
			}
			builtShrines.Add(text2, val4);
			DebugUtility.Print<string>("Added shrine: " + text2, "FFFFFF", false);
			return val;
		}
		catch (Exception ex)
		{
			DebugUtility.PrintException(ex, "FF0000");
			return null;
		}
	}

	public static void RegisterShrineRoom(GameObject shrine, PrototypeDungeonRoom protoroom, string ID, Vector2 offset)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Expected O, but got Unknown
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Expected O, but got Unknown
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		protoroom.category = (RoomCategory)2;
		DungeonPrerequisite[] array = (DungeonPrerequisite[])(object)new DungeonPrerequisite[0];
		Vector2 val = default(Vector2);
		((Vector2)(ref val))..ctor((float)(protoroom.Width / 2) + offset.x, (float)(protoroom.Height / 2) + offset.y);
		protoroom.placedObjectPositions.Add(val);
		DungeonPlaceable val2 = ScriptableObject.CreateInstance<DungeonPlaceable>();
		val2.width = 2;
		val2.height = 2;
		val2.respectsEncounterableDifferentiator = true;
		List<DungeonPlaceableVariant> list = new List<DungeonPlaceableVariant>();
		DungeonPlaceableVariant val3 = new DungeonPlaceableVariant();
		val3.percentChance = 1f;
		val3.nonDatabasePlaceable = shrine;
		val3.prerequisites = array;
		val3.materialRequirements = (DungeonPlaceableRoomMaterialRequirement[])(object)new DungeonPlaceableRoomMaterialRequirement[0];
		list.Add(val3);
		val2.variantTiers = list;
		protoroom.placedObjects.Add(new PrototypePlacedObjectData
		{
			contentsBasePosition = val,
			fieldData = new List<PrototypePlacedObjectFieldData>(),
			instancePrerequisites = array,
			linkedTriggerAreaIDs = new List<int>(),
			placeableContents = val2
		});
		RoomData val4 = default(RoomData);
		val4.room = protoroom;
		val4.isSpecialRoom = true;
		val4.category = "SPECIAL";
		val4.specialSubCategory = "UNSPECIFIED_SPECIAL";
		RoomData val5 = val4;
		RoomFactory.rooms.Add(ID, val5);
		DungeonHandler.Register(val5);
	}

	private static void PlaceBreachShrines()
	{
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		if (m_builtShrines)
		{
			return;
		}
		DebugUtility.Print<string>("Placing breach shrines: ", "FFFFFF", false);
		foreach (GameObject value in builtShrines.Values)
		{
			try
			{
				CustomShrineController component = value.GetComponent<CustomShrineController>();
				if (component.isBreachShrine)
				{
					DebugUtility.Print<string>("    " + ((Object)value).name, "FFFFFF", false);
					CustomShrineController component2 = Object.Instantiate<GameObject>(value).GetComponent<CustomShrineController>();
					component2.Copy(component);
					((Component)component2).gameObject.SetActive(true);
					((BraveBehaviour)component2).sprite.PlaceAtPositionByAnchor(component2.offset, (Anchor)1);
					IPlayerInteractable component3 = ((Component)component2).GetComponent<IPlayerInteractable>();
					if (component3 is SimpleInteractable)
					{
						((SimpleInteractable)(object)component3).OnAccept = component2.OnAccept;
						((SimpleInteractable)(object)component3).OnDecline = component2.OnDecline;
						((SimpleInteractable)(object)component3).CanUse = component2.CanUse;
					}
					if (!RoomHandler.unassignedInteractableObjects.Contains(component3))
					{
						RoomHandler.unassignedInteractableObjects.Add(component3);
					}
				}
			}
			catch (Exception ex)
			{
				DebugUtility.PrintException(ex, "FF0000");
			}
		}
		m_builtShrines = true;
	}
}
public class SimpleInteractable : BraveBehaviour, IPlayerInteractable
{
	public Action<PlayerController, GameObject> OnAccept;

	public Action<PlayerController, GameObject> OnDecline;

	public Func<PlayerController, GameObject, bool> CanUse;

	public Transform talkPoint;

	public string text;

	public string acceptText;

	public string declineText;

	public bool isToggle;

	private bool m_isToggled;

	private bool m_canUse = true;

	private void Start()
	{
		talkPoint = ((BraveBehaviour)this).transform.Find("talkpoint");
		m_isToggled = false;
	}

	public void Interact(PlayerController interactor)
	{
		if (!TextBoxManager.HasTextBox(talkPoint))
		{
			DebugUtility.Print<string>("Can use: " + (CanUse == null), "FFFFFF", false);
			m_canUse = ((CanUse != null) ? CanUse(interactor, ((Component)this).gameObject) : m_canUse);
			((MonoBehaviour)this).StartCoroutine(HandleConversation(interactor));
		}
	}

	private IEnumerator HandleConversation(PlayerController interactor)
	{
		TextBoxManager.ShowStoneTablet(talkPoint.position, talkPoint, -1f, text, true, false);
		int selectedResponse = -1;
		interactor.SetInputOverride("shrineConversation");
		yield return null;
		if (!m_canUse)
		{
			GameUIRoot.Instance.DisplayPlayerConversationOptions(interactor, (TalkModule)null, declineText, string.Empty);
		}
		else if (isToggle)
		{
			if (m_isToggled)
			{
				GameUIRoot.Instance.DisplayPlayerConversationOptions(interactor, (TalkModule)null, declineText, string.Empty);
			}
			else
			{
				GameUIRoot.Instance.DisplayPlayerConversationOptions(interactor, (TalkModule)null, acceptText, string.Empty);
			}
		}
		else
		{
			GameUIRoot.Instance.DisplayPlayerConversationOptions(interactor, (TalkModule)null, acceptText, declineText);
		}
		while (!GameUIRoot.Instance.GetPlayerConversationResponse(ref selectedResponse))
		{
			yield return null;
		}
		interactor.ClearInputOverride("shrineConversation");
		TextBoxManager.ClearTextBox(talkPoint);
		if (m_canUse)
		{
			if (selectedResponse == 0 && isToggle)
			{
				(m_isToggled ? OnDecline : OnAccept)?.Invoke(interactor, ((Component)this).gameObject);
				m_isToggled = !m_isToggled;
			}
			else if (selectedResponse == 0)
			{
				OnAccept?.Invoke(interactor, ((Component)this).gameObject);
			}
			else
			{
				OnDecline?.Invoke(interactor, ((Component)this).gameObject);
			}
		}
	}

	public void OnEnteredRange(PlayerController interactor)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		SpriteOutlineManager.AddOutlineToSprite(((BraveBehaviour)this).sprite, Color.white, 1f, 0f, (OutlineType)0);
		((BraveBehaviour)this).sprite.UpdateZDepth();
	}

	public void OnExitRange(PlayerController interactor)
	{
		SpriteOutlineManager.RemoveOutlineFromSprite(((BraveBehaviour)this).sprite, false);
	}

	public string GetAnimationState(PlayerController interactor, out bool shouldBeFlipped)
	{
		shouldBeFlipped = false;
		return string.Empty;
	}

	public float GetDistanceToPoint(Vector2 point)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)((BraveBehaviour)this).sprite == (Object)null)
		{
			return 100f;
		}
		Vector3 val = Vector2.op_Implicit(BraveMathCollege.ClosestPointOnRectangle(point, ((BraveBehaviour)this).specRigidbody.UnitBottomLeft, ((BraveBehaviour)this).specRigidbody.UnitDimensions));
		return Vector2.Distance(point, Vector2.op_Implicit(val)) / 1.5f;
	}

	public float GetOverrideMaxDistance()
	{
		return -1f;
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("kyle.etg.gapi", "Custom Rooms", "1.0.4")]
public class GAPIModule : BaseUnityPlugin
{
	public const string GUID = "kyle.etg.gapi";

	public const string NAME = "Custom Rooms";

	public const string VERSION = "1.0.4";

	public void Start()
	{
		ETGModMainBehaviour.WaitForGameManagerStart((Action<GameManager>)GMStart);
	}

	public void GMStart(GameManager g)
	{
		try
		{
			ShrineFactory.Init();
			KeyShrine.Add();
			ETGModConsole.Commands.AddUnit("dissectshrine", (Action<string[]>)delegate
			{
				GameObject closestCustomShrineObject = GetClosestCustomShrineObject();
				DebugUtility.BreakdownComponents(closestCustomShrineObject);
				DebugUtility.LogPropertiesAndFields<SimpleInteractable>(closestCustomShrineObject.GetComponent<SimpleInteractable>(), "");
			});
			DebugUtility.Print<string>("Custom Rooms 1.0.4 loaded.", "FF00FF", true);
			((MonoBehaviour)this).StartCoroutine(FrameDelay());
		}
		catch (Exception ex)
		{
			DebugUtility.Print<string>("Failed to load Custom Rooms Mod", "FF0000", true);
			DebugUtility.PrintException(ex, "FF0000");
		}
	}

	public static IEnumerator FrameDelay()
	{
		yield return null;
		GungeonAPI.Init();
	}

	public void DumpEnemyDatabase()
	{
		DebugUtility.Print<string>("Dumping enemy database.", "FFFFFF", false);
		for (int i = 0; i < ((AssetBundleDatabase<AIActor, EnemyDatabaseEntry>)(object)EnemyDatabase.Instance).Entries.Count; i++)
		{
			EnemyDatabaseEntry val = ((AssetBundleDatabase<AIActor, EnemyDatabaseEntry>)(object)EnemyDatabase.Instance).Entries[i];
			DebugUtility.Log<string>($"{((AssetBundleDatabaseEntry)val).myGuid}\t{((AssetBundleDatabaseEntry)val).name}\t{i}\t{val.isNormalEnemy}\t{val.isInBossTab}", "EnemyDump.txt");
		}
	}

	public static GameObject GetClosestCustomShrineObject()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		PlayerController primaryPlayer = GameManager.Instance.PrimaryPlayer;
		ShrineFactory.CustomShrineController[] array = Object.FindObjectsOfType<ShrineFactory.CustomShrineController>();
		float num = float.MaxValue;
		ShrineFactory.CustomShrineController customShrineController = null;
		ShrineFactory.CustomShrineController[] array2 = array;
		foreach (ShrineFactory.CustomShrineController customShrineController2 in array2)
		{
			try
			{
				float num2 = Vector2.Distance(((BraveBehaviour)customShrineController2).sprite.WorldCenter, ((BraveBehaviour)primaryPlayer).sprite.WorldCenter);
				if (Object.op_Implicit((Object)(object)customShrineController2) && num2 < num)
				{
					customShrineController = customShrineController2;
					num = num2;
				}
			}
			catch
			{
			}
		}
		DebugUtility.Log<ShrineFactory.CustomShrineController>(customShrineController);
		return ((Component)customShrineController).gameObject;
	}

	public static GameObject GetClosestShrineObject()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		PlayerController primaryPlayer = GameManager.Instance.PrimaryPlayer;
		AdvancedShrineController[] array = Object.FindObjectsOfType<AdvancedShrineController>();
		float num = float.MaxValue;
		AdvancedShrineController val = null;
		AdvancedShrineController[] array2 = array;
		foreach (AdvancedShrineController val2 in array2)
		{
			try
			{
				float num2 = Vector2.Distance(((BraveBehaviour)val2).sprite.WorldCenter, ((BraveBehaviour)primaryPlayer).sprite.WorldCenter);
				if (Object.op_Implicit((Object)(object)val2) && num2 < num)
				{
					val = val2;
					num = num2;
				}
			}
			catch
			{
			}
		}
		DebugUtility.Log<AdvancedShrineController>(val);
		return ((Component)val).gameObject;
	}
}